Gênero

Jogos de Platform

Capa de Rambo
1988

Rambo

Rambo is a side scrolling platform game where the player controls Rambo with his mission to Vietnam. The game starts at the military base before getting sent to Vietnam. In Vietnam, Rambo has to fight animals in the jungles, swamps, and caves like wasps, snakes, fish, tigers, bats, spiders, birds, apes and flamingos. Before making his way to the POW camp he has to fight guards and mercenaries that can kick and shoot him, all wearing different color shirts depending on how powerful they are. The game also requires the player to navigate a complex map requiring the player to find North and South points on the ground to go up and down levels as well as East and West by moving Rambo to the edge of the screen. There are 6 different weapons that Rambo can pick up that are knife, throwing knife, bow and arrow, bow and exploring arrow, gun, and hand grenade. All the weapons but the knife has limited ammo which is collected from killed enemies. There is also health vile that restores health as well as mission specific items that Rambo must find to complete some missions. The game uses password save that can be retrieved when talking to any person.

PlatformShooterfamicomNES
Capa de Mappy-Land
1986

Mappy-Land

Mappy, who is a policeman, prepared all kinds of wonderful birthday presents for his girlfriend, Mapico. But, Nyamco and his child Mukies have hidden them in the eight towns of Mappyland. What a pity! Mappy must hurry to get the presents back before Mapico's birthday party. The problem is that there are so many mysterious towns where Mappy must search, while fighting off his enemies. Can you accept the challenge and help Mappy to succeed?

AdventurePlatformfamicomNES
Capa de Metal Storm
1991

Metal Storm

Battle station cyberg's massive computer that keeps peace throughout the solar system is no longer user friendly. It's gone wildly out of control. The LaserGun it operates has already destroyed Neptune. Earth is its next target. As a high-tech hot shot, you must enter Cyber's core and activate the system's self-destruct mechanism. Mankind is reyling on your know-how and toughness to see this thing through. But time is running out...

PlatformShooterfamicomNES
Capa de Monster Party
1989

Monster Party

Walking home from a baseball game one evening, Mark gazed up at the misty sky. Suddenly, a blazing star plummeted to earth with a blinding light. When Mark regained his sight, a mysterious creature was standing before him. The creature told an eerie tale about his home planet, the Dark World, where evil monsters were terrorizing the helpless population. He was searching the galaxy for a warrior capable of freeing them from their terrible plight. The creature explained that Mark's bat was the perfect weapon for defeating the evil monsters. Mark considered the creature's proposal for a minute, then agreed to undertake the dangerous mission. After all, he thought, it sure beats going to school!

PlatformNES
Capa de Joe & Mac
1991

Joe & Mac

It started out as a warm, peaceful summer day. Joe was lying in the green grass daydreaming about brontosaurus burgers while Mac was away hunting for dinosaurs. Hungry and relaxed, Joe returns to the village... BUT WAIT! Where are all the cavewomen? And where is all the food? That bogus bunch of Neanderthal nerds must have kidnapped the cavewomen and eaten the food! With no time to lose, Joe must single-handedly rescue the beloved cavewomen... and find some dinner along the way!

AdventurePlatformNES
Capa de Wolverine: Adamantium Rage
1994

Wolverine: Adamantium Rage

Released in 1994 for both the Super NES and the Sega Genesis, "Wolverine: Adamantium Rage" is a platform-action video game. Teeny Weeny Games developed the Genesis version, while the Super NES version was created by Bits Studios. Despite being developed independently, the two versions share a common opening storyline and gameplay, though they differ in certain key aspects. Notably, it is one of the pioneering video games to incorporate a recharging health system.

FightingHack and slash/Beat 'em upSNES
Capa de Atomic Runner Chelnov
1988

Atomic Runner Chelnov

The player takes the role of Chelnov, a coal miner who miraculously survives the malfunction and explosion of a nuclear power plant. Chelnov's body gains superhuman abilities due to the massive amount of radiation given off by the explosion, and a secret organization seeks to harness those abilities for its own evil purposes. Chelnov must battle and defeat the secret organization using his newfound abilities.

PlatformShooterArcadeSharp X68000
Capa de Psycho Dream
1992

Psycho Dream

Psycho Dream is a side-scrolling action platform game developed by Riot, a division of Telenet Japan, for the Super Famicom. Set in a virtual-reality medium called D-Movie, the story follows two agents, Ryō Shijima and Maria Tobari, who enter a dream world to rescue a girl trapped there. Players can choose between Ryō, who fights with a sword, and Maria, who uses ranged and transformation-based attacks. The game is structured around short action stages with enemies, hazards, and boss encounters, combining science fiction and horror imagery. It was released in Japan in 1992, while a planned North American release under the title Dream Probe was not completed.

AdventureArcadeSwitchPC
Capa de Flat Heroes
2016

Flat Heroes

Flat Heroes is a minimalist super intense local multiplayer game with special care put into the game-feel and polishing of every detail in a trendy graphic experience. The game includes multiple cooperative and competitive modes for 1-4 players and features squares!

ArcadeIndieLinuxMac
Capa de Mighty Gunvolt
2014

Mighty Gunvolt

The Steam version and the Japanese only PlayStation Network port of the game includes the Nintendo 3DS DLC levels. "Get ready for a blast from the 8-bit past with the all-new 2D action/platforming game, MIGHTY GUNVOLT! A loving nod to the retro side-scrollers of the late '80s, MIGHTY GUNVOLT offers simple controls, cute and colourful graphics, and a surprising amount of complexity and fun. Play as one of three characters: Gunvolt, the star of Azure Striker GUNVOLT; Ekoro, an angel from Japan's Gal*Gun series; or Beck, the hero of Mighty No. 9. Each character possesses unique skills that will allow players to keep challenging each stage in new and creative ways!"

IndiePlatform3DSPC
Capa de The Mooseman
2017

The Mooseman

Long-long time ago the world was created out of an egg-shell by a god named Yen. In the murky depths of the endless ocean the Lower World was born. The Middle World was made for the men to dwell, and the Upper World was were the ancient gods would reside. Multitude of spirits dwells among the layers of creation, guarding their secrets in the dark. Embark on a journey through all the worlds of ancient myth, find artefacts of Chud' tribes and solve all the mysteries of finno-ugric tales. You are the Mooseman and you have the ability to see all that is hidden to the mortal eye. You are about to visit three layers of this universe - the first one is the Lower World where ancient spirits dwell.

AdventureArcadeAndroidLinux
Capa de Warlock
1994

Warlock

When the sun aligns with the moon once every millennium, druid guardians summon their magic of their runestones to prevent the rebirth of the Warlock. The runestones are scattered through time and across the continents and you must find them before the Warlock does. The gameplay is simple. You go through different stages fighting of creatures and then finding the runestones. You fight off enemies by simply blasting them with this energy, using this orb you have with you, or you can use a spell to kill them. There are some puzzles in the game too. Some of the battles with the tougher enemies require some strategy to defeat them.

AdventurePlatformGenesis/MegaDriveSNES
Capa de Gumshoe
1986

Gumshoe

Jennifer's been kidnapped! Now's your chance to prove you're a sharp-shooting detective by helping Jennifer's father find the five diamonds that will pay her ransom. You'll use your Zapper light gun to blow away anything that gets in your way. But even with the Zapper, this case will be hard to crack. Because not only are the diamonds hard to find, but you only have 24 hours to find them! What's more, you'll have to think fast and shoot even faster, because ferocious monsters, diving airplanes and hungry man-eating sharks will stop at nothing to prevent you from getting to the diamonds. Think you're a sharp-shooting detective? Well, you better be. Because if you're not, it's curtains for you in this quick-on-the-trigger Nintendo Light Gun game! A direct port of the game was released for the Nintendo VS. System arcade machine in 1987.

ArcadePlatformArcadeNES
Capa de Chakan: The Forever Man
1992

Chakan: The Forever Man

Chankan: The Forever Man was an Action Platformer for the Sega Megadrive/Genesis. The game featured an uncommonly dark premise for the time of its release, which saw the home console market flooded with licensed platformers based on family-friendly media. It is based upon a comic book by Robert A. Kraus and was produced by Ed Annunziata, who met Chakan's creator at a convention and was impressed.

PlatformGenesis/MegaDrive
Capa de Spinmaster
1993

Spinmaster

Spinmaster is a platform/beat 'em up arcade game developed and released by Data East in 1993. The story follows the main character Johnny and his sidekick Tom as they battle their way through treasure-seeking, mad scientist, Dr. De Playne's henchmen in a quest to save Johnny's girlfriend Mary and get their hands on a hidden treasure. Both playable characters are armed with yo-yos but can also upgrade to other weapons (such as throwing stars, icicle daggers and guided missiles) to defeat all enemies and help them open treasure chests.

Hack and slash/Beat 'em upPlatformArcadeneogeoaes
Capa de Eets Munchies
2014

Eets Munchies

Eets Munchies is a reimagining of the award-winning puzzle game by Klei Entertainment. Featuring gorgeous animation and ridiculous creatures, players help an adorable hungry creature devour cake in increasingly devious puzzles. Replay the game forever with the Puzzle Maker and challenge your friends with your own mind-bending puzzles.

IndiePlatformLinuxMac
Capa de Auf Wiedersehen Monty
1987

Auf Wiedersehen Monty

Monty On the Run is a platform-style game featuring Monty Mole, a coal thief fleeing across Europe to escape the Intermole agency. Players navigate Monty through 80 screens representing European landmarks, using various movement techniques like super-leaps and ceiling suspension. The goal is to collect Eurocheques and plane tickets while avoiding hazards. The game incorporates unique elements such as drunkenness effects from wine bottles and aerial combat sequences. As the third main entry in the Monty Mole series, it builds upon the gameplay mechanics of its predecessors while introducing new challenges and environments.

AdventurePlatformACPCC16
Capa de Dizzy: The Ultimate Cartoon Adventure
1987

Dizzy: The Ultimate Cartoon Adventure

Dizzy: The Ultimate Cartoon Adventure was the first in the Dizzy series of games which would spawn many more Europe-wide bestselling titles.

AdventurePlatformACPCC64
Capa de Zool 2
1994

Zool 2

The intergalactic gremlin ninja Zool returns, and this time his enemies in the game were named Krool and his assistant Mental Block, whose goal is to stifle the world's imagination, causing rampant boredom. In his fight Zool is aided by his female companion, named Zooz (in a red costume), and his faithful dog Zoon. The ending contained a hint at a possible further sequel

PlatformAmigaAmiga CD32
Capa de Cosmic Spacehead
1993

Cosmic Spacehead

Cosmic needs your help! He has no money, no car, and no respect from his fellow Cosmonaut's! The trouble is, no one believed his tale of discovering a far away planet called "Earth" so it's your job to help him get back there and take some handy snaps! Starting from his home town Old Lino Town, it's Cosmic gameplay all the way in a unique blend of adventure and arcade action plus a whole galaxy of surprises thrown in!

AdventurePlatformAmigaDOS
Capa de Bubba 'n' Stix
1994

Bubba 'n' Stix

Our goofy hero and his friend - an intelligent alien stick - have crash-landed on a weird planet after being captured by an alien spacecraft. In order to get back to Earth, Bubba must use Stix in a variety of different ways to solve puzzles, overcome adversaries and foil the comedic attempts of his kidnapper to recapture him in this multi-directional scrolling puzzle.

PlatformPuzzleAmigaAmiga CD32
Capa de Home Improvement: Power Tool Pursuit!
1994

Home Improvement: Power Tool Pursuit!

Home Improvement: Power Tool Pursuit! is an 2D action platformer video game for the Super Nintendo Entertainment System very loosely based on the sitcom Home Improvement.

PlatformSNES
Capa de Mega Man 64
2000

Mega Man 64

Mega Man Volnutt is the game's playable character. Mega Man Volnutt is a "Digger", a person in charge of investigating ruins from a flooded Earth. During his journey with his friends, their ship crashes in Kattelox Island, where Mega Man decides to confront pirates who are attacking it to obtain the its hidden treasure. As an action roleplaying game, Mega Man Legends's gameplay is very different from the ones of the original series despite sharing a few elements.

AdventurePlatformN64
Capa de Shinobi II: The Silent Fury
1992

Shinobi II: The Silent Fury

Shinobi II: The Silent Fury is a SEGA Game Gear exclusive sequel in the Shinobi series, following up on the original Game Gear Shinobi.

ArcadeHack and slash/Beat 'em upGame Gear
Capa de Jill of the Jungle
1992

Jill of the Jungle

Jill of the Jungle is a platform sidescroller which was released during the same period as Commander Keen and Duke Nukem. Players play as an Amazon woman who can use various types of weapons and enhancements as she progresses through levels slaying monsters and finding keys. The first episode in the trilogy contains 15 playable levels, including a bonus level, each of which can be entered from an overworld resembling another level. The second episode uses 20 sequential levels without an overworld. The third episode's overworld is a top-down perspective, changing to the traditional platformer style when entering one of the 15 levels. The game does not contain any boss fights.

PlatformPuzzleDOS
Capa de Banana Prince
1991

Banana Prince

Banana Prince was developed by KID and released in Japan by Takara on December 20, 1991. It was also released in Germany in February 1992, with slightly different graphics and gameshow questions based on the region. It is a single player platform game designed for the Nintendo Entertainment System.

AdventurePlatformfamicomNES
Capa de Superfrog
1993

Superfrog

Superfrog is a 2D platformer developed and published by Team17, originally released for the Amiga in 1993. Players control a super-powered frog who must traverse a variety of levels, overcome obstacles, and defeat enemies using different power-ups. The game is noted for its challenging platforming sections and a humorous, whimsical design, and it has since been ported to multiple platforms.

ArcadePlatformAmigaAmiga CD32
Capa de Mari0
2012

Mari0

Mari0 is a fan-made video game that combines elements of the video games Super Mario Bros and Portal. The game was developed by Maurice Guégan of Stabyourself.net, who has previously worked on parody games such as Not Tetris. Mari0 was developed with the LÖVE framework, and is cross-platform. The game was released on March 3, 2012 for Windows, Mac OS X, and Linux under a Creative Commons license (BY-NC-SA). The source code is also available to download. The core game of Mari0 plays directly from the 8-bit Super Mario Bros. 2D platform game, where the player controls Mario via the keyboard, running and jumping through levels, avoiding or jumping on enemies to defeat them, while collecting coins to earn points towards their score. The game adds the concept of the "portal gun" from the Portal series; the player can click with the mouse device on two separate surfaces on the level to create a portal between them. This can be used for a number of gameplay options, often using vertical momentum entering one portal to "fling" the Mario character horizontally out of the other portal, but will also affect enemies and other game elements in similar manners. The core game uses the level designs from the original Super Mario Bros. as well as sets of test chambers inspired by Portal '​s Aperture Science, but a level editor, along with different graphic sets and shaders are provided to create new content. Up to four players can cooperatively play in the game. Online multiplayer is to be released in a future version.

IndiePlatformLinuxMac
Capa de Secret Agent
1992

Secret Agent

You are agent 006 - top agent of the government's secret organization committed to protecting the world against terrorists and power-mad criminals. Your mission: to parachute into a high -security island outpost and secure the plans to the ultimate satellite laser weapon, which was recently stolen from the government. In the wrong hands this weapon could mean world control by the DVS, the world's most dangerous terrorist organization. You will isolated from outside help as you parachute into the secret island fortress of the DVS. You will need to knock out the vast security system, bypass dozens of extreme traps, overcome hundreds of multi-talented guards (such as thugs, ninjas, sharp-shooters, knife throwers, sentries, dogs, and many robots), and find the missing blue prints. If possible, take out the devious leader of the DVS (sorry, no file picture available).

ArcadePlatformDOSMac
Capa de Disney's DuckTales: The Quest for Gold
1990

Disney's DuckTales: The Quest for Gold

A money-making strategy game. Become the MacDuck the richest duck on the world. Your goal in this game looks simple : Making money. But to do so, you have to manage your cash, make good investments and of course look for treasures with your animated friends. Versions: - Amiga/DOS features copy protection in the form of a unique password system. When the game is booted up, you must use a key script (located in the game manual) to translate symbols on the screen. If you fail, you are identified to the game as a Beagle Boy invader, and it will send the user back to the DOS prompt to try again or shutdown the pc on Amiga version, and there is no way to play the game without deciphering the code. In at least the Amiga version of the game, a flying saucer can rarely be seen during the flight sequence. The condition which triggers the event is not known. - A version of this game was advertised for the ZX Spectrum, but was later canceled. - Although marketing materials for an Apple II port exist, there is no evidence that this version was ever published or sold.

PlatformPuzzleAmigaAtari-ST
Capa de Dino Run
2008

Dino Run

Dino Run is a 2008 game made by Pixeljam and Xgenstudios where the player navigates a dinosaur (possibly a velociraptor) through increasingly dangerous side-scrolling landscapes to escape an impending Wall of Doom. This game is made using simple pixel art and 8-bit sound to replicate the the style of 1980s arcade games.

ArcadeIndiePCbrowser
Capa de Jackie Chan Adventures
2004

Jackie Chan Adventures

Jackie Chan Adventures is based on the hit kid's action cartoon of the same name, which features Jackie as an ancient artifact expert and special agent for the government's secret "Section 13". Jade, his 11-year-old tomboy niece quickly becomes his apprentice and partner as they scour the globe looking for sacred talismans and protecting the planet from ancient Chinese demons. Jackie Chan Adventures follows the story of the cartoon series very closely, as Jackie's Uncle sends him to recover 12 ancient talismans. Each talisman unlocks new powers for Jackie, allowing him to access new areas within the game world. A bonus EyeToy mini-game is included.

FightingHack and slash/Beat 'em upPS2PSP
Capa de Daffy Duck: The Marvin Missions
1993

Daffy Duck: The Marvin Missions

In this game, Duck Dodgers sets out to stop Marvin the Martian from performing various notorious deeds, including destroying his beloved home-planet, Earth. There seems to be only one way to stop Marvin - and that's to destroy all five of his deadly machines!

AdventurePlatformSNES
Capa de Speedy Gonzales: Los Gatos Bandidos
1995

Speedy Gonzales: Los Gatos Bandidos

The gameplay in Speedy Gonzales resembles the Sonic the Hedgehog series of games more than anything else. For the most part Speedy will run, run across fields and up slopes and into tunnels. There are also mousetraps which function similarly to Sonic's trampolines and will propel Speedy into the air. Speedy has a short range kick for attacking and can occasionally pick up items and use them at a later time.

PlatformSNES
Capa de Global Gladiators
1992

Global Gladiators

Global Gladiators (also known as Mick and Mack: Global Gladiators) is a 1992 platform game by Virgin Interactive, originally programmed by David Perry (who at the time had already moved to the United States and was located on the recently formed Virgin Games USA development studio) for the Mega Drive/Genesis and eventually ported by other Virgin Interactive teams in Europe (with the help of Graftgold and Krisalis Software) to the Sega Master System, Sega Game Gear and the Commodore Amiga. A Super Nintendo port was also in development but was never completed for undisclosed reasons, though a prototype exists on the Internet. The game is loosely based on the McDonald's fast food chain and has a strong environmentalist message. A Game Boy port of the title was also fully developed (by Damian Stones, of Climax) but was never released for the same legal reasons as the Super Nintendo port. In the single-player game, the player controls Mick or Mack through four worlds; Slime World, Mystical Forest, Toxi-town and Arctic World. Each world has several sub-stages where the character must collect a certain number of Golden Arches to advance. They are guided in their quest by Ronald McDonald, who appears at the beginning and the end of the game. The characters are armed with a Super Soaker-type gun that shoots gooey projectiles. The game engine is the same used in other Virgin Interactive games such as Cool Spot and Disney's Aladdin, as all of them (Mega Drive/Genesis versions) were handled by David Perry's programming team, which eventually turned into Shiny Entertainment.

PlatformAmigaNES
Capa de Titus the Fox: To Marrakech and Back
1992

Titus the Fox: To Marrakech and Back

Titus the Fox: To Marrakech and Back was released in 1992. The main character of the game is a fox. His beloved Suzy has been kidnapped on the other side of the Sahara desert, and to get her back he has to advance through 15 levels. Player's goal is to avoid dogs, construction workers, giant bees and similar creatures. The player can fight back by throwing objects back at them, or - most notably - picking walking enemies up from behind and throwing them as projectiles at other obstacles. The game features a code-based "saving" system, with the codes calculated uniquely for each machine.

PlatformAmigaACPC