Plataforma

Jogos para Commodore C64/128/MAX

Capa de King's Bounty
1990

King's Bounty

While King Maximus ruled the land, life was good in the four continents. The Sceptre of Order rested safely in his hands, keeping at bay the forces of darkness that infested the world. Children were happy. Merchants prospered. Honest folks made honest livings. And nobody complained much. But far across the waters, Arech Dragonbreath, leader of the Dark Legions, looked enviously upon the wealth and splendor of the four continents. With the aid of great magic, Arech stole into the chambers of King Maximus and wrested the Sceptre from the grip of the sleeping King. He then released his evil forces, ordering his minions and lieutenants to seize the land in whatever manner they pleased (as long as it involved considerable amounts of pain and terror). Arech retired to his new lair on the four continents and waited for King Maximus’s certain resistance. The King and his forces, however, offered none. Fearing some kind of trickery, Arech peered into his prophetic crystal to see what Maximus was up to. The crystal showed the King lying in bed, his face pale and gaunt like death itself. Over the King stood a noble young knight with the strength and resolve of great leader. The King was speaking. "Come here" he gasped, "I am weak and breath is a luxury. Please." He extended his hand and the great leader drew close. "You must restore my kingdom. I, too, must be restored. I am tied to this land and as it dies, so do I. My days here are numbered. You must recover the Sceptre if I and my land are to live."Arech watched this exchange and quickly buried the Sceptre somewhere on the four continents. He draw a map of its location, then shredded it into 25 pieces. He gave one to each of his 16 villainous nobles, kept one for himself, and the other eight he hid with powerful artifacts around the four continents. Your time grows short, leader. You have your quest and King Maximus’s last hope. May you be guarded in your journey by the Spirits of Order. Good luck!

Role-playing (RPG)StrategyAmigaApple][
Capa de Nuts & Milk
1983

Nuts & Milk

Nuts & Milk is a platform-style puzzle game developed and published by Japanese software developer Hudson Soft in 1983. The game was released initially on the FM-7, MSX, NEC PC-8801, NEC PC-6001, and later to the Famicom in Japan. It was the first third party video game to be released on a Nintendo console.

PlatformPuzzleC64famicom
Capa de Bonanza Bros.
1990

Bonanza Bros.

Just who are these guys? Mobo and Robo are the coolest villains you'll ever meet- they rob banks, museums (and innocent computer gamers of their sanity). One evening whilst watching TV a mysterious stranger appeared on screen. "Good Evening Boys I've got a job for you... My businesses are being robbed and I need you to test my security systems... Deliver the goods and I'll reward you." Take control of Mobo and Robo and guide them around the various establishments, collecting evidence on the way.

ArcadePuzzleAmigaACPC
Capa de Klax
1990

Klax

Klax is a 1989 computer puzzle game designed by Dave Akers and Mark Stephen Pierce. The object is to line up colored blocks into rows of similar colors to make them disappear, to which the object of Columns is similar. Atari Games originally released it as a coin-op follow up to Tetris, about which they were tangled in a legal dispute at the time.

ArcadePuzzleAmigaACPC
Capa de Volfied
1989

Volfied

Once in the game, using the arrow keys you can move the 'Scanner' ship around the 'Shield Line' at the parameter of the playing area. While moving around this edge the ship is protected from the aliens by a shield indicated by a glowing circle around the ship. This shield is not infinite and care should be taken to complete each level as quickly as possible. A counter indicates the level of shield that you have: when it reaches zero then any contact with an alien is deadly whether you are on the 'Shield Line' or not. The idea of the game is to cut areas out of the screen without touching any of the aliens. This is done by pressing the SPACE key which initiates the 'Laser Cutter' and moving off the 'Shield Line' and rejoining it somewhere else. While you are in the process of drawing a line, your shield is inactive and touching an alien is fatal. Similarly, if one of the aliens touches the line then it will send a charge down the line towards you and you must quickly return to the safety of the edge before it reaches you. When you rejoin the 'Shield Line' the area that does not contain the 'Boss' alien will be filled (points are gained by trapping the other aliens) and the 'Shield Line' will be adjusted to surround the area that is left. The level is completed when a certain percentage of the total area has been filled in. This percentage starts at 80% but may increase in the later levels.

ArcadePuzzleAmigaArcade
Capa de Robotron: 2084
1982

Robotron: 2084

In 2084, man creates a species of super-advanced cyborgs known as Robotrons. Recognizing the imperfect nature of their creators, the Robotrons conclude that the inefficient human race must be exterminated. In Robotron: 2084, only you and a single family of clones remain. If mankind is to survive, you must destroy the Grunts, Brains, Enforcers, and Tanks - but avoid the indestructible Hulks at all cost. Can you withstand wave after wave of android invasion and rescue Mommy, Daddy, and Mikey... before it's too late?

ArcadeShooterAcorn ElectronApple][
Capa de Bad Dudes vs. Dragon Ninja
1988

Bad Dudes vs. Dragon Ninja

Bad Dudes Vs. DragonNinja, often referred to simply as Bad Dudes (on the American NES port of the arcade original), and known in Japan simply as DragonNinja is a 1988 arcade game developed and published by Data East. It was also ported to many computer and game console home systems. Bad Dudes is a side-scrolling beat 'em up where the players are set in the role of the titular duo tasked with rescuing "President Ronnie" from ninja kidnappers. It was met with commercial success, and a generally positive to mixed critical reception. It has since become widely known for its general premise and introductory cut scene.

ArcadeFightingAmigaACPC
Capa de Lotus Esprit Turbo Challenge
1990

Lotus Esprit Turbo Challenge

The first in a series of 3 racing games endorsed by the legendary car company, which is now a part of Proton. The game features a total of 32 fictitious racetracks from around the world, split into 3 difficulty levels. There are 19 computer opponents (15 on the 8-bit versions) and you have to finish in the top 10 (top 8 on the 8-bits) to progress. The higher you finish in one race, the lower down the grid you start for the next race. The opposition drivers have pun names based on the F1 drivers of the day - examples include Ricardo Pastry and Crashhard Banger. You can choose between sound effects or one of a variety of music pieces. The game features a simultaneous 2-player mode, but the 1-player mode only uses half the screen, a simple animation filling the other half. In most races you will have to make a pitstop for fuel in order to reach the finish. The tracks include features such as oil slicks, roadworks, boulders and rivers - contact with these (or the other cars) will slow you, but there is no car damage model.

RacingAmigaACPC
Capa de Dragon Spirit
1987

Dragon Spirit

Dragon Spirit is a vertical scrolling shooter arcade game that was released by Namco in 1987 and licensed to Atari Games for its American manufacture and distribution. In the kingdom of Mitgult, a serpent demon named Zawell escapes imprisonment after a thousand years, and kidnaps Princess Alicia. A soldier named Amul is chosen to rescue her and destroy Zawell. He points his sword skyward and transforms into a powerful blue dragon. He can breathe fire and drop bombs, as well as collect up to thirteen additional powers during his journey. Amul must fight nine of Zawell's mightiest beasts, one at the end of each stage, before facing Zawell himself.

ArcadeShooterAmigaACPC
Capa de Ski or Die
1990

Ski or Die

Ski or Die is a 1990 winter sports game by Electronic Arts for the Amiga, NES, MS-DOS and Commodore 64. It consisted of 5 minigames which could be played individually or in a set sequentially. Up to 6 players could compete against each other via hotseat in 4 of the minigames, and semi-hotseat in 1 of them (up to two players at a time). The sports and activities depicted in the minigames are halfpipe-snowboarding, inflatable sled racing, aerial skiing, downhill skiing and snowball fights. The DOS port featured Roland MT-32, AdLib and beeper music and sound effects and ran at 15 FPS.

SportAmigaC64
Capa de Blockout
1989

Blockout

Blockout is a puzzle videogame, created in 1989 by Polish developer - California Dreams, designed by Aleksander Ustaszewski and Mirosław Zabłocki. The game is the logical extension of Tetris into the third dimension. In Tetris, the player manipulates a set of tetrominoes which fall into a two-dimensional pit (seen from the side). The aim is to solve a real-time packing problem by forming complete rows, which then disappear and score points. Poor play leads to incomplete rows, caused by inefficient arrangements of tiles; these rows do not disappear, giving the player progressively less space and less time to play subsequent pieces. Similarly, in Blockout, the player manipulates a set of polycubes which fall into a three-dimensional pit (seen from above; the pieces appear in the foreground and fall away). The pieces can be rotated around all three axes, and moved horizontally and vertically. The aim is to form complete layers.

ArcadePuzzleAmigaApple IIGS
Capa de Pitfall II: The Lost Caverns
1984

Pitfall II: The Lost Caverns

Pitfall II: The Lost Caverns is the sequel to Pitfall and was released for a variety of systems during the mid-1980s including the SG-1000 in 1985. It was also ported to Sega System 1 arcade hardware by Sega. Gameplay is similar to the original game, but the levels are more maze-like. Sega's version of Pitfall II was tweaked significantly from its western counterparts released for the Atari 2600, ColecoVision etc. The gameplay is largely the same, but there are many additions. These include a Lives system, mine-carts, balloons, and a final Demon boss. The increased specifications of System 1 hardware means the arcade version is much more detailed and allows the player to see more of the maze at one time. The SG-1000 version is directly inspired by the arcade game, and though cannot match the same level of graphical quality, it is arguably the nicest looking home port of the game.

ArcadePlatformApple][Arcade
Capa de Chase H.Q.
1988

Chase H.Q.

At the start of each level the player is informed who they are pursuing, a great distance away: They must apprehend the criminal before their time limit expires. The criminal's car is constantly moving away, so if the player repeatedly crashes or drives too slowly, the criminal will escape. At some points during the game the road splits, and the correct turn must be taken, otherwise it will take longer to catch the criminal. When their vehicle is reached, the time limit is extended; the vehicle must be rammed a number of times until the criminal is forced to stop, then is arrested. The game includes five levels. As both the initial time limit to reach the criminal and the time extension to ram the criminal are just 60 seconds, the game is very short - a player who is able to finish the game on one credit will enjoy at most ten minutes of game-play. Interestingly enough when Nancy at Chase HQ (at the start of every level) calls on the radio the frequency is always 144.X (various)Mhz. This is actually the 2-meter band of amateur or ham radio frequencies. Although superficially similar in technology to Sega's Outrun, Chase HQ features significant technical advancements over that title in the presentation of perspective, hills and track splits.

ArcadeRacingAmigaACPC
Capa de Tales of the Unknown: Volume I - The Bard's Tale
1985

Tales of the Unknown: Volume I - The Bard's Tale

Tales of the Unknown: Volume I, better known as "The Bard's Tale", is an RPG developed by Interplay Productions in 1985 originally for the Apple II. It was quickly ported to numerous other platforms and became widely successful. This was partly because it incorporated unprecedented 3D graphic design, featuring partly animated character portraits and engaging gameplay. It also helped that the game was available on the Commodore 64-the most successful game console at the time, whereas the main competitor-the Ultima series, was not.

AdventureRole-playing (RPG)Apple][C64
Capa de Starflight
1986

Starflight

Starflight is a space exploration role-playing adventure video game developed by Binary Systems and published by Electronic Arts in 1986. Originally developed for IBM compatible and Tandy systems, it was later released for the Amiga, Atari ST, Macintosh and Commodore 64. A fully revamped version of the game was developed for the Sega Mega Drive/Genesis in 1991. Set in the year 4620, the game puts players in the role of a starship captain sent to explore the galaxy. There is no set path, allowing players to switch freely between mining, ship-to-ship combat, and alien diplomacy. The broader plot of the game emerges slowly, as the player discovers that an ancient race of beings is causing stars to flare and destroy all living creatures.

AdventureRole-playing (RPG)AmigaAtari-ST
Capa de Zaxxon
1982

Zaxxon

Zaxxon is a 1982 isometric shooter arcade game developed and released by Sega. The game gives the player the experience of flying a fighter craft through a fortress while shooting at enemy entities (missiles, enemy gunfire, etc.) The object of the game is to hit as many targets as possible without being shot down or running out of fuel, which can be replenished paradoxically, by blowing up fuel drums.

ArcadeShooterApple][Arcade
Capa de Kick Off
1989

Kick Off

Kick Off was the first football game of its kind, having a top-down view and unlike other football games of that time, the ball was not glued to the feet of the players.

SportAmigaACPC
Capa de Karnov
1987

Karnov

Karnov is a 1987 platform arcade game. It is the debut of Data East's mascot of the same name. After Data East became defunct due to bankruptcy in 2003, Paon, a company comprising former Data East staff, acquired the rights to Karnov, along with multiple other Data East games. In the game, players take control of the title character Jinborov Karnovski, or "Karnov" for short. Karnov is a strongman popularly illustrated as being from an unspecified part of the Soviet Union's Central Asian republics as shown on the original arcade flyer and again in Karnov's Revenge.

AdventureMusicACPCArcade
Capa de Summer Games
1984

Summer Games

Summer Games allows up to eight players to compete in a series of summer themed Olympic events. The gameplay is similar to the other entries in Epyx "games" series. Each player can choose a country to represent, and then takes turns competing in various events to see who will win the gold medal! The game allows you to compete in all of the events sequentially, choose a few events, choose just one event, or practice an event. The events available vary slightly depending on the platform, and may include: - Pole vault - Platform diving - 4x400 meter relay - 100 meter dash - Gymnastics - Freestyle swimming - Skeet shooting - 100 meter freestyle - Rowing

SimulatorSportC64
Capa de Rick Dangerous 2
1990

Rick Dangerous 2

Rick Dangerous II is a multi screen platformer game released in 1990 by MicroStyle.

PlatformAmigaACPC
Capa de 720 Degrees
1986

720 Degrees

720 Degrees is a 1986 arcade game by Atari Games. 720°, a skateboarding game, is notable in that along with BMX Simulator, it is one of the first extreme sports video games, and has a unique timed structure that requires the player score points in order to keep the game going.

ArcadeSportACPCArcade
Capa de Wizard of Wor
1980

Wizard of Wor

Wizard of Wor is an action-oriented game for one or two players. The game takes the form of several maze-like dungeons infested with monsters. The players' characters, called Worriors, have to kill all the monsters. Player one has yellow Worriors, on the right, and player two has blue Worriors, on the left. In a two-player game, the players are also able to shoot each other's Worriors, earning bonus points and causing the other player to lose a life. Team-oriented players can successfully advance through the game by standing back-to-back (such as in a corner) and firing at anything that comes at them.

ArcadeShooterArcadeastrocade
Capa de Bionic Commando
1987

Bionic Commando

For two years, your people have struggled against the relentless onslaught of invading forces. With your army reduced to a handful and your artillery depleted, further resistance seems impossible. But in a hidden underground laboratory, a team of scientists has at least perfected a new kind of fighting machinery: a bionic arm that extends and contracts, providing unheard-of strength and maneuverability. Combined with an arsenal of rapid-fire, armor-piercing, and heat-seeking weaponry, this will put the power of an entire army in the hands of one man... one carefully chosen soldier, who has what it takes to become a new breed of unstoppable commando... a Bionic Commando. And you are that soldier! Your mission will take you through the heavily-patrolled wilderness surrounding the enemy headquarters, and into the very heart of the fortress itself. Even to the most courageous soldier, it would seem an impossible challenge. But there has never been a soldier like the Bionic Commando!

AdventurePlatformAmigaACPC
Capa de Mr. Do!
1982

Mr. Do!

Mr. Do! is an arcade game created by Universal in 1982. Similar in some ways to Namco's popular Dig Dug title, Mr. Do! was also popular and saw release on a variety of home video game consoles and systems. It is the first game in the Mr. Do series, and was released both as a standalone game and as a conversion kit (released by Taito Corp.) for existing arcade cabinets. It was one of the first arcade games to be released as a conversion kit, and went on to sell 30,000 units in the United States. It was also a popular choice on the 1983 video arcade-based game show Starcade.

AdventureArcadeApple][Arcade
Capa de Ultima V: Warriors of Destiny
1988

Ultima V: Warriors of Destiny

After a century of relative peace, the Avatar of Virtue is summoned back to the medieval kingdom of Britannia to deal with a new threat: the usurper Lord Blackthorn, a formerly honorable nobleman who has been corrupted by strange new creatures called the Shadowlords. After the recent disappearance of the true king, Lord British, the realm has fallen under martial law. Blackthorn now rules the land by brutally enforcing the eight Virtues upon the people of Britannia - corrupting their meaning in the process. The Avatar must gather together his former companions, now made outlaws by Blackthorn's regime, and venture forth to defeat the vile Shadowlords and recover the true king from the shadowy depths of the Underworld.

AdventureRole-playing (RPG)AmigaApple][
Capa de Rastan
1987

Rastan

Rastan is a fantasy-themed side-scrolling action game originally released for the arcades in 1987. The controls of Rastan consist of an eight-way joystick and two buttons for attacking and jumping. Using the joystick in combination with either button, the player can determine the height of Rastan's jumps and the direction in which he swings his weapon. The game uses a health gauge system along with limited lives, although certain obstacles will instantly kill Rastan regardless of how much health he has left.

ArcadePlatformACPCApple IIGS
Capa de Forgotten Worlds
1988

Forgotten Worlds

Forgotten Worlds can be played by up to two players simultaneously. The player controls a flying muscle-bound soldier armed with a rifle with unlimited ammo. The Player 1 character is equipped with a long-range automatic rifle, while Player 2 has a short-range wide shot. The controls in the original coin-op version consists of an eight-way joystick for moving the character in the air while flying and a unique rotatable button known as the "roll switch".Rotating the switch left or right allows the player to adjust their character's aim in one of sixteen directions, while pressing it causes the player character to shoot his gun. This allows for the player to move their character anywhere while keeping their aim in one direction. Pressing the switch rapidly will cause the character to perform a "megacrush" attack will destroy all on-screen enemies, but at the expense of a portion of their vitality gauge. The player character is accompanied by a satellite module orbiting near him that will provide backup firepower every time the player fires their gun. Like the main character, the satellite can also be rotated with the roll switch. Rotating the character while firing will only rotate the aim of the satellite, while rotating the character without firing will not only rotate the satellite's aim, it will also move its relative position around the player. The player can obtain blue-colored coins known as "zennies" from defeating enemies throughout the game. The zennies are used as currency to obtain new power-up items from shops located at certain points in each stage. When the player enters an item shop, they are given a choice of the items available and a limited time to make any purchase they wish. These items consists primarily of new weapons for the satellite module, but also includes a health kit to restore lost vitality, an armor that allows the player to sustain additional damage, and even tips on how to defeat the boss awaiting at the end of the current stage. Forgotten Worlds consists of five stages with a total of eight bosses. The player will lose if their vitality gauge runs out, but will be given a chance to continue.

ArcadeShooterAmigaACPC
Capa de Space Harrier II
1988

Space Harrier II

A call for help comes from deep in the universe. Fantasyland has been taken over by destructive forces. Quick on the scene is Space Harrier equipped with his laser, who must attempt to outwit and outmanoeuvre the hoards and prevent Fantasyland from being blown into oblivion!

ArcadeShooterAmigaACPC
Capa de The Duel: Test Drive II
1989

The Duel: Test Drive II

The Duel: Test Drive II is a cross-platform racing game developed by Distinctive Software and published by Accolade in 1989. It is the second entry in the Test Drive series of video games.

ArcadeRacingAmigaACPC
Capa de Star Wars
1983

Star Wars

Star Wars is a first-person shoot 'em up based around the original Star Wars film. You take on the role of Luke Skywalker, aiming to destroy the Death Star - which, as any fan knows, involves attacking the 'weak spot' near the exhaust. To even get to this you have to pass swarms of TIE Fighters. Complete the game and it loops back around at ever-increasing difficulty. The game uses vector graphics, which allow lots of action at high speed on comparatively slow systems.

ArcadeShooterAcorn ElectronAmiga
Capa de Battlezone
1980

Battlezone

Battlezone is an arcade game from Atari released in November 1980. It displays a wireframe view (using vector graphics rather than raster graphics) on a horizontal black and white (with green and red sectioned color overlay) vector monitor. Due to its novel gameplay and look, this game was very popular for many years. Throughout the 1980s, Battlezone was ported to several home computer systems (usually on the Atarisoft label), including the Apple II, the Commodore 64, the Sinclair ZX Spectrum, and the Atari XEGS. The Atari ST port contains large parts of the original 6502 code which is emulated in real time. An Atari 2600 port was also released, but has colored raster graphics due to limitations and the view is behind the tank rather than inside it.

ArcadeShooterApple][Arcade
Capa de Death Sword
1987

Death Sword

Barbarian: The Ultimate Warrior is a video game first released for Commodore 64 personal computers in 1987; the title was developed and published by Palace Software, and ported to other computers in the following months. The developers licensed the game to Epyx, who published it as Death Sword in the United States. Barbarian is a fighting game that gives players control over sword-wielding barbarians. In the game's two-player mode, players pit their characters against each other. Barbarian also has a single-player mode, in which the player's barbarian braves a series of challenges set by an evil wizard to rescue a princess.

FightingAcorn ElectronAmiga
Capa de Mercs
1990

Mercs

The players are members of a covert counter-terrorist team of mercenaries known as the "Wolf Force". The aim of the game was to rescue the former President from rebels in the fictional African country of Zutula, which bears resemblance to the apartheid regime in South Africa. The game has six main levels, plus the final level where your mission is to rescue the former U.S. president from the Hercules Transport. The game's arsenal include real-world machine guns, shot guns, flame throwers, and grenade launchers. Several missions even have pilotable vehicles available.

ArcadePlatformAmigaACPC
Capa de Ultima II: The Revenge of the Enchantress
1982

Ultima II: The Revenge of the Enchantress

After obtaining aid from the lords of the realm in Ultima I, your character travels back in time, locates the mad wizard Mondain, slays him, and ends his reign of terror. In Ultima II: Revenge of the Enchantress, Mondain's protégé, Minax, who studied the mad wizard's teachings and writings, returns to wreak vengeance on the person who slew her teacher and lover -- you. And, instead of waiting for you to return to her native land of Sosaria, she wreaks havoc on your own Earth. Throughout Ultima II: Revenge of the Enchantress, your quest is quite different in scope from its predecessor. Earth is turned into a half-modern, half-fantasy world by the forces of magic and, as a result, things are much stranger than one might expect. As explained in the introduction, your tasks in the game are to "Battle strange creatures across the face of the Earth, search for clues in careless words spoken at the local pub, traverse deep, dark, deadly dungeons and tall, terrifying towers...and conquer Time itself to battle Minax the Enchantress."

Role-playing (RPG)Apple][Atari8bit
Capa de Ultima III: Exodus
1983

Ultima III: Exodus

Eons ago Lord British came unto the lands of Sosaria. Since that time it has been united under his rule as the Kingdom of Britannia and has gone through two major crises. A few years ago there were political upheavals among the city states of the kingdom. The ringleader of this political instability was Mondain, the Magician. Under his horrible rule, the people's lives were devastated. A valiant warrior was called forth from another world by Lord British. This warrior overthrew Mondain. Britania survived the first crisis. But peace in the Kingdom of Britannia did not last long. Minax, the Witch, a disciple of Mondain, became very powerful and ruled the world of darkness. Minax had power to sway the time axis of the universe. However, a legendary hero again came to the rescue, overthrew Minax, and brought peace back to the kingdom. Now, the Kingdom is about to face its third crisis. Rumours abound about a fiery island which has emerged in the southwestern seas. Little is known of the evil that dwells there. It is known only as Exodus.

Role-playing (RPG)AmigaApple][
Capa de Castle Wolfenstein
1981

Castle Wolfenstein

Castle Wolfenstein is a slow-paced stealth game set in World War II. The game's main objective is to traverse the levels of the castle to find the secret war plans and escape alive. Progressively higher military ranks are earned upon each successful escape with the war plans, and the game becomes correspondingly more difficult as each higher rank is achieved. There are 8 ranks, beginning with Private, culminating at the rank of Field Marshall.

ShooterApple][Atari8bit