Jogos para MSX2

Shanghai
Shanghai is a computerized version of mahjong solitaire. After winning a game, the tiles reveal the three-dimensional blinking eye of a dragon behind the game screen. The Macintosh and Sega Master System version shows an animated dragon spitting fire.

Dragon Warrior II
Dragon Warrior II is an early top-down RPG that expands and improves on its predecessor. Unlike the first game, Dragon Warrior II allows the player to join forces with two other characters, a magic-using princess and a wizard-warrior prince. Also including expanded monster battles involving up to 6 creatures and a much larger world, Dragon Warrior II is an important step in the evolution of the Dragon Warrior series.

Rastan
Rastan is a fantasy-themed side-scrolling action game originally released for the arcades in 1987. The controls of Rastan consist of an eight-way joystick and two buttons for attacking and jumping. Using the joystick in combination with either button, the player can determine the height of Rastan's jumps and the direction in which he swings his weapon. The game uses a health gauge system along with limited lives, although certain obstacles will instantly kill Rastan regardless of how much health he has left.

The Great Giana Sisters
The Great Giana Sisters is a side-scrolling platform game originally released in 1987 for various home computers. Players control Giana, navigating through levels filled with enemies, hazards, and hidden items. The goal is to reach the end of each stage by jumping across platforms and avoiding obstacles. Power-ups, such as the ability to break blocks or shoot projectiles, aid in progression. The game is known for its strong resemblance to Super Mario Bros. in both gameplay and design.

Dragon Warrior
All is darkness. The Dragonlord has captured the Princess and stolen Erdrick's powerful ball of light. You are Erdrick's heir. To you has fallen the most dangerous task— to rescue the King's daughter and recover the mystical ball of light. Your mission is deadly, but it is your fate. Prophets have foretold your coming. Three keepers await your journey, each ready to aid you with a mystic item of great power. Gather the three objects. Scribes will record your deeds. Use cunning and wisdom to choose your commands. Gain experience, weapons and armor as you battle your way through the world. Rest if you must. Search out the Dragonlord's lair and face your destiny. In this role-playing adventure, you are the Dragon Warrior!

1942
1942 is a vertically scrolling shoot 'em up made by Capcom that was released for the arcade in 1984. The goal is to reach Tokyo and destroy the entire Japanese air fleet. The player pilots a plane dubbed the "Super Ace" . The player has to shoot down enemy planes; to avoid enemy fire, the player can perform a roll or "loop-the-loop". During the game the player may collect a series of power-ups, one of them allowing the plane to be escorted by two other smaller fighters in a Tip Tow formation.

Metal Gear 2: Solid Snake
Metal Gear 2: Solid Snake is an action-adventure stealth video game created and published by Konami for the MSX2 computer platform. Acting as a direct continuation of the MSX2 version of the original Metal Gear, it was written and designed by the series' creator, Hideo Kojima. Kojima's inspiration for this game arose as a response to the development of Snake's Revenge, a separate sequel being produced simultaneously for the NES, intended primarily for the North American and European markets.

Metal Gear
Metal Gear is considered to be the progenitor of the stealth game genre, it was also the first video game designed by Hideo Kojima, who also directed many of the later Metal Gear sequels. The game revolves around a special forces operative codenamed Solid Snake who goes into a solo infiltration mission into the fortified state of Outer Heaven to destroy Metal Gear, a bipedal walking tank capable of launching nuclear missiles from anywhere in the world. The player must navigate the main character, a military operative codenamed Solid Snake, through various locations, while avoiding visual contact and direct confrontation with patrolling guards. If the player is seen, the game enters the "Alert Mode." In this situation, Snake must escape from enemy's sight in order to resume infiltration. The method of escaping varies depending on the circumstances behind discovery: If Snake is seen and only a single exclamation mark appears over an enemy's head, only the enemies in the player's present screen will attack and Snake can escape by simply moving to an adjacent screen. However, if two exclamation marks appear over the enemy (or the player triggers an alarm by being spotted by a camera, infrared sensor or by using an unsuppressed weapon), reinforcements from off-screen will appear as well. Snake can only escape by eliminating all incoming enemies, going outdoors, or by entering an elevator. The player starts the game unarmed, but eventually acquires firearms such as a Beretta 92F and an M79 grenade launcher, as well as explosives such as remote control missiles and landmines. Ammo and supplies for weapons are limited, but are replenished by picking up ammunition caches or additional supplies. Weapons can not only be used to kill enemies, but also to clear obstacles such as hollow walls and electrified floors. Snake can also use his fists to punch and defeat patrolling enemies. Occasionally, if the player defeats a guard with punches without alerting anyone, the defeated guard will yield a single unit of rations or an ammo box that can be picked up. In addition to enemy guards, the player will also be confronted by mercenaries who will challenge the player to combat, serving as the boss characters. The enemy base consists of three different buildings, with multiple floors (including basement levels) within them. The player uses key cards and other items to unlock doors and explore new areas. Each door will only open to its corresponding key cards. Information can be obtained by rescuing hostages being held within the buildings. After rescuing five hostages, the player's rank will increase by one star (with the maximum rank being four stars), allowing for increased carrying capacity and maximum health. However, if a hostage is killed, the player is demoted to the previous rank. A transceiver is available for the player to communicate with their commanding officer, Big Boss, or one of the resistance members operating covertly near Outer Heaven (Schneider, Diane, and Jennifer). Each of Snake's allies specializes in a specific subject. The player must keep track of their allies' frequency numbers in order to contact them. All of the radio messages are dependent on the rooms where the player is located.
