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Adventure6573Indie4711Role-playing (RPG)3197Simulator2645Shooter2616Strategy2616Puzzle2461Platform2237Arcade1651Sport1021Hack and slash/Beat 'em up965Racing910Fighting892Point-and-click819Turn-based strategy (TBS)676Tactical579Real Time Strategy (RTS)480Visual Novel385Card & Board Game307Music278Quiz/Trivia92MOBA30Pinball28

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PC (Microsoft Windows)9619Mac3457PlayStation 43271Nintendo Switch2948Xbox One2839Linux2104iOS1838PlayStation 51767Android1609Xbox Series X|S1596PlayStation 31485Xbox 3601202PlayStation 2887Wii730Arcade648PlayStation594DOS566Wii U542PlayStation Portable495Xbox484PlayStation Vita459Nintendo 3DS412Nintendo GameCube353Amiga349
Capa de Pitfall II: The Lost Caverns
1984

Pitfall II: The Lost Caverns

Pitfall II: The Lost Caverns is the sequel to Pitfall and was released for a variety of systems during the mid-1980s including the SG-1000 in 1985. It was also ported to Sega System 1 arcade hardware by Sega. Gameplay is similar to the original game, but the levels are more maze-like. Sega's version of Pitfall II was tweaked significantly from its western counterparts released for the Atari 2600, ColecoVision etc. The gameplay is largely the same, but there are many additions. These include a Lives system, mine-carts, balloons, and a final Demon boss. The increased specifications of System 1 hardware means the arcade version is much more detailed and allows the player to see more of the maze at one time. The SG-1000 version is directly inspired by the arcade game, and though cannot match the same level of graphical quality, it is arguably the nicest looking home port of the game.

ArcadePlatformApple][Arcade
Capa de Pac-Land
1984

Pac-Land

Pac-Land itself is split into trips. In each of these trips the objective is to get the fairy (that is kept under Pac-man's hat) to Fairyland and also to return home to Pac-Man's house. The majority of the trip involves moving from left to right avoiding various obstacles such as the enemy ghosts, water spurts and quicksand traps. Each trip is divided into a number of rounds, the end of which provides Pac-Man with bonus points depending on how much time he has left and also his position in jumping at the end of each round. If the player runs out of time before finishing the round, Sue, the purple ghost, will speed up rapidly. The penultimate round of a trip ends with Pac-Man entering Fairyland and returning the fairy under his hat to the Fairy Queen. In return the Fairy Queen gives Pac-Man magic boots. For the final round of the trip, Pac-Man has to travel from right to left back home. For assistance he uses the magic boots, which allow him to jump repeatedly while in mid-air. Once Pac-Man completes the trip, he is greeted by Ms. Pac-Man and Baby Pac-Man. In the US release of the game, Pac-Man's cat and dog in the cartoon series, Sour Puss and Chomp-Chomp, are also there to welcome Pac-Man home. Pac-Man then begins his next trip following the same objectives as before, although the difficulty increases. As in the original Pac-Man, there are fruit which appear to eat for bonus points and power pellets to turn the ghosts blue and vulnerable. A hidden item (sometimes accidentally dropped by the ghosts) is a Flagship from Galaxian, which rewards 7650 points when collected (a reference to Namco's goroawase number of 765). The Galaxian Flagship is a long running cameo that appears in the Namco-made Pac-Man games. There are also hidden bonuses in the game, eating ghosts in a certain order will give extra time and pushing an obstacle in the opposite direction can give extra lives, invincibility, and balloons to collect for points and warps.

ArcadePlatformAmigaArcade
Capa de Chase H.Q.
1988

Chase H.Q.

At the start of each level the player is informed who they are pursuing, a great distance away: They must apprehend the criminal before their time limit expires. The criminal's car is constantly moving away, so if the player repeatedly crashes or drives too slowly, the criminal will escape. At some points during the game the road splits, and the correct turn must be taken, otherwise it will take longer to catch the criminal. When their vehicle is reached, the time limit is extended; the vehicle must be rammed a number of times until the criminal is forced to stop, then is arrested. The game includes five levels. As both the initial time limit to reach the criminal and the time extension to ram the criminal are just 60 seconds, the game is very short - a player who is able to finish the game on one credit will enjoy at most ten minutes of game-play. Interestingly enough when Nancy at Chase HQ (at the start of every level) calls on the radio the frequency is always 144.X (various)Mhz. This is actually the 2-meter band of amateur or ham radio frequencies. Although superficially similar in technology to Sega's Outrun, Chase HQ features significant technical advancements over that title in the presentation of perspective, hills and track splits.

ArcadeRacingAmigaACPC
Capa de Street Fighter III 2nd Impact: Giant Attack
1997

Street Fighter III 2nd Impact: Giant Attack

2nd Impact brought back all the characters from the first game and introduced two new ones: Hugo and Urien. Yang, who was an alternate version of Yun in the first game, became his own character with his own set of special moves and super arts. Akuma also returned as a secret computer-controlled challenger and selectable character. Thus the playable character roster increased to 14. In addition to the regular Akuma, a non-playable computer-controlled version named "Shin Akuma" also appears in the single-player mode.

ArcadeFightingArcadeDC
Capa de Mega Force
1984

Mega Force

In the game, the player pilots a starship called the Final Star, while shooting various enemies and destroying enemy structures for points. Unlike later vertical scrolling shooters, like Toaplan's Twin Cobra, the Final Star had only two levels of weapon power, and no secondary weapons like missiles and/or bombs. Each stage in the game was named after a letter of the Greek alphabet. In certain versions of the game, there is an additional level called "Infinity" (represented by the infinity symbol) which occurs after Omega, after which the game repeats indefinitely.

ArcadeShooterArcadeMSX
Capa de Devil World
1984

Devil World

Devil World is a maze video game developed and published by Nintendo for the Nintendo Entertainment System. It was released in Japan on October 5, 1984 and in Europe on July 15, 1987. The game was also released on the Wii's Virtual Console in Japan on January 22, 2008 and in Europe and Australia on October 31, 2008. The game has similar gameplay to that of Pac-Man. It is the only game designed by Shigeru Miyamoto that has not been released in North America, despite the fact that the game is simple and in English. This was due to Nintendo of America's strict policies on the use of religious icons in games, which were at their strictest level at the time of the game's original release, but there would eventually be a North American release for the first time in October 2023 as part of the Nintendo Switch Online lineup.

ArcadePuzzlefamicom3DS
Capa de NES Open Tournament Golf
1991

NES Open Tournament Golf

NES Open Tournament Golf is an NES game featuring Mario characters. As the name of the game implies, it is a golf game and was one of the first golfing games in the Mario series. You can play a round of golf on one of three different courses. One or two players can play in the U.S., Japan, or the U.K. and choose a stroke or match play game. Gameplay is from two point of views, starting with an overhead view allowing you to set up the shot and choose a club, then switching to a 3-D point of view. Hitting the ball uses the common power meter where tapping the button starts the meter, tap the button a second time to select the amount of power in the shot, then tap the button a third time to select the amount of slice or hook.

ArcadeSportArcadefamicom
Capa de Disc Room
2020

Disc Room

Are you ready to get sliced in half? The year is 2089 and a giant disc has appeared in orbit of Jupiter. Step into the oversized space suit of a brave scientist and explore this sprawling intergalactic slaughterhouse. And remember: what kills you only makes you stronger. Disc Room is a collaboration between Kitty Calis, Jan Willem Nijman, Terri Vellmann and Doseone. A reimagined version of the 2016 Humble Original game.

AdventureArcadeLinuxMac
Capa de Tapper
1983

Tapper

Tapper is a 1983 arcade game released by Bally Midway. The goal of the game is to serve beer and collect empty mugs and tips. Upon failing, the bartender skids along the table out of frame, while upon victory he drinks a beer of his own.

ArcadeArcade
Capa de Crashday
2006

Crashday

Crashday is a destructive racing game, combining car racing with stunts and destruction derby competitions.

ArcadeRacingPC
Capa de Seum: Speedrunners from Hell
2016

Seum: Speedrunners from Hell

Seum: Speedrunners from Hell is competitive heavy metal first-person platformer. Slice every last millisecond as you race and blast your way through deadly arenas. Teleport, jump, fly and bounce in a hundred merciless and fast paced maps for the ultimate prize: Your soul… and beer!

ArcadeIndieLinuxMac
Capa de Titan Attacks!
2012

Titan Attacks!

As the last surviving tank commander on Earth, single-handedly turn back the evil invading alien army, drive back the Titans across the Solar System, and defeat them on their homeworld... Titan Attacks has the same easy-to-learn and addictive gameplay of the classic arcade shoot 'em up

AdventureArcadeAndroidLinux
Capa de In the Hunt
1993

In the Hunt

In the Hunt is a horizontal scrolling shooter arcade game by Irem. It was released in 1993 and later ported to the Sega Saturn, the PlayStation and Windows 95 for the PC by Kokopeli.

ArcadeShooterArcadePC
Capa de Zaxxon
1982

Zaxxon

Zaxxon is a 1982 isometric shooter arcade game developed and released by Sega. The game gives the player the experience of flying a fighter craft through a fortress while shooting at enemy entities (missiles, enemy gunfire, etc.) The object of the game is to hit as many targets as possible without being shot down or running out of fuel, which can be replenished paradoxically, by blowing up fuel drums.

ArcadeShooterApple][Arcade
Capa de ScourgeBringer
2020

ScourgeBringer

ScourgeBringer is a fast-paced free-moving roguelite platformer. Help Kyhra to explore the unknown and to slash her way through the ancient machines guarding the seal of her past, and maybe the redemption of humanity.

AdventureArcadeAndroidiOS
Capa de BlazBlue: Chrono Phantasma Extend
2014

BlazBlue: Chrono Phantasma Extend

BlazBlue: Chrono Phantasma Extend (formerly dubbed as BlazBlue: Chrono Phantasma 2.0 in Arcade version) is a 2D fighting game and the enhanced version of BlazBlue: Chrono Phantasma. Chrono Phantasma Extend adds two additional characters: Lambda-11 and Celica A. Mercury. The console release introduced extra story modes, such as the beach scenario from the Playstation Vita version of Chrono Phantasma, a new story based on the BlazBlue: Remix Heart manga, and additional scenarios for certain characters such as Kokonoe, Kagura, and Bullet. For the localized version of Extend, Library Mode reintroduced from the Japanese release. The Playstation Vita version of Chrono Phantasma Extend also adds dual audio to the Story Mode, which was not present in the original Vita release.

ArcadeFightingArcadePC
Capa de The Impossible Game
2009

The Impossible Game

The super-addictive and very, very hard platform game finally arrives on Steam - it's quite possibly the world's hardest game! As well as five classic Impossible Game levels, this desktop version includes an EXCLUSIVE new Level Editor.

ArcadeIndieAndroidiOS
Capa de Bejeweled 2
2004

Bejeweled 2

Get set to play the world's #1 puzzle game, now for the Wii! Match sparkling gems three at a time to make them burst in showers of color and points. Match four or more to create flashy power gems that boost your score and your mood with brilliant cascades and combos. Soar to gem-matching heights in Classic mode, or speed through matches against the clock in Action. For even more dazzling fun, bump up your brainwaves with multi-faceted Puzzles, or enter the Zen state of Endless play. Every match is high-carat fun!

ArcadePuzzleAndroidiOS
Capa de Immortal Redneck
2017

Immortal Redneck

"Lost. Furious. Immortal! When a redneck awakes bandaged in the Ancient Egypt with the only company of his most beloved weapons… The bloodbath starts! Use a ton of different weapons to kill bizarre enemies (from blue dinosaurs to flying skulls) and finish off some of the biggest bosses you’ve ever seen!! Unleash the power of the Gods! Receive the blessing of Apis, Sekhmet and more: each one will give you its own weapons and abilities. Also, you can get new skills in the scrolls that you’ll find in the dungeons… And buy new ones in the skill tree! Each time you play, the game will be DIFFERENT! Procedural dungeons filled with bad monsters wait for you to enter and discover the secrets of the Ancient Pyramids of Egypt. Blood, bullets, evil monsters, big bosses and a ton of fun: Take your gun and let the craziness begin!"

ArcadeIndieLinuxMac
Capa de Guilty Gear Xrd: Sign
2014

Guilty Gear Xrd: Sign

Guilty Gear Xrd -Sign- is the sixth main installment, and overall twenty-second entry, of the Guilty Gear series. Taking place about two years after Guilty Gear 2 -Overture-, this title and its follow-up continuation, Guilty Gear Xrd -Revelator-, are the third chapter in the main storyline.

ArcadeFightingPCPS3
Capa de Sine Mora EX
2017

Sine Mora EX

Sine Mora EX is a side-scrolling shoot'em up that provides a unique challenge, where time is the ultimate factor. Mixing classic shooter sensibilities with contemporary presentation, Sine Mora is a gorgeous shoot'em up offering both a Story Mode that weaves an over-the-top tale and an Arcade Mode that provides deep, satisfying gameplay to challenge fans of the genre. The story mode can be also played in local co-op mode.

ArcadeShooterSwitchPC
Capa de Forma.8
2017

Forma.8

Explore, fight and solve puzzles. Uncover the secrets of a mysterious alien planet in this open world metroidvania adventure, where nothing is what it seems… Accidentally stranded during a crucial mission, the forma.8 probe will need to survive and accomplish the unthinkable. What really happened on this planet? Who, or what lived here? And when? What’s the secret behind its history? These are only but a handful of the questions in need of answers. Or else…everything will be lost. The peculiar visual style, coupled with a deep lore and classic action-adventure mechanics makes forma.8 a unique experience, worth savoring and enjoy to the fullest.

AdventureArcadeAndroidiOS
Capa de Sine Mora
2012

Sine Mora

Sine Mora is a horizontal shoot'em up that provides a unique take on challenge, where time is the ultimate factor. Mixing classic shooter sensibilities with contemporary presentation, Sine Mora is a gorgeous shmup that offers a Story Mode that weaves an over-the-top tale and an Arcade Mode that provides deep, satisfying gameplay to challenge fans of the genre. With many ways to manipulate time, Sine Mora features over 50 weapon combinations to complete each beautiful stage that form fits to the player's skills with scaling difficulty. Soundtrack composed by Akira Yamaoka and featuring boss designs by Mahiro Maeda.

ArcadeIndieAndroidiOS
Capa de Suika Game
2021

Suika Game

A game where you drop fruits. When two of the same fruit meet, they form a bigger fruit, which can then combine to create an even bigger fruit, until eventually you form a watermelon!

ArcadePuzzleAndroidiOS
Capa de Dragon Ball Legends
2018

Dragon Ball Legends

Dragon Ball Legends is the ultimate Dragon Ball experience on your mobile device! This DB anime action RPG game features epic 3D visuals and animations to help tell the original story based off the brand-new character designed by Akira Toriyama, the mysterious Saiyan known as Shallot! Join Shallot and the rest of your favorite characters to help regain his memory and save the world!

ArcadeFightingAndroidiOS
Capa de Real Bout Fatal Fury Special
1997

Real Bout Fatal Fury Special

The supreme trial of strength awaits! 19 of Fatal Fury's hottest heroes collide! One year since the fearsome conclusion to "Real Bout", the hungry wolves ready themselves for a new battle, "Real Bout Special" - the paramount pugilistic proving ground! The game retains the cast of the original Real Bout, with the addition of Tung Fu Rue, Cheng Sinzan, Laurence Blood and Wolfgang Krauser from Fatal Fury Special, with Krauser serving as the new final boss. Geese Howard, who was killed off in the end of the original Real Bout, appears in this game as a hidden final boss in a special "Nightmare Match" and as an unlockable playable character in the home versions. The game also features hidden "extra" versions of Tung Fu Rue, Billy Kane, Blue Mary, and Andy Bogard, for a total of 23 (24 if counting Geese) characters.

ArcadeFightingArcadeneogeoaes
Capa de Bomberman World
1998

Bomberman World

Bomber worlds. To complete the areas, you must control Bomberman and set bombs to destroy enemies and obstacles that will lead to the exit. To be able to complete each level, the player must locate and pick up all of the Crystals on the map. Once this is complete, the door to the exit will open, and the player is allowed to move on to the next area. In the fourth area of each world, the player will have to defeat a Dark Force Bomber, and an extra boss that is themed after the type of world the setting is in. Once you defeat a Dark Force Bomber, the player is given a unique battle armor to wear for the next boss battle, which has a normal attack and a special attack. The battle armor is only used for the boss battles, meaning once the player advances to the next world, the battle armor will be lost. As such, it is recommended that players take full advantage of the armor.

ArcadePCPS1
Capa de Touhou Kaeizuka: Phantasmagoria of Flower View
2005

Touhou Kaeizuka: Phantasmagoria of Flower View

This game is a split-screen vertical danmaku shooting game where two characters engage in the normal Touhou-esque gameplay, while unleashing attacks and character-specific spell cards onto the other player, similar to that of Phantasmagoria of Dim.Dream. When a player gets hit enough times to lose all their hit points, they are defeated. The game features a Story Mode, which pits the player against a series of nine opponents that get progressively harder, and a versus mode, which is a single match against either an AI opponent or a human opponent(or, two AI opponents). With the netplay patch, multiplayer is also possible through LAN or over the Internet.

ArcadeIndiePC
Capa de Galaga '88
1987

Galaga '88

The gameplay in Galaga '88 is built on the same premise as that of the original Galaga game, but is in many ways more complex and more difficult. The game is divided into a series of 29 Stages distributed through eight Worlds. The starship Galaga accelerates between Stages and Worlds and even to higher dimensions (go to the section on Dimensional Travel below to find out more). With the exception of the third and eighth, each World culminates in a Challenging Stage. There are six such stages to engage in any full game, and each begins with the on-screen announcement "That's Galactic Dancin'!" and has its own YM2151-generated song to which the enemy formations dance. In any given Challenging Stage, both the design of the enemies and their dancing formations shall vary according to the player's current Dimension. As in Galaga, the objective is to destroy all forty enemies before they fly away off the screen. However, refraining completely from touching any controls for the duration of a Challenging Stage awards a "secret bonus" ranging in value from 10000 to 25000 points, and equal to the "special bonus" which would have been awarded for destroying all forty enemy aliens instead. Galaga '88 introduces a variety of new enemies and behaviors. Most of these special enemies are worth varying amounts of bonus points when destroyed. Some enemies can combine into larger enemies which take multiple hits to destroy, while others arrive in eggs, explode in a shower of fireworks, grow with multiple hits, or sport armor which makes them invincible while in formation. Certain enemies drop small formations of tiny creatures that wiggle their way down the screen, and still others can act as escorts to incoming groups of enemies and then quickly dive at the player before leaving the game. Most stages also include various obstacles which appear once the enemy formation has been assembled. These can be destroyed with either one or several shots, and the first one on each stage will leave a "Warp Capsule". At the start of the game, the player can select how many Galaga starships to start with (one or two), affecting their number of remaining lives. The game ends after the final boss is defeated (or when the player's last ship is destroyed or captured) - in the latter case, the player can continue the game for an additional credit. The Game Over screen shows the player's hit-miss ratio and a visual representation of their progress. If the player reaches Stage 27, the game also shows a picture of the final boss (damaged if defeated, but silhouetted if not). If the arcade operator has set the "continue" option to "on", the player also cannot continue if he is defeated on Stages 27-29.

ArcadeShooterArcadeGame Gear
Capa de Supaplex
1991

Supaplex

Supaplex is the first Boulder Dash-like game that is not fully grid-based: while the playing field is an obvious grid, the objects do not "snap" from one grid position to another, but can be halfway or "in between" grid positions. Supaplex introduces a number of new elements that were not present in Boulder Dash, including bugs, pieces of base that randomly cause a life threatening electrostatic discharges, Ports, which limit Murphy's movement to specific directions, and terminals, which set off yellow Utility Disks. Utility Disks are explosive floppy disks and come in three different colors: Orange Disks work like Zonks, but explode when hit or when falling. Yellow Disks do not fall yet may be pushed in any direction, and explode when the Terminal is used. Red Disks can be carried and dropped when convenient, exploding seconds after.

ArcadeIndieAmigaDOS
Capa de Dick Tracy
1990

Dick Tracy

Dick Tracy is a tie in to the 1990 movie adaptation of the classic comic strip, staring Warren Beatty and Madonna. While an action/adventure hybrid using this license was released by Disney for the PC and Amiga, Titus also held a license to the movie. This is a side scrolling action game, where you control Dick Tracy as he moves through five stages, shooting gangsters with an assortment of weapons. Each stage leads to one of the mob bosses, until you ultimately capture the big man himself.

ArcadePlatformSMS
Capa de Fantastic Dizzy
1993

Fantastic Dizzy

Dizzy is an egg living in a world of magic and fantasy. The basic concept of the game is to move around the world, finding various items and collectibles, and to use them in the right locations. Dizzy has no special skills or abilities, save for his remarkable feats of somersaulting, and must solve all problems he faces with the clever use of one or more items.

AdventureArcadeAmigaDOS
Capa de Yet Another Zombie Defense
2010

Yet Another Zombie Defense

Yet Another Zombie Defense is an unusual mix of dual-stick zombie shooter and tower defense genres. The player is free to choose from nine unique weapons and mount them onto auto turrets or set up defensive barricades to stay alive as long as he can. There are also power-ups to collect, different zombie types to shoot at and cooperative mode.

ArcadeIndieiOSPC
Capa de 720 Degrees
1986

720 Degrees

720 Degrees is a 1986 arcade game by Atari Games. 720°, a skateboarding game, is notable in that along with BMX Simulator, it is one of the first extreme sports video games, and has a unique timed structure that requires the player score points in order to keep the game going.

ArcadeSportACPCArcade
Capa de Wizard of Wor
1980

Wizard of Wor

Wizard of Wor is an action-oriented game for one or two players. The game takes the form of several maze-like dungeons infested with monsters. The players' characters, called Worriors, have to kill all the monsters. Player one has yellow Worriors, on the right, and player two has blue Worriors, on the left. In a two-player game, the players are also able to shoot each other's Worriors, earning bonus points and causing the other player to lose a life. Team-oriented players can successfully advance through the game by standing back-to-back (such as in a corner) and firing at anything that comes at them.

ArcadeShooterArcadeastrocade
Capa de Pinball Fantasies
1992

Pinball Fantasies

After the success of Pinball Dreams on several systems, a sequel featuring four new tables was created. The gameplay is much the same as the first game, with realistic physics, multi-player options and a high score table to aim for. The tables are Partyland, Speed Devils, Billion Dollar Gameshow and Stones 'n' Bones, taking in a funfair, racing cars, a tacky game-show, and a graveyard. Each one has a range of ramps, combos, light sequences and targets to shoot, as well as general themes which are less influenced by real tables than those in Pinball Dreams.

ArcadePinballAmigaAmiga CD32
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