Plataforma

Jogos para Super Nintendo Entertainment System

Capa de Astérix & Obélix
1995

Astérix & Obélix

Astérix & Obelix is a platform game where one player can choose to control either Asterix or Obelix or two players can play simultaneously. The mission of the two Gauls is to acquire artifacts from all across Europe. The game, like the comics, is set around 50 BC. It includes some bonus levels like a rugby match and the Olympic Games in Greece. Codes are used to save the player's progress.

PlatformDOSSNES
Capa de Top Gear 2
1993

Top Gear 2

This third-person racing game resembles Gremlin's earlier Lotus series, in terms of its general look and feel, right down to the text font used in the game. Your task is to race through 16 countries, each of which features four races, with many real-world circuits recreated in incongruous locations (such as the Monza layout in Ayers Rock, and the old Hockenheim in Vancouver). These four-race blocks each represent their own mini-championship, in which you race against 19 cars, needing to finish in the top 10 to continue, and with the top 6 scoring points 10-6-4-3-2-1, and the respective amount of money in thousands. This can be spent on various upgrades, ranging from engine to tires (wet and dry) and from shocks (front, side and rear) to gearboxes. The ideal approach is to buy the more expensive versions ASAP, as you get no saving when upgrading. If you win the four-race championship, you get the next password. You get a set amount of nitro boost to use during each race, although bonus nitros, money and instant speed-up token appear on many tracks. Hazards such as puddles, barriers and ramps are also frequent.

RacingSimulatorAmigaAmiga CD32
Capa de Dungeon Master
1987

Dungeon Master

Dungeon Master established several new standards for role playing and computer games in general. Dungeon Master was a realtime game instead of the traditional turn-based approach that was prevalent until then. Instead of using text-based commands to interact with the environment, players directly manipulated objects and the environment by clicking the mouse in the enlarged first-person view. Abstract Dungeons and Dragons style experience points and levels were eschewed in favor of a system where the characters' skills were improved directly via using them. It also introduced some novel control methods including the spell casting system, which involved learning sequences of runes which represented the form and function of a spell's effect. For example, a fireball spell was created by mixing the fire symbol with the wing symbol. This kind of attention to detail and focus on the user interface was typical of the game and helped create an often captivating sense of craft and ingenuity. Other factors in immersiveness were the then-revolutionary use of sound effects to indicate when a creature was nearby, and (primitive) dynamic lighting.

Role-playing (RPG)AmigaApple IIGS
Capa de Shadow of the Beast
1989

Shadow of the Beast

Shadow of the Beast is a platform game developed by Reflections and published by Psygnosis in 1989. The original version was released for the Amiga and later ported to many other systems. The game was known for its graphics, with many colours on screen and up to twelve levels of parallax scrolling backdrops, and its atmospheric score composed by David Whittaker, which used high-quality instrument samples.

Hack and slash/Beat 'em upPlatformAmigaACPC
Capa de X-Men: Mutant Apocalypse
1994

X-Men: Mutant Apocalypse

Because of a rise of anti-mutant activity in Genosha, Professor Xavier uses Cerebro to scan the island nation and discovers Apocalypse's presence there. Genosha's government is apparently using Apocalypse to bring their mutant population under control. However, Xavier suspects Apocalypse to follow his own plans and sends five X-Men, Cyclops, Wolverine, Psylocke, Beast and Gambit, to investigate. X-Men: Mutant Apocalypse combines the gameplay of a side-scrolling brawler like Final Fight with elements of a platformer, that is, players have to fight various enemies and survive the occasional jumping-puzzle. Most levels also feature mid- and end-bosses in form of robots, monsters or known Super-Villains. Each character has unique abilities and special moves: Cyclops uses his Optic Blast to attack enemies from a distance, Wolverine can climb walls, Psylocke is very agile and the best jumper of the team, Beast can cling to the ceiling while Gambit throws explosive cards at his enemies. Special moves are quite similar to those found in Street Fighter II (Wolverine has a Dragon-Punch-style attack and Gambit's Double Kick is virtually identical to M. Bison's Scissors Kick), and require similar button combinations. While most stages are unique for each character, some can be played with any of the X-Men. Progress is saved via password.

Hack and slash/Beat 'em upPlatformSFAMSNES
Capa de U.N. Squadron
1989

U.N. Squadron

Side-scrolling shoot-em-up, in a similar style to such games as Gradius, R-Type and Scramble. The aim is to wipe out the enemy, which has gathered around the allied airspace of 'Area 88', in a series of military aircraft-based scenarios. You choose one of three unique pilots; Shin Kazama, Micky Schymon or Greg Gates, each with varying abilities at damage repair, weapon handling and flying skill, and engage the enemy over a series of challenging missions. The player starts out with the weakest plane, the F8E Crusader, which can only be armed with a very basic range weapons. But, through completing various missions, enough cash can be raised to purchase higher-quality aircraft. These superior planes are more agile, have improved resilience to damage and have a greater range of fire. Furthermore, the more advanced fighters can be armed with superior special weapons, such as napalm. The missions include attacks on sand bases, the nuclear submarine 'Seavet' and enemy supply camps, as well as seeing off groups of airborne 'bandits' who swarm-in on Area 88. The enemy is plentiful, and the pace is frantic. Shoot at everything on the screen that moves, and the allied forces might just come out on top......

ShooterAmigaArcade
Capa de The Lost Vikings 2
1997

The Lost Vikings 2

Will the Vikings find their way home across time and space? Will Erik lead his brothers to safety without bonking himself back into thinking he's an iguana? Will Olaf be reunited with his wife and daughters? Will Baleog ever to get a date with Freya, that Valkyrie babe on the "Resume Game" screen? Stay tuned...

PlatformPuzzleSNES
Capa de Mortal Kombat
1993

Mortal Kombat

The SNES version of Mortal Kombat was censored due to Nintendo's policies on violence, removing a lot of what the game was known for in the Arcades and other ports (such as the Genesis version).

FightingSFAMSNES
Capa de Super Bomberman 3
1995

Super Bomberman 3

Super Bomberman 3 is a game released for the Super Nintendo Entertainment System in 1995. It is the third game in the Bomberman series for the system. The game was released in Japan and the PAL region, but not in North America.

ArcadeStrategySatellaviewSFAM
Capa de SimAnt
1991

SimAnt

SimAnt is a simulation strategy game which makes you a head of ant colony. There are 3 ways to play SimAnt: Quick Games, Full Games, and Experimental games. In Quick Games you are a black ant colony competing with a red ant colony for food and territory. Your goal is to defeat the red ants and take over your home turf - the local patch of ground in the backyard. Your task will be complicated by marauding spiders, voracious ant lions, torrential rains, crusing human feet and merciless lawn mowers. In Full Games you must take over the entire backyard section by section. Then take over the house and drive out the humans. In addition to hordes of red ants and other pests, you will face the chemical death of inescticides In Experimental Games, you are a human playing and experimenting with ants. Your tools let you build walls and barriers to run ants through mazes, add food, add ants, dig of fill in holes, test ants' reactions to various trail marking and alarm chemicals, and play with insecticide.

SimulatorStrategyAmigaDOS
Capa de Tiny Toon Adventures: Buster Busts Loose!
1992

Tiny Toon Adventures: Buster Busts Loose!

A platformer based on the Tiny Toon Adventures cartoon series by Warner, where you play as Buster.

PlatformSportSFAMSNES
Capa de Mighty Morphin Power Rangers: The Movie
1995

Mighty Morphin Power Rangers: The Movie

The Super NES version of Mighty Morphin Power Rangers: The Movie is a side-scrolling action game similar to the previous SNES game based on the series. The game can be played by one or two players with six available characters. Billy and Kimberly return from the previous game along with the introduction of Tommy, as the White Ranger (opposed to appearing as Green Ranger), three new rookie rangers, Rocky, Adam, and Aisha, who replaces Jason, Zack, & Trini from the original game. The player begins each stage as his or her character's civilian persona. The player can fill up a "Morphing meter" next to their life gauge by picking up thunderbolt-shaped items (whether by small bolts or morphing sign bolts). These items are dropped by enemies and can also be used to perform a special attack when the character is morphed in Ranger Mode. A Special code made for the game can have the players begin the stages as the morphed Rangers instead of their civilian persona. Once the Morphin' meter is filled, the player can press the special attack button to morph; an animated sequence begins showing the rangers morphing in a digitized video (Based of the Season 2's transformation without showing the Red Ranger helmet configuring at the end). The method also occurs automatically after the player goes throughout the mission in civilian mode encountering the boss triggering the morph sequence (regardless of how much energy of the morphin' meter is filled up). The game consists of seven stages. The player fights against Lord Zedd's Putty Patrol until reaching the end of stage boss. The first five bosses are all monsters from the TV show's second season, while the sixth one is an original creation for the game. The final boss is Ivan Ooze, the film's antagonist. Unlike the first game, there are no giant robot battles in this version, although the Ninja Megazord from the film (and the show's third season) makes an appearance during the ending sequence.

FightingHack and slash/Beat 'em upSNES
Capa de Astérix
1993

Astérix

Astérix was developed by Bit Managers and Infogrames for a number of different consoles. It was based after the comic book series Asterix, which maintained a high level of popularity in Europe, but never took off in North America. For this reason, the game was only released in PAL format, and was never released in North America.

PlatformSNES
Capa de Urban Strike: The Sequel to Jungle Strike
1994

Urban Strike: The Sequel to Jungle Strike

Urban Strike is a helicopter based shoot 'em up, mixing action and strategy, retaining its predecessor's core mechanics, and expanding on the model with additional vehicles and settings. This time, the campaign takes the player all over the North American continent, beginning in Hawaii and moving through locations in Mexico, San Francisco, New York, and Las Vegas.

ShooterGenesis/MegaDriveSNES
Capa de Dragon Ball Z: Super Butouden
1993

Dragon Ball Z: Super Butouden

The first fighting game bearing the Dragon Ball license, Super Butouden covers some of the series's key battles (from Goku's battle with Piccolo to the Cell Games).

FightingSwitchSFAM
Capa de Jurassic Park
1993

Jurassic Park

Jurassic Park is an action-adventure video game for the Super NES based on the movie adaptation of the book by Michael Crichton. It was developed by Ocean Software and released in 1993 in North America and PAL regions, and published and released by Jaleco in 1994 for Japan. Most of the game is viewed from a top-down view. When the player enters a building, the gameplay perspective shifts to a first-person view. The game is significant for combining two different perspectives and for being an early game mastered in surround sound (Dolby Pro Logic).

AdventurePoint-and-clickSFAMSNES
Capa de Pitfall: The Mayan Adventure
1994

Pitfall: The Mayan Adventure

Pitfall: The Mayan Adventure is a side-scrolling action game where players assume the role of adventurer Pitfall Harry Jr. as he searches for his father, Pitfall Harry. The game features various environments such as Mayan jungles, waterfalls, and deserted mines. Players can bungee jump and boomerang their way through 13 levels.

AdventurePlatformJaguarGBA
Capa de The Simpsons: Bart's Nightmare
1992

The Simpsons: Bart's Nightmare

Bart has to stay up late and write a paper for class tomorrow. For once, he is determined to get a good mark. However, very quickly, he falls asleep. Nightmare after nightmare haunt his subconscious, and it is up to you to get over each one, so that Bart will eventually wake up. From such dreams as being in an episode of Itchy & Scratchy to swimming through his own bloodstream, this platformer offers a nice challenge through its many diverse levels.

PlatformShooterGenesis/MegaDriveSFAM
Capa de E.V.O.: Search for Eden
1992

E.V.O.: Search for Eden

The storyline of E.V.O.: Search for Eden follows the same patterns as modern Evolution theories. The players first controls a prehistoric sea organism, and fights to gain evolution points with which he can improve his fish's body parts and upgrade his attack/defense abilities. The gameplay is not completely linear, which means that certain choices of paths and stages will affect the player's success. The game is composed of a series of stages, in which the sea organism slowly evolves into an amphibian, and later a land-only creature. The physical changes are fairly scientifically accurate which gives the game a semi-educational purpose as well.

Hack and slash/Beat 'em upPlatformSFAMSNES
Capa de Axelay
1992

Axelay

An unknown alien race came to this planet and promptly laid waste to it. The remaining defense force has been sent out to try and defeat them. One lucky person gets to fly the latest line of defense ships made: the AX-77 Axelay. However, these ships are still in the prototype stage, and as such, only one exists.

AdventureArcadeSNESWii
Capa de Super Star Wars: The Empire Strikes Back
1993

Super Star Wars: The Empire Strikes Back

Pursued across the galaxy, you and your Rebel Forces now marshall new strength on the remote ice world of Hoth. Although tracked by probe droids, attacked by ice monsters, and confronted by an army of gigantic Imperial Walkers, you must not give in. You are the Alliance's only hope. Learn the ways of the Force, then test your skills in this fast-paced, action-packed sequel to the hit game Super Star Wars.

AdventurePlatformSFAMSNES
Capa de International Superstar Soccer
1994

International Superstar Soccer

International Superstar Soccer is a football video game developed by Konami for the Super Nintendo Entertainment System. It is known as the best soccer game available for any 16-bit systems, mostly due to its lifelike approach, innovative for the time, that showed diversified players in the same team, with an adult look and back numbers on their respective jerseys, corresponding to real-life players of the time.

SportSFAMSNES
Capa de Animaniacs
1994

Animaniacs

Animaniacs is a side-scrolling action/puzzle game based on the animated TV series of the same name. The Warner kids, Yakko, Wakko, and Dot have escaped the water tower again and are on a quest to retrieve movie memorabilia from the Warner Bros. studio lot. There are 4 stages, and in each stage the Warners must work together to get past obstacles and enemies. Yakko can push or pull boxes, Wakko can use his hammer to smash things, and Dot can blow kisses to charm simple minded foes.

PlatformSFAMSNES
Capa de James Pond 2: Codename - RoboCod
1991

James Pond 2: Codename - RoboCod

In his second adventure James Pond must retrieve the toys Dr Maybe has stolen. Pond has been armed with an Inspector Gadget-style stretch device, which he can use to view higher areas or claw onto ceilings so as to slide across them. The gameplay takes place across worlds themed around particular types of toys, such as sporting goods, candy and aircraft. The levels scroll sideways, although a small amount of vertical movement is included. On each level Pond must collect 2 penguins and reach the exit, although there are usually multiple exits and lots of secret areas to explore. After completing each pair of two worlds (each of which has three sub levels), a boss must be faced.

PlatformAcorn ArchimedesAmiga
Capa de Maui Mallard in Cold Shadow
1996

Maui Mallard in Cold Shadow

When he morphs into a ninja, you better duck! Play as Maui. Play as the Ninja. Play as Maui. Play as the Ninja. Try not to get dizzy. Find the missing Shabuhm Shabuhm idol before your island paradise goes kaboom kaboom! 40 hours of intense gameplay. So pack plenty of attitude. And your bug gun. Come beak to beak with MudDrakes, Rotting Pirates, Duck Zombies, Amazon Warriors. And a bunch of fowl-tempered hangers-on. Laugh in the face of danger from the top of a volcano, the bottom of the sea, the Realm of the Dead, and Ninja Training Grounds. Then get the heck out! Live every level like it's your last - 'cuz it may be!

ArcadePlatformSFAMSNES
Capa de Jungle Strike
1993

Jungle Strike

A sequel to Desert Strike: Return to the Gulf (a best-seller released the previous year) and the second instalment in the Strike series. Jungle Strike retained its predecessor's core mechanics and expanded on the model with additional vehicles and settings. The game was well received by most critics upon release, with the Mega Drive release receiving critical acclaim from their respective reviewers. Publications praised its gameplay, strategy, design, controls and graphics, although there were some complaints regarding the interface and difficulty.

ShooterAmigaAmiga CD32
Capa de Zool: Ninja of the Nth Dimension
1992

Zool: Ninja of the Nth Dimension

Zool is a fast-paced side-scrolling platformer. The protagonist can run, jump, climb walls, and shoot enemies. Power-ups for Zool are scattered across the levels. These include life-spending hearts, smart bombs, shields, more powerful jump-skill and a twin Zool. This "twin" makes imitates the original's motions a few seconds after he performs them.

FightingPlatformAcorn ArchimedesAmiga
Capa de Batman Forever
1995

Batman Forever

Brace yourself for endless action with BATMAN FOREVER! Batman and Robin blast into Gotham City in a duo-player fighting game! Armed with over 125 incredible attacks, fierce combat moves, and an arsenal of gadgets, the Dynamic duo are ready to battle the diabolical minds of Two-Face and The Riddler! Without a question...it's BATMAN FOREVER!

Hack and slash/Beat 'em upSFAMSNES
Capa de Battletoads In Battlemaniacs
1993

Battletoads In Battlemaniacs

Battletoads in Battlemaniacs is a platforming beat 'em up. The game follows two Battletoads, Rash and Pimple, on a quest to stop Silas Volkmire and the evil Dark Queen from ruling over the world. Many of its levels are enhanced or remixed versions of levels from the original Battletoads, featuring similar mechanics and gameplay styles.

Hack and slash/Beat 'em upPlatformSFAMSNES
Capa de Wild Guns
1994

Wild Guns

Released in 1994, Wild Guns is a shooting gallery video game for the Super Nintendo Entertainment System, developed by Natsume. Its setting is a unique blend of the Wild West, steampunk, and science fiction. The narrative revolves around Annie and Clint, a bounty hunter duo on a quest for vengeance after Annie's family is killed. Players can choose to control either Annie or Clint, navigating through the foreground, avoiding enemy fire, and taking down hostile robots in the background. This gameplay combines elements from third-person shooters and light gun games.

AdventureArcadeSwitchSatellaview
Capa de Super Mario Bros. 3
1993

Super Mario Bros. 3

A remaster of the original Super Mario Bros. 3, released exclusively as part of the Super Mario All-Stars bundle.

PlatformSFAMSNES
Capa de Micro Machines 2: Turbo Tournament
1994

Micro Machines 2: Turbo Tournament

Micro Machines 2: Turbo Tournament featured cars that require different handling techniques for each course and also hovercraft and helicopters. There are different playing modes including "head-to-head", in which each player earns points by driving a full screen ahead of the opponent. TV presenter Violet Berlin features as a playable driver. The MS-DOS version featured a track editor. A selling point for the Sega Genesis/Mega Drive version was the J-Cart, a cartridge including two control ports, thus eliminating the need for a 4-player adaptor. It also included a 'pad-sharing' feature which allowed 2 players to share a single joypad; thus it enabled 8 players to compete simultaneously, on certain tracks.

RacingDOSGenesis/MegaDrive
Capa de Tetris Attack
1996

Tetris Attack

A puzzle game for the Super Nintendo Entertainment System and Game Boy. It is the first game in the Puzzle League series. The Super Famicom release featured different art assets and characters than the English localization where they were replaced with characters from Super Mario World 2: Yoshi's Island. The Game Boy release of the Yoshi version was also later released in Japan. Later a version for the Super Famicom's Satellaview satellite modem service was released.

PuzzleSNES
Capa de Bust-A-Move
1994

Bust-A-Move

Bust-A-Move (also known as Puzzle Bobble) is a real-time puzzle game in which the player controls a device called "pointer" at the bottom of the screen, aiming and releasing randomly colored bubbles upwards. Depending on the aiming, the bubbles may float up directly or bounce off the walls, changing their trajectory. The goal is to aim the bubbles in such a way that they will touch identically colored ones. When such bubbles form a group of three or more, they pop and disappear from the screen. If the ceiling of the area is covered by too many bubbles, it will gradually descend; the game is over when it nearly reaches the player-controlled pointer. Should the player fail to release the bubbles within a specific time limit, they will be released automatically, unaffected by the pointer's aiming.

ArcadePuzzle3DOArcade
Capa de Spider-Man and Venom: Maximum Carnage
1994

Spider-Man and Venom: Maximum Carnage

Spider-Man and Venom: Maximum Carnage is a side-scrolling beat 'em up game for the Super NES and Sega Genesis/Mega Drive, developed by Software Creations and published by Acclaim Entertainment and it's subsidiary LJN in 1994. The game, based on a sprawling comic book story arc of the same name, features numerous heroes, including Spider-Man, Venom, and their allies from the Marvel Comics fictional universe like Captain America, Black Cat, Iron Fist, Cloak and Dagger, Deathlok, Morbius and Firestar, all teaming up to battle an onslaught of villains led by Carnage, including Shriek, Doppelganger, Demogoblin and Carrion. Both the Genesis/Mega Drive and Super NES versions come in a red cartridge. They were later released in the normal cartridge colors (black for Genesis, gray for Super NES). The game was followed up by a sequel called Venom/Spider-Man: Separation Anxiety. Universal Studios Orlando used Maximum Carnage as the theme for a haunted house at Halloween Horror Nights in 2002.

FightingHack and slash/Beat 'em upGenesis/MegaDriveSNES
Capa de Super Bomberman 2
1994

Super Bomberman 2

Super Bomberman 2 is the second of five games in the Super Bomberman series developed by Produce and Hudson Soft and released on the Super Nintendo. It is the only Super Bomberman game without a 2-player story mode, although one was originally planned.

ArcadeStrategySatellaviewSFAM