Plataforma

Jogos para Commodore C64/128/MAX

Capa de First Samurai
1991

First Samurai

A 2D action-platforming game that begins in a mystical representation of feudal Japan but travels all over time. It was originally released on European home computers, though Kemco's 1993 SNES port was published worldwide.

AdventureArcadeAmigaAtari-ST
Capa de Metro-Cross
1985

Metro-Cross

Metro-Cross is a platform arcade game that was released by Namco in 1985. It runs upon Namco Pac-Land hardware (but with a video system like that used in Dragon Buster, modified to support a 2048-color palette). It uses a Motorola M6809 microprocessor, with a Hitachi HD63701 sub-microprocessor (both running at 1.536 MHz) and Namco 8-channel waveform PSG for audio. The player must take control of a man known only as Runner, who is given a time limit to run through each of the game's thirty-two rounds while avoiding obstacles and collecting drink cans. The actual running happens automatically: the job of the player is to avoid the obstacles and collect the cans by moving the Runner with the stick and adjusting his speed accordingly. If the Runner finishes the round within the time limit, the remaining time will be awarded to him as bonus points and he will proceed to the next round. Every fourth round is special, using the remaining time from the three previous ones as additional time. However, if the Runner has not finished the round by the time the time limit runs out, he will be electrocuted and the game will immediately be over.

ArcadeRacingACPCArcade
Capa de Kid Niki: Radical Ninja
1987

Kid Niki: Radical Ninja

One day in Feudal Japan, Kid Niki, the most radical of ninjas, is training at his Ninja School. Suddenly, a passing bird is struck down by an arrow and lands at Niki's feet. Attached is a note explaining that Niki's girlfriend, Princess Margo, has been kidnapped by the evil Stone Wizard. With the cry of "Will help you!" Niki bursts through the wall of his school and sets off on his quest to save Margo.

PlatformApple][C64
Capa de Zoom!
1988

Zoom!

Zoom! is a puzzle game developed/released by Discovery Software in 1988. It features a 3D-like board the player moves around on. Up to two players may play simultaneously. Not to be confused with Zzoom.

PuzzleC64Genesis/MegaDrive
Capa de Pitstop
1983

Pitstop

Pitstop is an action racing game featuring six different race tracks. Your goal is to earn as much money as possible by winning races in the Grand Circuit which consists of a race on each of the six tracks; each time a race is completed, you'll earn money based on how you placed and the number of laps completed before moving on. While you are racing, keep an eye on your tires and fuel; if your tires become too worn (causing a blowout) or you run out of fuel, the game will be over. To prevent this from happening, you'll need to make a pitstop. Here you control the pit crew and can replace tires and refuel. While in the pit the race is still going on, of course, so repairs need to be made as quickly as possible to get back into the race without losing too much ground. Several game options are available to control the level of difficulty and the number of laps. In addition to the Grand Circuit which is the full race, you can also practice a track in a single race or enter the mini circuit which consists of three races.

ArcadeRacingAtari8bitcolecovision
Capa de Street Rod
1989

Street Rod

Year is 1963 and you're one of the hotshots aspiring to be king of the county. You're given a small sum of money to buy your first car. Tune it for maximum performance and off you go. In the diner where other hotshots are waiting to take your prized possession, you race for money and pink slips and if you win, you get to take home their cars!

RacingAmigaC64
Capa de Ballblazer
1985

Ballblazer

Ballblazer is a 1984 computer game created by Lucasfilm Games (later LucasArts Entertainment). It was originally released for the Atari 8-bit systems, such as the Atari 800 and the Atari 5200. It was also ported to other popular platforms of the day, such as the Apple II, ZX Spectrum (by Dalali Software Ltd), Amstrad CPC, Commodore 64, Atari 7800, and the NES. The Atari 800 version was called Ballblaster during development - pirated versions of the game went by this name as well. The principal creator and programmer of Ballblazer was David Levine. In 1990, LucasArts and Rainbow Arts released a remake and follow-up to this game, called Masterblazer. This game was released for the Amiga, Atari ST, and PC DOS. A similar game inspired by Ballblazer called Space Football: One on One was developed and released by Triffix for the Super NES in 1992. Years later on March 31, 1997, a remake of the original titled Ballblazer Champions was released for the Sony PlayStation.

RacingSportACPCApple][
Capa de Saboteur II
1987

Saboteur II

Saboteur II: Avenging Angel is a sequel to the 1985 video game Saboteur. Saboteur II was one of the first action-adventure games to feature a female protagonist.

FightingPlatformACPCC64
Capa de Rod-Land
1990

Rod-Land

The player(s) control one or two fairies called Tam and Rit armed with a magic wand (rod). Following the concept of Taito's Bubble Bobble, the rod doesn't kill the monsters directly, but only leaves them immobilized, crying. To kill them, the rod can grasp them in a magic force-field and the player can smash them down over her head until they disappear and leave a power-up behind. Each level is only one small screen composed of monsters, platforms, ladders and, later, tunnels. Unlike other games of the genre, the players can never jump, but have to use ladders. They can conjure one custom ladder above or below them in order to go to the appropriate platform. There can be only one such 'custom' ladder; therefore if the fairy summons it again, it will disappear from its previous position in order to appear again next to the fairy. This can be beneficial for the player, if a monster is climbing that ladder to approach her. The fairies' quest is to rescue their mother, trapped in a tower. In the sequel (part of the original arcade machine) they must venture into a pyramid, to stop an evil demon that is building a mobile fortress. The spirit of their departed father "guides" them at a couple of points. The ending implies that the demon in the pyramid was somehow responsible for their father's death.

PlatformAmigaACPC
Capa de Exolon
1987

Exolon

Exolon is a classic side-scrolling action game developed by Hewson Consultants and released in 1987 for various 8-bit home computer platforms. Players control Vitorc, a space marine equipped with an armored exoskeleton suit, as he navigates through 125 screens of hostile alien terrain. The game's core gameplay revolves around precise shooting, strategic grenade use, and skillful maneuvering to overcome a relentless array of enemies and environmental hazards. Known for its high difficulty level, Exolon challenges players with fast-paced action that demands quick reflexes and careful planning. What sets Exolon apart is its distinctive visual style, which pushed the graphical boundaries of 8-bit computers in its era. The game features detailed sprites and backgrounds that create a unique sci-fi atmosphere, complemented by a pulsing soundtrack that enhances the immersive experience. This combination of challenging gameplay, striking visuals, and atmospheric audio helped Exolon stand out in the late 1980s gaming landscape, earning it a cult following among retro gaming enthusiasts. Despite its simple premise, the game's intense action and memorable presentation have secured its place as a notable title in the history of side-scrolling shooters.

PlatformShooterAmigaACPC
Capa de Xenophobe
1987

Xenophobe

Xenophobe is a 1987 arcade game and the goal of each level is to defeat all the aliens before time runs out. Levels may contain more than one floor, and players use elevators or holes to move between floors to defeat all of the aliens. Players can also pick up more powerful weapons and other items to help in their eradication of the aliens.

ArcadeShooterAmigaACPC
Capa de Impossible Mission II
1988

Impossible Mission II

You have 8 hours to prevent Elvin, a psychotic genius from destroying the world in this sequel to the highly successful Impossible Mission. Enter Elvin's tower fortress, avoid his robots, assemble security combinations for each tower, recover musical sequences and tie them together into a full melody to reach Elvin's central control room.

PlatformPuzzleAmigaACPC
Capa de Death Knights of Krynn
1991

Death Knights of Krynn

Even after defeating Myrtani and putting an end to the draconian threat, evil still lurks in Krynn. Your daring group of adventurers now face a far greater danger...the threat of the dreaded lord Soth and his growing undead army, plotting to destroy all that is good in Krynn.

AdventureRole-playing (RPG)AmigaC64
Capa de Continental Circus
1989

Continental Circus

Continental Circus, released as Continental Circuit in North America, is a racing simulation arcade game, created and manufactured by Taito in 1987. It was later ported to various home computers in 1989, including the Amiga, Amstrad CPC, Atari ST, Commodore 64, MSX and ZX Spectrum. It was then released in 2005 for the PlayStation 2, Xbox and PC as part of Taito Legends. The arcade version of this game comes in both upright and sit-down models, both of which feature shutter-type 3D glasses hanging above the player's head. According to Computer and Video Games in 1988, it was "the world's first three dimensional racing simulation." The home conversions of Continental Circus lack the full-on 3D and special glasses of the arcade version, or the detailed graphics, but retain the essential gameplay structure.

ArcadeRacingAmigaACPC
Capa de BattleTech: The Crescent Hawk's Inception
1988

BattleTech: The Crescent Hawk's Inception

20 Lethal tons of massive fighting power are primed for battle and your in control. The 31st century is a desperate time. Five Successor States are hopelessly locked in mortal struggle for power. In this era of endless war, the powerful, death-dealing BattleMechs are valued higher than human life. You are 18-year-old Jason Youngblood, and fate has given you a terrible gauntlet to run. Abruptly wrenched from the intense drilling of 'Mech warrior training, you are plunged into real battle with deadly Kurita warriors. Savage experience is now your unforgiving teacher, and the very survival of The Lyran Commonwealth demands you learn the ruthless precision of battle strategy quickly. Can you, the son of legendary "Mech warrior Jeremiah Youngblood, steel yourself for the greatest challenge of your life? Authentic Battletech combat is yours to command. The master storytellers of Infocom have joined forces with FASA, the creators of Battletech and the computer wizards of Westwood Associates to bring you an unparalleled adventure. You're in command: you choose your weapons and your target for each member of your fighting unit. Experience the thrill of battle as you move your "Mechs across the far-reaching terrain of Chara IV.

Role-playing (RPG)StrategyAmigaApple][
Capa de ABC Monday Night Football
1989

ABC Monday Night Football

ABC Sports and Data East team up to take you to the gridiron! Strap on your helmet, put that black stuff under your eyes and prepare yourself for football, Frank Gifford style! Features AFB voice synthesis technology.

SportAmigaC64
Capa de Elvira: Mistress of the Dark
1990

Elvira: Mistress of the Dark

Elvira: Mistress of the Dark is a survival horror video game developed by Horrorsoft and released by Accolade in 1990 for the Amiga, Atari ST, Commodore 64 and MS-DOS computers. It was Horrorsoft's second published game after 1989's Personal Nightmare and stars the actress Cassandra Peterson as her character Elvira the witch. In Mistress of the Dark, Elvira is held captive by dark forces in the castle of her ancestor Queen Emelda. The player's character in the castle to rescue Elvira and prevent the imminent return of the evil long-dead evil sorceress. The well-received game was followed by Elvira II: The Jaws of Cerberus in 1991 and the spiritual successor Waxworks in 1992. Contents

AdventurePuzzleAmigaAtari-ST
Capa de Silent Service
1985

Silent Service

Exciting World War II Submarine Action in the South Pacific by Sid Meier. 0400 hours, Tuesday 1942... BATTLE STATIONS!! BATTLE STATIONS!! Enemy convoy identified on radar!! SILENT SERVICE, The Submarine Simulation, brings exciting action, great strategy, detailed graphics and an ultra-realistic simulation of a World War II U.S. submarine in the South Pacific. SILENT SERVICE's outstanding features include: all the critical battle stations 0 engine room, conning tower and ship's bridge; challenging and realistic combat versus single ships and heavily escorted convoys; and an infinite variety of situations using complete maps and charts for the entire South-west Pacific and a sophisticated and realistic attack plotting system. SILENT SERVICE is the most detailed and realistic submarine simulation for home computers. Player selected "reality levels" allow the player to customize complexity, and time scaling ensures that the actions and decisions are constantly required. SILENT SERVICE provides a wide selection of historical scenarios from individual attacks to patrol missions that bring challenge and fun to both the first time player and the experienced submarine veteran. Will you, as submarine captain, select a quiet patrol sector in the Marianas Islands, or choose the dangerous waters off the coast of Japan? Is the submerged daylight periscope attack best, or do you charge in on the surface at night using only radar bearing to guide you? Do you pick off the enemy with a single torpedo shot? These decisions and many more are yours to make as you take your place among the elite ranks of the SILENT SERVICE!

SimulatorAmigaACPC
Capa de Alter Ego
1986

Alter Ego

Alter Ego is a life simulation game where players create a character and guide them through seven life phases from infancy to old age by making decisions in various situations. Players choose from multiple response options that influence personality, health, and future scenarios, with each choice carrying long-term consequences that can lead to different outcomes including early death or game over. The gameplay unfolds through a life tree structure with situation cards representing thematic encounters, and players can manage relationships, careers, and lifestyle choices as their character ages, with separate male and female versions available.

AdventureIndieAndroidApple][
Capa de J.R.R. Tolkien's War in Middle Earth
1989

J.R.R. Tolkien's War in Middle Earth

J.R.R. Tolkien's War in Middle Earth is the 16-bit game with additional adventuring features compared to the 8-bit version, loosely depicting the events of the One Ring from the Shire to Mt. Doom. The game starts with the three hobbits: Frodo, Sam, and Pippin surrounded by nine individual units of Nazgul near the Shire. Although the first task is to travel to Rivendell, the player is free to decide how heroes and armies progress, despite the in-game conventional storyline.

AdventureStrategyAmigaACPC
Capa de Shadow Warriors
1990

Shadow Warriors

Shadow Warriors is a port of the Arcade game Ninja Gaiden for home computers by Ocean.

ArcadeHack and slash/Beat 'em upAmigaACPC
Capa de RoboCop 2
1990

RoboCop 2

RoboCop 2 is a series of video games published in the 1990s by Ocean and Data East for various home computers and video game consoles. They are based on the movie of the same name. Three different games were produced, each produced on two systems. The version for the Commodore 64 and NES was a simple left-to-right scrolling platformer, in which RoboCop was required to collect/destroy at least two-thirds of the drug "nuke" in each level and arrest two-thirds of the suspects by running into them (in contrast to shooting them). If RoboCop does not manage to attain the required amounts of nuke or number of arrests then he has two chances in the game to prove his efficiency at a shooting range. If he succeeds, he may continue onto the next level. If he fails, or if both chances at the shooting range are already used up, he must repeat the level. The version for the ZX Spectrum and Amstrad CPC was also a platform game, but one that offered movement in both directions (vertically and horizontally) as well as into various areas providing an element of exploration. There were also a number of puzzle sub-games that had to be completed to progress in the game. The version for the 16-bit Commodore Amiga and Atari ST was similar in nature to the 8-bit Spectrum and Amstrad CPC versions, but contained completely different levels to take advantage of the extra power offered by these computers. There was also an arcade-only version of RoboCop 2, developed and published in 1991 by Data East (who still held the rights to create arcade games based on the franchise), which allowed up to two players at once (one controlling the original RoboCop, the other controlling a slightly purple-hued clone). The game followed the basic premise of the movie, but had some major sequential differences.

ArcadePlatformAmigaACPC
Capa de Narc
1988

Narc

Narc is a 1-2 player game, where your mission is to infiltrate the Mr. Big Corporation, the scourge of the underworld. To do this, you must get through the game's eight stages, with over ten sectors like the junkyard, subway, drug lab, nursery, downtown, Sunset Strip, and even the corporation, where Mr. Big resides. In order to get through the stages, you are required to collect a number of safe cards, and insert them in the slot next to the stage exit. Each sector includes a map, and should be easy to read. For example, the blue or red dots represent you, and the white dots are the missile launchers, while the "E" indicates the exit.

ArcadeShooterAmigaACPC
Capa de Wizardry: Knight of Diamonds - The Second Scenario
1982

Wizardry: Knight of Diamonds - The Second Scenario

Are you ready to take the next step into the world of Wizardry? A step so dangerous, the mere utterance of a spell can decimate the entire city of Llylgamyn. Knight of Diamonds is the Second Scenario in the Wizardry Master Series, the fantasy role-playing simulation for the Nintendo Entertainment System. In Wizardr Knight of Diamonds, only the bravest may venture through murky dungeons more dangerous than any ever encountered by earthly mortals. Only the most cunning may recover the magical Staff of Gailda and save the city of Llylgamyn.

Role-playing (RPG)Apple][C64
Capa de Laser Squad
1988

Laser Squad

Laser Squad is a turn-based tactics war game where the player completes objectives such as rescue or retrieval operations, or simply eliminating all of the enemy by taking advantage of cover, squad level military tactics, and careful use of weaponry. The squad's team members are maneuvering around a map one at a time, taking actions such as move, turn, shoot, pick up and so on that use up the unit's action points. More heavily laden units may tire more easily, and may have to rest to avoid running out of action points more quickly in subsequent turns. Morale also plays a factor; a unit witnessing the deaths of his teammates can panic and run out of the player's control. Including the expansion pack, there are seven scenarios in total, each one with its own difficulty settings and squad allocation Laser Squad originally came with five mission scenarios, with an expansion pack released for the 8-bit versions, containing a further two scenarios. Reaction from gaming magazines was positive, gaining it high review rating and several accolades. The legacy of the game can be seen in other titles like the X-COM series, especially the acclaimed UFO: Enemy Unknown which was also created by Julian Gollop and was initially conceived as a sequel to Laser Squad

Role-playing (RPG)StrategyAmigaACPC
Capa de Slap Fight
1986

Slap Fight

A.L.C.O.N (Allied League of Cosmic Nations), also known as Slap Fight, is a vertically scrolling shooter developed by Toaplan.

ArcadeShooterACPCArcade
Capa de The Great Escape
1986

The Great Escape

The Great Escape is an isometric action-adventure game. Controlling a prisoner of war in a German camp, your goal is to break out undetected. There are numerous ways to freedom - back doors, cracked fences, even underground tunnels. However, you have to plan your escape while obeying the strict rules of the camp.

AdventureSimulatorACPCC64
Capa de Boulder Dash II: Rockford's Revenge
1985

Boulder Dash II: Rockford's Revenge

In part two of the "Boulder Dash" series, game design hasn't changed compared to part one, so you still have to mine diamonds while avoiding falling rocks and cave monsters of all sorts. As in part one, later levels become more difficult because many puzzle elements are added.

ArcadePuzzleAtari8bitC64
Capa de Auf Wiedersehen Monty
1987

Auf Wiedersehen Monty

Monty On the Run is a platform-style game featuring Monty Mole, a coal thief fleeing across Europe to escape the Intermole agency. Players navigate Monty through 80 screens representing European landmarks, using various movement techniques like super-leaps and ceiling suspension. The goal is to collect Eurocheques and plane tickets while avoiding hazards. The game incorporates unique elements such as drunkenness effects from wine bottles and aerial combat sequences. As the third main entry in the Monty Mole series, it builds upon the gameplay mechanics of its predecessors while introducing new challenges and environments.

AdventurePlatformACPCC16
Capa de Danny Sullivan's Indy Heat
1991

Danny Sullivan's Indy Heat

A 3-player, Indy style racing game with 5 cars that each race around 15 of Danny Sullivan's favorite tracks. Players can turbo, crash, catch fire, and lose fuel, but they may pit stop for repair. Danny himself always races (yellow car) and players can earn money for more turbo, faster pit crew, acceleration, brakes, and tires.

RacingAmigaArcade
Capa de Power Drift
1988

Power Drift

Power Drift is a kart racing game released in arcades by Sega in 1988. More technologically advanced than Sega's earlier 2.5D racing games, like Hang-On (1985) and Out Run (1986), in Power Drift the entire world and track consist of sprites. The upgraded hardware of the Sega Y Board allows individual sprites and the background to be rotated–even while being scaled–making the visuals more dynamic. Designed and directed by Yu Suzuki, the game was a critical and commercial success upon release in arcades. It was subsequently ported to various home computers in Europe by Activision in 1989, followed by a PC Engine port published in Japan by Asmik Ace in 1990. It was not released on Sega consoles until the Sega Ages release for the Sega Saturn in 1998.

ArcadeRacingAmigaACPC
Capa de Nigel Mansell's World Championship Racing
1992

Nigel Mansell's World Championship Racing

Timing smiled on Gremlin with this licensed Formula 1 simulation, as Nigel's long quest for a championship had finally come good. The game was pitched somewhere in between a full-blown simulation like F1 GP and action games like Continental Circus. Only 12 cars were in each race, which could last from between 3 and 20 laps. Before each race you can customize wing downforce, gear ratio, tyre selection and fuel load choices – pitstops are a standard feature of the longer races. The 16-bit versions include a unique 'Improve With Mansell' mode, in which a digitized version of Nigel's head appears in the top corner of the screen, offering instructions and praise.

RacingSportAmigaAmiga CD32
Capa de Back to the Future Part II
1990

Back to the Future Part II

It's time to go back... Great Scott! Returning from the year 2015, Doc Emmet Brown has some bad news for Marty McFly... His future's in danger unless he can put things right. Guide Marty through five levels in this exciting interpretation of the smash-hit film. Can you assure a safe future for Marty? Or will Biff ensure there's no future at all?

ArcadeFightingAmigaACPC
Capa de Dizzy: The Ultimate Cartoon Adventure
1987

Dizzy: The Ultimate Cartoon Adventure

Dizzy: The Ultimate Cartoon Adventure was the first in the Dizzy series of games which would spawn many more Europe-wide bestselling titles.

AdventurePlatformACPCC64
Capa de Super Cars
1990

Super Cars

Super Cars is a top-view racing game from Gremlin Interactive, who later produced the Lotus series of games. Stylistically, the game is influenced by Super Sprint. There are 9 tracks at each of the 4 difficulty levels, which can be raced in any order (although the last track you race is made harder than usual). In the races you win money, which can be spent on temporary handling and power upgrades, plus armour plating and front/rear shooting missiles that can knock out other racers. The player must finish in the top 3 of each race to progress - initially there are 4 computer opponents, but more are added as you progress through the game. The car can be upgraded throughout the game via the shop section. The player is given an initial price, but also a number of options of things to say to the salesman - with the right combination, the price will drop.

RacingShooterAmigaACPC
Capa de Gateway to the Savage Frontier
1991

Gateway to the Savage Frontier

As the story opens, you and your companions are celebrating in triumph. The caravan you've been guarding has just completed its dangerous passage to the trading town of Yartar. But the realms are full of danger and there is tension in the air. Great armies are on the move, and the relative peace of recent times will soon be shattered. Your party becomes a problem to the evil forces whose plans lie behind the current troubles. Only by the swiftness of your sword--on land and water--will you live to save the region from certain destruction.

AdventureRole-playing (RPG)AmigaC64