Jogos

Capa de Pong: The Next Level
1999

Pong: The Next Level

The classic videogame Pong is getting a 32-bit update. Players control a long, flat rectangular rod and maneuver it up and down the screen to defend their goal. The opponent is trying to direct the ball past you and into your goal the player who reaches the level's preset point total first wins the match. There are six zones filled with all kinds of Pong challenges, each with three distinct and increasingly difficult variations on that level. Most one-on-one games also include power-ups that you can collect, which will benefit you in some fashion against your opponent.

ArcadeSportMacPC
Capa de Bad Street Brawler
1989

Bad Street Brawler

Bad Street Brawler was one of two games that were designed for the Power Glove, which was manufactured by Mattel for the Nintendo Entertainment System.

FightingHack and slash/Beat 'em upNES
Capa de Punch-Out!!
1984

Punch-Out!!

Punch-Out!! is a boxing arcade game by Nintendo, released 1984. It was the first in a series of successful Punch-Out!! games that produced an arcade sequel known as Super Punch-Out!!, a spin-off of the series titled Arm Wrestling, a highly popular version for the NES originally known as Mike Tyson's Punch-Out!!, and Super Punch-Out!! for the SNES. The arcade game introduced recurring video games characters such as Glass Joe, Piston Hurricane, Bald Bull, and Mr. Sandman. It is also notable to be the debut project for Koji Kondo, who would later go on to write the acclaimed music for the Super Mario and The Legend of Zelda series.

ArcadeFightingArcade
Capa de Dracula 3: The Path of the Dragon
2008

Dracula 3: The Path of the Dragon

There is obviously no such thing as vampires... at least according to the official line of the Catholic Church. The trilogy continues as the Prince of Darkness rises again.

AdventurePoint-and-clickPC
Capa de Jets'n'Guns
2004

Jets'n'Guns

You take the role of a freelance pilot who has to save the Universe from evil warlord Xoxx, who has stolen a gigantic space gun with the power to destroy the entire Universe. Buckle up because it's going to be a blast!

ArcadeIndieMacSwitch
Capa de Anticipation
1988

Anticipation

Anticipation was marketed as Nintendo's "first video board game", and was developed by Rare for the Nintendo Entertainment System in 1988. It allowed for single player against computer-controlled opponents, as well as multiplayer with support for up to four players.

Card & Board GameQuiz/TriviaNES
Capa de Iron Storm
2002

Iron Storm

This atrocious war began in August 1914. It is now March 1964 and believe it or not, it is still being waged. Occidental and American troops are fighting against the armies of a latter-day Genghis Khan, who has already put a bloody end to the Bolshevik Revolution. He is planning to create a Russo-Mongol Empire, stretching from the Atlantic to Vladivostok. While some aspects of this world seem to be true to 1914, such as the trenches and bunkers, you will also find that several decades of concerted war effort have led to the development of some very modern types of weapons, transportation and other technology.

AdventureIndiePC
Capa de Superfrog
1993

Superfrog

Superfrog is a 2D platformer developed and published by Team17, originally released for the Amiga in 1993. Players control a super-powered frog who must traverse a variety of levels, overcome obstacles, and defeat enemies using different power-ups. The game is noted for its challenging platforming sections and a humorous, whimsical design, and it has since been ported to multiple platforms.

ArcadePlatformAmigaAmiga CD32
Capa de Mari0
2012

Mari0

Mari0 is a fan-made video game that combines elements of the video games Super Mario Bros and Portal. The game was developed by Maurice Guégan of Stabyourself.net, who has previously worked on parody games such as Not Tetris. Mari0 was developed with the LÖVE framework, and is cross-platform. The game was released on March 3, 2012 for Windows, Mac OS X, and Linux under a Creative Commons license (BY-NC-SA). The source code is also available to download. The core game of Mari0 plays directly from the 8-bit Super Mario Bros. 2D platform game, where the player controls Mario via the keyboard, running and jumping through levels, avoiding or jumping on enemies to defeat them, while collecting coins to earn points towards their score. The game adds the concept of the "portal gun" from the Portal series; the player can click with the mouse device on two separate surfaces on the level to create a portal between them. This can be used for a number of gameplay options, often using vertical momentum entering one portal to "fling" the Mario character horizontally out of the other portal, but will also affect enemies and other game elements in similar manners. The core game uses the level designs from the original Super Mario Bros. as well as sets of test chambers inspired by Portal '​s Aperture Science, but a level editor, along with different graphic sets and shaders are provided to create new content. Up to four players can cooperatively play in the game. Online multiplayer is to be released in a future version.

IndiePlatformLinuxMac
Capa de Final Fantasy: All the Bravest
2013

Final Fantasy: All the Bravest

FINAL FANTASY ALL THE BRAVEST is a touch-action RPG in which you continuously battle enemies to advance through the game's many stages.

StrategyAndroidiOS
Capa de Zelda's Adventure
1996

Zelda's Adventure

Zelda's Adventure was the product of a compromise between Nintendo and Philips following their failure to release a CD-ROM based add-on to the Super Nintendo Entertainment System. The game boasts an entirely unique design in comparison to the previous CD-i Zelda titles, emphasizing the difference in production between the developers. Princess Zelda serves as the game's protagonist, making it the second game in the series where she is playable. Zelda's Adventure incorporates a similar top-down view reminiscent of most conventional 2D Zelda games and it also has dungeons. The game have been subject to much criticism and Nintendo does not recognize it as part of the series.

AdventurePhilips CDI
Capa de Back to the Future Part III
1991

Back to the Future Part III

There's no time like the past and there's no time to lose! Great Scott! Doc's flashed himself back to 1885, into the arms of his future bride Clara Clayton, and right into the hands of Hill Valley's most vicious varmint, Buford "Mad Dog" Tannen. And Marty's learned that Doc is just a few days away from being deep sixed. So saddle up the DeLorean and bring Doc back to the future before he makes a no-return ride to Boot Hill. Jump, shoot and duck past runaway suitcases, trunks, chicken crates, vultures, Indians, boulders, logs and more. Power up with three way shooting shotguns to get through the Indians arrows and cavalry's bullets. Keep an eye on the clock as you blast away at cutouts of Buford and his gang, flying geese, bonus ducks and more. You're cornered by Buford's bad guys so whip those pie trays and try to take them out. Punch, crawl, duck and jump across the racing rail cars to get to the DeLorean. Play both leading roles - Doc and Marty - during this fun, pistol packin' arcade action adventure inspired by the scenes from the smash hit movie. Four part rescue chase has you racing across the plains dodging danger, and galloping through a gauntlet of enemy crossfire to save Doc's sweetheart, Clara. Take aim at the first person perspective Shooting Gallery. Practice mowing down Mad Dog, his cronies and a wild western assortment of fast moving targets. It's tin vs. lead as you pit your supply of pie trays against Buford's gang and their six shooters. Atop the speeding hijacked train you'll have to save your own caboose while collecting speed logs. It's the trickiest obstacle course ever to ride the rails.

ArcadeShooterAmigaACPC
Capa de Secret Agent
1992

Secret Agent

You are agent 006 - top agent of the government's secret organization committed to protecting the world against terrorists and power-mad criminals. Your mission: to parachute into a high -security island outpost and secure the plans to the ultimate satellite laser weapon, which was recently stolen from the government. In the wrong hands this weapon could mean world control by the DVS, the world's most dangerous terrorist organization. You will isolated from outside help as you parachute into the secret island fortress of the DVS. You will need to knock out the vast security system, bypass dozens of extreme traps, overcome hundreds of multi-talented guards (such as thugs, ninjas, sharp-shooters, knife throwers, sentries, dogs, and many robots), and find the missing blue prints. If possible, take out the devious leader of the DVS (sorry, no file picture available).

ArcadePlatformDOSMac
Capa de Disney's DuckTales: The Quest for Gold
1990

Disney's DuckTales: The Quest for Gold

A money-making strategy game. Become the MacDuck the richest duck on the world. Your goal in this game looks simple : Making money. But to do so, you have to manage your cash, make good investments and of course look for treasures with your animated friends. Versions: - Amiga/DOS features copy protection in the form of a unique password system. When the game is booted up, you must use a key script (located in the game manual) to translate symbols on the screen. If you fail, you are identified to the game as a Beagle Boy invader, and it will send the user back to the DOS prompt to try again or shutdown the pc on Amiga version, and there is no way to play the game without deciphering the code. In at least the Amiga version of the game, a flying saucer can rarely be seen during the flight sequence. The condition which triggers the event is not known. - A version of this game was advertised for the ZX Spectrum, but was later canceled. - Although marketing materials for an Apple II port exist, there is no evidence that this version was ever published or sold.

PlatformPuzzleAmigaAtari-ST
Capa de Dino Run
2008

Dino Run

Dino Run is a 2008 game made by Pixeljam and Xgenstudios where the player navigates a dinosaur (possibly a velociraptor) through increasingly dangerous side-scrolling landscapes to escape an impending Wall of Doom. This game is made using simple pixel art and 8-bit sound to replicate the the style of 1980s arcade games.

ArcadeIndiePCbrowser
Capa de Colony Wars
1997

Colony Wars

Colony Wars is a combat fighter game set in space. You, as the player, join as a recruit in the League's fleet. Missions take place in various fighters, from a 1st person view inside the cockpit, or a 3rd person view from behind your ship. Ships have separate meters for shields and armor, and the player must cycle between weapons designed specifically to damage each. At the most basic, purple lasers must drain a target's shields, followed by switching to red lasers to destroy them. The game features advanced lighting and particle effects for the Playstation, as well as a basic simulation of Newtonian physics. Thrusters are only active for as long as the accelerate button is held down. The player can burst fire their thrusters and drift, allowing for some advanced maneuvers. The campaign also features multiple endings and branching missions/storylines, based on your performance in the previous operations.

SimulatorPS1
Capa de T'ai Fu: Wrath of the Tiger
1999

T'ai Fu: Wrath of the Tiger

T’ai Fu: Wrath of the Tiger is a PlayStation game released in 1999. The game is set in an oriental landscape populated by clans of animals, such as Leopards and Snakes. The game's protagonist, T'ai Fu, is the last remaining survivor of the Tiger clan and must journey to defeat the Dragon Master and avenge his kind. On the way, he learns about his clouded past and masters several Kung Fu styles, one from each clan master he defeats. The game become one of the influences for the DreamWorks Animation film series, Kung Fu Panda and Jeffrey Katzenberg worked on both of them.

AdventureHack and slash/Beat 'em upPS1
Capa de Jackie Chan Adventures
2004

Jackie Chan Adventures

Jackie Chan Adventures is based on the hit kid's action cartoon of the same name, which features Jackie as an ancient artifact expert and special agent for the government's secret "Section 13". Jade, his 11-year-old tomboy niece quickly becomes his apprentice and partner as they scour the globe looking for sacred talismans and protecting the planet from ancient Chinese demons. Jackie Chan Adventures follows the story of the cartoon series very closely, as Jackie's Uncle sends him to recover 12 ancient talismans. Each talisman unlocks new powers for Jackie, allowing him to access new areas within the game world. A bonus EyeToy mini-game is included.

FightingHack and slash/Beat 'em upPS2PSP
Capa de Daffy Duck: The Marvin Missions
1993

Daffy Duck: The Marvin Missions

In this game, Duck Dodgers sets out to stop Marvin the Martian from performing various notorious deeds, including destroying his beloved home-planet, Earth. There seems to be only one way to stop Marvin - and that's to destroy all five of his deadly machines!

AdventurePlatformSNES
Capa de Speedy Gonzales: Los Gatos Bandidos
1995

Speedy Gonzales: Los Gatos Bandidos

The gameplay in Speedy Gonzales resembles the Sonic the Hedgehog series of games more than anything else. For the most part Speedy will run, run across fields and up slopes and into tunnels. There are also mousetraps which function similarly to Sonic's trampolines and will propel Speedy into the air. Speedy has a short range kick for attacking and can occasionally pick up items and use them at a later time.

PlatformSNES
Capa de New Star Soccer
2012

New Star Soccer

Welcome to New Star Soccer. The soccer game acclaimed and adored by players and the gaming press en masse. Build your skills, lifestyle and ride the roller-coaster of life as you experience every emotion this great sport has to offer! Manage your relationships, keeping team-mates, the coach, your partner and your sponsors happy as you face dilemmas and exciting twists along the way. Risk your earnings in the casino, explore sinister bribes and eventually retire to set a new career game score!

SportAndroidiOS
Capa de Iron Brigade
2011

Iron Brigade

Join The Mobile Trench Brigade and protect humanity from the evil Monovision menace in this Tower Defense Shooter from Tim Schafer's Double Fine Productions. Use a combination of mobile firepower and stationary defenses to turn the tide of war in our favor. Customize your trench with thousands of possible loadouts. March side-by-side with allies from around the world as you fight your way through Europe, Africa, and the Pacific.

ShooterStrategyPCX360
Capa de King of Dragon Pass
1999

King of Dragon Pass

Create your own epic saga of conflict, mythology and community! Rule your own clan, take important strategic decisions, win battles and expand your influence in this unique mix of RPG, strategy and story-telling.

Role-playing (RPG)SimulatorAndroidiOS
Capa de Global Gladiators
1992

Global Gladiators

Global Gladiators (also known as Mick and Mack: Global Gladiators) is a 1992 platform game by Virgin Interactive, originally programmed by David Perry (who at the time had already moved to the United States and was located on the recently formed Virgin Games USA development studio) for the Mega Drive/Genesis and eventually ported by other Virgin Interactive teams in Europe (with the help of Graftgold and Krisalis Software) to the Sega Master System, Sega Game Gear and the Commodore Amiga. A Super Nintendo port was also in development but was never completed for undisclosed reasons, though a prototype exists on the Internet. The game is loosely based on the McDonald's fast food chain and has a strong environmentalist message. A Game Boy port of the title was also fully developed (by Damian Stones, of Climax) but was never released for the same legal reasons as the Super Nintendo port. In the single-player game, the player controls Mick or Mack through four worlds; Slime World, Mystical Forest, Toxi-town and Arctic World. Each world has several sub-stages where the character must collect a certain number of Golden Arches to advance. They are guided in their quest by Ronald McDonald, who appears at the beginning and the end of the game. The characters are armed with a Super Soaker-type gun that shoots gooey projectiles. The game engine is the same used in other Virgin Interactive games such as Cool Spot and Disney's Aladdin, as all of them (Mega Drive/Genesis versions) were handled by David Perry's programming team, which eventually turned into Shiny Entertainment.

PlatformAmigaNES
Capa de Growl
1990

Growl

The player begins the game by choosing from one of four different forest rangers, each with a different amount of health, attack strength, and jumping height. The game's controls consists of an eight-way joystick for moving the character and two action buttons (attack and jump). The player can perform a variety of different attacks (punches, kicks, and finishing blows) depending on the position of an enemy. By pressing both buttons while surrounded by enemies, the player can perform a special attack that strikes every enemy around him. By pressing both buttons while holding the joystick upwards, the player will perform a longer jump. The player can procure weapons by destroying barrels and wooden crates or disarming certain enemies. There are a total of eight weapons which can be obtained: three melee weapons (a pipe, a sword and a whip), two throwing weapons (knives and hand grenades), and three firearms (a pistol, a machine gun, and a rocket launcher). The barrels and crates can also be picked up and thrown at enemies as well. When the machine gun or rocket launcher runs out of ammunition, these are still wielded by the player as melee weapons. The pistol, on the other hand, is thrown by the player after all of its bullets are used. The player can drop his current weapon by pressing down and attack while wielding it. If a weapon lies on the ground after a certain period, it will vanish completely. There are seven regular stages (called rounds) and a bonus game, for a total of eight stages. The locations include a city, a moving train, a boat, a jungle, a cavern, and the hideout of the poachers. There are six types of enemy characters throughout the game, excluding the final boss (who has two forms). There are also animal helpers that will help out the player after they're rescued from a poacher, such as an eagle, a herd of deer, and an elephant.

ArcadeFightingArcade
Capa de 64th Street: A Detective Story
1991

64th Street: A Detective Story

Players One and Two start with the two selectable protagonists, Rick and Allen. Each private detective uses different fighting styles, attempt to solve cases by beating up each criminal they encounter. Lots of special items can be found by throwing enemies into the background and breaking things, typical of this popular genre in the 1990s arcades. Along the way they are harangued by all manner of thugs and toughs, whose costumes range from 1980s hip-hop wear to stereotypical pirates. The bosses are tough by way of strange special attacks.

FightingHack and slash/Beat 'em upArcade
Capa de Cannon Spike
2000

Cannon Spike

Cannon Spike (released in Japan as Gunspike) is a top-down run-and-gun shooting game developed by Psikyo & published by Capcom in the year 2000. Players select from a roster of classic Capcom characters, then play through a series of short stages & boss battles in a randomly selected order.

ShooterArcadeDC
Capa de Exed Exes
1985

Exed Exes

On a planet 6000 light-years from earth, there were creatures called Exes, which resemble large insects, that were used for industrial purposes. However, these creatures one day took to revolting against their creators. Two battle machines have been sent to fight against the Exes, known as Colonel and Sargent. The Exes are nearing completion of their secret weapon, Exed Exes, and they must be defeated before this is allowed to happen! Exed Exes is a basic vertical scrolling shooter; the game scrolls forward, and the player can maneuver their ship around the screen to shoot enemies and avoid attack. POW icons sometimes appear that can power up the ship or turn enemies into fruit that are worth extra points. The game can be played either solo or two-player cooperatively.

ArcadeShooterArcadefamicom
Capa de Double Dragon Advance
2003

Double Dragon Advance

Double Dragon Advance is a side-scrolling beat 'em up game developed by Million and published by Atlus for the Game Boy Advance. Released in 2003, it serves as an enhanced remake of the original Double Dragon arcade game, incorporating elements from the entire Double Dragon series. The game follows brothers Billy and Jimmy Lee as they battle through various stages to rescue Marian from a dangerous gang. It features new levels, enemies, and moves not found in the original version, along with improved graphics and expanded combat mechanics.

ArcadeFightingGBASwitch
Capa de Titus the Fox: To Marrakech and Back
1992

Titus the Fox: To Marrakech and Back

Titus the Fox: To Marrakech and Back was released in 1992. The main character of the game is a fox. His beloved Suzy has been kidnapped on the other side of the Sahara desert, and to get her back he has to advance through 15 levels. Player's goal is to avoid dogs, construction workers, giant bees and similar creatures. The player can fight back by throwing objects back at them, or - most notably - picking walking enemies up from behind and throwing them as projectiles at other obstacles. The game features a code-based "saving" system, with the codes calculated uniquely for each machine.

PlatformAmigaACPC
Capa de Super Spy Hunter
1991

Super Spy Hunter

After Japanese video game developer Sunsoft ported Spy Hunter to the Nintendo Entertainment System, the company created Battle Formula with similar gameplay. Sunsoft America signed a deal with Bally Midway to release it outside Japan as Super Spy Hunter. The Super Spy Hunter has a super spy car. It's actually a well-armed car that can turn into a boat or a plane at opportune times. The action is fast vertical scrolling as the vehicle faces all manner of powerful vehicle threats from a well-funded terrorist enemy -- cars, trucks, helicopters, etc. Luckily, there are many powerups to collect along the way, both defensive and offensive.

FightingRacingfamicomNES
Capa de NASCAR Thunder 2002
2001

NASCAR Thunder 2002

Take risks, be rewarded, and become a champion with NASCAR 07. With all-new Adrenaline Moments, use your skill and instinct during the most intense situations and control the outcome by avoiding disastrous wrecks and flying debris. Maintain your focus on dangerous conditions ahead with the new RaceBreaker feature, which guides you through every treacherous moment of the race. With all-new speed blurring, realistic spark and smoke effects, and camera shakes, get your adrenaline pumping and experience the all-out drama and intensity of 190-mph racing with NASCAR 07.

RacingSimulatorPS1PS2
Capa de Advanced Dungeons & Dragons Cartridge
1982

Advanced Dungeons & Dragons Cartridge

Intellivision's first ADVANCED DUNGEONS & DRAGONS title takes arrow-equipped warriors through winding caves in a quest to reach Cloudy Mountain and retrieve the Crown of Kings.

Adventureintellivision
Capa de Mystery Case Files: 13th Skull
2011

Mystery Case Files: 13th Skull

Mystery Case Files: 13th Skull is an adventure-puzzle casual game developed by Big Fish Studios and distributed by Big Fish Games. It is the seventh installment in the Mystery Case Files series. The game is available exclusively on the Big Fish Games website.

AdventurePoint-and-clickMacPC
Capa de Mystery Case Files: Dire Grove
2009

Mystery Case Files: Dire Grove

Mystery Case Files: Dire Grove is an interactive movie puzzle adventure game developed by Big Fish Studios, and distributed by Big Fish Games. It is the sixth installment in the Mystery Case Files series. The game is available exclusively at Big Fish Games website. The Mystery Case Files franchise is the number one brand in casual games and has sold more than 2.5 million units to date.

AdventurePoint-and-clickiOSMac
Capa de SimEarth: The Living Planet
1990

SimEarth: The Living Planet

SimEarth is a planet simulator - a model of a planet. It is a game, an educational toy, and an enjoyable tool. With SimEarth you can take over many included planets, or design and create your own. SimEarth treats the planet as a whole: life climate the atmosphere, and the planet itself - from dirt and rock to the molton core - all affect on each other. You will see your planet as a whole - from a satellite's point of view, at two levels of magnification. SimEarth can be played in two modes: game and experimental. In game mode, you will try to develop, manage, and preserve your planet within allotted energy budgets. In experimental mode, you are given enlimited energy to mold your planet. This allows you to set up any stage of development, and then introduce any new factors you want and see what happens. In this mode SimEarth is a "planetary spreadsheet." Your SimEarth planets will be poulates by electronic life-forms called SimEarthlings. Sim Earthlings range from single-celled plants and animals to intellegent species. Intellegent Simearthlings are not limited to Humans - or even Mammals. There can be intellegent Dinosaur SimEarthlings, intellegent Mollusk SimEarthlings, even intellegent Insects SimEarthlings - but only one intellegent life-form at a time. A single planet can be populated by billions of SimEarthling. Their welfare is in your hands.

SimulatorAmigaC64