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Jogos para Arcade

Capa de BlazBlue: Continuum Shift Extend
2011

BlazBlue: Continuum Shift Extend

BlazBlue: Continuum Shift Extend is a 2D fighting game and the enhanced version of BlazBlue: Continuum Shift II. The game features an updated version of Calamity Trigger's Story Mode called Blazblue Calamity Trigger Reconstruction; the inclusion of Relius Clover as a playable character; four new stories for Platinum, Makoto, Valkenhayn, and Relius; a new Unlimited Mars game mode; hidden Distortion Drives for every playable character's Unlimited form; and further balance tweaks.

ArcadeFightingArcadePC
Capa de Super Street Fighter IV: Arcade Edition
2010

Super Street Fighter IV: Arcade Edition

An arcade version of Super Street Fighter IV was released by Capcom in December 2010, titled Super Street Fighter IV: Arcade Edition. Arcade Edition added Yun, Yang, Evil Ryu and Oni to the roster, as well as changes to the existing characters.

FightingArcadePC
Capa de Windjammers
1994

Windjammers

Windjammers (also known as Flying Power Disc in Japan) is a fast paced sports arcade game released by Data East on the Neo Geo arcade system in 1994 and later on the Wii Virtual Console in Japan on June 22, 2010. Following the bankruptcy of Data East, the intellectual rights for this game were acquired by Paon. It was delisted in Japanese Virtual Console for the Wii on December 24, 2013, making it the only delisted Neo Geo game for the Wii Virtual Console. The game mechanics are essentially the same as Pong or air hockey, where players continuously shoot the disc at the goal zone of the opponent attempting to score. The game can be played against the computer or in a 2 player versus.

ArcadeSportArcadeneogeoaes
Capa de Marvel Super Heroes
1995

Marvel Super Heroes

Marvel Super Heroes is a 2D fighting game and the second Capcom title to feature characters from the Marvel comic universe. Each character starts with a set of gems. These can be activated during a fight to improve speed, power and defence, or provide special abilities to create crushing stone walls, open up a rift in space, or reverse the opponent's controls. The use of the gems is inspired by the The Infinity Gauntlet comic book series.

ArcadeFightingArcadePS1
Capa de Top Gunner
1986

Top Gunner

Overhead run'n gun-style shoot-'em-up. You play as jeep driver and gunner rescuing POWs. More commonly known as Jackal outside the US.

ArcadeRacingACPCArcade
Capa de Caveman Ninja
1991

Caveman Ninja

Back in the distant past (way back - like when “rock and roll” was just rock and fast food was dinner you couldn’t catch), lived two cave dudes named Joe and Mac. Whether it was dinosaur demolition or pterodactyl hang-glidin’, life for the boys was pretty cool. Cool, that is, until a bogus bunch of neanderthal nerds crashed their village and scared off all the cave-babes. Now the cave-babes are out there - SOMEWHERE, lost and reeeeally lonely… so what are you waitin’ for? It’s up to Joe and Mac to get ‘em back. * Fight flying pterodactyls in one or two-player simultaneous play. * 12 cliff-hangin’ levels with more than 6 bonus levels to find… * Amazing arcade graphics will keep you clubbin’ to find your babes… * Joe & Mac’s pre-hysterical escapades will keep you comin’ back for more!

PlatformAmigaArcade
Capa de Operation Wolf
1987

Operation Wolf

In the steamy jungles of South America, heavily armed extremists are holding innocent civilians prisoner. Little do these terrorists know that real terror is about to land on their front porch! The sound of rotor blades and staccato bursts of gunfire echo through the valleys. Terrorists be warned! Operation Wolf is going to teach you what terror is all about! Operation Wolf consists of six missions, which are displayed on the Operations Map Screen. A mission is completed when all enemy forces are reduced to zero. The current level is completed when you escape from the airport with the prisoners. Your injury level increases when the enemy hits you. The game automatically ends if the injury indicator on the right side of the screen becomes completely red. You can reduce your injury level by getting power drinks.

ArcadeShooterAmigaACPC
Capa de Art of Fighting 2
1994

Art of Fighting 2

The second installment in the AoF series added the "rage gauge"; similar to the "spirit system" of its predecessor, it limited the use and effectiveness of special attacks. The game's story is set a year after the original. Geese Howard, a rising star in South Town's criminal underworld, calls fighters to the city for a new tournament, "The King of Fighters." Howard was the final boss and series villain of SNK's other fighting game franchise Fatal Fury (though he is a secret boss in this game), whose story took place over a decade after the events of Art of Fighting. Art of Fighting 2 was the only time Yuri Sakazaki was a playable character in the series. It also marked the only time that she donned her trademark outfit, which was made famous in The King of Fighters series. This game also marks the debut of Takuma Sakazaki without his Mr. Karate persona, as well as Eiji Kisaragi, who both appear in the King of Fighters series. Ryuhaku Todo, the first boss in the original AOF, is the only character dropped; all characters are playable from the beginning. The final boss is always Mr. Big, though as mentioned earlier, an extra match will be played against Geese Howard if the player unlocks him through good performance. This game is also notorious for its difficulty, with it being referred in many fighting circles as having some of the toughest opponent AI in a fighting game.

ArcadeFightingArcadeneogeoaes
Capa de Samurai Shodown III
1995

Samurai Shodown III

Samurai Shodown III was to be the start of a bold new direction for the franchise. The most obvious difference between this game and the others in the series is the notably darker aesthetic. The more light-hearted characters (Earthquake, Cham Cham, and Gen-an to name a few) from the previous games have been excised, and even the kabuki master, Kyoshiro Senryo, received a redesign, transforming him from a flamboyant stage performer into a grim-faced, muscular man. All of the characters have been completely redrawn. The animation is very smooth for all characters, another departure from the graphical style of the second game.

FightingArcadeneogeoaes
Capa de BlazBlue: Central Fiction
2015

BlazBlue: Central Fiction

BlazBlue: Central Fiction is a 2D fighting game developed by Arc System Works. It is the fourth game to the BlazBlue series, and is set after the events of BlazBlue: Chrono Phantasma. The game adds Naoto Kurogane and Hibiki Kohaku as playable characters. BlazBlue: Central Fiction marks the conclusion of the story surrounding protagonist Ragna the Bloodedge.

ArcadeFightingArcadePC
Capa de Nidhogg 2
2017

Nidhogg 2

Return of the wurm! The next installment of the epic award-winning dueling tug-of-war is coming! Destroy your opponents with all new moves and weapons across ten different arenas.

ArcadeFightingArcadeMac
Capa de Pinball
1984

Pinball

Pinball is a game where the player controls the paddles of a virtual pinball machine. The game has two screens to represent the traditional pinball table and one for a bonus mode. Play begins when the player launches a ball with the plunger from first screen through the top of the screen to the second screen. Play will move to the first screen if the ball falls through the bottom of the top screen and will return to the top screen if the ball is hit back through the space at the top of the first screen. If the ball falls through the hole to the right bottom at the top level, the player will enter a mini-game featuring Mario and Lady. The player controls the paddles on either screen to deflect the ball to keep it from falling off the bottom of the lower screen.

PinballArcadefamicom
Capa de The House of the Dead III
2002

The House of the Dead III

The House of the Dead III is a 2002 light gun arcade game with a horror zombie-survival theme, and the third installment to the House of the Dead series of video games, developed by Wow Entertainment and Sega. It was later ported to the Xbox in 2003, Microsoft Windows in 2005, the Wii in 2008 in a compilation with The House of the Dead 2, and PlayStation 3 in 2012 with PlayStation Move support. The game continues the story of the previous games and introduces new gameplay concepts such as story branching. The game's protagonist is Lisa Rogan, daughter of Thomas Rogan, the first game's main character, and players control Lisa, G, or Daniel Curien.

ShooterArcadePC
Capa de Salamander
1986

Salamander

Salamander is a scrolling shooter arcade game released by Konami as a spin-off to Gradius. It introduced a simplified power-up system, two-player cooperative gameplay and both horizontally and vertically scrolling stages. Some of these would later become the norm for future Gradius games.

ArcadeShooterArcadeSharp X68000
Capa de Gun.Smoke
1985

Gun.Smoke

Gun.Smoke is very similar to Commando, another Capcom game, but with several differences. Whereas Commando is a run and gun game, this game is a scrolling shooter in which the screen scrolls upward automatically and players only have three ways to shoot, using three buttons for left, right, and center shooting. However, a player can also change the way the gunman shoots through button combinations. A player can still die by getting shot or struck by enemies like in Commando but improve protection by getting special items, including a horse, for protection up to three hits; boots, for speed of movement; bullets, for faster shots; and rifles, for shot length. These items are found by shooting barrels and rifles, boots, and bullets can stock up to five. It was brought to the Sega Master System in South Korea without a license by Prosoft in 1990.

ArcadeShooterACPCArcade
Capa de Skullgirls: 2nd Encore
2015

Skullgirls: 2nd Encore

Skullgirls 2nd Encore is a beautifully hand-animated, fast-paced 2D fighting game that puts players in control of fierce warriors in an extraordinary Dark Deco world. Each of the 14 wildly original characters features unique gameplay mechanics and plenty of personality.

ArcadeFightingArcadeLinux
Capa de Double Dragon
1988

Double Dragon

The NES version of Double Dragon takes a wide range of liberties with the interpretation. The entire graphical style is more in line with Technōs’ Kunio-kun series, with characters that go for exaggerated expression rather than gritty realism. The biggest change, however, was reserved for the moveset. You start the game with only the punch, kick and headbutt available – all the other moves are obtained via an RPG-lite style experience system. Hitting enemies is now rewarded with a certain amount of experience points depending on the attack, and each time the counter goes above 999, you’re awarded an additional heart, which extends the range of possible actions. Two hearts add the uppercut and roundhouse kick combo finishers, and with three Billy can perform the jump kick maneuver. The fourth heart unlocks access to grappling moves.

ArcadeFightingArcadefamicom
Capa de Time Crisis II
1997

Time Crisis II

Time Crisis II is a light gun arcade game and the second installment in the Time Crisis series. It introduces co-operative multiplayer to the franchise. The game was first released in arcades in April 1998, with an enhanced port released on the PlayStation 2 in October 2001, bundled with the GunCon 2 controller.

ArcadeShooterArcadeDC
Capa de Ikari Warriors
1986

Ikari Warriors

Ikari Warriors is a vertically scrolling action game. One or two players fight their way through a variety of terrain, such as jungles, rivers, and ruins. Along the way different weapons can be found, including machine guns, grenades, and rocket launchers.

ArcadeShooterArcadePS3
Capa de Nintendo World Cup
1990

Nintendo World Cup

The eyes of the world are upon you. National pride is at stake. Only seconds left and the crowd rises in anticipation of the greatest upset in soccer history. The horn sounds and you've won it all! The coveted world cup trophy is yours! Pick your team and plan your game strategy. Use advanced super moves like the Bicycle Kick or the Super Header. Choose from 13 teams, representing countries from around the world. Defeat your opponents and you're on your way to the prestigious world cup final. Bring the excitement of international soccer home with Nintendo World Cup!

SportArcadeNES
Capa de Blades of Steel
1987

Blades of Steel

From the opening Face-Off it's six on six pro-style hockey at its best. Their are eight teams for you to captain: Los Angeles, New York, Vancouver, Montreal, Edmonton, Minnesota, Toronto and Chicago. You can challenge a friend, or take on a multi-talented computer squad. You can also choose from three difficulty levels - Junior, College and Pro. Throughout the game, you'll constantly be tested by every intense element of championship hockey, from Penalty and Overtime Scenes to Knockout Smash-Hit Fight Scenes. Speed, strength, quickness and instinct are talents you must possess if you plan to prevail, especially when the anger flares, gloves come off and fists start flying. It's hard hitting action at its toughest. And you'll soon learn that in this league nothing's ever given to you, and before you can reach your goals - you have to score them. You've gotta master the artful skill of a finesse player and the bone crushing brutality of an enforcer. You'd better be versatile as well, because you must skillfully control your forwards, centers, defensemen and even the goalie, who'll defend the net against unrelenting Power Plays (which will occur if you lose a fight and have your battered carcass banned to the Penalty Box).

SportArcade
Capa de Cabal
1988

Cabal

Originating in the arcades, Cabal is a shooter where the protagonist runs back and forth along the bottom of the screen, ducking and dodging bullets and grenades from the enemy. The roll maneuver from the arcade was not implemented in the PC version. The player returns fire by moving a target around the screen which also moves the player character and may expose him to enemy fire.

ArcadeShooterAmigaACPC
Capa de Gauntlet II
1986

Gauntlet II

The gameplay is very similar to the original Gauntlet, a topdown dungeon crawl supporting up to four players. The biggest difference from the original game is that players can choose identical classes, instead of being limited to a particular one for each joystick; each player is differentiated by color. Thus, instead of having a "warrior", "wizard", and "valkyrie" (for instance), in Gauntlet II there could be a "red wizard", a "blue elf" and a "green warrior". In addition to the new "class" system, new level designs were added, including the possibility of encountering them in altered ways by having the play-field turned in steps of 90°. Other new features included the enemy "It", which upon contact would make a player "It" and draw all enemies towards him/her. The only way to release this curse is by touching another player or entering the exit, turning any level containing "It" into a fantasy filled game of tag. Other notable additions include the ability to ricochet shots off walls by means of a special pick-up, acid puddles that caused large, predetermined amounts of damage and a large dragon which would occupy multiple squares and require multiple hits to destroy. New level elements were also added, adding more variety to the original game. These included "all walls are invisible", "magic walls" which changed into monsters or items when hit, "stun tiles" which stunned the player, and fake exits. Another challenge in the game is the possibility to find a "secret room". This can be found by completing specific achievements within the level (e.g., "don't be fooled", means that you must find the real exit first). The secret room contains items such as food and magic potions (extra shot power, extra shot speed, extra magic power, extra speed, extra armor and extra fight power). This sequel was also the first to feature what is now known as the Gauntlet theme tune, which resembles a simplified Baroque fugue.

AdventureArcadeAmigaACPC
Capa de Xevious
1982

Xevious

It's a nightmare, but it's true! Research shows that we are the actual aliens on Earth, and the ruthless Xevions are the original inhabitants. Now the Xevions want Earth back -- minus humans! Their invasion forces are fierce -- the land is crawling with deadly Domogram Rovers; the sky is black with Toroid Patrol Fleets and Zoshi Death Squads. Our puny weapons offer no defense. Earth's only hope is our powerful new Solvalou Fighter Plane. Its pilot will have a single mission: Penetrate the enemy ranks and destroy the Xevious Mother Ship. The mission is dangerous. We can't guarantee success. But at this point, it's do or die! One small problem. We still need a pilot. Any volunteers?

ArcadeShooterACPCApple][
Capa de Dungeons & Dragons: Shadow over Mystara
1996

Dungeons & Dragons: Shadow over Mystara

Shadow over Mystara is a side-scrolling beat-'em-up with role-play elements that make it stand out from other similar games released at the time. In addition to the original four heroes found in its predecessor, Dungeons & Dragons: Tower of Doom (Cleric, Dwarf, Elf and Fighter), Shadow of Mystara adds a Thief and a Magic-User to the selection. Furthermore, with the inclusion of two separate versions of each character's sprite set, the game allows up to two players to select the same character (in Tower of Doom each of the characters could only be selected once), effectively giving the game 12 "different" characters to choose from. The two Clerics and two Magic Users also have subtle differences within their spell books. The controls are using four buttons: Attack, Jump, Select (brings up a small inventory ring around the character allowing the player to choose what item is set in the Use slot) and Use. The Cleric, Elf and Magic-User also have two extra rings for their spells, with the Jump button used to switch from ring to ring. While the game uses the same kick harness as the previous game, the Select and Use buttons are reversed. Shadow over Mystara also introduced a selection of special moves which are executed by moving the joystick and tapping the buttons in certain combinations, in a way similar to the Street Fighter series. The characters (except for the Magic-User) have a Dashing Attack as well as a Rising Attack which can be used to combo monsters or even juggle them in the air. Most characters (again, with the exception of the Magic-User and also Cleric) also have a Megacrush, a move common to nearly all of Capcom side-scrollers, which damages all enemies standing close enough to the character but in turn also damaging the player themselves.

ArcadeHack and slash/Beat 'em upArcadeSaturn
Capa de Daytona USA
1993

Daytona USA

The player is put behind the wheel of a stock car (known as the Hornet), with the choice of three tracks as well as an automatic or manual transmission. The player's objectives are to outrun the competing cars, and complete the race before time runs out.

ArcadeRacingArcade
Capa de Rival Schools: United by Fate
1997

Rival Schools: United by Fate

The main fighting game is best described as a polygonal Marvel vs. Capcom game, with some notable differences. Control wise, the game varies from other Capcom fighting games by only having four buttons (two punches and two kicks, which is closer to the SNK game format) rather than the standard six. A player chooses a team of two characters, and fights against another two character team. The actual fights, however, are one-on-one fights, with the partner only participating by being called in when a player has enough 'vigor' for a Team Up attack, done by pressing a punch and kick button of the same pressure. The Team Ups would be some kind of double team attack by the character and partner, or (for most female characters' Team Ups) would heal the main character or give them more vigor. After the end of a round, a player (win or lose) has a choice to fight the next round with the partner from the previous round, or to keep their main character in play. The 'vigor' meter (essentially a super meter) could go up to 9 levels, with Team Ups costing two levels and super moves from a single person all costing one level of vigor. Much like the Marvel vs. Capcom games, launchers can be done that allow air combos to be performed, with all characters having universal low and high launchers. The game also had a few defensive techniques. Tardy Counters acted much like Alpha Counters from Street Fighter Alpha, allowing a player to immediately counter-attack from a blocking position. However, the restrictions on Tardy Counters are very lax; any hard normal, special or super attack can be used to Tardy counter (Alpha counters are only limited to certain special moves for each character), and Tardy Counters do not cost any extra vigor to perform (Alpha Counters required at least a level of Super Combo gauge to do). Attack Cancels allowed a player to cancel an incoming hit simply by timing their own hit with the attack, which would cancel out both attacks (though it does not nullify the remaining hits of a multi-hit move). Also, one additional level of vigor is awarded.

FightingArcadePS1
Capa de Cruis'n USA
1994

Cruis'n USA

Cruis'n USA is an arcade racing game originally released in 1994. It was developed by Midway Games and published and distributed by Nintendo. It is the first game in the Cruis'n series and features locations around the United States.

ArcadeRacingArcade
Capa de Golf
1984

Golf

Golf is a game for the NES based on the sport of the same name. The golfer has been identified as Mario in supplemental material, albeit not wearing his traditional shirt and overalls. The gameplay of Golf is relatively simple. The player is given a ball, and a map on the right side of the screen shows the hole that they must hit the ball into. The obstacles on the way are also displayed on the map. The player will get more points depending on how many times they hit the ball to get it into the hole. Many different types of clubs are also available to choose from by pressing Up/Down on the + Control Pad.

SportArcadefamicom
Capa de Dead or Alive
1996

Dead or Alive

Dead or Alive is a 1996 arcade fighting game by Tecmo for the Sega Model 2 (2A CRX and 2B CRX) arcade hardware and the first game in their Dead or Alive franchise. It was ported to the Sega Saturn in 1997. A limited edition was also released for the Saturn which came with an art book. An enhanced port including new characters was released for PlayStation, and later backported for arcade under the title "Dead or Alive++".

ArcadeFightingArcadeSaturn
Capa de SiN
1998

SiN

When the CEO of SinTEK Industries begins injecting the streets with a DNA-altering drug, it's time to reassess the laws of morality. When the same twisted biochemist plans to conquer the world with her army of mutated abominations, it's time to rewrite the golden rule. You are Colonel John Blade, head of the most prominent private protection agency in Freeport. Elexis Sinclaire is waging her holy war against the security industry...and you along with it. You've made a religion out of fighting crime. Now you're going to make Elexis pay for her sins.

AdventureShooterArcadeLinux
Capa de Super Puzzle Fighter II Turbo
1996

Super Puzzle Fighter II Turbo

The game's title is a parody of Super Street Fighter II Turbo (or Super Street Fighter II X in Japan), as there are no other Puzzle Fighter games, and the game includes music and interface elements spoofing the Street Fighter Alpha and Darkstalkers games. It was a response to SEGA's popular Puyo Puyo 2 that has been sweeping Japanese arcade. A HD-remake version titled Super Puzzle Fighter II Turbo HD Remix, is available for purchase on Microsoft's Xbox Live Arcade and Sony's PlayStation Network.

ArcadePuzzleArcadePS1
Capa de BlazBlue: Cross Tag Battle
2018

BlazBlue: Cross Tag Battle

"THE COLLISION IS INEVITABLE! THE IMPACT WILL BE UNAVOIDABLE! An unrivaled clash of explosive proportions! The beloved BlazBlue franchise Crosses universes, Tags in fan favorites, and Battles it out in BlazBlue: Cross Tag Battle! Created through an all-star collaboration between BlazBlue, Atlus’ Persona, French Bread’s Under Night In-Birth, and Rooster Teeth’s hugely popular RWBY web series, Cross Tag Battle celebrates the fighting genre for pros and newcomers alike! Choose your team in fast paced 2v2 team battles filled with the craziness you’ve come to love from BlazBlue, with all the tight mechanics, smooth gameplay, and gorgeous 2D graphics you expect from Arc System Works."

AdventureArcadeArcadeSwitch
Capa de Rygar
1987

Rygar

An open-world action-adventure game for the Nintendo Entertainment System that features a barbarian warrior with a distinctive "diskarmor" weapon. It is distinct from the original 1986 Arcade game Rygar, which saw numerous home console ports.

AdventureArcadeArcadefamicom
Capa de Rainbow Islands: The Story of Bubble Bobble 2
1987

Rainbow Islands: The Story of Bubble Bobble 2

Rainbow Islands is a 1987 arcade game developed and published by Taito. The arcade version was licensed to Romstar for North American manufacturing and distribution. The game is subtitled "The Story of Bubble Bobble 2" and is the sequel to Taito's hit game Bubble Bobble from the previous year. It is the second of four arcade games in the Bubble Bobble series. The game was ported for numerous home computers and game consoles.

ArcadePlatformAmigaACPC
Capa de Guilty Gear X2 #Reload
2003

Guilty Gear X2 #Reload

As humanity endeavored to better themselves, they created the biological marvel known as Gears. Originally intended as the next step of human evolution, they were instead fitted for war and turned against their own creators.

ArcadeFightingArcadePC