Plataforma

Jogos para Arcade

Capa de Pac-Mania
1987

Pac-Mania

Pac-Mania is a variation on the game Pac-Man. You need to guide Pac-Man around a maze and eat all of the dots on the board in order to proceed on to the next round. Numerous, multi-colored ghosts also roam the maze trying to stop you. If you eat one of the power pellets in the maze, the ghosts will temporarily turn blue and run from you. Pac-man can earn bonus points by eating the ghosts when they are in this state. The maze is now in 3-D and is larger than screen which will scroll to follow the action. To help get out of tight spots, Pac-Man now has the ability to jump. But be careful, because some of the ghosts have learned this trick as well and you could end up in a mid air collision!

ArcadeArcadeWii
Capa de Dragon Spirit
1987

Dragon Spirit

Dragon Spirit is a vertical scrolling shooter arcade game that was released by Namco in 1987 and licensed to Atari Games for its American manufacture and distribution. In the kingdom of Mitgult, a serpent demon named Zawell escapes imprisonment after a thousand years, and kidnaps Princess Alicia. A soldier named Amul is chosen to rescue her and destroy Zawell. He points his sword skyward and transforms into a powerful blue dragon. He can breathe fire and drop bombs, as well as collect up to thirteen additional powers during his journey. Amul must fight nine of Zawell's mightiest beasts, one at the end of each stage, before facing Zawell himself.

ArcadeShooterAmigaACPC
Capa de Blockout
1989

Blockout

Blockout is a puzzle videogame, created in 1989 by Polish developer - California Dreams, designed by Aleksander Ustaszewski and Mirosław Zabłocki. The game is the logical extension of Tetris into the third dimension. In Tetris, the player manipulates a set of tetrominoes which fall into a two-dimensional pit (seen from the side). The aim is to solve a real-time packing problem by forming complete rows, which then disappear and score points. Poor play leads to incomplete rows, caused by inefficient arrangements of tiles; these rows do not disappear, giving the player progressively less space and less time to play subsequent pieces. Similarly, in Blockout, the player manipulates a set of polycubes which fall into a three-dimensional pit (seen from above; the pieces appear in the foreground and fall away). The pieces can be rotated around all three axes, and moved horizontally and vertically. The aim is to form complete layers.

ArcadePuzzleAmigaApple IIGS
Capa de Pitfall II: The Lost Caverns
1984

Pitfall II: The Lost Caverns

Pitfall II: The Lost Caverns is the sequel to Pitfall and was released for a variety of systems during the mid-1980s including the SG-1000 in 1985. It was also ported to Sega System 1 arcade hardware by Sega. Gameplay is similar to the original game, but the levels are more maze-like. Sega's version of Pitfall II was tweaked significantly from its western counterparts released for the Atari 2600, ColecoVision etc. The gameplay is largely the same, but there are many additions. These include a Lives system, mine-carts, balloons, and a final Demon boss. The increased specifications of System 1 hardware means the arcade version is much more detailed and allows the player to see more of the maze at one time. The SG-1000 version is directly inspired by the arcade game, and though cannot match the same level of graphical quality, it is arguably the nicest looking home port of the game.

ArcadePlatformApple][Arcade
Capa de Pac-Land
1984

Pac-Land

Pac-Land itself is split into trips. In each of these trips the objective is to get the fairy (that is kept under Pac-man's hat) to Fairyland and also to return home to Pac-Man's house. The majority of the trip involves moving from left to right avoiding various obstacles such as the enemy ghosts, water spurts and quicksand traps. Each trip is divided into a number of rounds, the end of which provides Pac-Man with bonus points depending on how much time he has left and also his position in jumping at the end of each round. If the player runs out of time before finishing the round, Sue, the purple ghost, will speed up rapidly. The penultimate round of a trip ends with Pac-Man entering Fairyland and returning the fairy under his hat to the Fairy Queen. In return the Fairy Queen gives Pac-Man magic boots. For the final round of the trip, Pac-Man has to travel from right to left back home. For assistance he uses the magic boots, which allow him to jump repeatedly while in mid-air. Once Pac-Man completes the trip, he is greeted by Ms. Pac-Man and Baby Pac-Man. In the US release of the game, Pac-Man's cat and dog in the cartoon series, Sour Puss and Chomp-Chomp, are also there to welcome Pac-Man home. Pac-Man then begins his next trip following the same objectives as before, although the difficulty increases. As in the original Pac-Man, there are fruit which appear to eat for bonus points and power pellets to turn the ghosts blue and vulnerable. A hidden item (sometimes accidentally dropped by the ghosts) is a Flagship from Galaxian, which rewards 7650 points when collected (a reference to Namco's goroawase number of 765). The Galaxian Flagship is a long running cameo that appears in the Namco-made Pac-Man games. There are also hidden bonuses in the game, eating ghosts in a certain order will give extra time and pushing an obstacle in the opposite direction can give extra lives, invincibility, and balloons to collect for points and warps.

ArcadePlatformAmigaArcade
Capa de Chase H.Q.
1988

Chase H.Q.

At the start of each level the player is informed who they are pursuing, a great distance away: They must apprehend the criminal before their time limit expires. The criminal's car is constantly moving away, so if the player repeatedly crashes or drives too slowly, the criminal will escape. At some points during the game the road splits, and the correct turn must be taken, otherwise it will take longer to catch the criminal. When their vehicle is reached, the time limit is extended; the vehicle must be rammed a number of times until the criminal is forced to stop, then is arrested. The game includes five levels. As both the initial time limit to reach the criminal and the time extension to ram the criminal are just 60 seconds, the game is very short - a player who is able to finish the game on one credit will enjoy at most ten minutes of game-play. Interestingly enough when Nancy at Chase HQ (at the start of every level) calls on the radio the frequency is always 144.X (various)Mhz. This is actually the 2-meter band of amateur or ham radio frequencies. Although superficially similar in technology to Sega's Outrun, Chase HQ features significant technical advancements over that title in the presentation of perspective, hills and track splits.

ArcadeRacingAmigaACPC
Capa de Street Fighter III 2nd Impact: Giant Attack
1997

Street Fighter III 2nd Impact: Giant Attack

2nd Impact brought back all the characters from the first game and introduced two new ones: Hugo and Urien. Yang, who was an alternate version of Yun in the first game, became his own character with his own set of special moves and super arts. Akuma also returned as a secret computer-controlled challenger and selectable character. Thus the playable character roster increased to 14. In addition to the regular Akuma, a non-playable computer-controlled version named "Shin Akuma" also appears in the single-player mode.

ArcadeFightingArcadeDC
Capa de Mega Force
1984

Mega Force

In the game, the player pilots a starship called the Final Star, while shooting various enemies and destroying enemy structures for points. Unlike later vertical scrolling shooters, like Toaplan's Twin Cobra, the Final Star had only two levels of weapon power, and no secondary weapons like missiles and/or bombs. Each stage in the game was named after a letter of the Greek alphabet. In certain versions of the game, there is an additional level called "Infinity" (represented by the infinity symbol) which occurs after Omega, after which the game repeats indefinitely.

ArcadeShooterArcadeMSX
Capa de WWF WrestleMania: The Arcade Game
1995

WWF WrestleMania: The Arcade Game

WWF WrestleMania (also known on console versions as WWF WrestleMania: The Arcade Game) is a professional wrestling arcade game released by Midway Manufacturing Co. in 1995. It is based on the World Wrestling Federation (WWF) professional wrestling promotion. The game featured digitized representations of eight WWF performers who are pitted against each other in fast-paced matches inspired by Midway's Mortal Kombat games. Commentary is provided by Vince McMahon and Jerry Lawler, who also appear in the game sitting at the announcers' table to the right of the ring. Acclaim, who published the console versions of the game, developed a follow-up, WWF in Your House for the PlayStation, Sega Saturn, and DOS.

FightingSportArcadeDOS
Capa de NES Open Tournament Golf
1991

NES Open Tournament Golf

NES Open Tournament Golf is an NES game featuring Mario characters. As the name of the game implies, it is a golf game and was one of the first golfing games in the Mario series. You can play a round of golf on one of three different courses. One or two players can play in the U.S., Japan, or the U.K. and choose a stroke or match play game. Gameplay is from two point of views, starting with an overhead view allowing you to set up the shot and choose a club, then switching to a 3-D point of view. Hitting the ball uses the common power meter where tapping the button starts the meter, tap the button a second time to select the amount of power in the shot, then tap the button a third time to select the amount of slice or hook.

ArcadeSportArcadefamicom
Capa de Tapper
1983

Tapper

Tapper is a 1983 arcade game released by Bally Midway. The goal of the game is to serve beer and collect empty mugs and tips. Upon failing, the bartender skids along the table out of frame, while upon victory he drinks a beer of his own.

ArcadeArcade
Capa de Crimson Skies
2000

Crimson Skies

The series is set within an alternate history of the 1930s invented by Weisman and McCoy. Within this divergent timeline, the United States has collapsed, and air travel has become the most popular mode of transportation in North America; as a result, air pirates thrive in the world of Crimson Skies. In describing the concept of Crimson Skies, Jordan Weisman stated he wanted to "take the idea of 16th century Caribbean piracy and translate into a 1930s American setting."

ShooterSimulatorArcadePC
Capa de In the Hunt
1993

In the Hunt

In the Hunt is a horizontal scrolling shooter arcade game by Irem. It was released in 1993 and later ported to the Sega Saturn, the PlayStation and Windows 95 for the PC by Kokopeli.

ArcadeShooterArcadePC
Capa de Zaxxon
1982

Zaxxon

Zaxxon is a 1982 isometric shooter arcade game developed and released by Sega. The game gives the player the experience of flying a fighter craft through a fortress while shooting at enemy entities (missiles, enemy gunfire, etc.) The object of the game is to hit as many targets as possible without being shot down or running out of fuel, which can be replenished paradoxically, by blowing up fuel drums.

ArcadeShooterApple][Arcade
Capa de BlazBlue: Chrono Phantasma Extend
2014

BlazBlue: Chrono Phantasma Extend

BlazBlue: Chrono Phantasma Extend (formerly dubbed as BlazBlue: Chrono Phantasma 2.0 in Arcade version) is a 2D fighting game and the enhanced version of BlazBlue: Chrono Phantasma. Chrono Phantasma Extend adds two additional characters: Lambda-11 and Celica A. Mercury. The console release introduced extra story modes, such as the beach scenario from the Playstation Vita version of Chrono Phantasma, a new story based on the BlazBlue: Remix Heart manga, and additional scenarios for certain characters such as Kokonoe, Kagura, and Bullet. For the localized version of Extend, Library Mode reintroduced from the Japanese release. The Playstation Vita version of Chrono Phantasma Extend also adds dual audio to the Story Mode, which was not present in the original Vita release.

ArcadeFightingArcadePC
Capa de Crazy Taxi 3: High Roller
2002

Crazy Taxi 3: High Roller

After New York, what city could be screwy enough for a CRAZY TAXI game? You guessed it, an amped-up version of Las Vegas serves as the backdrop for this chapter in this ultra-tense driving game. As with previous series installments, the object of the game is to collect as much fare money as possible by picking up and delivering passengers at record speeds. You'll have to create a few shortcuts of your won in order to win, and that will mean causing a few crashes and knocking down a few buildings.

RacingArcadePC
Capa de Super Tennis
1991

Super Tennis

Super Tennis is a 1991 tennis video game for the Super NES. It released at early points in the Super Nintendo's shelf lives and utilized mode 7.

SportArcadeSFAM
Capa de Real Bout Fatal Fury Special
1997

Real Bout Fatal Fury Special

The supreme trial of strength awaits! 19 of Fatal Fury's hottest heroes collide! One year since the fearsome conclusion to "Real Bout", the hungry wolves ready themselves for a new battle, "Real Bout Special" - the paramount pugilistic proving ground! The game retains the cast of the original Real Bout, with the addition of Tung Fu Rue, Cheng Sinzan, Laurence Blood and Wolfgang Krauser from Fatal Fury Special, with Krauser serving as the new final boss. Geese Howard, who was killed off in the end of the original Real Bout, appears in this game as a hidden final boss in a special "Nightmare Match" and as an unlockable playable character in the home versions. The game also features hidden "extra" versions of Tung Fu Rue, Billy Kane, Blue Mary, and Andy Bogard, for a total of 23 (24 if counting Geese) characters.

ArcadeFightingArcadeneogeoaes
Capa de Real Bout Fatal Fury
1995

Real Bout Fatal Fury

Real Bout changes the play controls from the previous Fatal Fury games, reducing the number of attack buttons from four to three: a standard Punch and Kick button, a "Strong Attack" button which can be either a stronger punch or kick attack, depending on the character. The game retains the three-plane "oversway" system from Fatal Fury 3, which features a main lane for fighting, with foreground and background planes used to avoid attacks or leap towards the opponent. A dedicated button is now used to make an "oversway" (or change plane) towards the background or foreground. Real Bout introduces a Power Gauge, which fills up as the player performs normal or special techniques against their opponent or defend themselves, similar to many super move gauges featured in other fighting games. The Power Gauge allows players to perform one of three types of Special Techniques, depending of the level of the Power Gauge. Real Bout also introduces stages with ring-outs, a gameplay feature previously introduced in 3D fighting games such as Virtua Fighter. If the player performs certain attacks on their opponent while next to the boundaries, the character will eventually destroy the barrier keeping the opponent in the ring and be able to knock them out of the stage for an easy win.

FightingArcadeneogeoaes
Capa de Galaga '88
1987

Galaga '88

The gameplay in Galaga '88 is built on the same premise as that of the original Galaga game, but is in many ways more complex and more difficult. The game is divided into a series of 29 Stages distributed through eight Worlds. The starship Galaga accelerates between Stages and Worlds and even to higher dimensions (go to the section on Dimensional Travel below to find out more). With the exception of the third and eighth, each World culminates in a Challenging Stage. There are six such stages to engage in any full game, and each begins with the on-screen announcement "That's Galactic Dancin'!" and has its own YM2151-generated song to which the enemy formations dance. In any given Challenging Stage, both the design of the enemies and their dancing formations shall vary according to the player's current Dimension. As in Galaga, the objective is to destroy all forty enemies before they fly away off the screen. However, refraining completely from touching any controls for the duration of a Challenging Stage awards a "secret bonus" ranging in value from 10000 to 25000 points, and equal to the "special bonus" which would have been awarded for destroying all forty enemy aliens instead. Galaga '88 introduces a variety of new enemies and behaviors. Most of these special enemies are worth varying amounts of bonus points when destroyed. Some enemies can combine into larger enemies which take multiple hits to destroy, while others arrive in eggs, explode in a shower of fireworks, grow with multiple hits, or sport armor which makes them invincible while in formation. Certain enemies drop small formations of tiny creatures that wiggle their way down the screen, and still others can act as escorts to incoming groups of enemies and then quickly dive at the player before leaving the game. Most stages also include various obstacles which appear once the enemy formation has been assembled. These can be destroyed with either one or several shots, and the first one on each stage will leave a "Warp Capsule". At the start of the game, the player can select how many Galaga starships to start with (one or two), affecting their number of remaining lives. The game ends after the final boss is defeated (or when the player's last ship is destroyed or captured) - in the latter case, the player can continue the game for an additional credit. The Game Over screen shows the player's hit-miss ratio and a visual representation of their progress. If the player reaches Stage 27, the game also shows a picture of the final boss (damaged if defeated, but silhouetted if not). If the arcade operator has set the "continue" option to "on", the player also cannot continue if he is defeated on Stages 27-29.

ArcadeShooterArcadeGame Gear
Capa de Karnov
1987

Karnov

Karnov is a 1987 platform arcade game. It is the debut of Data East's mascot of the same name. After Data East became defunct due to bankruptcy in 2003, Paon, a company comprising former Data East staff, acquired the rights to Karnov, along with multiple other Data East games. In the game, players take control of the title character Jinborov Karnovski, or "Karnov" for short. Karnov is a strongman popularly illustrated as being from an unspecified part of the Soviet Union's Central Asian republics as shown on the original arcade flyer and again in Karnov's Revenge.

AdventureMusicACPCArcade
Capa de Double Dragon 3: The Rosetta Stone
1990

Double Dragon 3: The Rosetta Stone

The final game in the original trilogy. Billy and Jimmy Lee are returning from martial arts training when their paths cross a fortune teller. She tells them of a great evil in Egypt, their strongest adversary yet, and how the Rosetta Stones can aid them. This game features weapon shops where Billy and Jimmy can buy power-ups, tricks, energy and extra lives to aid them in their quest. Power-ups make Billy and Jimmy twice their size, increasing their damage done and range of attack. The character graphics have changed, moving away from cartoon style graphics to more realistic looking characters.

FightingHack and slash/Beat 'em upArcade
Capa de 720 Degrees
1986

720 Degrees

720 Degrees is a 1986 arcade game by Atari Games. 720°, a skateboarding game, is notable in that along with BMX Simulator, it is one of the first extreme sports video games, and has a unique timed structure that requires the player score points in order to keep the game going.

ArcadeSportACPCArcade
Capa de Wizard of Wor
1980

Wizard of Wor

Wizard of Wor is an action-oriented game for one or two players. The game takes the form of several maze-like dungeons infested with monsters. The players' characters, called Worriors, have to kill all the monsters. Player one has yellow Worriors, on the right, and player two has blue Worriors, on the left. In a two-player game, the players are also able to shoot each other's Worriors, earning bonus points and causing the other player to lose a life. Team-oriented players can successfully advance through the game by standing back-to-back (such as in a corner) and firing at anything that comes at them.

ArcadeShooterArcadeastrocade
Capa de Strider 2
1999

Strider 2

Strider 2, released in arcades and on the Sony Playstation in 2000, is the sequel to the popular arcade and multiplatform game Strider. This game is considered the true sequel to the original Strider, rather than Strider Returns. Strider Returns is not considered a part of the series, as it was not developed by Capcom, it was exclusive to the west, and most people hated it. Strider 2, on the other hand, was very well received. Unfortunately, despite being hailed by critics and series fans, Strider 2 did not sell well. The Playstation version of the game included the original Strider on a separate disc, for those who had never played it to become accomodated with the series. In the United States, there was a printing error for the game that swapped the labelling of each CD, so the Strider 2 disc was labelled Strider, and the Strider disc was labelled Strider 2.

AdventurePlatformArcadePS1
Capa de Cruis'n World
1996

Cruis'n World

Cruis'n World is the 1996 sequel to the 1994 arcade racer Cruis'n USA. As the title implies, Cruis'n World allows players to race on various tracks around the world. The game also features more cars than Cruis'n USA. This game introduced stunts to the Cruis'n series. They served to dodge obstacles, take close curves and so. If the stunt makes the vehicle fly in the air, the game gives the player extra seconds of time. The game also uses small rocket boosts to speed up. The game was later released on the Nintendo 64 in 1998, being the best received of the Cruis'n ports.

ArcadeRacingArcade
Capa de Bionic Commando
1987

Bionic Commando

For two years, your people have struggled against the relentless onslaught of invading forces. With your army reduced to a handful and your artillery depleted, further resistance seems impossible. But in a hidden underground laboratory, a team of scientists has at least perfected a new kind of fighting machinery: a bionic arm that extends and contracts, providing unheard-of strength and maneuverability. Combined with an arsenal of rapid-fire, armor-piercing, and heat-seeking weaponry, this will put the power of an entire army in the hands of one man... one carefully chosen soldier, who has what it takes to become a new breed of unstoppable commando... a Bionic Commando. And you are that soldier! Your mission will take you through the heavily-patrolled wilderness surrounding the enemy headquarters, and into the very heart of the fortress itself. Even to the most courageous soldier, it would seem an impossible challenge. But there has never been a soldier like the Bionic Commando!

AdventurePlatformAmigaACPC
Capa de Zero Wing
1989

Zero Wing

Zero Wing is a side-scrolling shoot 'em up arcade game, notable for a poorly translated English version for Sega Mega Drive (Genesis) that spawned the "All your base are belong to us" Internet meme. Gameplay includes novel features such as being able to 'tractor' enemy ships, using them to shield your own.

ArcadeShooterArcadeLinux
Capa de Haunted Castle
1987

Haunted Castle

Count Dracula sleeps for a long hundred of years. During this time, peace exists at the village and Dracula is nothing but a mere legend. However, one day a young couple named Simon and Serena were celebrating their wedding at the village's church. The couple were enveloped with happiness, as the wedding bells rang, their future seemed blessed... Suddenly, the empty sky was covered with dark clouds and with a rolling thunder that shook the earth, Dracula has once again awakened. Asking for the beautiful girl's blood, he flew down during the middle of the wedding and suddenly took the bride with him. Now in order to save Serena, Simon heads to the demon castle

ArcadeHack and slash/Beat 'em upArcadePS2
Capa de Power Stone 2
2000

Power Stone 2

is a multiplayer fighting game that built on the innovative gameplay introduced by its predecessor, Power Stone. Power Stone 2 allows up to four players to choose from multiple characters and utilize items such as tables, chairs, and rocks in battle. There are four different modes available for the game 1-on-1: Much like the original Power Stone, a two-character storyline game. Arcade: A four-character storyline game, with two characters advancing each round. Original: Multiplayer mode, with free choice of characters and stages. Adventure: An unpredictable storyline game, where players can collect items, cards and money. Power Stone 2 offers five interactive 3-D stages to begin with, plus the two boss stages which players can also access in Original mode. All but the Original mode is played out like a storyline, where two battles are fought on the regular stages, followed by the Pharaoh Walker boss, then another battle, and ending with the Dr. Erode boss stage. Three extra stages may be unlocked for Original mode by meeting certain requirements in Arcade mode, as well as a desert area stage, which is essentially the Pharaoh Walker boss stage, but without the boss. Though each player has their own set of default ground and air attacks, the character can execute more powerful fusion attacks after collecting three Power Stones and transforming. Power Stone 2 does not offer an opportunity to block, although tapping on the control pad just before an enemy attacks will cause you to dodge. Most of the stages are dynamic and will change as the battle progresses. For example, the airplane stage starts out on a warplane. After a set amount of time, the plane will fall apart, forcing all the players to battle while skydiving toward the ground. Shortly after, the players will fall onto a floating platform, where the remainder of the battle will be held. This, in essence, creates three sub-stages within a single one. Each stage is also littered with item boxes, which hold a random item that a player has acquired and unlocked in Adventure mode or created in the Item Shop. They may also contain Power Stones. Items are extremely diverse. Damaging items range from guns, flamethrowers, gigantic hammers, a wide assortment of swords, to bear traps, roller blades, and even a magazine that can be thrown. Non-damaging items include food that will replenish health, shields for defense, elixirs for invisibility, adhesive sprays to slow your opponents, and wings for extra jumps. Cards that can be used to mix items can also be found in Adventure mode. Furthermore, most stages also have their own collection of unique items and fixtures that the player can use. For example, the submarine level comes with turrets, small planes to drop bombs, and icebergs to throw at opponents. Each level is also highly interactive, as players can use many of the stage elements themselves. All players can also gain extra height by jumping off a wall.

FightingPlatformArcadeDC
Capa de Mr. Do!
1982

Mr. Do!

Mr. Do! is an arcade game created by Universal in 1982. Similar in some ways to Namco's popular Dig Dug title, Mr. Do! was also popular and saw release on a variety of home video game consoles and systems. It is the first game in the Mr. Do series, and was released both as a standalone game and as a conversion kit (released by Taito Corp.) for existing arcade cabinets. It was one of the first arcade games to be released as a conversion kit, and went on to sell 30,000 units in the United States. It was also a popular choice on the 1983 video arcade-based game show Starcade.

AdventureArcadeApple][Arcade
Capa de SNK vs. Capcom: SVC Chaos
2003

SNK vs. Capcom: SVC Chaos

SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).

FightingArcadeneogeoaes
Capa de NFL Blitz
1997

NFL Blitz

NFL Blitz takes the idea of a normal football video game and turns it on its head with fewer players, bigger hits, and lots of personality.

SportArcadeN64
Capa de Area 51
1995

Area 51

Area 51 is a light gun arcade game released by Atari Games. It takes its name from the Area 51 military facility.

ArcadeShooterArcadePC
Capa de The Goonies II
1987

The Goonies II

The Goonies II features two modes of play: platform and first-person. Most of the game is played as the former as the player works through a non-linear map. The player moves Mikey to new areas of the map by ladders or doors that may act as warp zones. Several different types of zones are found in the game, each with distinct enemies, graphics and music.

AdventurePlatformArcadeNES
Capa de Bucky O'Hare
1992

Bucky O'Hare

This video game is based on the cartoon television series Bucky O'Hare and the Toad Wars under license from Hasbro, Inc. While it is generally classified as a scrolling fighting game, utilizing a Final Fight-esque landscape, the player's character is also armed with a laser gun, adding in elements of a scrolling shooter. However, if the character is extremely close to an enemy, he will throw out his fists to attack - a precursor to the characters featured in Metal Slug, who use knives in close combat. Much like the cartoon, Bucky O'Hare features colorful animation, and voice actors from the series were hired to participate in the game's cut scenes. The player chooses from five protagonists: Bucky O'Hare, the heroic rabbit captain of the space ship Righteous Indignation; Jenny, an "Aldebaran cat" and telepath; Dead-Eye Duck, a four-armed mallard; Willy, a kid from earth that replaced their engineer, and Blinky, a one-eyed android. As in the television series, the characters must stop the Toad Empire from invading extraterrestrial planets and enslaving their peoples; to do so they must shoot their way through an army of brainwashed toads to destroy their evil leader, a computer program known as "Komplex" and release the "Interplanetary Life Force." The enemies, among them Al Negator, Toadborg, Total Terror Toad, a "Cyborg Spider", the various varieties of Toad Storm Troopers, the Toads' Air Marshall, and "Komplex-2-Go" who featured in the comic book and cartoon series continuities.

AdventureHack and slash/Beat 'em upArcade