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Jogos para Atari Lynx

Capa de Xenophobe
1987

Xenophobe

Xenophobe is a 1987 arcade game and the goal of each level is to defeat all the aliens before time runs out. Levels may contain more than one floor, and players use elevators or holes to move between floors to defeat all of the aliens. Players can also pick up more powerful weapons and other items to help in their eradication of the aliens.

ArcadeShooterAmigaACPC
Capa de Hard Drivin'
1989

Hard Drivin'

Hard Drivin' is a 3D arcade hit from Atari Games. You are in control of a high-performance sports car. Your objective is to race around the course as fast as possible and hit as many checkpoints as possible. If you hit a checkpoint you gain extra time to go farther. You will see traffic on the road both in your direction and coming down the opposite direction, so be careful when you pass... The course has two sections: speed track, and stunt track. Speed track is longer, but you can usually achieve higher speeds. Stunt track requires you to perform several stunts such as jumping bridges, driving through a loop, and so on. Crashing the car has no serious consequences and indeed shows a replay of your crash from a cinematic angle. Admire your crash head-on into the cement truck, or clipping the minivan, or flying off the bridge in the wrong angle... You lose several seconds as your car is "reset" and you get up to speed again. The home conversions retain most of the then-advanced 3D graphics but lack the force-feedback that was in the arcade version.

ArcadeRacingAmigaACPC
Capa de Xybots
1987

Xybots

Xybots is a sci-fi shooter with pseudo-3D environments explored from a third-person perspective. The game can be played by one or two players; the two-player mode takes place on a split screen. The hero(es) must move through a series of Gauntlet-style underground mazes, killing the bad guys and collecting health and other bonuses from flying saucers. It's designed to be played co-operatively, although bullets from one player can harm the other.

ArcadeShooterAmigaACPC
Capa de RoadBlasters
1987

RoadBlasters

The objective of the game is to complete all 50 rallies without running out of fuel. There is no limit to how many vehicles a player can receive to complete a rally, as long as they have fuel. However, the destruction of the vehicle will subtract a small amount from the player's fuel tank. In the arcade, Genesis and Lynx versions, players could start the game at a higher rally, with additional opportunities to jump several levels from time to time. Players can continue their game from where they left off; however, the player has only one chance to complete the 50th and final rally. For completing the final rally the player gets one million points as a bonus. Players can get fuel in four ways: green globes, red globes, a checkpoint, and the rally point.

ArcadeRacingAmigaACPC
Capa de Shanghai
1986

Shanghai

Shanghai is a computerized version of mahjong solitaire. After winning a game, the tiles reveal the three-dimensional blinking eye of a dragon behind the game screen. The Macintosh and Sega Master System version shows an animated dragon spitting fire.

PuzzleAmigaArcade
Capa de Klax
1990

Klax

Klax is a 1989 computer puzzle game designed by Dave Akers and Mark Stephen Pierce. The object is to line up colored blocks into rows of similar colors to make them disappear, to which the object of Columns is similar. Atari Games originally released it as a coin-op follow up to Tetris, about which they were tangled in a legal dispute at the time.

ArcadePuzzleAmigaACPC
Capa de Robotron: 2084
1982

Robotron: 2084

In 2084, man creates a species of super-advanced cyborgs known as Robotrons. Recognizing the imperfect nature of their creators, the Robotrons conclude that the inefficient human race must be exterminated. In Robotron: 2084, only you and a single family of clones remain. If mankind is to survive, you must destroy the Grunts, Brains, Enforcers, and Tanks - but avoid the indestructible Hulks at all cost. Can you withstand wave after wave of android invasion and rescue Mommy, Daddy, and Mikey... before it's too late?

ArcadeShooterAcorn ElectronApple][
Capa de Blockout
1989

Blockout

Blockout is a puzzle videogame, created in 1989 by Polish developer - California Dreams, designed by Aleksander Ustaszewski and Mirosław Zabłocki. The game is the logical extension of Tetris into the third dimension. In Tetris, the player manipulates a set of tetrominoes which fall into a two-dimensional pit (seen from the side). The aim is to solve a real-time packing problem by forming complete rows, which then disappear and score points. Poor play leads to incomplete rows, caused by inefficient arrangements of tiles; these rows do not disappear, giving the player progressively less space and less time to play subsequent pieces. Similarly, in Blockout, the player manipulates a set of polycubes which fall into a three-dimensional pit (seen from above; the pieces appear in the foreground and fall away). The pieces can be rotated around all three axes, and moved horizontally and vertically. The aim is to form complete layers.

ArcadePuzzleAmigaApple IIGS
Capa de Battlezone
1980

Battlezone

Battlezone is an arcade game from Atari released in November 1980. It displays a wireframe view (using vector graphics rather than raster graphics) on a horizontal black and white (with green and red sectioned color overlay) vector monitor. Due to its novel gameplay and look, this game was very popular for many years. Throughout the 1980s, Battlezone was ported to several home computer systems (usually on the Atarisoft label), including the Apple II, the Commodore 64, the Sinclair ZX Spectrum, and the Atari XEGS. The Atari ST port contains large parts of the original 6502 code which is emulated in real time. An Atari 2600 port was also released, but has colored raster graphics due to limitations and the view is behind the tank rather than inside it.

ArcadeShooterApple][Arcade
Capa de Raiden
1990

Raiden

Raiden consists of eight vertical scrolling missions where the player maneuvers the Raiden craft dodging and destroying enemy robots, buildings, ground targets, and aircraft. There are bombs and missile powerups as well as collectable medals which add to the score. When player dies, the fighter's fragments become projectiles that damage enemies. After defeating the Stage 8 boss, the mission is completed, and player receives 1 million points for each completed loop. Afterwards, it will start back to Stage 1. This time around, enemies shoot faster and at a more rapid rate.

ArcadeShooterArcadeJaguar
Capa de Rygar
1986

Rygar

An evil being known as Ligar is about to conquer the land of Argool. Such is his power that no living creature dares to cross paths with him. But the legendary warrior Rygar rises from his grave to restore peace and justice. Armed with his famed weapon Diskarmor, Rygar begins to traverse the vast lands that lead to the lair of the demon, as his minions are trying in vain to stop him...

ArcadePlatformACPCArcade
Capa de Shadow of the Beast
1989

Shadow of the Beast

Shadow of the Beast is a platform game developed by Reflections and published by Psygnosis in 1989. The original version was released for the Amiga and later ported to many other systems. The game was known for its graphics, with many colours on screen and up to twelve levels of parallax scrolling backdrops, and its atmospheric score composed by David Whittaker, which used high-quality instrument samples.

Hack and slash/Beat 'em upPlatformAmigaACPC
Capa de Eye of the Beholder
1991

Eye of the Beholder

Eye of the Beholder is an all 3-D, Legend Series computer role-playing adventure based on the popular Advanced Dungeons & Dragons 2nd Edition rules and on an original story created for this game . The action takes place in the sewers and catacombs beneath the City of Waterdeep located in TSR's Forgotten Realms game world.

Real Time Strategy (RTS)Role-playing (RPG)AmigaLynx