Gênero

Jogos de Arcade

Capa de Enduro
1983

Enduro

Strap on your goggles. Sink into your seat. And leave all your fears in the pit. You're about to enter the race of your life. You'll be required to pass lots of cars each day. Through sun and snow and fog and ice, sunrise to sunset - as fast as you can. Welcome to the National Enduro!

ArcadeRacingAtari2600ZXS
Capa de Icy Tower
2001

Icy Tower

A combination of a platform and action game, the goal of the game character is to climb a tower by jumping onto steps of a staircase inside it. The game brings you custom characters, unlockable floors types, replays to share with your friends, lots of combo rewards and more!

ArcadePlatformMacPC
Capa de Candy Crush Soda Saga
2014

Candy Crush Soda Saga

Spin-off to the famous Candy Crush Saga, made by King, it's a game that has similar mechanics, introducing new features such as the soda bottles. Candy Crush Soda Saga is a brand new game from the makers of the legendary Candy Crush Saga. New candies, more divine combinations and challenging game modes brimming with purple soda!

ArcadePuzzleAndroidiOS
Capa de Zombie Shooter
2007

Zombie Shooter

Where is the line between life and death? How far can human science go trying to understand this? Take part in the great battle to rescue humanity and find out what's happening! The human race is in danger again. This time scientists could not cope the imminent threat and became monsters themselves. Crowds of zombie people filled the secret research base. The dreadful contagion is about to spread earth wide. Use the last chance to save the humanity from total annihilation!

ArcadeIndiePC
Capa de Point Blank
1994

Point Blank

Point Blank is a first-person arcade shooter developed by Namco. Players use two attached light guns to hit targets onscreen; missions require speed, quick judgment or pinpoint accuracy. The game consists of non-violent, all-ages, shooting contests like shooting targets, shooting cardboard targets, etc.

ArcadeShooterArcadePS1
Capa de Pac-Mania
1987

Pac-Mania

Pac-Mania is a variation on the game Pac-Man. You need to guide Pac-Man around a maze and eat all of the dots on the board in order to proceed on to the next round. Numerous, multi-colored ghosts also roam the maze trying to stop you. If you eat one of the power pellets in the maze, the ghosts will temporarily turn blue and run from you. Pac-man can earn bonus points by eating the ghosts when they are in this state. The maze is now in 3-D and is larger than screen which will scroll to follow the action. To help get out of tight spots, Pac-Man now has the ability to jump. But be careful, because some of the ghosts have learned this trick as well and you could end up in a mid air collision!

ArcadeArcadeWii
Capa de Dragon Spirit
1987

Dragon Spirit

Dragon Spirit is a vertical scrolling shooter arcade game that was released by Namco in 1987 and licensed to Atari Games for its American manufacture and distribution. In the kingdom of Mitgult, a serpent demon named Zawell escapes imprisonment after a thousand years, and kidnaps Princess Alicia. A soldier named Amul is chosen to rescue her and destroy Zawell. He points his sword skyward and transforms into a powerful blue dragon. He can breathe fire and drop bombs, as well as collect up to thirteen additional powers during his journey. Amul must fight nine of Zawell's mightiest beasts, one at the end of each stage, before facing Zawell himself.

ArcadeShooterAmigaACPC
Capa de Blockout
1989

Blockout

Blockout is a puzzle videogame, created in 1989 by Polish developer - California Dreams, designed by Aleksander Ustaszewski and Mirosław Zabłocki. The game is the logical extension of Tetris into the third dimension. In Tetris, the player manipulates a set of tetrominoes which fall into a two-dimensional pit (seen from the side). The aim is to solve a real-time packing problem by forming complete rows, which then disappear and score points. Poor play leads to incomplete rows, caused by inefficient arrangements of tiles; these rows do not disappear, giving the player progressively less space and less time to play subsequent pieces. Similarly, in Blockout, the player manipulates a set of polycubes which fall into a three-dimensional pit (seen from above; the pieces appear in the foreground and fall away). The pieces can be rotated around all three axes, and moved horizontally and vertically. The aim is to form complete layers.

ArcadePuzzleAmigaApple IIGS
Capa de Gish
2004

Gish

Gish isn't your average hero. In fact, he's not your average anything...you see, Gish is a ball of tar. A Sunday stroll with his lady friend, Brea, goes awry when a shadowy figure emerges from an open manhole and pulls Brea below ground. Following Brea's calls for help, Gish suddenly finds himself in the subterranean sewers of Dross, a long forgotten city filled with twisting corridors, evil traps, and some of the most demented creatures imaginable. With his gelatinous structure as his only means of defense, Gish must follow the echoing cries of his damsel in distress deep within the earth below. What freakish creatures dwell in this subterranean land? Who is Brea's captor? And just how far down does the rabbit hole go? Life isn't easy when you're a 12 pound ball of tar...

AdventureArcadeLinuxMac
Capa de Pitfall II: The Lost Caverns
1984

Pitfall II: The Lost Caverns

Pitfall II: The Lost Caverns is the sequel to Pitfall and was released for a variety of systems during the mid-1980s including the SG-1000 in 1985. It was also ported to Sega System 1 arcade hardware by Sega. Gameplay is similar to the original game, but the levels are more maze-like. Sega's version of Pitfall II was tweaked significantly from its western counterparts released for the Atari 2600, ColecoVision etc. The gameplay is largely the same, but there are many additions. These include a Lives system, mine-carts, balloons, and a final Demon boss. The increased specifications of System 1 hardware means the arcade version is much more detailed and allows the player to see more of the maze at one time. The SG-1000 version is directly inspired by the arcade game, and though cannot match the same level of graphical quality, it is arguably the nicest looking home port of the game.

ArcadePlatformApple][Arcade
Capa de Pac-Land
1984

Pac-Land

Pac-Land itself is split into trips. In each of these trips the objective is to get the fairy (that is kept under Pac-man's hat) to Fairyland and also to return home to Pac-Man's house. The majority of the trip involves moving from left to right avoiding various obstacles such as the enemy ghosts, water spurts and quicksand traps. Each trip is divided into a number of rounds, the end of which provides Pac-Man with bonus points depending on how much time he has left and also his position in jumping at the end of each round. If the player runs out of time before finishing the round, Sue, the purple ghost, will speed up rapidly. The penultimate round of a trip ends with Pac-Man entering Fairyland and returning the fairy under his hat to the Fairy Queen. In return the Fairy Queen gives Pac-Man magic boots. For the final round of the trip, Pac-Man has to travel from right to left back home. For assistance he uses the magic boots, which allow him to jump repeatedly while in mid-air. Once Pac-Man completes the trip, he is greeted by Ms. Pac-Man and Baby Pac-Man. In the US release of the game, Pac-Man's cat and dog in the cartoon series, Sour Puss and Chomp-Chomp, are also there to welcome Pac-Man home. Pac-Man then begins his next trip following the same objectives as before, although the difficulty increases. As in the original Pac-Man, there are fruit which appear to eat for bonus points and power pellets to turn the ghosts blue and vulnerable. A hidden item (sometimes accidentally dropped by the ghosts) is a Flagship from Galaxian, which rewards 7650 points when collected (a reference to Namco's goroawase number of 765). The Galaxian Flagship is a long running cameo that appears in the Namco-made Pac-Man games. There are also hidden bonuses in the game, eating ghosts in a certain order will give extra time and pushing an obstacle in the opposite direction can give extra lives, invincibility, and balloons to collect for points and warps.

ArcadePlatformAmigaArcade
Capa de Chase H.Q.
1988

Chase H.Q.

At the start of each level the player is informed who they are pursuing, a great distance away: They must apprehend the criminal before their time limit expires. The criminal's car is constantly moving away, so if the player repeatedly crashes or drives too slowly, the criminal will escape. At some points during the game the road splits, and the correct turn must be taken, otherwise it will take longer to catch the criminal. When their vehicle is reached, the time limit is extended; the vehicle must be rammed a number of times until the criminal is forced to stop, then is arrested. The game includes five levels. As both the initial time limit to reach the criminal and the time extension to ram the criminal are just 60 seconds, the game is very short - a player who is able to finish the game on one credit will enjoy at most ten minutes of game-play. Interestingly enough when Nancy at Chase HQ (at the start of every level) calls on the radio the frequency is always 144.X (various)Mhz. This is actually the 2-meter band of amateur or ham radio frequencies. Although superficially similar in technology to Sega's Outrun, Chase HQ features significant technical advancements over that title in the presentation of perspective, hills and track splits.

ArcadeRacingAmigaACPC
Capa de Street Fighter III 2nd Impact: Giant Attack
1997

Street Fighter III 2nd Impact: Giant Attack

2nd Impact brought back all the characters from the first game and introduced two new ones: Hugo and Urien. Yang, who was an alternate version of Yun in the first game, became his own character with his own set of special moves and super arts. Akuma also returned as a secret computer-controlled challenger and selectable character. Thus the playable character roster increased to 14. In addition to the regular Akuma, a non-playable computer-controlled version named "Shin Akuma" also appears in the single-player mode.

ArcadeFightingArcadeDC
Capa de Mega Force
1984

Mega Force

In the game, the player pilots a starship called the Final Star, while shooting various enemies and destroying enemy structures for points. Unlike later vertical scrolling shooters, like Toaplan's Twin Cobra, the Final Star had only two levels of weapon power, and no secondary weapons like missiles and/or bombs. Each stage in the game was named after a letter of the Greek alphabet. In certain versions of the game, there is an additional level called "Infinity" (represented by the infinity symbol) which occurs after Omega, after which the game repeats indefinitely.

ArcadeShooterArcadeMSX
Capa de Devil World
1984

Devil World

Devil World is a maze video game developed and published by Nintendo for the Nintendo Entertainment System. It was released in Japan on October 5, 1984 and in Europe on July 15, 1987. The game was also released on the Wii's Virtual Console in Japan on January 22, 2008 and in Europe and Australia on October 31, 2008. The game has similar gameplay to that of Pac-Man. It is the only game designed by Shigeru Miyamoto that has not been released in North America, despite the fact that the game is simple and in English. This was due to Nintendo of America's strict policies on the use of religious icons in games, which were at their strictest level at the time of the game's original release, but there would eventually be a North American release for the first time in October 2023 as part of the Nintendo Switch Online lineup.

ArcadePuzzlefamicom3DS
Capa de NES Open Tournament Golf
1991

NES Open Tournament Golf

NES Open Tournament Golf is an NES game featuring Mario characters. As the name of the game implies, it is a golf game and was one of the first golfing games in the Mario series. You can play a round of golf on one of three different courses. One or two players can play in the U.S., Japan, or the U.K. and choose a stroke or match play game. Gameplay is from two point of views, starting with an overhead view allowing you to set up the shot and choose a club, then switching to a 3-D point of view. Hitting the ball uses the common power meter where tapping the button starts the meter, tap the button a second time to select the amount of power in the shot, then tap the button a third time to select the amount of slice or hook.

ArcadeSportArcadefamicom
Capa de Disc Room
2020

Disc Room

Are you ready to get sliced in half? The year is 2089 and a giant disc has appeared in orbit of Jupiter. Step into the oversized space suit of a brave scientist and explore this sprawling intergalactic slaughterhouse. And remember: what kills you only makes you stronger. Disc Room is a collaboration between Kitty Calis, Jan Willem Nijman, Terri Vellmann and Doseone. A reimagined version of the 2016 Humble Original game.

AdventureArcadeLinuxMac
Capa de Tapper
1983

Tapper

Tapper is a 1983 arcade game released by Bally Midway. The goal of the game is to serve beer and collect empty mugs and tips. Upon failing, the bartender skids along the table out of frame, while upon victory he drinks a beer of his own.

ArcadeArcade
Capa de Crashday
2006

Crashday

Crashday is a destructive racing game, combining car racing with stunts and destruction derby competitions.

ArcadeRacingPC
Capa de Seum: Speedrunners from Hell
2016

Seum: Speedrunners from Hell

Seum: Speedrunners from Hell is competitive heavy metal first-person platformer. Slice every last millisecond as you race and blast your way through deadly arenas. Teleport, jump, fly and bounce in a hundred merciless and fast paced maps for the ultimate prize: Your soul… and beer!

ArcadeIndieLinuxMac
Capa de Titan Attacks!
2012

Titan Attacks!

As the last surviving tank commander on Earth, single-handedly turn back the evil invading alien army, drive back the Titans across the Solar System, and defeat them on their homeworld... Titan Attacks has the same easy-to-learn and addictive gameplay of the classic arcade shoot 'em up

AdventureArcadeAndroidLinux
Capa de In the Hunt
1993

In the Hunt

In the Hunt is a horizontal scrolling shooter arcade game by Irem. It was released in 1993 and later ported to the Sega Saturn, the PlayStation and Windows 95 for the PC by Kokopeli.

ArcadeShooterArcadePC
Capa de Zaxxon
1982

Zaxxon

Zaxxon is a 1982 isometric shooter arcade game developed and released by Sega. The game gives the player the experience of flying a fighter craft through a fortress while shooting at enemy entities (missiles, enemy gunfire, etc.) The object of the game is to hit as many targets as possible without being shot down or running out of fuel, which can be replenished paradoxically, by blowing up fuel drums.

ArcadeShooterApple][Arcade
Capa de ScourgeBringer
2020

ScourgeBringer

ScourgeBringer is a fast-paced free-moving roguelite platformer. Help Kyhra to explore the unknown and to slash her way through the ancient machines guarding the seal of her past, and maybe the redemption of humanity.

AdventureArcadeAndroidiOS
Capa de BlazBlue: Chrono Phantasma Extend
2014

BlazBlue: Chrono Phantasma Extend

BlazBlue: Chrono Phantasma Extend (formerly dubbed as BlazBlue: Chrono Phantasma 2.0 in Arcade version) is a 2D fighting game and the enhanced version of BlazBlue: Chrono Phantasma. Chrono Phantasma Extend adds two additional characters: Lambda-11 and Celica A. Mercury. The console release introduced extra story modes, such as the beach scenario from the Playstation Vita version of Chrono Phantasma, a new story based on the BlazBlue: Remix Heart manga, and additional scenarios for certain characters such as Kokonoe, Kagura, and Bullet. For the localized version of Extend, Library Mode reintroduced from the Japanese release. The Playstation Vita version of Chrono Phantasma Extend also adds dual audio to the Story Mode, which was not present in the original Vita release.

ArcadeFightingArcadePC
Capa de The Impossible Game
2009

The Impossible Game

The super-addictive and very, very hard platform game finally arrives on Steam - it's quite possibly the world's hardest game! As well as five classic Impossible Game levels, this desktop version includes an EXCLUSIVE new Level Editor.

ArcadeIndieAndroidiOS
Capa de Bejeweled 2
2004

Bejeweled 2

Get set to play the world's #1 puzzle game, now for the Wii! Match sparkling gems three at a time to make them burst in showers of color and points. Match four or more to create flashy power gems that boost your score and your mood with brilliant cascades and combos. Soar to gem-matching heights in Classic mode, or speed through matches against the clock in Action. For even more dazzling fun, bump up your brainwaves with multi-faceted Puzzles, or enter the Zen state of Endless play. Every match is high-carat fun!

ArcadePuzzleAndroidiOS
Capa de Immortal Redneck
2017

Immortal Redneck

"Lost. Furious. Immortal! When a redneck awakes bandaged in the Ancient Egypt with the only company of his most beloved weapons… The bloodbath starts! Use a ton of different weapons to kill bizarre enemies (from blue dinosaurs to flying skulls) and finish off some of the biggest bosses you’ve ever seen!! Unleash the power of the Gods! Receive the blessing of Apis, Sekhmet and more: each one will give you its own weapons and abilities. Also, you can get new skills in the scrolls that you’ll find in the dungeons… And buy new ones in the skill tree! Each time you play, the game will be DIFFERENT! Procedural dungeons filled with bad monsters wait for you to enter and discover the secrets of the Ancient Pyramids of Egypt. Blood, bullets, evil monsters, big bosses and a ton of fun: Take your gun and let the craziness begin!"

ArcadeIndieLinuxMac
Capa de Guilty Gear Xrd: Sign
2014

Guilty Gear Xrd: Sign

Guilty Gear Xrd -Sign- is the sixth main installment, and overall twenty-second entry, of the Guilty Gear series. Taking place about two years after Guilty Gear 2 -Overture-, this title and its follow-up continuation, Guilty Gear Xrd -Revelator-, are the third chapter in the main storyline.

ArcadeFightingPCPS3
Capa de Sine Mora EX
2017

Sine Mora EX

Sine Mora EX is a side-scrolling shoot'em up that provides a unique challenge, where time is the ultimate factor. Mixing classic shooter sensibilities with contemporary presentation, Sine Mora is a gorgeous shoot'em up offering both a Story Mode that weaves an over-the-top tale and an Arcade Mode that provides deep, satisfying gameplay to challenge fans of the genre. The story mode can be also played in local co-op mode.

ArcadeShooterSwitchPC
Capa de Forma.8
2017

Forma.8

Explore, fight and solve puzzles. Uncover the secrets of a mysterious alien planet in this open world metroidvania adventure, where nothing is what it seems… Accidentally stranded during a crucial mission, the forma.8 probe will need to survive and accomplish the unthinkable. What really happened on this planet? Who, or what lived here? And when? What’s the secret behind its history? These are only but a handful of the questions in need of answers. Or else…everything will be lost. The peculiar visual style, coupled with a deep lore and classic action-adventure mechanics makes forma.8 a unique experience, worth savoring and enjoy to the fullest.

AdventureArcadeAndroidiOS
Capa de Sine Mora
2012

Sine Mora

Sine Mora is a horizontal shoot'em up that provides a unique take on challenge, where time is the ultimate factor. Mixing classic shooter sensibilities with contemporary presentation, Sine Mora is a gorgeous shmup that offers a Story Mode that weaves an over-the-top tale and an Arcade Mode that provides deep, satisfying gameplay to challenge fans of the genre. With many ways to manipulate time, Sine Mora features over 50 weapon combinations to complete each beautiful stage that form fits to the player's skills with scaling difficulty. Soundtrack composed by Akira Yamaoka and featuring boss designs by Mahiro Maeda.

ArcadeIndieAndroidiOS
Capa de Suika Game
2021

Suika Game

A game where you drop fruits. When two of the same fruit meet, they form a bigger fruit, which can then combine to create an even bigger fruit, until eventually you form a watermelon!

ArcadePuzzleAndroidiOS
Capa de Dragon Ball Legends
2018

Dragon Ball Legends

Dragon Ball Legends is the ultimate Dragon Ball experience on your mobile device! This DB anime action RPG game features epic 3D visuals and animations to help tell the original story based off the brand-new character designed by Akira Toriyama, the mysterious Saiyan known as Shallot! Join Shallot and the rest of your favorite characters to help regain his memory and save the world!

ArcadeFightingAndroidiOS
Capa de Real Bout Fatal Fury Special
1997

Real Bout Fatal Fury Special

The supreme trial of strength awaits! 19 of Fatal Fury's hottest heroes collide! One year since the fearsome conclusion to "Real Bout", the hungry wolves ready themselves for a new battle, "Real Bout Special" - the paramount pugilistic proving ground! The game retains the cast of the original Real Bout, with the addition of Tung Fu Rue, Cheng Sinzan, Laurence Blood and Wolfgang Krauser from Fatal Fury Special, with Krauser serving as the new final boss. Geese Howard, who was killed off in the end of the original Real Bout, appears in this game as a hidden final boss in a special "Nightmare Match" and as an unlockable playable character in the home versions. The game also features hidden "extra" versions of Tung Fu Rue, Billy Kane, Blue Mary, and Andy Bogard, for a total of 23 (24 if counting Geese) characters.

ArcadeFightingArcadeneogeoaes
Capa de Bomberman World
1998

Bomberman World

Bomber worlds. To complete the areas, you must control Bomberman and set bombs to destroy enemies and obstacles that will lead to the exit. To be able to complete each level, the player must locate and pick up all of the Crystals on the map. Once this is complete, the door to the exit will open, and the player is allowed to move on to the next area. In the fourth area of each world, the player will have to defeat a Dark Force Bomber, and an extra boss that is themed after the type of world the setting is in. Once you defeat a Dark Force Bomber, the player is given a unique battle armor to wear for the next boss battle, which has a normal attack and a special attack. The battle armor is only used for the boss battles, meaning once the player advances to the next world, the battle armor will be lost. As such, it is recommended that players take full advantage of the armor.

ArcadePCPS1