Jogos para Atari 5200

Montezuma's Revenge featuring Panama Joe
PANAMA JOE, That’s what they call him ‘round these parts; though no one knows his real name or where he comes from. But one thing’s for sure, PANAMA JOE’s a daredevil from the word “go!” No risk’s too great if the reward’s large enough. Winning. That’s what’s the most important to him. And more times than not, that’s exactly what he does. Because he’s tough, clever – resourceful. And sometimes, downright pig-headed! Though occasionally (ah-hum), he’s been known to get in over his head. Luckily, he’s got a knack for getting himself out of hot water as quickly as he gets into it! Let’s hope MONTEZUMA’S REVENGE is one of those times.

Star Raiders
Star Raiders is a first-person space combat simulator for the Atari 8-bit family of computers. It was written by Doug Neubauer, an Atari employee, and released as a cartridge by Atari in 1979. The game is considered the platform's killer app. It was later ported to the Atari 2600, Atari 5200, and Atari ST. The game simulates 3D space combat between the player's ship and an invading fleet of alien "Zylon" vessels. Star Raiders was distinctive for its graphics, which, in addition to various map and long range scan views, provided forward and aft first-person views, with movement conveyed by a streaming 3D starfield as the player engaged enemy spacecraft. While there had already been target-shooting games using the first person perspective (including 1978's Cosmic Conflict), Star Raiders had considerably higher quality visuals and more complex gameplay. It inspired imitators throughout the 1980s as well as later-generation space combat simulation games including Elite, Wing Commander, and Star Wars: X-Wing. In 2007, Star Raiders was included in a list of the 10 most important video games of all time, as compiled by Stanford University's History of Science and Technology Collections.

Keystone Kapers
Flash! Harry Hooligan, notorious con-artist, thief and all around-not-a-nice-person, has escaped!! He is now at large and in the vicinity of Southwick‘s Emporium. At this moment, Hooligan is failing every attempt to end his felonious freedom. On the scene is Keystone Kelly, the pride of the men in blue. Officer Kelly, what’s it like in there?” Oh, ‘tis o cryin' shame! Shenanigans like yo wouldn‘t believe! Dastardly deeds that defy description! That rogue is hurlin' everything in reach! Shopping carts, biplanes, beachballs- everything but cathedral radios. LOOK OUT! It's a cathedral radiol! Gotta go! I mean to recover the loot and bust that brute!" Will that double-dyed hoodlum keep Keystone in triple trouble, or will YOU help the greatest gumshoe going catch that no good galoot?? Grab your billyclubs and joysticks! lt's curtains now, Hooligan!"

Kaboom!
Kaboom! is an unauthorized adaptation of the 1978 Atari coin-op Avalanche. The gameplay of both games is fundamentally the same, but Kaboom! was re-themed to be about a mad bomber instead of falling rocks. Gameplay in Kaboom! consists of using a paddle controller to catch bombs dropped by the Mad Bomber with a set of three buckets. Points are scored for every bomb caught, extra buckets (maximum of three) are awarded at every 1,000 points, and one bucket is lost every time a bomb is missed. As the game progresses, the "Mad Bomber" traverses the top of the screen much more erratically, dropping bombs at increasingly higher speeds, making each of the seven higher levels more difficult.

Klax
Klax is a 1989 computer puzzle game designed by Dave Akers and Mark Stephen Pierce. The object is to line up colored blocks into rows of similar colors to make them disappear, to which the object of Columns is similar. Atari Games originally released it as a coin-op follow up to Tetris, about which they were tangled in a legal dispute at the time.

Robotron: 2084
In 2084, man creates a species of super-advanced cyborgs known as Robotrons. Recognizing the imperfect nature of their creators, the Robotrons conclude that the inefficient human race must be exterminated. In Robotron: 2084, only you and a single family of clones remain. If mankind is to survive, you must destroy the Grunts, Brains, Enforcers, and Tanks - but avoid the indestructible Hulks at all cost. Can you withstand wave after wave of android invasion and rescue Mommy, Daddy, and Mikey... before it's too late?

Zaxxon
Zaxxon is a 1982 isometric shooter arcade game developed and released by Sega. The game gives the player the experience of flying a fighter craft through a fortress while shooting at enemy entities (missiles, enemy gunfire, etc.) The object of the game is to hit as many targets as possible without being shot down or running out of fuel, which can be replenished paradoxically, by blowing up fuel drums.

Star Wars
Star Wars is a first-person shoot 'em up based around the original Star Wars film. You take on the role of Luke Skywalker, aiming to destroy the Death Star - which, as any fan knows, involves attacking the 'weak spot' near the exhaust. To even get to this you have to pass swarms of TIE Fighters. Complete the game and it loops back around at ever-increasing difficulty. The game uses vector graphics, which allow lots of action at high speed on comparatively slow systems.

Xevious
It's a nightmare, but it's true! Research shows that we are the actual aliens on Earth, and the ruthless Xevions are the original inhabitants. Now the Xevions want Earth back -- minus humans! Their invasion forces are fierce -- the land is crawling with deadly Domogram Rovers; the sky is black with Toroid Patrol Fleets and Zoshi Death Squads. Our puny weapons offer no defense. Earth's only hope is our powerful new Solvalou Fighter Plane. Its pilot will have a single mission: Penetrate the enemy ranks and destroy the Xevious Mother Ship. The mission is dangerous. We can't guarantee success. But at this point, it's do or die! One small problem. We still need a pilot. Any volunteers?

River Raid
Mission: Code Name River Raid. Jet down the river. Break the enemy blockade and blast the bridges to halt enemy troop advances. Terrain: Code Name River of No Return. An ever-changing, ever-challenging waterway. Expect huge islands, narrow channels and treacherous bays crawling with enemy choppers, tankers and jets. Weaponry: Code Name StratoStrafer. Your B1 StratoWing Assault Jet has been retrofitted with sophisticated, rapid-fire guided missiles. Your craft is super-sensitive to the stick. Accelerate, slow or bank radically with only a touch. Tactics: Jet low to the river to avoid radar. Stop periodically at depots to refuel. A warning claxxon will alert you. Top speed! Best of luck!

Pole Position
The very first racing game with the rear perspective camera and track based on real life.

Pitfall!
Pitfall! is a video game designed by David Crane for the Atari 2600 and released by Activision in 1982. The player controls Pitfall Harry and is tasked with collecting all the treasures in a jungle within 20 minutes while avoiding obstacles and hazards.
