Plataforma

Jogos para Apple IIGS

Capa de Déjà Vu: A Nightmare Comes True!!
1985

Déjà Vu: A Nightmare Comes True!!

Déjà Vu is a point-and-click adventure game that draws inspiration from "noir" detective novels that were popular in the 1940s.

AdventurePoint-and-clickAmigaApple IIGS
Capa de Police Quest: In Pursuit of the Death Angel
1987

Police Quest: In Pursuit of the Death Angel

Police Quest: In Pursuit of The Death Angel is an adventure game in which gameplay is centered on interacting with the environment to resolve a series of scenarios. These largely revolve around typical police work, such as securing crime scenes and recovering stolen vehicles, while following proper duty procedures. The original release of the game required the player to type in the desired actions, such as opening doors, pressing buttons, or firing one's gun, while the remake allows the player to use the mouse to select actions from a menu and objects in the environment.

AdventurePoint-and-clickAmigaApple][
Capa de Blockout
1989

Blockout

Blockout is a puzzle videogame, created in 1989 by Polish developer - California Dreams, designed by Aleksander Ustaszewski and Mirosław Zabłocki. The game is the logical extension of Tetris into the third dimension. In Tetris, the player manipulates a set of tetrominoes which fall into a two-dimensional pit (seen from the side). The aim is to solve a real-time packing problem by forming complete rows, which then disappear and score points. Poor play leads to incomplete rows, caused by inefficient arrangements of tiles; these rows do not disappear, giving the player progressively less space and less time to play subsequent pieces. Similarly, in Blockout, the player manipulates a set of polycubes which fall into a three-dimensional pit (seen from above; the pieces appear in the foreground and fall away). The pieces can be rotated around all three axes, and moved horizontally and vertically. The aim is to form complete layers.

ArcadePuzzleAmigaApple IIGS
Capa de King's Quest IV: The Perils of Rosella
1988

King's Quest IV: The Perils of Rosella

King's Quest IV: The Perils of Rosella is an adventure game in the King's Quest series. Players control Princess Rosella, daughter of King Graham, as she embarks on a quest to save her father's life and rescue a fairy kingdom. The game takes place in the land of Tamir, where Rosella must find a magical fruit to heal her ailing father while also helping the fairy queen Genesta reclaim her stolen talisman from the evil fairy Lolotte. Players navigate Rosella through various environments, solving puzzles and interacting with characters from folklore and fairy tales. King's Quest IV introduces real-time elements and day-night cycles to the series, affecting gameplay and puzzle solutions. The game expands on the series' narrative by focusing on a female protagonist and exploring new themes while maintaining the fantasy setting and puzzle-solving mechanics characteristic of the King's Quest franchise.

AdventurePoint-and-clickAmigaApple][
Capa de Rastan
1987

Rastan

Rastan is a fantasy-themed side-scrolling action game originally released for the arcades in 1987. The controls of Rastan consist of an eight-way joystick and two buttons for attacking and jumping. Using the joystick in combination with either button, the player can determine the height of Rastan's jumps and the direction in which he swings his weapon. The game uses a health gauge system along with limited lives, although certain obstacles will instantly kill Rastan regardless of how much health he has left.

ArcadePlatformACPCApple IIGS
Capa de The Duel: Test Drive II
1989

The Duel: Test Drive II

The Duel: Test Drive II is a cross-platform racing game developed by Distinctive Software and published by Accolade in 1989. It is the second entry in the Test Drive series of video games.

ArcadeRacingAmigaACPC
Capa de Space Ace
1983

Space Ace

In Space Ace you play the heroic Ace who must stop the evil Commander Borf from taking over the Earth! Borf plans to reduce all of humankind to infants and take over the planet.

AdventureArcade3DOAmiga
Capa de The Last Ninja
1987

The Last Ninja

Brotherhood. Survival. Revenge. The evil Shogun Kunitoki and his henchmen have slaughtered the entire Brotherhood of White Ninja. You alone survive. The Shogun has taken possession of the Ninja Palace of Lin Fen and the sacred scrolls containing the ancient secrets of the Ninja. Only you- the Last Ninja- can avenge the Brotherhood and recapture the secrets of the Ninja. You must use all your fighting skills. Samurai warriors, masters of the martial arts, and the Shogun's guards lurk at every turn, ready to test their hand-to-hand combat skills against yours. You must be as wise as you are strong. Find your way through a magnificent landscape that unfolds in screen after screen of unparalleled graphics- from the lavish interior of the Ninja Palace to the depths of its foulest dungeons. Scale forbidding mountains; cross lakes and rivers. Master new and dangerous tasks, like Ninja magic. Search for the hidden weapons, food, and charms that you need to win the final battle- and all the battles in between. The way is long and dangerous. Start now. Kunitoki's warriors are already learning the Ninja ways.

AdventureArcadeAcorn ArchimedesAcorn Electron
Capa de Skate or Die
1987

Skate or Die

"Skate or Die!" is a skateboarding game that was first released by Electronic Arts in 1987 for the Commodore 64. As EA's first internally developed title, it was created to capitalize on the success of the Epyx sports games, with inspiration for the game's concept coming from the Atari arcade game "720°". The game allows up to eight players to compete in a series of five different skateboarding events: freestyle ramp, high jump, a downhill race, a downhill jam, and a pool joust. Each event has its own unique challenges and objectives. The game was a commercial success, selling over 100,000 copies, and was ported to a variety of other systems including the Apple IIGS, MS-DOS, and the NES. The game's success led to a winter-themed sequel called "Ski or Die,".

ArcadeRacingACPCApple IIGS
Capa de Space Quest II: Vohaul's Revenge
1987

Space Quest II: Vohaul's Revenge

Just when you thought it was safe to go back into space, He's Back! And he wants revenge! Sludge Vohaul, the demented evil scientist (whose sinister plan you unknowingly foiled in our last episode), is seething over his Sarien slip-up. Madder than a drenched Astrochicken, (and still determined to rule the galaxy) Vohaul has devised a new plan. A nasty plan. A plan so evil that only one as wickedly sadistic as he could imagine it. Yes, the worst nightmare ever is about to come knocking on your door- and it won't take No for an answer! It's The Invasion of the Insurance Salesmen! Hordes and hordes of pushy, obnoxious (genetically engineered) salesmen will soon be dumped upon your home planet- unless somebody dumps on Vohaul first. And who knows more about getting dumped on than you? Roger Wilco to the rescue! Once again, you, Roger Wilco, sanitation engineer and involuntary hero, must don your sanitary space mittens and prepare for the onslaught of evil that Vohaul has prepared. A chore not for queasy or fainthearted. And if you can stomach that…Get ready for the Granddaddy of Gross. The Emperor of Evil. The first name is Nastiness, Sludge Vohaul himself! With nothing to protect you but your wits and your wet mop, you haven't got a chance! (But that's what makes the game so much fun!) Have fun staying out of trouble! Beat the odds. Conquer insurmountable obstacles. Defy gravity. Cry for help. Misfortune awaits you at every turn… Boggle your way through the humid stenchlands of the jungle planet Labion. Blunder your way onto the asteroid fortress of the slime-sucking Vohaul. Flounder your way through more perilous escapades than you can wiggle a space worm at. Guaranteed to make you laugh! Packed with comedy, tragedy, suspense, horror, and many other nouns, Space Quest II will tickle your funny bone and relieve that heavy feeling in your wallet.

AdventurePoint-and-clickAmigaApple][
Capa de Dungeon Master
1987

Dungeon Master

Dungeon Master established several new standards for role playing and computer games in general. Dungeon Master was a realtime game instead of the traditional turn-based approach that was prevalent until then. Instead of using text-based commands to interact with the environment, players directly manipulated objects and the environment by clicking the mouse in the enlarged first-person view. Abstract Dungeons and Dragons style experience points and levels were eschewed in favor of a system where the characters' skills were improved directly via using them. It also introduced some novel control methods including the spell casting system, which involved learning sequences of runes which represented the form and function of a spell's effect. For example, a fireball spell was created by mixing the fire symbol with the wing symbol. This kind of attention to detail and focus on the user interface was typical of the game and helped create an often captivating sense of craft and ingenuity. Other factors in immersiveness were the then-revolutionary use of sound effects to indicate when a creature was nearby, and (primitive) dynamic lighting.

Role-playing (RPG)AmigaApple IIGS
Capa de Space Quest: The Sarien Encounter
1986

Space Quest: The Sarien Encounter

He's out to clean up the universe... ...But he doesn't do windows. Strap into your computer station and prepare for blast-off. If the thrilling graphics don't blow you off your chair, the laughs will have you rolling on the floor. If you can help Roger Wilco he could use it. Hey, wake up! Roger Wilco's the chief sanitation engineer (a.k.a. Janitor) on the starship Arcada. His mission: to scrub dirty decks... to replace burned-out lightbulbs... to boldly go where no man has swept the floor! But while he was napping in the broom closet, his starship was hijacked by the Sarien Stormtroopers. Now the top-secret Star Generator's been stolen. And if Roger doesn't get it back, the universe as we know it is toast! Kaboom! The Two Guys from Andromeda often travel the cosmos under the aliases of Scott Murphy and Mark Crowe. They're best known for their award-winning Space Quest series and their frequent sightings with Elvis.

AdventurePoint-and-clickAmigaApple][
Capa de King's Quest III: To Heir is Human
1986

King's Quest III: To Heir is Human

King's Quest III: To Heir is Human is an adventure game in the King's Quest series. Players control Gwydion, a young slave to the evil wizard Manannan in the land of Llewdor. The game follows Gwydion's journey as he learns magic, escapes his captor, and discovers his true identity as the lost prince of Daventry. Players must solve puzzles, avoid the wizard's watchful eye, and navigate various dangers to complete their quest. The game expands on the series' fantasy setting, introducing new locations and characters while maintaining the puzzle-solving and exploration elements that define the King's Quest franchise. As the third installment in the series, King's Quest III continues the story of the royal family of Daventry, connecting to the broader narrative of the King's Quest saga.

AdventurePoint-and-clickAmigaApple][
Capa de Defender of the Crown
1986

Defender of the Crown

The Age of Chivalry! A time of lusty wenches and black hearted villains. King Richard has been murdered and England is thrown into civil war! Amidst the ringing clash of steel and the thunder of charging steeds the bold Saxon knights have chosen you to lead them into battle against the hated Normans. Victory will not come easy. To save England your skills as swordsman and military leader will be severely tested. But should you succeed you’ll win the Crown of England and the love of many a beautiful damsel!

AdventureStrategyAmigaACPC
Capa de King's Quest II: Romancing the Throne
1985

King's Quest II: Romancing the Throne

King's Quest II: Romancing the Throne is an adventure game in the King's Quest series. Players control King Graham, now ruler of Daventry, as he searches for a bride in the land of Kolyma. The game follows Graham's quest to rescue a maiden named Valanice, who is imprisoned in a quartz tower by an evil witch. Players guide Graham through various locations, solving puzzles and overcoming obstacles using inventory items and interaction with characters. The game world draws inspiration from fairy tales and folklore, featuring encounters with classic characters and creatures. King's Quest II expands on the gameplay established in the first game, offering a larger world to explore and more complex puzzles. As the second installment in the series, it continues the story of Graham and introduces elements that would become important to the broader King's Quest narrative, including the character of Valanice, Graham's future queen.

AdventurePoint-and-clickAmigaApple][
Capa de Shadowgate
1987

Shadowgate

Thrust into the role of "The Seed of Prophecy," players travel deep into the living castle, in hopes of defeating the evil that dwells within – the dreaded Warlock Lord.

AdventureIndieAmigaApple][
Capa de King's Quest: Quest for the Crown
1984

King's Quest: Quest for the Crown

King's Quest: Quest for the Crown is the first game in the King's Quest series. Players control Sir Graham, a knight of Daventry, who is tasked by King Edward to find three lost treasures to save the kingdom. The game takes place in a fairy tale-inspired world where Graham must explore, solve puzzles, and interact with various characters and creatures. Players navigate Graham through different locations, collecting items and using them to overcome obstacles. The game pioneered the graphic adventure genre, combining text commands with visual elements. As the inaugural title in the series, Quest for the Crown established many of the themes and gameplay elements that would become hallmarks of the King's Quest franchise, including its fantasy setting, puzzle-solving mechanics, and the character of Graham who would become a central figure in the series' lore.

AdventurePuzzleAmigaApple][
Capa de Sid Meier's Pirates!
1987

Sid Meier's Pirates!

You'll criss-cross your way along the 17th century Spanish Main in search of all-new adventures. You'll lead a crew of hot-blooded buccaneers into rollicking harbour towns. And risk your booty and your life plundering enemy ships! Hunt for magnificent treasures! Unravel the mysteries and clues of your adventure! Even battle your way through enemy waters on grueling rescue missions! Will you win your rightful place in history? Or will you end up shipwrecked on a distant island? The answer can only be found in the swashbuckling Pirates! Gold.

AdventureArcadeAmigaACPC
Capa de Gauntlet
1985

Gauntlet

The players, up to four at once in the arcade version, select among four playable fantasy-based characters; Thor the Warrior, Merlin the Wizard, Thyra the Valkyrie, or Questor the Elf. Each character has his or her own unique strength and weaknesses. For example, the Warrior is strongest in hand-to-hand combat, the Wizard has the most powerful magic, the Valkyrie has the best armour and the Elf is the fastest in movement. Upon selecting a playable character, the gameplay is set within a series of top-down, third-person perspective mazes where the object is to find and touch the designated exit in every level. An assortment of special items can be located in each level that increase player's character's health, unlock doors, gain more points and magical potions that can destroy all of the enemies on screen. The enemies are an assortment of fantasy-based monsters, including ghosts, grunts, demons, lobbers, sorcerers and thieves. Each enters the level through specific generators, which can be destroyed. While there are no bosses in the game, the most dangerous enemy is "Death", who can not only drain a character's health, but is difficult to destroy. As the game progresses, higher levels of skill are needed to reach the exit, with success often depending on the willingness of the players to cooperate by sharing food and luring monsters into places where they can be engaged and slaughtered more conveniently. While contact with enemies reduces the player's health, it also slowly drains on its own, thus creating a time limit. When a character's health reaches zero, that character dies. The character can be revived in place with full health by spending a game credit (i.e. inserting a coin) within a certain short time window after it died. This allows even the least proficient players to keep playing indefinitely, if they are willing to keep inserting coins.

ArcadeHack and slash/Beat 'em upACPCApple][
Capa de Leisure Suit Larry in the Land of the Lounge Lizards
1987

Leisure Suit Larry in the Land of the Lounge Lizards

A middle-aged male virgin named Larry Laffer desperately tries to "get lucky" in the fictional American city of Lost Wages. Your goal in Leisure Suit Larry in the Land of the Lounge Lizards is to find and seduce the girl of your dreams. This goal won't come easy, because you only have one night, and unfortunately, you are stuck with Larry's looks. Other problems, such as lack of money, lack of opportunity, and bad breath can complicate things significantly. Your interaction with the game controls the outcome of each situation. For example, having your character sign on with a major league baseball team or start a successful men's magazine could be beneficial to your ultimate goal. On the other hand, catching a fatal disease or losing all your cash can only impede your progress. A combination of common sense, logical thinking, and downright sheer luck is needed to achieve your goal.

AdventurePoint-and-clickAmigaApple][
Capa de Battle Chess
1988

Battle Chess

Battle Chess was developed by Interplay as their first project after severing ties with Electronic Arts. They designed it for the Amiga in 1988, and it was released on the majority of the other systems in the late 1980s and early 1990s as well. It was widely successful, and resulted in two follow-ups, many copy-cat games, and a remake for Steam on PC. The only significant criticism the game received was the weak chess AI, as it was not until the mid 1990s that chess ai began to consistently win against strong opponents.

Card & Board GameStrategy3DOAcorn Archimedes
Capa de Paperboy
1984

Paperboy

Paperboy is a 1985 arcade game by Atari Games originally developed in 1984 . The players take the role of a paperboy who delivers newspapers along a suburban street on his bicycle. The game was ported to numerous video game consoles and personal computers. Paperboy was innovative for its theme and novel controls. The player controls a paperboy on a bicycle delivering newspapers along a suburban street which is displayed in a cabinet perspective (or oblique projection) view. The player attempts to deliver a week of daily newspapers to subscribing customers, attempts to vandalize non-subscribers' homes and must avoid hazards along the street. Subscribers are lost by missing a delivery or damaging a subscriber's house.

ArcadeRacingAcorn ElectronAmiga