Gênero

Jogos de Strategy

Capa de Fire Emblem
2003

Fire Emblem

It is the seventh game of the Fire Emblem series, the second game in the series to be released for the Game Boy Advance, and the first to be released in both North America and Europe. It features a prologue storyline designed to introduce newcomers to Fire Emblem gameplay and tactical basics. The overall narrative is a prequel to the events of the previous game, Fire Emblem: The Binding Blade, which is set twenty years later. The game was first released under the localized title "Fire Emblem" in the West, but it was later rebranded as "Fire Emblem: The Blazing Blade" when Fire Emblem Heroes was released.

Role-playing (RPG)StrategyGBAWiiU
Capa de Halo Wars
2009

Halo Wars

The Covenant has declared war on humanity, and Harvest is the first battleground. Set 21 years before the events of Halo: Combat Evolved, Halo Wars is an exciting real-time strategy game set in the legendary Halo universe. In this unique installment in the Halo franchise, players experience the epic battles that marked the beginning of the Covenant War. With the UNSC Spirit of Fire at their disposal, players fight in the intense and enormous conflicts that would define humanity's relentless heroism in its darkest hour.

Real Time Strategy (RTS)StrategyX360
Capa de SimCity
1989

SimCity

SimCity, later renamed SimCity Classic, is a city-building simulation video game, first released on February 2, 1989, and designed by Will Wright for the Macintosh computer. SimCity was Maxis's second product, which has since been ported into various personal computers and game consoles, and spawned several sequels including SimCity 2000 in 1993, SimCity 3000 in 1999, SimCity 4 in 2003, SimCity DS, SimCity Societies in 2007, and SimCity in 2013. Until the release of The Sims in 2000, the SimCity series was the best-selling line of computer games made by Maxis.

SimulatorStrategyAcorn ArchimedesAcorn Electron
Capa de Heroes of Might and Magic II: The Succession Wars
1996

Heroes of Might and Magic II: The Succession Wars

Heroes of Might and Magic II: The Succession Wars is a turn-based strategy video game developed by Jon Van Caneghem through New World Computing and published in 1996 by the 3DO Company. The game is the second installment of the Heroes of Might and Magic series and is typically credited as the breakout game for the series. Heroes II was voted the sixth-best PC game of all time by PC Gamer in May 1997.

Role-playing (RPG)StrategyDOSMac
Capa de Buckshot Roulette
2023

Buckshot Roulette

Buckshot Roulette is an indie tabletop horror game that reimagines Russian roulette using a pump-action shotgun instead of a revolver. The player faces off against a computer-controlled opponent called "The Dealer" across three rounds, with consumable items introduced in later rounds that add strategic depth. The game features a single-player campaign and a multiplayer mode for up to four players.

IndieSimulatorLinuxSwitch
Capa de Divinity: Original Sin - Enhanced Edition
2015

Divinity: Original Sin - Enhanced Edition

Divinity Original Sin: Enhanced Edition Edition is a much lauded Role-Playing-Game that blends deep customization and humor with dynamic turn based combat. Either in online co-op, split-screen co-op on your TV, or even alone, take advantage of a classless RPG system to create your heroes and conquer the evils of Rivellon! Embark upon a journey with up to three companions as you bend the very fabric of time, where what seems like the case of a simple murder unravels into hours of quests facing fiendish foes, magical polymorphs, and dastardly bosses. As a Source Hunter, master the elements and use the environment to your advantage in dynamic combats mixing weather and magic to explode, poison, electrify, freeze and burn your enemies!

AdventureIndieLinuxMac
Capa de Divinity: Original Sin II - Definitive Edition
2018

Divinity: Original Sin II - Definitive Edition

There can only be one God. The Divine is dead. The Void approaches. And the powers lying dormant within you are soon to awaken. The battle for Divinity has begun. Choose wisely and trust sparingly; darkness lurks within every heart. Master deep, tactical combat. Join up to 3 other players - but know that only one of you will have the chance to become a God, in multi-award winning RPG Divinity: Original Sin 2.

AdventureRole-playing (RPG)iOSMac
Capa de Arena Breakout: Infinite
2025

Arena Breakout: Infinite

Arena Breakout: Infinite is a tactical extraction shooter featuring PvPvE combat. Players enter raids where they fight both AI enemies and other players, collect loot, and attempt to escape the map alive. Failing to extract means losing all acquired gear. The game emphasizes realistic visuals and sound design.

ShooterStrategyPC
Capa de PUBG Mobile
2018

PUBG Mobile

PUBG Mobile is the mobile version of PlayerUnknown's Battlegrounds, a battle royale game where up to 100 players parachute onto an island, scavenge for weapons and equipment, and fight to be the last person or team standing as the playable area gradually shrinks. The game includes several modes beyond the standard battle royale, including smaller team-based formats. It is free-to-play with in-app purchases.

ShooterStrategyAndroidiOS
Capa de HuniePop
2015

HuniePop

HuniePop is a 2015 adult dating sim/match-3 puzzle game published and developed by HuniePot. Funding for the game was raised via Kickstarter. It is available in two versions, one censored and one uncensored, although the censored one can easily be patched. The game follows a player (can be male/female) trying to woo a variety of women by going on dates with them, giving them gifts and talking to them.

IndiePuzzleLinuxMac
Capa de Empire Earth
2001

Empire Earth

Epochs are the ages a player passes through in Empire Earth. Each of these epochs represents an age within history. In Empire Earth, the last two ages (Digital and Nano Ages) are set into the moderate future. In the Art of Conquest, a third future age, the Space Age, is available. It deals with space colonization. Each epoch brings new technologies and units. Epoch advancement requires additional buildings to be built and the costs of advancing increases as more epochs are attained, although the ability to gather the required resources greatly increases as well. With new epochs, some new units are available at the cost of having to abandon the ability to produce old units, though any old units still alive are kept. The epochs in Empire Earth are the Prehistoric Age, the Stone Age, the Copper Age, the Bronze age, the Dark Age, the Middle Ages, the Renaissance, the Imperial age, the Industrial age, the Atomic World War I age, the Atomic World War II Age, the Atomic Modern Age, the Digital Age and the Nano Age. An extra epoch, the Space Age, is available in Empire Earth: The Art of Conquest.

Real Time Strategy (RTS)StrategyPC
Capa de State of Decay
2013

State of Decay

The end is here. Life as you know it has gone to hell after the mother of all zombie outbreaks. Now you and the few scattered survivors must band together to survive and rebuild in a 3rd-person action game set in a dynamic open world. You choose where to make your stand, designing and fortifying your home base, performing daring raids for food and ammunition, and rescuing other playable survivors with unique talents. The open, sandbox world develops in real-time, shaped by your actions, dynamically generating content based on your choices and the ever-increasing zombie threat.

AdventureRole-playing (RPG)PCX360
Capa de Tom Clancy's Rainbow Six: Vegas 2
2008

Tom Clancy's Rainbow Six: Vegas 2

Tom Clancy's Rainbow Six Vegas 2 - the sequel to the award-winning next-generation first-person shooter - returns to Sin City. Tom Clancy's Rainbow Six Vegas 2 is your last chance to rescue America's sexiest city from an escalating terrorist siege that will force you into heart-pounding action from beginning to end. The best are back and this time winner takes all. Recipient of numerous awards, including 2006 Best First Person Shooter and Best Online Game, Tom Clancy's Rainbow Six Vegas 2 pushes the top-selling franchise to new heights with new gameplay features and groundbreaking co-op and multiplayer modes. Ubisoft Montreal Returns - Rainbow Six Vegas 2 is back in the hands of Ubisoft's Montreal studio, creators of the award-winning and highly acclaimed Rainbow Six Vegas, to ensure that ending to the Vegas story is one you'll never forget. More Vegas - Sin City is back and bigger than before. Explore all new Vegas hot spots as the environment changes from dusk to bright daylight to dawn, creating a visual experience that is as challenging as it is breathtaking. More Multiplayer - The highly acclaimed multiplayer mode in Tom Clancy's Rainbow Six Vegas has been upgraded to include 11 new, smaller maps that force more intense face-offs, 2 new adversarial modes, more rewards, and easier access to matches using the improved and intuitive matchmaking system. Unprecedented Customizable Experience - Create your own identity that stays the same in both single player and multiplayer modes and progresses as you do. Reap the benefits of your single player rewards in multiplayer and vice versa. Vastly Improved Co-op mode - Turn single player mode into co-op mode at any time, just by jumping into the game. Now your friend can jump into your single player game and help you without any change to the story. Single player maps and storyline were created with co-op in mind, which means every map has multiple entry points and the story is the same. Improved AI - AI is more challenging than ever. Now, the terrorists are equipped with thermal vision, night vision, and shields - not to mention a multitude of varying reactions - all of which are guaranteed to give you a new playing experience every time you go into battle. As you progress within the game, you'll only be able to outsmart your enemies by taking advantage of intel opportunities, such as thermal scanning, and tactical strategies, such as leapfrogging. New Weapons and Armor - Take down the terrorists more effectively using 11 new weapons. New camouflage, clothing and gear allow you to take customization to the next level.

ShooterStrategyPCPS3
Capa de Dawn of Discovery
2009

Dawn of Discovery

Dawn of Discovery (Known as "Anno 1404" in Europe) is a city-building and economic simulation game with real-time strategy elements. Released in 2009, it was developed by Related Designs, produced by Blue Byte, and published by Ubisoft. Though the game centers on a series of fictional events, the overall concept of the storyline is based upon real life aspects of medieval and renaissance history such as the Crusades, advancements in gothic architecture, construction of cathedrals, and hanseatic trade involving the rise of patrician merchants and early forms of capitalism.

AdventureReal Time Strategy (RTS)PC
Capa de SWAT 4
2005

SWAT 4

To simulate realistic police procedures, SWAT 4' encourages the use of non-lethal force to subdue and arrest subjects rather than incapacitating or killing them. In addition, players must follow strict protocol to ensure proper use of force. Players may not fire on suspects with lethal weapons unless the suspect points their firearm at a fellow officer or a civilian. Penalties are given for unauthorized use of force, injuries to hostages, officer incapacitation, and personal injury. On the higher difficulty levels, more points are required to pass the mission, with 100 being perfect. On the most difficult level, Elite, players need a 95/100 to pass, and will fail for killing even a single suspect, losing more than two team members without committing an infraction, or committing any infraction in addition to being injured.

ShooterStrategyPC
Capa de Mount & Blade II: Bannerlord
2020

Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord is the eagerly awaited sequel to the acclaimed medieval combat simulator and role-playing game Mount & Blade: Warband. Set 200 years before, it expands both the detailed fighting system and the world of Calradia. Bombard mountain fastnesses with siege engines, establish secret criminal empires in the back alleys of cities, or charge into the thick of chaotic battles in your quest for power.

AdventureRole-playing (RPG)PCPS4
Capa de Worms World Party
2001

Worms World Party

Worms World Party is an artillery game, which is a type of Turn-based strategy game. Like its predecessors, Worms World Party involves controlling a team of worms and using a collection of weaponry to eliminate the opposing team(s). The worms can walk and jump around and use tools such as the ninja rope and parachute to move to otherwise unreachable locations. The worms have an arsenal of dozens of weapons, ranging from longbows to bazookas and from fireballs to Holy Hand Grenades.

StrategyDCGBA
Capa de R.E.P.O.
2025

R.E.P.O.

R.E.P.O. (Retrieve, Extract and Profit Operation) is an online cooperative survival horror game for up to six players, developed by Swedish studio Semiwork using the Unity engine. Players are tasked with locating valuable physics-based objects within procedurally generated environments and carefully transporting them to extraction points without damaging them, all while avoiding hostile creatures. Between levels, players spend earned currency on permanent upgrades, weapons, and tools at a service station. The game emphasizes verbal coordination and strategic planning among teammates.

IndieStrategyPC
Capa de The Lord of the Rings: War in the North
2011

The Lord of the Rings: War in the North

The Lord of the Rings: War in the North is a co-op Action RPG that immerses you and your friends in a brutal new chapter in the War of the Ring. Snowblind Studios is in the unique position of drawing inspiration from both the literary and film rights to world of Middle-earth, allowing players to bloody their axes on a wide range of deadly enemies and traverse both established and never-before-seen locations. The result is a journey that is both epic and intimate, familiar yet unexpected.

AdventureHack and slash/Beat 'em upMacPC
Capa de Overlord
2007

Overlord

Overlord is an action role-playing video game set in an alternate world, where the player takes the role of a resurrected warrior known as "The Overlord" who has control over hordes of gremlin-like creatures known as "Minions". The player must defeat seven corrupt ruling heroes in order to reconquer the lands and establish his lordship over its inhabitants. The game features a corruption feature, similar to that of the Fable games, but allowing the player to "be evil... or really evil", where certain actions and choices affect different aspects of the story and gameplay. While the Overlord is controlled in a third person perspective, the way minions are controlled brings elements of real-time strategy and upgrades bring those of role-playing games. The game uses dark humour, and is a satirical parody of the traditional fantasy setting and plot

AdventureHack and slash/Beat 'em upPCPS3
Capa de Dungeon Keeper 2
1999

Dungeon Keeper 2

Like its predecessor, players take the role of a dungeon keeper, building and defending an underground dungeon from the would-be heroes that invade it, as well as from other keepers. In the game's campaign mode, the player is charged with recovering the portal gems from each area in order to open a portal to the surface.

Real Time Strategy (RTS)Role-playing (RPG)PC
Capa de Loop Hero
2021

Loop Hero

The Lich has thrown the world into a timeless loop and plunged its inhabitants into never ending chaos. Wield an expanding deck of mystical cards to place enemies, buildings, and terrain along each unique expedition loop for the brave hero.

AdventureCard & Board GameAndroidiOS
Capa de Bloons TD 6
2018

Bloons TD 6

Bloons TD 6 is a tower defense game in which players place various monkey towers along a path to pop waves of balloons ("Bloons") before they reach the exit. The sixth entry in the Bloons Tower Defense series, it features 3D graphics viewed from a bird's-eye perspective and introduces Hero units that level up over time. Towers have three upgrade paths with a maximum of five tiers each, allowing for varied strategic builds. The game supports solo play and up to four-player co-op, and includes Boss Events, Paragon upgrades, and paid expansions adding roguelike and story-driven modes.

StrategyTacticalAndroidiOS
Capa de SimCity 3000
1999

SimCity 3000

SimCity 3000, released in 1999 as the third major installment in the SimCity series, continues its successful course as a city building simulation game. In SimCity 3000 new tools have been introduced to create and control the city build-ups. Recreate the world's greatest cities using predefined landscapes such as San Francisco or Berlin and landmark buildings like the Empire State Building or Big Ben. Negotiate and barter with neighbouring cities to strengthen your metropolis and seal contracts to import water or get rid of huge amounts of waste.

SimulatorStrategyLinuxMac
Capa de SimCity
2013

SimCity

This is a new SimCity that delivers unprecedented depth of simulation. The model-like world and detail of the simulation make this the most responsive and personal SimCity ever. This is also the most expansive city management game yet where you can control a region that delivers true multi-city scale and play a single city or up to 16 cities at once each with different specializations. Multiplayer is also a first for the series, which adds a new dimension to your game as your decisions impact both your city and your region and creates new ways to play by collaborating or competing to earn achievements.

SimulatorStrategyMacPC
Capa de Empire: Total War
2009

Empire: Total War

Empire: Total War introduces a host of revolutionary new features, including true 3D naval combat. For the first time in the Total War series, you will be able to intuitively command single ships or vast fleets upon seascapes rich with extraordinary water and weather effects that play a huge role in your eventual glorious success or ignominious defeat. After pummelling your enemy with cannon fire, close in to grapple their ship and prepare to board, taking control of your men as they fight hand-to-hand on the decks of these wooden behemoths. In addition, Empire: Total War will see further enhancements to the Total War series’ signature 3D battles and turn-based campaign map. Real-time battles will pose new challenges with the addition of cannon and musket, challenging players to master new formations and tactics as a result of the increasing role of gunpowder within warfare. And the Campaign Map for many, the heart of Total War introduces a variety of new and upgraded elements, including new systems for Trade, Diplomacy and Espionage with agents; a refined and streamlined UI; improved Advisors; and a vastly extended scope, taking in the riches of India, the turbulence of Europe and, for the first time, the untapped potential of the United States of America.

Real Time Strategy (RTS)StrategyAndroidiOS
Capa de RollerCoaster Tycoon 2
2002

RollerCoaster Tycoon 2

Stretch your imagination further to build bigger parks and higher coasters! Break ground and start from scratch, open the gates to a remarkable Six Flags park, or just create the most gut-wrenching roller coaster imaginable - now you can play your way! Choose and complete different scenarios accordingly to the experience and content you like. Satisfy the visitors by building various attractions and facilities.Wild new rides, exciting new themes, and improved easy-to-use building tools make creating the ultimate amusement park more fun than ever!

Real Time Strategy (RTS)SimulatorPC
Capa de Neighbours from Hell
2003

Neighbours from Hell

Woody is an average man who has a happy life, until his neighbor Mr. Rottweiler, makes his life miserable. So Woody decides to take full revenge on Mr. Rottweiler, becoming the star of a new TV show where he performs tricks on his unsuspecting neighbour, setting traps in his house such as sawing the chair, banana peels/soap on the floor, smeared paintings and messing with home equipment. Create disarray, increase ratings, and win awards as you make a living hell out of the neighbour's life!

AdventureStrategyNGCPC
Capa de Plague Inc: Evolved
2015

Plague Inc: Evolved

Plague Inc: Evolved is a unique mix of high strategy and terrifyingly realistic simulation. Your pathogen has just infected 'Patient Zero' - now you must bring about the end of human history by evolving a deadly, global Plague whilst adapting against everything humanity can do to defend itself.

IndieReal Time Strategy (RTS)LinuxMac
Capa de Command & Conquer: Tiberian Sun
1999

Command & Conquer: Tiberian Sun

The sequel to 1995's genre defining Command & Conquer, Tiberian Sun takes place in a bleak future where the tiberium infestation has spread across the world, and made large regions uninhabitable, and the long dormant Brotherhood of NOD starting a surprise offensive against the GDI forces.

Real Time Strategy (RTS)StrategyPC
Capa de Warcraft: Orcs & Humans
1994

Warcraft: Orcs & Humans

Warcraft: Orcs & Humans is the first game in the Warcraft series developed by Blizzard Entertainment. The Orcish hordes are summoned through the dark portal to the peaceful human Kingdom of Azeroth. When the two races meet each other, a terrible war ensues. Only one race can dominate the land. Players can choose to play as either the Humans or the Orcs. There are 12 scenarios for each race with mostly a single objective: destroy the enemy. As with most RTS games of the same era, a lot of time is spent collecting resources and building structures to make/upgrade different types of units.

Real Time Strategy (RTS)StrategyDOSMac
Capa de Sid Meier's Civilization II
1996

Sid Meier's Civilization II

A turn-based strategy video game set around several different historic civilizations.

StrategyTurn-based strategy (TBS)MacPC
Capa de Five Nights at Freddy's
2014

Five Nights at Freddy's

Welcome to your new summer job at Freddy Fazbear's Pizza, where kids and parents alike come for entertainment and food as far as the eye can see! The main attraction is Freddy Fazbear, of course; and his two friends. They are animatronic robots, programmed to please the crowds! The robots' behavior has become somewhat unpredictable at night however, and it was much cheaper to hire you as a security guard than to find a repairman. From your small office you must watch the security cameras carefully. You have a very limited amount of electricity that you're allowed to use per night (corporate budget cuts, you know). That means when you run out of power for the night- no more security doors and no more lights! If something isn't right- namely if Freddybear or his friends aren't in their proper places, you must find them on the monitors and protect yourself if needed! Can you survive five nights at Freddy's?

IndieSimulatorPC
Capa de Pokémon Stadium 2
2000

Pokémon Stadium 2

While Pokémon Stadium 2 does have a storyline, progress in the game can be made by winning Cups in the Stadium and completing the Gym Leader Castle. When all Cups have been won and the Gym Leader Castle completed, the player's Rival will appear. Defeating the Rival will unlock Round 2, in which the player must re-challenge the Stadium, Gym Leader Castle, and the Rival in order to complete the game. But, they have different Pokémon and the difficulty is much higher. Stadium: The player begins by choosing 6 different Pokémon. There are 250 different Pokémon to choose from; including some legendary Pokémon. Pokémon tournaments take place in the Stadium. There are four Cups to participate in. Each round consists of eight battles, and every Cup except the Little and Prime Cup consists of four rounds, named after Poké Balls, that must be cleared to win that Cup.

SimulatorStrategyN64
Capa de Sid Meier's Civilization III
2001

Sid Meier's Civilization III

Civilization III, like the other Civilization games, is based around building an empire, from the ground up, beginning at start of recorded history and continuing beyond the current modern day. The player's civilization is centered around a core of cities that provide the resources necessary to grow the player's cities, construct city improvements, wonders, and units, and advance the player's technological development. The player must balance a good infrastructure, resources, diplomatic and trading skills, technological advancement, city and empire management, culture, and military power to succeed.

SimulatorStrategyMacPC
Capa de Dungeon Keeper
1997

Dungeon Keeper

Dungeon Keeper is a strategy video game in which the player attempts to build and manage a dungeon or lair while protecting it from invading 'hero' characters intent on stealing the player's accumulated treasures and killing various monsters. This was Peter Molyneux's final project with Bullfrog before he left the company in August 1997 to form Lionhead Studios. The player uses a mouse, represented in-game as a hand, to interact with a bar on the left-hand side of the screen, allowing them to select which rooms to build and which spells to cast. The player can also use the hand to pick up creatures and objects in the dungeon and carry them around, allowing for tactics such as gathering an assault force and dropping off the creatures en masse once a foothold has been established. The hand also allows the player to "slap" objects and thereby interact with them: creatures will hurry up when slapped, some traps will be triggered and prisoners in the Torture Chamber can be tortured. The main game view is in isometric perspective; this view can be zoomed and rotated. The player also has the option of possessing one of their creatures, and seeing the dungeon from that creature's first-person perspective, as well as using their attacks and abilities. The map is divided into a grid of rectangles, most of which are invisible. A smaller part of the map is shown as a minimap in the top left corner of the screen. A world map is also available, and at the beginning of the game the player is allocated one of the 20 regions of a fictional, idyllic country to destroy. As the player progresses through these regions, each of which represents a level of the game, the areas previously conquered will appear ransacked, twisted, and evil. Before starting a new level, the Mentor will tell the player about the current region and its attributes. After completing a level, the Mentor will talk about the "improvement" of the destroyed region: "The streets run with the blood of the slain. Screams of pain and howls of anguish rip the night air like a vengeful siren's song. This really is somewhere you can take the kids for the weekend." The Dungeon Heart represents the Dungeon Keeper's own link to the world. If it is destroyed, the player loses the level, and must restart. Along with the heart, the player begins with a small number of imps, the generic work force for all dungeon activities: they can dig tunnels into the surrounding soil, capture enemy rooms and Portals, mine gold and gems, set traps, and even attack when desperate or threatened. Slapping creatures forces them to work faster for a while, but removes some of their health and happiness. Once the Imps are busily working, the player must then set up a basic infrastructure: Lairs for monsters, a Hatchery (where chickens, which serve as food for the minions, are bred), and a Treasury for storing gold. After connecting the dungeon to a "Portal", monsters will arrive. As the game progresses, the player moves along a technology tree, unlocking further rooms. The dungeon has a fleshed-out ecology: some creatures are natural enemies. Flies and Spiders are often found at odds with one another, while a Horned Reaper, if it has gone berserk, will attack all creatures in its path. The goals for each level are fairly straightforward: they generally fall along the lines of eliminating the heroic force or destroying all other Dungeon Keepers on the level.

Real Time Strategy (RTS)StrategyDOSMac