Plataforma

Jogos para Atari 2600

Capa de E.T. the Extra-Terrestrial
1982

E.T. the Extra-Terrestrial

E.T. the Extra-Terrestrial (also referred to simply as E.T.) is a 1982 adventure video game developed and published by Atari, Inc. for the Atari 2600 video game console. It is based on the film of the same name, and was designed by Howard Scott Warshaw. The objective of the game is to guide the eponymous character through various screens to collect three pieces of an interplanetary telephone that will allow him to contact his home planet. It is widely regarded as the worst game ever made and one of the major contributing factors to the near death of the video game industry in 1983.

AdventureStrategyAtari2600
Capa de Elevator Action
1983

Elevator Action

Elevator Action is a 1983 arcade game by Taito. It debuted during the "Golden Age of Arcade Games". Innovative in gameplay, the game was very popular for many years. In the game, the player assumes the role of a spy who infiltrates a building filled with elevators. He must collect secret documents from the building and traverse the 30 floors of the building using an increasingly complex series of elevators. The player is pursued by enemy agents who appear from behind closed doors. These agents must be dealt with via force or evasion. Successful completion of a level involves collecting all the secret documents and traversing the building from top to bottom. In the lower floors of the building, the elevator systems are so complex that some puzzle-solving skills are needed. The game was available as a standard upright cabinet The controls consist of a 4-way joystick and two buttons, one for "shoot" and the other for jumping and kicking. The maximum number of players is two, alternating turns. The graphics are extremely simple, 2D color graphics and in-game music was composed by musician Yoshio Imamura. The game was followed by a sequel, Elevator Action II (also known as Elevator Action Returns).

ArcadePlatformACPCArcade
Capa de Breakout
1976

Breakout

The objective of the game is to destroy a multilayered wall of bricks at the top the screen. Upon hitting the bricks with a ball which bounces off of a paddle at the bottom of the screen the bricks are destroyed. If the player misses the ball with his horizontally moveable paddle the ball is lost. After loosing five balls the game is over.

ArcadeArcadeAtari2600
Capa de Pitfall!
1982

Pitfall!

Pitfall! is a video game designed by David Crane for the Atari 2600 and released by Activision in 1982. The player controls Pitfall Harry and is tasked with collecting all the treasures in a jungle within 20 minutes while avoiding obstacles and hazards.

AdventurePlatformAtari2600Atari5200
Capa de Myst
1993

Myst

Myst is a graphic adventure puzzle game developed by Cyan and released in 1993. Players explore a mysterious island filled with interactive environments, books, and clues that reveal its story. The gameplay focuses on solving logic-based puzzles and uncovering the fate of two trapped brothers. It features pre-rendered visuals and a non-linear structure that encourages exploration and observation. Myst became one of the best-selling PC games of its era and influenced the adventure game genre.

AdventurePoint-and-click3DOAmiga