Jogos de Arcade

Pac-Man
Atari 2600 Port of Pac-Man The player controls Pac-Man through a maze, eating pac-dots (also called pellets). When all pac-dots are eaten, Pac-Man is taken to the next stage. Between some stages one of three intermission animations plays. Four enemies (Blinky, Pinky, Inky and Clyde) roam the maze, trying to catch Pac-Man. If an enemy touches Pac-Man, a life is lost and the Pac-Man itself withers and dies. When all lives have been lost, the game ends. Pac-Man is awarded a single bonus life at 10,000 points by default. Near the corners of the maze are four larger, flashing dots known as power pellets that provide Pac-Man with the temporary ability to eat the enemies. The enemies turn deep blue, reverse direction and usually move more slowly. When an enemy is eaten, its eyes remain and return to the center box where it is regenerated in its normal color. Blue enemies flash white to signal that they are about to become dangerous again and the length of time for which the enemies remain vulnerable varies from one stage to the next, generally becoming shorter as the game progresses. In later stages, the enemies go straight to flashing, bypassing blue, which means that they can only be eaten for a short amount of time, although they still reverse direction when a power pellet is eaten; in even later stages, the ghosts do not become edible (i.e., they do not change color and still make Pacman lose a life on contact), but they still reverse direction.

Aero Fighters
There are eight stages in this game. The beginning stages consists of randomly chosen areas from nations of unselected fighters (assuming those fighters have nations). If Rabio or Lepus is chosen, all four rival nation stages become playable. After completing all rival nation stages, there are four more stages. Player and team-specific endings occur after completing the first loop. After completing the 2nd loop, the ending consists of all pilot pairs giving a speech, with the second pilot in the last pair giving a cheat code.

Sonic Dash
Sonic Dash is an endless runner platformer video game developed by Hardlight and published by Sega. It was released exclusively on mobile phones, and is the second game in the Sonic the Hedgehog series developed by Hardlight for the platform, the first being the remake of Sonic Jump in 2012. The game was released on March 7, 2013, for iOS, November 26, 2013, for Android, and December 3, 2014, for Windows.

The King of Fighters 2001
The King of Fighters 2001 is the eighth game in The King of Fighters series, the third and final part of the "Nests Chronicles" story arc, and the first game produced following the closure of the original SNK. KOF 2001 kept the Striker assist system from the previous two KOF games, but added a new twist to it - the ability to adjust how many Strikers a team could have. While teams in 1999 and 2000 were limited to selecting one teammate as an assist, now teams could have up to 3 assist characters, or none at all.

Wild Gunman
Wild Gunman is a light gun shooter game created by Nintendo.

Burnout Legends
Burnout: Legends takes the most explosive moments of the popular Burnout series of racing games, mashes them together and adds some new surprises -- giving you the best racing experience to come out for the DS. Use your car as a weapon and battle your way to the front of the pack - by taking out rivals and instigating spectacular crashes. Speed, depth and destruction are waiting for you, in the game of on-the-go automotive anarchy.

Blaster Master
You've fallen down a hidden manhole into a world of creatures so terrifying they'd scare the rats away. You can panic and perish, or blast your way through an endless maze of tunnels, searching for the secret passages to your escape. And that's the easy part. Because the Masters of the Caverns lay waiting - prehistoric creatures so powerful, so gigantic, they literally fill your screen! So load your arsenal and get ready for Blaster Master.

Disney Speedstorm
Drift into the ultimate hero-based combat racing game, set on high-speed circuits inspired by Disney and Pixar worlds. Master each character’s unique skills on the racetrack and claim victory in this thrilling arcade racing experience.

ModNation Racers
ModNation Racers is a Kart Racing game featuring all the track-based driving and comic combat players cherish in the genre, blended with extreme customization and user generated content expected of a modern online multiplayer title. In it, players can expect exceptional kart handling and physics technology, including drifting, jumps and boosting and easy to master customization options covering in-game racers, their karts and the tracks that are raced on.

Huntdown
Challenge yourself in this hard-boiled arcade shooter. Choose from 3 different bounty hunters in this classic arcade setup. Run, jump and take cover in a futuristic city environment. Haul bullets at your enemies with a great variety of guns. Keep your cool while planning your advancement as objects around you shatter into pieces from explosions and bullets that whistle over your head. Kill the minions, then go after their leaders. Collect your bounty. Make a healthy living — by making living unhealthy.

Guilty Gear Xrd: Revelator
Guilty Gear Xrd: Revelator is a Japanese fighting game and the updated version of Guilty Gear Xrd: Sign. The updated version adds new characters Jack-O, Johnny, and Jam Kuradoberi, as well as updated mechanics, balancing, systems, M.O.M. Mode, and more.

Donkey Kong Jr.
Donkey Kong Jr. for the Nintendo Entertainment System is one of the most recognizable ports of the original arcade game, being re-released and ported many times.

Boulder Dash
Boulder Dash was originally released in 1984 for Atari 8-bit computers. It was developed and published by First Star Software, and spawned a series of sequels, re-releases, and spinoffs. It also did a great deal to establish and influence the mining genre of video games, which can be seen in modern games such as Minecraft, Spelunky, and Terraria.

The King of Dragons
The game has 16 levels, though many are quite short. Much like Capcom's Knights of the Round, King of Dragons features an role-playing video game-like level advancement system. Points scored for killing monsters and picking up gold count towards experience, and the character gains levels at regular intervals. With each level, the character's health bar increases, other attributes such as range improve, and the character also becomes invulnerable for a few seconds. Along the way, different weapon and armor upgrades for each character may also be picked up. King of Dragons features a simple control system that consists of a single attack button, and a jump button. By pressing both buttons, the character unleashes a magical attack that strikes all enemies in screen (its strength varies according to the character used) at the expense of losing energy. The fighter, cleric and dwarf can also use their shield to block certain attacks by tilting the joystick back right before the impact. This is one of the many Capcom games to feature the yashichi power-up item. There are three such power-ups hidden throughout the game, each giving the player an extra continue.

Street Fighter III: New Generation
Street Fighter III: New Generation is a fighting game in Capcom's Street Fighter series, originally released as coin-operated arcade game in 1997. Street Fighter III was produced for the CD-ROM-based CP System III hardware, which allowed for more elaborate 2D graphics than the CPS II-based Street Fighter Alpha games (the previous incarnation of the Street Fighter series), while revamping many of the play mechanics. The game, which was designed as a direct sequel to Street Fighter II, initially discarded every previous character except for Ryu and Ken (hence the "New Generation" subtitle), introducing an all-new roster led by Alex.

Wild Guns
Released in 1994, Wild Guns is a shooting gallery video game for the Super Nintendo Entertainment System, developed by Natsume. Its setting is a unique blend of the Wild West, steampunk, and science fiction. The narrative revolves around Annie and Clint, a bounty hunter duo on a quest for vengeance after Annie's family is killed. Players can choose to control either Annie or Clint, navigating through the foreground, avoiding enemy fire, and taking down hostile robots in the background. This gameplay combines elements from third-person shooters and light gun games.

Duke Nukem II
Duke Nukem is back. Captured by an alien foe in the middle of promoting his best-selling book, “Why I’m So Great”, Duke must once more defeat the forces of evil to save himself from the knowledge-stealing Rigelatins, and ultimately prove his book’s namesake. In this sequel to the 1991 high-octane, bot-busting video game, Duke Nukem, the King of Action must blast, cannon, missile and flame his way to victory - a victory that would stop the secrets of both ass-kicking and bubblegum from falling into the wrong hands.

We Love Katamari Reroll + Royal Reverie
We Love Katamari Reroll + Royal Reverie is a remaster of the PS2 game We Love Katamari. The second title in the Katamari Damacy series has returned in a remastered, powered-up version! This new reroll comes with improved graphics and gameplay enhancements. In Royal Reverie, roll up katamari as the King of All Cosmos in his boyhood!

Chorus
Take control of Nara, once the Circle's deadliest warrior, now their most wanted fugitive, on a quest to destroy the dark cult that created her. Unlock devastating weapons and mind-bending abilities in Chorus, a true evolution of the space-combat shooter. Along with Forsaken, her sentient starfighter, explore ancient temples, engage in exhilarating zero-g combat, and venture beyond our waking reality.

Entwined
Entwined is a beautiful game about a bird and a fish that are in love but can’t be together. Learn to guide these two souls simultaneously then unite and transform them into a magnificent Dragon. Over the course of nine unique lifetimes can you become Entwined forever?

Pokkén Tournament
Pokkén Tournament was developed with BANDAI NAMCO Entertainment, Inc., the producers of one of the top achievements in fighting games, the Tekken series. True to its legacy, this game brings tight gameplay and incredible control to never-before-seen battles between Pokémon. The gameplay is designed to be enjoyed by a wide range of people—even those who have never played a fighting game or an action game before can easily pick it up and play! Key Word: Pokke, pokkén, pokken, poken, pokén

Gorilla Tag
Reject humanity. Run, climb, and jump in VR using a unique locomotion method that only needs the movement of your hands and arms. No buttons, no sticks, no teleportation. Push off of surfaces to jump and squeeze them with both hands to climb. The game mode is simple tag, for up to 3 players, or infection mode, with 4 or more. Run from the infected gorillas, or outmaneuver the survivors to catch them. Parkour up trees and cliff faces to evade and chase people down. Hang out in a virtual, low-fi jungle with randos or group up in a private room with friends to hang out and play. The stakes are low, so feel free to just chat or make up your own games. The movement is easy to learn, and hard to master. Crossplay with the Quest version of the game, so play with anyone, anywhere. Become gorilla.

Unrailed!
Unrailed! is all about getting an unstoppable train safely to the station through a variety of procedurally generated maps, both weird and wonderful in online multiplayer, local multiplayer or versus mode.

Score! Hero
Score! Hero, from the award winning makers of Score! World Goals, Dream League Soccer & First Touch Soccer. BE THE HERO! Pass, Shoot & Score your way to legendary status, as you explore the dramatic career of your HERO player over 460 challenging levels! Immersive free flowing 3D Score! Gameplay lets you control the action. Split defences with precise through balls, or bend shots into the top corner, putting you in control for an unrivalled mobile soccer experience.

Guilty Gear XX Accent Core Plus R
Ultimate battle action, and the epitome of the GUILTY GEAR XX series now on Steam! Bonus soundtracks included!

Star Wars: Episode I - Jedi Power Battles
The game follows the plot of Star Wars Episode I: The Phantom Menace. Players can choose from one of five prequel-era Jedi and run, jump, slash, and use the Force through the game's ten levels, starting on the Trade Federation Battleship and ending with the battle against Darth Maul on Naboo. The player's primary weapon is a lightsaber used to fight through waves of enemies and deflect blaster shots. The lightsaber combat is rather simplified with a system that lets the player lock on to the nearest enemy using the R1 button. Items and the force can also be used for special attacks. On most levels jumping puzzles make up a large portion of the challenge. There are a few segments in which the player can pilot various craft. The single player campaign can also be played in cooperative mode with a second player.

RoboCop
In the game, a player controls RoboCop who advances through various stages that are taken from the 1987 movie. The bonus screen is a target shooting range that uses a first-person perspective.

Wonder Boy
Wonder Boy is a 1986 platformer video game published by Sega and developed by Escape (now known as Westone Bit Entertainment). It was the first in the long-running Wonder Boy series of games and was followed up by five sequels, Wonder Boy in Monster Land, Wonder Boy III: Monster Lair, Wonder Boy III: The Dragon's Trap, Wonder Boy in Monster World and Monster World IV. It was also the basis for the Adventure Island series.

Omega Strikers
Smash opponents off the arena and score goals in this lightning-fast 3v3 free-to-play game. Squad up with friends and choose from a growing cast of colorful Strikers to sling slimes, toss tofu, and rocket boost to victory.

Samurai Shodown II
One of SNK's legendary fighting game series has made a return! In Samurai Shodown II, you can take on one of the roles of 15 warriors as you fight your way through the land to defeat the evil Mizuki! Slash, kick, and slice your opponents in half...do whatever it takes...live by the sword, and die by its blade.

Vector
Vector is an exciting, arcade-style game featuring you as the exceptional free runner who won’t be held down by the system. In this totalitarian world freedom and individually is nothing more than a distant dream. But the heart of a freerunner is strong, and so you break free.

Just Shapes & Beats
A chaotic co-op musical bullet-hell based on three simple things: avoid Shapes, move to the kick-ass Beats, and die, repeatedly.

Unepic
This is Daniel, a normal guy from recent times: a great videogame player, big sci-fi movie fan, novice player of role playing games, pot-head and overall, horny due to a mysterious lack of success with girls. Wait... is Unepic not a medieval fantasy game? Why is the main character a guy from today's world? To find out the answer you will have to play the game...

10 Second Ninja X
10 SECOND NINJA X is a blisteringly fast, satisfyingly difficult and surprisingly methodical sidescroller which tasks you with completing each level in ten seconds or less. No lengthy checkpoint gaps. No cluttered control scheme. No hand holding. Get that three star rating, yo! You got this. 1 star. Again. 1 star. Again. 2 stars! Again. Back to 1 star. DAMN IT. Again... 100 levels including all 40 original 10 Second Ninja levels remastered in HD. Individual leaderboards for each level. Unlockables and collectibles.

HoloCure: Save the Fans!
Welcome to HOLOCURE! This is a free, unofficial fangame featuring the vtuber talents of Hololive and its surrounding community, with gameplay heavily inspired by Vampire Survivors and Magic Survival. Collect powerful weapons and items and experiment with all kinds of character builds to create the ultimate character! Will you be able to save the endless waves of fans, and reach the top rankings?

Bust-A-Move
Bust-A-Move (also known as Puzzle Bobble) is a real-time puzzle game in which the player controls a device called "pointer" at the bottom of the screen, aiming and releasing randomly colored bubbles upwards. Depending on the aiming, the bubbles may float up directly or bounce off the walls, changing their trajectory. The goal is to aim the bubbles in such a way that they will touch identically colored ones. When such bubbles form a group of three or more, they pop and disappear from the screen. If the ceiling of the area is covered by too many bubbles, it will gradually descend; the game is over when it nearly reaches the player-controlled pointer. Should the player fail to release the bubbles within a specific time limit, they will be released automatically, unaffected by the pointer's aiming.
