Jogos de Arcade

Dragon's Lair
Haven't heard of Dragon's Lair?! Well, you play the heroic Dirk the Daring, a valiant knight on a quest to rescue the fair princess from the clutches of an evil dragon! Originally released in the summer of 1983, Dragon's Lair has solidified itself as a cultural icon in gaming.

Warhammer 40,000: Boltgun
Load up your Boltgun and unleash the awesome Space Marine arsenal to blast your way through an explosion of sprites, pixels and blood in a perfect blend of Warhammer 40,000, frenetic gameplay and the stylish visuals of 90’s retro shooters.

Trials Rising
Trials Rising is a stunning comeback of the acclaimed gameplay with all new features, more competition and fresh visual look. With more tracks than ever before, beginners are in for a smooth ride towards mastery, while the skills and nerves of experienced players will be put to the test in the most advanced challenges. This is Trials at its best.

A Game About Digging A Hole
A minimalist game about digging a hole in the garden of a newly purchased house. Collect resources, sell them, upgrade your equipment and discover a mysterious secret. Costs you only one coffee!

Ninja Gaiden III: The Ancient Ship of Doom
Thrilling new cinema screen! Follow the story of Ryu's epic adventure through Tecmo's movie-like Cinema Screen Animation. As you complete each level, a new part of the story unfolds. Exciting new powers and weapons! Over the years Ninja Ryu's fighting skills have improved to include fantastic new powers and weapons. Action-packed Ninja adventure! Can you get Ryu through his most challenging adventure as he battles the hideous ancient forces of darkness to save mankind? The Ultimate Ninja Challenge!

VectorMan
By the year 2049, Earth has been turned into a toxic waste dump. Humankind has fled into space leaving behind an army of mechanized “Orbots” to clean up the mess. But when the Orbot leader “WarHead” goes haywire and starts a global revolt against the humans, it falls on the shoulders of the last Orbot loyal to its human masters to save the planet.

Street Fighter Alpha: Warriors' Dreams
Street Fighter Alpha: Warriors' Dreams was the first all new Street Fighter game produced by Capcom since the release of Street Fighter II. It introduces several new features, expanding on the Super Combo system previously featured in Super Street Fighter II Turbo with graphics drawn in the same animated style Capcom employed in Darkstalkers. Street Fighter Alpha revamps the Super Combo system introduced in Super Street Fighter II Turbo by adding a three-level Super Combo gauge that fills in as the player performs regular and special moves.

Super Monkey Ball 2
The objective of Super Monkey Ball 2 is to guide a monkey trapped inside a plastic ball through a maze to the goal. There are three variations, story mode, challenge mode, and practice mode. In story mode you have an unlimited number of tries to complete a stage, and after clearing 10 stages a movie clip is shown followed by a new world of 10 stages. In challenge mode, you have a limited number of monkeys and a time limit to complete numerous levels of increasing difficulty. In practice mode, you can play any stage already completed in the other two modes. In addition to the main game options, numerous party games are also included. These are monkey race, monkey fight, monkey target, monkey billiards, monkey bowling, monkey golf, monkey boat, monkey shot, monkey dogfight, monkey soccer, monkey baseball, and monkey tennis. The party games can be played by one to four players.

Dead or Alive 3
Dead or Alive 3 is the third installment in the popular fighting series Dead or Alive. Dead or Alive 3 offers a host of new features, including new characters, lighting effects, muscle and clothing movement, interactive environments and more. Players can choose from a variety of new and returning characters to engage in hours upon hours of frenzied fighting. Up to four players can battle it out in multiplayer mode while single-player mode offers many expansive levels to explore.

Ace Combat: Assault Horizon
Ace Combat: Assault Horizon is the 14th game released in the Ace Combat series. It took place in the real world, albeit in a different timeline from that of Joint Assault. Players took control of various members of Task Force 108, most notably William Bishop, as they shut down the threat posed by Andrei Markov and other rebels from Russia.

Team Sonic Racing
Team Sonic Racing combines the best elements of arcade and fast-paced competitive style racing as you face-off with friends in intense multiplayer racing.

Contra Force
Contra Force is an action shooting game released by Konami for the Nintendo Entertainment System in 1992 in North America. It is a spinoff of the Contra series, being the third game in the series released for the NES following the original Contra and Super Contra, although the game's plot and setting are unrelated to previous entries, as the villains in the game are human terrorists instead of an alien menace

Popeye
Popeye is a 1982 arcade game developed and released by Nintendo based on the Popeye cartoon characters licensed from King Features Syndicate. In Popeye, two players can alternate playing or one player can play alone. The top five highest scores are kept along with the player's three initials. Popeye was available in standard and cocktail configurations.

Yie Ar Kung-Fu
Yie Ar Kung-Fu is a 1985 fighting game developed and published by Konami. Along with 1984's Karate Champ, which influenced Yie-Ar Kung Fu, it is one of the games that established the basis for modern fighting games.

Angry Birds 2
The Angry Birds are back in the sequel to the biggest mobile game of all time! Angry Birds 2 starts a new era of slingshot gameplay with super stunning graphics, challenging multi-stage levels, scheming boss pigs and even more destruction.

The King of Fighters XIII
The King of Fighters XIII is a fighting game in the The King of Fighters series. The game is set after the events from The King of Fighters XI and is also the conclusion of Ash Crimson's story arc, which started in The King of Fighters 2003. It follows another King of Fighters tournament secretly hosted by Those From the Distance Land, the organization behind the events from the two prior games that are trying to break the seal of the demon Orochi and take its power.

Midnight Club II
Midnight Club II is a racing video game developed and published by Rockstar San Diego (formerly Angel Studios). It is the first sequel to Midnight Club: Street Racing, published for the PlayStation 2, Xbox and Microsoft Windows. Players can race through cities based on Los Angeles, Paris, and Tokyo. The game also features an online multiplayer component. It is the second game in Midnight Club franchise, followed by Midnight Club 3: DUB Edition.

Zuma's Revenge!
Conquer over 60 levels by staying sharp and avoiding hidden traps. Slide and hop for smarter shots; hit targets for exotic bonuses; detonate new power-up balls; battle six imposing tiki bosses and guide your agile amphibian to victory in four all new game modes! Will you succumb to the perilous pitfalls, or can you tame the jungle in this PopCap ball-blasting challenge?

Angry Birds Seasons
Angry Birds Seasons is a special edition of Angry Birds that takes the furious fowl through the world’s celebrations! Enjoy Christmas, Halloween, Valentine’s Day, St. Patrick’s Day, Moon Festival and other great moments with the Angry Birds!

Strider
The controls of Strider consist of an eight-way joystick and two action buttons for attacking and jumping. The player controls Hiryu himself, whose main weapon is a tonfa-like plasma sword known as "Cypher". He can perform numerous acrobatic feats depending on the joystick/button combination used. Pressing the jump button while Hiryu is standing still will cause him to do a regular vertical jump, while pressing the jump button while pushing the joystick left or right will enable him to do a cartwheel jump. Hiryu can also slide under or through certain obstacles and enemies by first crouching down and then pressing the jump button. As well as his sliding move, both jumps can also be used to destroy weaker opponents. Hiryu is able to latch onto certain platforms, and climb across walls and ceilings using a metallic hook. While running down a sloped surface, Hiryu can gain enough momentum to allow him to do a longer cartwheel jump than usual. Numerous power-ups can be obtained from item boxes carried by certain enemies. These includes an extension to Hiryu's attack range that lasts for one hundred slashes, two types of health aids (represented by the kanji used to write Hiryu's name: 飛 and 飛竜), a max health extension (represented by the kanji 竜, the second character in Hiryu's name), an extra life, and a power-up that not only makes Hiryu invulnerable to attack but also increases his own attack abilities via shadow images of himself for 15 seconds.[3] Hiryu can also summon robotic companions known collectively as "options" that help him fight enemies. These consist of up to two mushroom-like droids, a saber-toothed tiger and a hawk, known individually as Option A, B and C respectively. The game has five stages: the Kazakh Soviet Socialist Republic (called "St. Petersburg" during the arcade game's attract sequence), the Siberian Wilderness, the Aerial Battleship Balrog (געלראב), the Amazonian Jungle, and the Grandmaster's lair itself, the Third Moon. Each of the stages is divided into a number of smaller sections, each with their own time limit and checkpoint location. The player has a three-point health gauge (which can be increased to five points with the health extensions. Hiryu will lose a life when either his health gauge is fully depleted, by moving him off the screen entirely (like falling into a bottomless pit) or when the game's timer reaches zero. It's Game Over when all of Hiryu's lives are lost, but the player can be given the opportunity to continue.

Buster Bros.
Pang, originally released in Japan as Pomping World and in North America as Buster Bros., is a 1989 arcade action game developed by Mitchell Corporation. Its core gameplay is similar to the 1983 Japanese MSX game Cannon Ball, also released that year for the ZX Spectrum as Bubble Buster. Players embark on a round-the-world quest to destroy bouncing balloons that are threatening landmarks and cities across the globe. The game features 50 stages set in 17 locations, including Mt. Fuji, Mt. Keirin, the Temple of the Emerald Buddha, Angkor Wat, Ayers Rock, the Taj Mahal, Leningrad, Paris, London, Barcelona, Athens, Egypt, Kenya, New York, Maya ruins, Antarctica, and Easter Island. Later versions added additional locations. Each stage includes a background depicting local landmarks, along with a unique arrangement of blocks, some destructible, some permanent, and some hidden with bonus items. Stages begin with balloons of various sizes; the largest balloons split into smaller ones three times before disappearing after the fourth hit. Players start with a single harpoon, though special weapons can drop when balloons are popped. At certain points, food items worth bonus points may also appear. Contact with any balloon results in the loss of a life. In two-player mode, if both players touch a balloon at the same time, only Player 1 loses a life. Similarly, when both reach a bonus or weapon simultaneously, only Player 1 collects it. Players begin with three to five lives depending on dip switch settings, with extra lives awarded upon reaching specific score thresholds. A stage is cleared when all balloons are destroyed, and the game concludes after all stages are completed, ending with the heroes driving their jeep into the sunset on an Easter Island beach.

Super Hang-On
Super Hang-On is a 1987 motorcycle racing arcade game by Sega, and the sequel to the acclaimed Hang-On. A version of this game, in the full simulated-motorcycle cabinet used by the original Hang-On, was released in 1991 as Limited Edition Hang-On. It was also released for the Sega Mega Drive, Commodore Amiga, Atari ST, Macintosh, ZX Spectrum, Amstrad CPC and Commodore 64 in 1989. Super Hang-On was also released for the Sharp X68000 computer in Japan. The game also appeared on several Mega Drive compilations, namely Mega Games I (bundled with the console as Mega Drive Magnum Set), and Sega Genesis Six Pack. The arcade version was released on the Wii Virtual Console in Japan on September 14, 2010 and later for the other regions on May 3, 2012. A stereoscopic 3D version was released for the Nintendo 3DS eShop in Japan on March 27, 2013 and in North America and Europe on November 28, 2013.

Missile Command
As a regional commander of three anti-missile batteries, the player must defend six cities in their zone from being destroyed. The player's six cities are being attacked by an endless hail of ballistic missiles, some of them even splitting like multiple independently targetable reentry vehicles (MIRVs). New weapons are introduced in later levels: smart bombs that can evade a less than perfectly targeted missile, and bomber planes and satellites that fly across the screen and launch missiles of their own.

Descenders
"Descenders is extreme downhill freeriding for the modern era, with procedurally generated worlds, and where mistakes have real consequences. Will you lead your team to glory and become the next legendary Descender?"

Gauntlet
The players, up to four at once in the arcade version, select among four playable fantasy-based characters; Thor the Warrior, Merlin the Wizard, Thyra the Valkyrie, or Questor the Elf. Each character has his or her own unique strength and weaknesses. For example, the Warrior is strongest in hand-to-hand combat, the Wizard has the most powerful magic, the Valkyrie has the best armour and the Elf is the fastest in movement. Upon selecting a playable character, the gameplay is set within a series of top-down, third-person perspective mazes where the object is to find and touch the designated exit in every level. An assortment of special items can be located in each level that increase player's character's health, unlock doors, gain more points and magical potions that can destroy all of the enemies on screen. The enemies are an assortment of fantasy-based monsters, including ghosts, grunts, demons, lobbers, sorcerers and thieves. Each enters the level through specific generators, which can be destroyed. While there are no bosses in the game, the most dangerous enemy is "Death", who can not only drain a character's health, but is difficult to destroy. As the game progresses, higher levels of skill are needed to reach the exit, with success often depending on the willingness of the players to cooperate by sharing food and luring monsters into places where they can be engaged and slaughtered more conveniently. While contact with enemies reduces the player's health, it also slowly drains on its own, thus creating a time limit. When a character's health reaches zero, that character dies. The character can be revived in place with full health by spending a game credit (i.e. inserting a coin) within a certain short time window after it died. This allows even the least proficient players to keep playing indefinitely, if they are willing to keep inserting coins.

Loadout
Loadout is an outrageous new multi-player shooter that’s all about the guns, baby! Build a massive variety of absolutely insane weaponry - billions of combinations - totally customized, totally unique, and totally deadly. Our robust and modular Weaponcrafting system allows players to make their own weapons from a wide variety of weapon parts, and then modify their entire arsenal to suit their play style. There are no defined classes in Loadout. You define your own class through the weapons you create. Loadout is also loaded with over-the-top comedic violence, stylish character models, and crazy player animations. We aim to add a fresh, new look to the shooter experience that gives players a full-adrenaline rush that is totally different from the vast array of modern combat titles. From our hilariously gory damage system, to our wacky character customizations, Loadout will appeal to the lunatic in us all. But don’t let the demented humor fool you. At its core, Loadout is a fast-paced shooter that’s easy to learn, but hard to master.

Mario Bros.
The first port of Mario Bros. was developed by Nintendo for the Famicom and later released in American under the Arcade Classics series. It follows most of the features of the arcade game, and adds a difficulty setting. This version would be the most re-released version in future consoles.

Assemble With Care
From the studio that brought you Monument Valley, comes a story about taking things apart and putting ourselves back together. Assemble With Care tells its evocative story through meaningful, tactile gameplay, vibrant handcrafted visuals and powerful writing.

Gradius
One of the defining characteristics of the Gradius series is the use of a "power meter." The power meter is powered by a power-up item, whose purpose, when collected, is to move a highlight to the next power-up on the power meter. When a power-up that the player wants becomes highlighted, he or she may activate it, also causing the highlight to reset.

Pokémon Pinball: Ruby & Sapphire
Pokemon Pinball has all the features you'd demand of a pinball game, including bonus tables, lots of bumpers and ways to score massive points. As with your standard videogame pinball game, the left button on the D-pad and the A-button control the flippers with the R/L triggers used to shake the table. The catch here is that everything is themed in Pokemon. Instead of a ball, you make use of a Pokeball. Instead of standard bumpers, you're hitting the Pokeball against other Pokemon, and the ultimate goal is of course to "catch 'em all". The game features 200 Pokemon, two main tables, and link cable support.

Ikaruga
In this vertical scrolling spaceship shooter, you control a ship that can change its polarity at will. As blue/white, the ship can easily destroy red/black enemies, and vice versa. Bullets of your polarity can be collected to fuel your energy gauge, but those opposite will kill you. Destroying an enemy ship causes them to fire revenge bullets which can be absorbed and fired back by the player. Different difficulties exist to change exactly how you interact with polarized points, or how they appear. It is the spiritual successor to Radiant Silvergun, featuring similar level and boss design, as well as it's buddhism inspired themes and aesthetics. Both are directed by Hiroshi Iuchi, who also composed Ikaruga's soundtrack.

Mother Russia Bleeds
Mother Russia Bleeds is an ultra-violent co-op brawler overflowing with an unmistakable style and unforgettably brutal action for up to four players at once. Set in an alternate U.S.S.R, the story centers on a desperate crew of imprisoned street fighters that must overcome an oppressive criminal authority and crippling drug addictions through any means necessary. Battle solo or alongside friends locally and online in an exceptional story mode campaign or harden your resolve in a multitude of formidable challenge and versus modes.

Touhou Koumakyou: The Embodiment of Scarlet Devil
Embodiment of Scarlet Devil features two playable characters to choose from, with two Spell Card types each. Reimu Hakurei can cover a wide area of the screen with weaker attacks, while Marisa Kirisame relies on her speed and power to make up for her thinner attack spread. The bombs show different behavior and damage depending on the character and type chosen. Unlike its predecessor, Mystic Square, Embodiment of Scarlet Devil comes with an "automatic item collection" feature, which allows you to collect all items on the screen by moving to the top of the screen if you are at full power, as well as a counter-bomb system, which allows you to avoid a fatal hit by using a bomb immediately. Though there are six total stages in the main game, playing on Easy will end the game after Stage 5.

Breakout
The objective of the game is to destroy a multilayered wall of bricks at the top the screen. Upon hitting the bricks with a ball which bounces off of a paddle at the bottom of the screen the bricks are destroyed. If the player misses the ball with his horizontally moveable paddle the ball is lost. After loosing five balls the game is over.

Metal Slug 6
Metal Slug 6 returns to the Rebel-Martian alliance featured in Metal Slugs 2, X, and 3, but on a much broader scale. Rather than repeating the previous games' events of the Martians breaking the alliance and the Rebels assisting the player in turn, the player now teams up with the Rebels and Martians to combat an even greater threat. Metal Slug 6 introduces a new play mechanic dubbed the 'Weapon Stock System'. Two gun power-ups can now be carried at the same time. Players can switch between the two weapons, or simply put them both away in favor of the default weapon. When obtaining a new weapon power-up, it will automatically occupy the inactive slot, or, if both are holstered, replace the less recent weapon of the two. The score is now multiplied by powers of 2. The faster the speed at which enemies are killed, the higher the power, as a meter at the bottom of the screen shows. When it says "Max" enemies and destructible objects will drop coins for an extra high score.

Crossy Road
Crossy Road is a mobile game that was released on November 20, 2014. It was developed by the indie company Hipster Whale and developers Andy Sum, Matt Hall, and Ben Weatherall. The name and concept of the game is a play on the joke Why did the chicken cross the road?
