Plataforma

Jogos para Sega Mega Drive/Genesis

Capa de Crusader of Centy
1994

Crusader of Centy

Millions of years ago, heinous creatures that lurked in the shadows and darkness that blanketed the planet inhabited the Earth. When light finally broke through, only a few beasts were able to survive by burrowing into deep caverns. Over time, they multiplied, evolved, and patiently waited for the right time to emerge and rule the Earth once again. You are Corona, and you've just celebrated your 14th birthday. By law of the king, you must now go seek out these creatures of the dark and destroy them. As you travel in search of your destiny, you'll make animal allies that will prove invaluable on your quest. Each level will offer mind-bending puzzles and challenges that will help you get one step closer to completing your mission.

Role-playing (RPG)Genesis/MegaDrive
Capa de Chuck Rock
1991

Chuck Rock

Caveman Chuck Rock must save his wife from dinosaurs by beating down enemies with his stomach and by hurling rocks in this side-scrolling action game.

PlatformAcorn ArchimedesAmiga
Capa de World Heroes
1992

World Heroes

Are you ready for a fierce battle in an ultra-deathmatch!? Who is the greatest hero in the world? You will find out today! A scientist has created a time machine that eight heroes will travel through time with to prove who is the greatest fighter of all time!

ArcadeFightingArcadeneogeoaes
Capa de VectorMan 2
1996

VectorMan 2

A routine sludge barge excursion is cut short when a mysterious missile critically damages VectorMan’s ship. Vectorman escapes destruction and freefalls back to earth, landing on the outskirts of a seemingly abandoned research facility.

AdventurePlatformLinuxMac
Capa de The Simpsons: Bart vs. the World
1991

The Simpsons: Bart vs. the World

The Simpsons: Bart vs. the World is a side-scrolling platform that compiles smaller games belonging to different genres. In each stage, Bart must navigate through the area, collecting items such as firecracker balls for self-defense and Squishees to restore health By grabbing a cape, Bart can become his superheroic alter-ego, Bartman, and fly for limited periods. The most important items in each stage are Krusty-brand souvenirs. There is one in every stage, and Bart must find them all in order to get the best ending. There are also several mini-games in each area, with puzzles such as a matching-card game and a trivia game based on events in actual episodes.

PlatformSimulatorAmigaAtari-ST
Capa de NHL 98
1997

NHL 98

NHL 98 features much faster and refined gameplay (now using four action keys instead of two, removing the need to double-tap to perform some actions), along other new features such as "in-the-fly" tactics developed by Marc Crawford, then manager of the Colorado Avalanche and new commentary lines from Jim Hughson and Darryl Reaugh and a re-worked interface. Graphics are improved from the previous version with the players being less angular, and thanks to 3Dfx support, with less pixels showing in the textures. The in-game presentation follows a TV-style script, zooming in players while displaying stats during clock stoppages. As far as game modes go, in the year of the first Olympic Tournament with professional players, NHL 98 introduced the first real international competition, with 18 International teams to choose from. Other game modes include Season (option to pick between 25 or 82 games) and Playoff (best of 1, 3, 5 or 7 matches) and a Penalty Shootout mode.

SportStrategyPCPS1
Capa de ToeJam & Earl in Panic on Funkotron
1993

ToeJam & Earl in Panic on Funkotron

ToeJam & Earl in Panic on Funkotron is a platform video game, developed by Johnson Voorsanger Productions and published by Sega originally in 1993. The game concerns two alien protagonists, ToeJam and Earl, both of whom have escaped from Earth, where they had crash landed. After returning to their home planet of Funkotron, the duo discover a number of antagonistic Earthlings have stowed away on the spacecraft and are wreaking havoc across the planet. The player must hunt down these Earthlings and imprison them in jars before sending them back to Earth.

AdventurePlatformLinuxMac
Capa de RoboCop Versus the Terminator
1994

RoboCop Versus the Terminator

In the crumbling ruins of a world under siege, man-machine meets machine-man as legendary cyborgs clash to decide the fate of the Earth. As Robocop, you must travel across time into a bloody future ruled by the mechanical forces of Skynet. You'll face attack from every angle, every moment. An unwavering army of Terminators, robotic dogs, spiders, Endoskeletons and a relentless arsenal of automated weapons await you in this veritable hell on earth. To destroy this enemy, free its hostages and finally pierce the dark heart of a killer computer. It will take something more powerful than plasma rifles and laser guns: the human mind that still burns within you.

PlatformShooterGenesis/MegaDrive
Capa de Raiden
1990

Raiden

Raiden consists of eight vertical scrolling missions where the player maneuvers the Raiden craft dodging and destroying enemy robots, buildings, ground targets, and aircraft. There are bombs and missile powerups as well as collectable medals which add to the score. When player dies, the fighter's fragments become projectiles that damage enemies. After defeating the Stage 8 boss, the mission is completed, and player receives 1 million points for each completed loop. Afterwards, it will start back to Stage 1. This time around, enemies shoot faster and at a more rapid rate.

ArcadeShooterArcadeJaguar
Capa de Ecco: The Tides of Time
1994

Ecco: The Tides of Time

Ecco must stop the Vortex! He is “the stone that splits the stream of time.” He now faces his most dangerous quest yet. For it is not just his dolphin pod at stake, but the Earth and all living beings!

AdventureLinuxMac
Capa de Midnight Resistance
1989

Midnight Resistance

Midnight Resistance is a side-scrolling action shooting game produced by Data East for the arcades in 1989. The game was ported by Data East to the Sega Mega Drive in 1990 and by Ocean Software to various home computer platforms during the same year. The game is set in a dystopian future where the player controls a member of a resistance movement who goes on a mission to rescue his kidnapped family from a mad scientist.

ArcadePlatformAmigaACPC
Capa de Alisia Dragoon
1992

Alisia Dragoon

The pace is intense. Enemies come at Alisia from everywhere. And nowhere. Battle hordes of crazed barbarians, mow down mobs of poisonous centipedes, and slay squadrons of winged gargoyels. Blast enemies in waves or one by one with multi-directional, auto-targeting laser fire. Recruit killer companions like the DragonFrye, Ball O'Fire, Thunder Raven and Boomerang Lizard. Use them to hurl blistering boomerangs, fireballs, and electrical attacks. With Alisia's super-tough fighting skills, fry enemies to a crisp. And prove once and for all that you can go hand-to-hand with evil and come out the champion!

ArcadePlatformGenesis/MegaDrive
Capa de Landstalker
1992

Landstalker

You are Nigel, an elf and treasure hunter extraordinaire. Assisted by his new partner Friday, Nigel will travel to a distant island in a search of a legendary treasure.

Role-playing (RPG)LinuxMac
Capa de Top Gear 2
1993

Top Gear 2

This third-person racing game resembles Gremlin's earlier Lotus series, in terms of its general look and feel, right down to the text font used in the game. Your task is to race through 16 countries, each of which features four races, with many real-world circuits recreated in incongruous locations (such as the Monza layout in Ayers Rock, and the old Hockenheim in Vancouver). These four-race blocks each represent their own mini-championship, in which you race against 19 cars, needing to finish in the top 10 to continue, and with the top 6 scoring points 10-6-4-3-2-1, and the respective amount of money in thousands. This can be spent on various upgrades, ranging from engine to tires (wet and dry) and from shocks (front, side and rear) to gearboxes. The ideal approach is to buy the more expensive versions ASAP, as you get no saving when upgrading. If you win the four-race championship, you get the next password. You get a set amount of nitro boost to use during each race, although bonus nitros, money and instant speed-up token appear on many tracks. Hazards such as puddles, barriers and ramps are also frequent.

RacingSimulatorAmigaAmiga CD32
Capa de Shadow of the Beast
1989

Shadow of the Beast

Shadow of the Beast is a platform game developed by Reflections and published by Psygnosis in 1989. The original version was released for the Amiga and later ported to many other systems. The game was known for its graphics, with many colours on screen and up to twelve levels of parallax scrolling backdrops, and its atmospheric score composed by David Whittaker, which used high-quality instrument samples.

Hack and slash/Beat 'em upPlatformAmigaACPC
Capa de Shadow Dancer: The Secret of Shinobi
1990

Shadow Dancer: The Secret of Shinobi

Shadow Dancer: The Secret of Shinobi, also known as just Shadow Dancer, is a side-scrolling action game produced by SEGA that was originally released for the SEGA Genesis in 1990. It has been re-released via downloading services such as the Wii's Virtual Console and Steam in 2010. It was also included in the Sega Genesis Collection for the PlayStation 2 and PlayStation Portable but it was omitted in PAL version (Sega Mega Drive Collection). It is the second game in the Shinobi series released for the Mega Drive, following The Revenge of Shinobi. However, it is not a continuation of the previous game, but rather a loose adaptation to the 1989 arcade game Shadow Dancer. Like in the original arcade game, the player controls a ninja followed by a canine companion. The Secret of Shinobi was well received by critics.

Hack and slash/Beat 'em upPlatformLinuxMac
Capa de Wonder Boy in Monster World
1991

Wonder Boy in Monster World

Monsters have taken over the land, and every day the citizens fear for their lives, hoping that a hero will step forth and bring peace to the embattled country.

PlatformRole-playing (RPG)LinuxMac
Capa de R.C. Pro-Am
1988

R.C. Pro-Am

Presented in an overhead isometric perspective, a single player races a radio-controlled car around a series of tracks. The objective of each track is to qualify for the next race by placing in the top three racers. Players collect items to improve performance, and they must avoid a variety of hazards such as rain puddles and oil slicks. It is an example of a racing game which features vehicular combat, in which racers can use missiles and bombs to temporarily disable opposing vehicles. The game distanced itself from earlier racing titles by using an overhead, instead of a first-person, perspective. Reviews have cited it as inspiration for future games such as Super Off Road, Rock n' Roll Racing, and the Mario Kart series. It has appeared in many "top games of all time" lists and is regarded as one of the best titles in the NES library.

RacingArcadeNES
Capa de Phantasy Star II
1989

Phantasy Star II

Gameplay is similar to the original Phantasy Star, the first game in the series. Its battle system is turn-based, allowing the player to choose commands for their party of up to four characters. Each of the eight characters has a different set of preferred weapons and armor, as well as techniques, suited to the character's job. The player must defeat enemies in the overworld and in dungeons to advance in the game. The game abandoned the first-person view that the first game used for dungeons and battles. Phantasy Star II instead uses a top-down perspective for exploration and a third-person view in battles.

Role-playing (RPG)LinuxMac
Capa de Caveman Ninja
1991

Caveman Ninja

Back in the distant past (way back - like when “rock and roll” was just rock and fast food was dinner you couldn’t catch), lived two cave dudes named Joe and Mac. Whether it was dinosaur demolition or pterodactyl hang-glidin’, life for the boys was pretty cool. Cool, that is, until a bogus bunch of neanderthal nerds crashed their village and scared off all the cave-babes. Now the cave-babes are out there - SOMEWHERE, lost and reeeeally lonely… so what are you waitin’ for? It’s up to Joe and Mac to get ‘em back. * Fight flying pterodactyls in one or two-player simultaneous play. * 12 cliff-hangin’ levels with more than 6 bonus levels to find… * Amazing arcade graphics will keep you clubbin’ to find your babes… * Joe & Mac’s pre-hysterical escapades will keep you comin’ back for more!

PlatformAmigaArcade
Capa de Turrican
1990

Turrican

Turrican is a 1990 video game programmed and designed by Manfred Trenz. It was first developed for the Commodore 64 by Rainbow Arts, but was ported to other systems later. In addition to concept design and character creation, Trenz personally programmed Turrican on the Commodore 64. A sequel, Turrican II, followed 1991 for the Commodore 64 and other platforms.

PlatformShooterAmigaACPC
Capa de Urban Strike: The Sequel to Jungle Strike
1994

Urban Strike: The Sequel to Jungle Strike

Urban Strike is a helicopter based shoot 'em up, mixing action and strategy, retaining its predecessor's core mechanics, and expanding on the model with additional vehicles and settings. This time, the campaign takes the player all over the North American continent, beginning in Hawaii and moving through locations in Mexico, San Francisco, New York, and Las Vegas.

ShooterGenesis/MegaDriveSNES
Capa de Pitfall: The Mayan Adventure
1994

Pitfall: The Mayan Adventure

Pitfall: The Mayan Adventure is a side-scrolling action game where players assume the role of adventurer Pitfall Harry Jr. as he searches for his father, Pitfall Harry. The game features various environments such as Mayan jungles, waterfalls, and deserted mines. Players can bungee jump and boomerang their way through 13 levels.

AdventurePlatformJaguarGBA
Capa de X-Men
1993

X-Men

X-Men is a side-scrolling action game based on the comic book series of the same name. The player can control one of four playable characters: Gambit, Nightcrawler, Wolverine, or Cyclops. In addition, it is possible to call upon four other X-Men in when necessary.

FightingHack and slash/Beat 'em upGenesis/MegaDrive
Capa de The Simpsons: Bart's Nightmare
1992

The Simpsons: Bart's Nightmare

Bart has to stay up late and write a paper for class tomorrow. For once, he is determined to get a good mark. However, very quickly, he falls asleep. Nightmare after nightmare haunt his subconscious, and it is up to you to get over each one, so that Bart will eventually wake up. From such dreams as being in an episode of Itchy & Scratchy to swimming through his own bloodstream, this platformer offers a nice challenge through its many diverse levels.

PlatformShooterGenesis/MegaDriveSFAM
Capa de Dynamite Headdy
1994

Dynamite Headdy

Dynamite Headdy is a platform game in which the player controls Headdy, a puppet with a detachable head. This head can be fired in eight directions to attack enemies and obstacles, as well as retrieve out of reach items. By grabbing a HangMan, Headdy is able to pull himself up various platforms, or drag certain areas towards him. By finding a walking case named HeadCase, Headdy can gain a special head type depending on the image shown on HeadCase at the time he hits it. These range from offensive heads that increase his strength, allows him to shoot homing stars or suck up everything on screen, to support heads which include invulnerability, shrinking to reach small areas and sleeping to regain health. Most of these heads have a time limit before the head returns to normal, with the player able to cancel at any time, though some heads, such as the Pin Head, disable manual cancellation. The game also features a side-scrolling shooter stage, during which Headdy can change between three unique Head Types.

PlatformLinuxMac
Capa de James Pond 2: Codename - RoboCod
1991

James Pond 2: Codename - RoboCod

In his second adventure James Pond must retrieve the toys Dr Maybe has stolen. Pond has been armed with an Inspector Gadget-style stretch device, which he can use to view higher areas or claw onto ceilings so as to slide across them. The gameplay takes place across worlds themed around particular types of toys, such as sporting goods, candy and aircraft. The levels scroll sideways, although a small amount of vertical movement is included. On each level Pond must collect 2 penguins and reach the exit, although there are usually multiple exits and lots of secret areas to explore. After completing each pair of two worlds (each of which has three sub levels), a boss must be faced.

PlatformAcorn ArchimedesAmiga
Capa de Taz-Mania
1992

Taz-Mania

A video game adaptation of the Taz-Mania cartoon, starring the Tasmanian Devil. One of several games based on the license, the Sega versions features the same story, but has a unique design and set of levels in the different platforms. Inspired by a tale his father told, Taz goes on a quest for the egg of a giant prehistoric seabird, which will lead him across the whole of Taz-Mania through 16 levels of platforming action. He must survive a desert, a jungle, a car factory, a mine and ancient ruins. Taz is able to run, jump, and spin fast to turn into his trademark whirlwind. While spinning, he can knock out most enemies he comes across. He can also pick up many different items and try to eat them or use them in another way. Most foods replenish his health, while eating hot peppers gives him a fire breath attack. Stars grant temporal invulnerability, while bombs should be thrown at enemies (and definitely not be eaten!).

AdventurePlatformGenesis/MegaDrive
Capa de Jungle Strike
1993

Jungle Strike

A sequel to Desert Strike: Return to the Gulf (a best-seller released the previous year) and the second instalment in the Strike series. Jungle Strike retained its predecessor's core mechanics and expanded on the model with additional vehicles and settings. The game was well received by most critics upon release, with the Mega Drive release receiving critical acclaim from their respective reviewers. Publications praised its gameplay, strategy, design, controls and graphics, although there were some complaints regarding the interface and difficulty.

ShooterAmigaAmiga CD32
Capa de Alex Kidd in the Enchanted Castle
1989

Alex Kidd in the Enchanted Castle

The whole Kidd family is upset! Alex’s father, King Thor, is missing, and they suspect he has been kidnapped by Ashra, the mean ruler of the planet Paperock. Alex speeds to Paperock to investigate, but the creatures of Paperock decide to hinder his efforts and try to keep him away from Sky Castle, Ashra’s hideaway. Luckily Alex knows how to jump, punch and kick his way through the most stubborn of enemies.

AdventurePlatformLinuxMac
Capa de Zool: Ninja of the Nth Dimension
1992

Zool: Ninja of the Nth Dimension

Zool is a fast-paced side-scrolling platformer. The protagonist can run, jump, climb walls, and shoot enemies. Power-ups for Zool are scattered across the levels. These include life-spending hearts, smart bombs, shields, more powerful jump-skill and a twin Zool. This "twin" makes imitates the original's motions a few seconds after he performs them.

FightingPlatformAcorn ArchimedesAmiga
Capa de Beyond Oasis
1994

Beyond Oasis

Prince Ali has excavated a gold armlet which belonged to a powerful sorcerer. As soon as Ali tried on the armlet, a strange fire with a face appeared and spoke to him. “The power of the gold armlet is now your’s to wield. Find the four spirits this gold armlet governs and stop the evil ambitions of the one with the silver armlet.”

AdventurePuzzleAndroidLinux
Capa de The Simpsons: Bart vs. The Space Mutants
1991

The Simpsons: Bart vs. The Space Mutants

Bart vs. The Space Mutants is a platform game where the player goes into the role of Bart Simpson (from the TV show The Simpsons) and must stop the Space Mutants from invading Springfield. On each of the five levels, Bart must collect (or get rid of) the ingredients that the Space Mutants are planning to use to build their machine, such as purple objects or balloons. He also has to collect enough "proof" of the aliens existence (brown coins left behind when they are jumped on), so his family members will help him when he meets a boss (characters such as Nelson and Sideshow Bob). This won't be easy since the Space Mutants are "using" human bodies as disguise. In order to discover who are the real Space Mutants, Bart must use his X-ray Specs.

PlatformAmigaACPC
Capa de Altered Beast
1988

Altered Beast

The Sega Genesis/Mega Drive has different enemy layouts and input mechanics from the original arcade version.

Hack and slash/Beat 'em upLinuxMac
Capa de Micro Machines 2: Turbo Tournament
1994

Micro Machines 2: Turbo Tournament

Micro Machines 2: Turbo Tournament featured cars that require different handling techniques for each course and also hovercraft and helicopters. There are different playing modes including "head-to-head", in which each player earns points by driving a full screen ahead of the opponent. TV presenter Violet Berlin features as a playable driver. The MS-DOS version featured a track editor. A selling point for the Sega Genesis/Mega Drive version was the J-Cart, a cartridge including two control ports, thus eliminating the need for a 4-player adaptor. It also included a 'pad-sharing' feature which allowed 2 players to share a single joypad; thus it enabled 8 players to compete simultaneously, on certain tracks.

RacingDOSGenesis/MegaDrive
Capa de Spider-Man and Venom: Maximum Carnage
1994

Spider-Man and Venom: Maximum Carnage

Spider-Man and Venom: Maximum Carnage is a side-scrolling beat 'em up game for the Super NES and Sega Genesis/Mega Drive, developed by Software Creations and published by Acclaim Entertainment and it's subsidiary LJN in 1994. The game, based on a sprawling comic book story arc of the same name, features numerous heroes, including Spider-Man, Venom, and their allies from the Marvel Comics fictional universe like Captain America, Black Cat, Iron Fist, Cloak and Dagger, Deathlok, Morbius and Firestar, all teaming up to battle an onslaught of villains led by Carnage, including Shriek, Doppelganger, Demogoblin and Carrion. Both the Genesis/Mega Drive and Super NES versions come in a red cartridge. They were later released in the normal cartridge colors (black for Genesis, gray for Super NES). The game was followed up by a sequel called Venom/Spider-Man: Separation Anxiety. Universal Studios Orlando used Maximum Carnage as the theme for a haunted house at Halloween Horror Nights in 2002.

FightingHack and slash/Beat 'em upGenesis/MegaDriveSNES