Jogos para Arcade

Spelunker
A miner has to find the exit to a world of wonders that is deep in the ground. During his journey he has to collect bombs to destroy rocks in his way, collect keys to open doors and pick up little potions that refresh his timer. Treasure chests can be opened for bonus items.

Dance Dance Revolution Extreme
Dance Dance Revolution Extreme is a music video game by Konami and is the eighth release in the main Dance Dance Revolution (DDR) series. It was released on December 25, 2002 for Japanese arcades, on October 9, 2003 for the Japanese PlayStation 2, and on September 21, 2004 for the North American PlayStation 2. This game is the ninth release in North America, but despite having the same name as its Japanese counterpart, its gameplay and soundtrack is significantly different[1] and won the Video Music Awards in 2005 on MTV for Best Video Game Soundtrack. While the PlayStation 2 version came out in North America, the arcade version was exclusive to Japan. Despite this, the arcade version was exported to many arcades in the USA (most of them being bootlegged). Dance Dance Revolution Extreme was the last game in the DDR arcade franchise for four years until Dance Dance Revolution SuperNova in 2006. The arcade release of the game contains one of the largest soundtracks of any DDR game, featuring 240 songs, as well as music from other Bemani music titles. Konami issued an in-game thank you to the fans of Dance Dance Revolution and announced a rejuvenation of the entire series, but did not go into details. Konami's announcement led people to believe that DDR Extreme might be the final DDR release or that the series might be on hiatus or rebooted in the same manner as Beatmania and Beatmania IIDX.

King of the Monsters 2
Alien super monsters have returned and are trying to invade Earth again! Now, Super Geon, Atomic Guy, and Cyber Woo must fight to retain control of the planet. Each one has special attacks and powers. Take on monsters that have unique abilities never seen before, including fire breath, aerial spins, and radioactive blasts. Challenge a friend, or have him help you out in the two-player option. Battle your way through seven levels of intense action in King of The Monsters 2.

Magical Drop II
Magical Drop is played in a style and gameplay similar to Compile's (now Sega's) Puyo Puyo and Taito's Puzzle Bobble franchises; a "stack" of random colored bubbles descend from the top, and a player is defeated when a bubble hits the bottom. Bubbles can be picked up and dropped by the player's "clown" at the bottom, and are destroyed when three or more of the same color are put together on a single column. "Chains" are formed either when a single drop caused a chain reaction, or when more than one group of bubbles is destroyed in quick succession. The game is normally played with two players (one may be a computer opponent), and chains cause the opponent's stack to descend faster. There are 24 characters, all but the Black Pierrot being named after a tarot card (although the Strength card has been represented by two characters throughout the series). Different characters have different attack patterns. The columns of the opponent's stack will descend at different rates relative to each other depending on the character chosen. This causes a disjunction of colors that may make it more difficult for the other player to clear their stack. For example, with the character Devil, all the columns will descend at the same rate, whereas with Sun, the middle columns will descend faster than the others.

Alien3: The Gun
Using cabinet mounted guns you and another player blast away the Aliens in an attempt to save the prison planet. You are also given a limited number of grenades to use when the going gets tough. The gameplay is very close to Sega’s other lightgun games from the period such as Gunblade and Jurassic Park. This game was based on the movie of the same name.

World Heroes 2
The time traveling tournament fighters are back! The original eight characters from the popular arcade hit return, along with six new characters hand-picked from several different eras and locations all through time. But a new boss awaits the victor... who or what is behind this new tournament? You'll have to get to him to find out! This sequel features all-new stages and music, and improved animation and graphics. You can now reflect projectile moves at your opponent, and reverse normal throws if your timing is right! The original game's Death Match mode is also back, but with a new feature - the life bar will increase or decrease as you inflict or receive damage. Get your side's life bar to 100% and your enemy will lose.

Dragon Ball Z
Dragon Ball Z is a fighting game designed and manufactured in Japan by Banpresto in 1993. The game's cabinet is shaped like a robot with markings similar to Goku's gi (suit). The game features large sprites and a color palete that is identical Toriyama's water color scheme in the manga. The environments are semi destructible as chunks of wall or ground could be destroyed. The controls are unique as most of the characters movements are flight related. The playable characters are Goku, Super Saiyan Goku, Gohan, Vegeta, Piccolo, Frieza, Captain Ginyu, Recoome, and Burter.

Waku Waku 7
Waku Waku 7 is a SNK fighting game originally released for the Neo Geo MVS arcade system.

BlazBlue: Chrono Phantasma
BlazBlue: Chrono Phantasma, released in Japan as BlazBlue: Chronophantasma, is a 2D fighting game developed by Arc System Works. It is the third game of the Blazblue series, set after the events of BlazBlue: Continuum Shift. Besides normal rebalancing from Continuum Shift Extend, Chrono Phantasma features several revamped gameplay mechanics and introduces seven new characters to the roster. The character sprites have also been redrawn and several new songs were composed for the game. All previous musical themes were re-arranged. The storyline continues after events of Continuum Shift. A new mechanic called "Overdrive" has been added to the game, replacing the Gold Bursts from Continuum Shift.

Super Pac-Man
Super Pac-Man is a game in Namco's Pac-Man family, but instead of gobbling up dots, Pac is required to eat fruit and prizes, such as apples, bunches of bananas, doughnuts, hamburgers, fried eggs, ears of corn, sneakers, pieces of cakes, raspberries, limes, cups of coffee, mushrooms, Galaxians, bells, and shamrocks. Most of these items are hidden in passages that have locked doors at either entrance, and in order to unlock the doors, Pac needs to eat the key that is closest to the passage that he wishes to unlock. As usual, ghosts will keep chasing Pac around the maze until he has lost all his lives. However, Pac can enter the warp tunnels at either side of the maze to lose the ghosts quickly. There are two types of power pellets in the maze: green and yellow. Yellow power pellets cause ghosts to turn blue, allowing Pac to eat them for points, whereas green ones cause Pac to enlarge and will also cause the ghosts to become much thinner and wider, allowing him to fly over them. He can also break open the doors without the need of keys. The effects of the pellets, unfortunately, only last for a number of seconds. During the time that he is enlarged, a flashing star will appear besides two boxes that are located in the middle of the maze. The first box will display the current fruit or prize, and the other will display a rotating selection of them. If Pac manages to eat the star when they match there will be a large bonus score. Occasionally, after three or more stages, there will be a bonus stage where Pac automatically gets enlarged. The object of these stages is to eat everything in the maze before the time runs out and, during these stages, there will be no ghosts to pursue him.

Hyper Sports
Six tough events await in this joystick-waggling action game. The full sequence of events is - swimming, skeet shooting, gymnastics, archery, triple jumping and weightlifting. You must complete each event in order to be allowed onto the next one. Swimming involves moving left and right as fast as possible, while pressing fire when a breath is required. Skeet shooting and archery both come down to timing - though elevation and wind factors affect the latter. Gymnastics involves timing a succession of presses to ensure that the jump is long and the landing graceful. The triple jump involves one press for each part of the jump, whereas the weightlifting involves merely brute strength.

Mushihimesama
Mushihimesama is a manic shooter developed by Cave and released by Taito in 2004. It was ported to the PlayStation 2 in 2005 and iOS in 2011. An Xbox 360 port was released in May 2012 (with ver1.5 as first print DLC). A significantly changed "version 1.5" was released to arcades in 2011. The game has an insect theme as all of the enemies resemble various insects such as beetles and butterflies. The game is set in various forest environments. It received a sequel in 2006, known as Mushihimesama Futari, and a spin-off iOS game entitled Mushihimesama Bug Panic.

Ikaruga
In this vertical scrolling spaceship shooter, you control a ship that can change its polarity at will. As blue/white, the ship can easily destroy red/black enemies, and visa versa. Bullets of your polarity can be collected to fuel your missile gauge, but those opposite will kill you. Destroying an enemy ship will make them drop points for you to pick up, but they are polarized, too. Different difficulties exist to change exactly how you interact with polarized points, or how they appear. Ikaruga is a balls-hard shmup with lots of difficulty even at the easiest level, and lots of replay value for those willing to face the challenge.

The King of Fighters XII
The twelfth installment of the famous fighting game series, The King of Fighters XII, is a massive reinvention of the franchise rebuilt from the ground up both technically and visually to celebrate the series' 15th anniversary. The game features a streamlined battle system and all-new high-resolution character sprites and backgrounds. Battles are the 3-vs-3 matches that KOF is known for, though the tag system from the previous game has been removed. The game features a total of 22 fighters, two of which are exclusive to the home release, and all of whom are returning combatants from previous titles. Included are a five-round arcade "time attack" mode, online and local versus, practice and replay modes, and an unlockable art gallery.

Blazing Angels: Squadrons of WWII
You can take to the skies and reenact some of the greatest air battles of World War II in Blazing Angels: Squadrons of WWII. The game features squadron-based combat, which lets you use the individual characteristics of your wingmen to complete the 18-mission single-player campaign. Blazing Angels: Squadrons of WWII uses the graphical power of the Xbox 360 to accurately model battle sites--such as England, Morocco, and Pearl Harbor--and the 38 aircraft included in the game. Up to 16 players can battle via Xbox Live in both competitive and cooperative game modes.

The King of Fighters '98: Ultimate Match
A remixed version of King of Fighters '98 with rebalanced gameplay, "Ultimate" fighting mode, an unlockable art gallery, and 64 fighters to choose from (10 of these were previously unseen in KoF '98). Also included is the original Neo Geo version. Additionally, the game now supports 480p resolution. Featuring 5 game modes: Arcade, Single Play (no team), Endless (endurance trial), Practice and Challenge mode. Options include the ability to increase character sprite size, soften the sprite by various degrees (reduces blockiness), and a 3D/2D background toggle. The Ultimate fighting mode lets you toggle three different modes: Move Type: Dash / Step, Evasion Type: Avoiding / Urgent and Power Gauge: Advanced / Extra. The game comes with a second bonus disc, containing trailers and wallpapers for both this title, and the upcoming King of Fighters XII.

Smash T.V.
Moving from one room to the next within the studio/arena, players have to shoot down hordes of enemies as they advance from all sides, while at the same time collecting weapons, power-up items, and assorted bonus prizes until a final show down with the show's host where you are finally granted your prizes, your life and freedom. One of the enemies is fat and is named Mr. Shrapnel who roams aside of the walls of some rooms and after a short period of time he explodes.

New Rally-X
New Rally-X is a maze and driving arcade game that was released by Namco in 1981. It runs on similar hardware to that of its predecessor, and as its name suggests, it is a revised version of that title, which was released in the previous year. The only differences are that it has slightly enhanced graphics, easier gameplay, a new soundtrack, and a "Lucky Flag" (with the letter "L") that gives the player extra points for remaining fuel when collected, after which the round will continue if there are still flags remaining. The mazes are mostly identical, with some of the blocks from Rally-X changed into roads to reduce dead ends, and some different flag (and rock) locations. This title was manufactured in greater numbers and was much more popular in Japan than its predecessor.

Aero Fighters 3
When enemy forces wipe out the jets of the Aero Fighters, they must scramble using heavily-modified World War II warplanes in the third installment of the comical Aero Fighters series.

Super Sidekicks
Published in 1993, the original Super Sidekicks (known as Tokuten Ou, "Goal-Scoring King" in Japan) was SNK's first soccer video game. It features 12 teams divided into two groups which compete for the "SNK Cup" (the main differences between teams is their formations on the field): Group A: Germany, Italy, Spain, England, Mexico, Japan Group B: Argentina, Holland, Brazil, France, United States, South Korea The players' team plays against all the others in their group, then it goes into an elimination tournament's semifinals and then the final to win the cup. There was also a hidden feature in the game, which wasn't documented, and affects a single player game. During a free kick for the CPU if the player has tapped button A for player two, the CPU performs a short-shot, while pressing the button A performs a longer kick.

Son Son
The game is a 2-D sidescrolling platformer. The screen scrolls automatically, only stopping to fight major enemies. The screen features six continuous platforms that occasionally feature small gaps. Sonson and Tonton walk automatically across these platforms. Pressing up or down will cause them to jump up or down to the next platform. Pressing left causes them to move more slowly than the screen scrolls, essentially continuing to move forward but at a reduced pace. Pressing right does the opposite - SonSon and TonTon will move across the platforms faster than the screen scrolls. The duo have only one attack - the ability to fire energy blasts from their stalves. Touching an enemy or an unfriendly projectile causes the player to lose a life. If a player has any additional lives, they will return to the screen riding on a cloud that will give them temporary invincibility. If the player presses the control stick in any direction, the cloud will disappear and the character will resume its usual walking mode. The cloud will eventually disappear on its own if the control stick is not used. Power-ups come in the form of various fruits which produce points (with enough points giving the player an extra life). Gathering certain fruit will cause all enemies currently on a screen to turn into point-bearing fruits. Walking across certain platforms will randomly cause a bamboo shoot to sprout, yielding many extra points. It is possible to play the game co-operatively with partner who plays as TonTon (who is Zhu Wuneng in the original story).

Samurai Shodown V Special
An ordained meeting of 28 fierce warriors begins, to precede a series of duels to the death. These individuals entrust their fates to their skill and their weapons. For those not up to the task, a cherished end in battle is their only hope. The twenty-eight Samurai characters clash in one epic title. Samurai Shodown V Special was the final release for the Neo Geo. The most iconic addition to this entry in the series is the inclusion of character specific “Overkill Moves”, which can be used to finish off an opponent with style.

Karate Champ
Single players compete against a computer opponent while two players fight each other in this Karate game. Players each use two joysticks which allow for a variety of different moves. The best two matches, out of three, wins.

Vigilante
On the baddest streets of the city they know your name. You are lean and mean... the karate master they call the Vigilante! Your turf was left alone. Your friends and neighbors lived in peace. Until the Rogue gang got too big for their britches. You chilled, hoping things wouldn't get too rough. No such luck. They've taken your girlfriend Maria, and there's only one thing you can do... get her back... anyway you can! You have fists of steel! Legs like pistons! And courage that just won't quit! You will need all three because the Rogues are waiting with knives, guns and a whole bunch of nasty punks. And you'll have to fight fast. If the Rogues make it back to their headquarters before you rescue Maria, all hope will be lost. But catch them first and you'll fight the leader of the Rogues. Win Maria... and your turf... will remain safe. Feel any pressure? No way. You're the Vigilante!
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Under Night In-Birth Exe:Late[st]
An updated version the game "Under Night In-Birth Exe:Late", it has balance and system changes, four new characters - 2 console exclusive, as well as chronicle and challenge modes.

Pro Wrestling
Pro Wrestling is a pro wrestling video game developed and published by Nintendo. The game was the third wrestling game on the Nintendo Entertainment System (after M.U.S.C.L.E. and Tag Team Wrestling). It is one of Nintendo's sports-themed games for the NES, alongside titles like Tennis, Golf, Soccer, Volleyball and Ice Hockey.

Jr. Pac-Man
The gameplay of Jr. Pac-Man is similar to that of its predecessors: The player controls the titular Jr. Pac-Man and scores points by eating all of the dots in the maze. Four ghosts roam the maze and attempt to capture him. The player can eat an energizer to turn the ghosts blue, making them vulnerable for a short time and allowing the player to eat them, sending their eyes back to their home base. When all the dots are cleared, a new maze is presented and gameplay resumes.

King of the Monsters
Players get to choose any one of six monsters (four in the 16-bit ports) for battle, and two players can join forces to fight the monsters together. Battles end when one of the monsters is pinned for a three count or if time expires (in which case the player loses). The game consists of 12 total levels: the player first must defeat all six monsters, with the last monster being oneself, but in a different palette. Then the player must defeat the six monsters again, in the same order, but this time in different cities

Congo Bongo
Congo Bongo is an isometric platform arcade game released by Sega in 1983. The game has come to be seen as Sega's answer to the highly successful Donkey Kong game that was released two years prior. The player takes the role of a red-nosed safari hunter who tries to catch an ape named "Bongo". The hunter seeks Bongo to exact revenge for an apparent practical joke in which Bongo set fire to the hunter's tent, giving him a literal "hotfoot". The game was named by Peter W. Gorrie who was the CFO of Sega at that time.

Fester's Quest
It's just a kidnapping. Of an entire day. By an alien UFO! Will Fester sit still for this? The quest begins. For starters, take on slime replicators, skeeters, globules and giant scorpions. Your health is at stake, not to mention your life! Will you whip the Alien Bosses or will they whip you? Lucky for you, this is a family affair. And what a family! Find your way to Thing and help is right at hand. In trouble? Just ring for Lurch. He'll give those aliens trouble with a capital "L". The fate of the whole city is in your hands, and we've saved the worst for last!

Truxton
Truxton is a 1988 vertically scrolling, shoot 'em up arcade game developed by Toaplan, later ported to the Mega Drive (worldwide) and the PC Engine (Japan-only). Like many other scrolling shooters, the game is set in outer space, where the player takes control of a small spaceship across several planets. The game is played with an eight-way joystick and two buttons (a shot and a bomb button) through five large levels and their bosses (which then loop forever, at higher difficulties).

Rise of the Robots
A revolution in combat games - featuring a unique combat intelligence system that adapts to and learns your style of play! The first game with film-quality, controllable 3D graphics. Robot attack routines choreographed by a martial arts expert. Witness the first ever morphing character to appear in a computer game! Awesome cinematic link sequences.

Mad Dog McCree
Real motion picture action! Mad Dog McCree is known worldwide as one of the highest rated arcade games and is the first interactive shooting game with real live motion picture action. Mad Dog and his men have kidnapped the town's Mayor and his daughter. To save the town, you will be challenged by a saloon full of outlaws, a hair-raising bank robbery, gunfighters, a slew of old West ambushes, and Mad Dog himself. Mad Dog McCree is the first of a series of exciting Mad Dog adventures.

The Tower of Druaga
The story still's the same: Ishtar sends Gilgamesh up the 60 maze levels of the Druaga's tower to rescue Ki and retrieve the Blue Crystal Rod. He must find each level's key to proceed to the next one.

Bio F.R.E.A.K.S.
Bio F.R.E.A.K.S. is a 3D fighting game released by Midway in 1998. It was originally planned for arcades. However, this arcade prototype was scrapped and never officially released (although it exists on MAME), and the game was later released for the PlayStation, Nintendo 64 and PC.

Magic Sword
Magic Sword is a 2D action side-scroller with a fantasy theme. The hero and his chosen accomplice must battle their way through a wizard's tower in a lust for monster slaying and loot.
