Plataforma

Jogos para Commodore C64/128/MAX

Capa de Moon Patrol
1982

Moon Patrol

Moon Patrol is a side-scrolling shooter that puts players at the controls of a six-wheeled moon rover that can jump and shoot. The goal is to move through the entire course as quickly as possible while shooting enemies for additional points. Cannons are mounted on the front and top of the vehicle, and both fire simultaneously when the fire button is pressed. Rocks, mines, and pits in the course prevent you from just holding to the right for maximum speed. Rocks and mines can be shot, but pits must be jumped. Some enemies fire shots that create new pits in the course, forcing players to react quickly.

ArcadeShooterApple][Arcade
Capa de Rush'n Attack
1985

Rush'n Attack

A run & gun shooter by Konami, also known by the title Green Beret, in which the player takes the role of a soldier infiltrating a military base.

ArcadeShooterACPCArcade
Capa de Bruce Lee
1984

Bruce Lee

Bruce Lee is a video game designed by Ron J. Fortier, with graphics by Kelly Day and music by John A. Fitzpatrick. It was originally developed for the Atari 8-bit family and published in 1984 by Datasoft, along with a port for the Commodore 64. The game was converted to the ZX Spectrum and Amstrad CPC and published by U.S. Gold in the same year. An MSX version was published in 1985 by Comptiq. Bruce Lee is a platform game/beat 'em up hybrid, in which the player controls Bruce Lee.

FightingPlatformACPCApple][
Capa de Rolling Thunder
1986

Rolling Thunder

Rolling Thunder is a run and gun/action arcade game that was released by Namco in 1986 and licensed to Atari Games for US manufacture and distribution. It runs upon Namco System 86 hardware, and was later converted for the Sinclair ZX Spectrum, the Commodore 64, the Amstrad CPC, the Atari ST, the Commodore 64, and the Nintendo Family Computer. It was also featured in Namco Museum Encore. The player takes control of "Albatross", a member of the WCPO's (World Crime Police Organization) "Rolling Thunder" espionage unit. Albatross's mission is to save a missing female agent named Leila Blitz from a secret society named Geldra located in New York City. Albatross must travel through two different segments or "stories", both comprised of five stages, for a total of ten game stages. On each stage, Albatross can enter doors, to hide and take cover from enemies, as well jump over to higher or lower floors with rails, including stairs. Albatross begins this game armed with a standard-issue pistol, which can be substituted with a fully automatic assault rifle that allows for continuous firing by holding down the firing button. Albatross can gain ammunition for either weapon, by entering doors which are marked "bullets" or "arms". Despite the presence of a life meter, Albatross can only take two physical hits from the enemy: a single hit drains half of the meter, and he will be killed instantly when struck by a projectile attack such as enemy bullets or lasers. (However, all bullets can be blocked by your own).

PlatformShooterAmigaACPC
Capa de Skate or Die
1987

Skate or Die

"Skate or Die!" is a skateboarding game that was first released by Electronic Arts in 1987 for the Commodore 64. As EA's first internally developed title, it was created to capitalize on the success of the Epyx sports games, with inspiration for the game's concept coming from the Atari arcade game "720°". The game allows up to eight players to compete in a series of five different skateboarding events: freestyle ramp, high jump, a downhill race, a downhill jam, and a pool joust. Each event has its own unique challenges and objectives. The game was a commercial success, selling over 100,000 copies, and was ported to a variety of other systems including the Apple IIGS, MS-DOS, and the NES. The game's success led to a winter-themed sequel called "Ski or Die,".

ArcadeRacingACPCApple IIGS
Capa de Advanced Dungeons & Dragons: Pool of Radiance
1988

Advanced Dungeons & Dragons: Pool of Radiance

Located on the northern shore of the Moonsea in the Forgotten Realms, the fabled city of Phlan had been overrun by monsters led by a mysterious leader. Your quest: discover the identity of this evil force and rid Phlan of its scourge. Pool of Radiance represents the first in a line of software created by SSI in collaboration with TSR - the producer of the legendary Advanced Dungeons & Dragons fantasy role-playing system.

AdventureRole-playing (RPG)AmigaApple][
Capa de Rygar
1986

Rygar

An evil being known as Ligar is about to conquer the land of Argool. Such is his power that no living creature dares to cross paths with him. But the legendary warrior Rygar rises from his grave to restore peace and justice. Armed with his famed weapon Diskarmor, Rygar begins to traverse the vast lands that lead to the lair of the demon, as his minions are trying in vain to stop him...

ArcadePlatformACPCArcade
Capa de H.E.R.O.
1984

H.E.R.O.

There is trouble in the mines! Volcanic activity has trapped numerous miners, and it is your job to save them. As Roderick Hero, you need to make your way through the dangerous mineshaft avoiding the dangerous creatures and lava, and find out where the miners are located before you run out of energy. To help on your mission, Roderick Hero has several useful types of equipment. A prop pack will allow you to hover and fly around the mineshaft and (hopefully) avoid the many dangers within. Your helmet features a short range microlaser beam which can be used to destroy the bats, spiders, snakes, and other creatures you'll encounter in the mines. From time to time, your path through the mine may be blocked by stone or lava walls. You begin each mission with six sticks of dynamite which can be used to destroy these obstacles (be careful you don't blow yourself up, though!) If you run out of dynamite, your laser beam can also be used to destroy the walls, though this will take longer and use up more energy. As the levels progress, the mine shaft will become longer and more maze-like, creatures will more frequently block the path, and lava walls and pools will appear which are dangerous to the touch.

ArcadePlatformApple][Atari2600
Capa de Wasteland
1988

Wasteland

The game mechanics were based directly on those used in the tabletop role-playing games Tunnels and Trolls and Mercenaries, Spies and Private Eyes created by Wasteland developers Ken St. Andre and Michael Stackpole. Characters in Wasteland consequently have various statistics (strength, intelligence and luck among others) that allow them to use different skills and weapons. Experience is gained through battle and through use of skills. The game would generally let players advance with a variety of tactics: to get through a locked gate, a player could use his picklock skill, his climb skill, or his strength attribute; or he could force the gate with a crowbar - or a LAW rocket. The initial band of Desert Rangers encountered a number of NPCs as the game progressed who could be recruited into the party of up to seven. Unlike those of other computer RPGs of the time, these NPCs might temporarily refuse to give up an item or perform an action if ordered to do so. The game was also noted for its high and unforgiving difficulty level and for such combat prose as "reduced to a thin red paste" and "explodes like a blood sausage", which prompted an unofficial PG-13 sticker on the game packaging in the United States. Wasteland was one of the first games featuring a persistent world, where changes to the game world were stored and kept. Returning to areas later in the game, one would find them in the state one left them in, instead of being reset to their original state, as was common for games of the time. Since hard drives were still rare in home computers in 1988, this meant the original game disk had to be copied first, as the manual instructed one to do.

AdventureIndieApple][C64
Capa de Impossible Mission
1984

Impossible Mission

The situation: for three days have the strategic central computers of the great powers acted up. An unknown person manipulates their programmes; at the end of these programmes is the starting command for the intercontinental rocket. The countdown is on, only 6 hours keep the humanity from an atomic inferno. An unknown person? Only professor Elvin, the insane computer expert could crack the top secret start code, Elvin, who entrenches himself in his intangible subterraneous, guarded by 90 murderous robots, that until now had hunted down every intruder. No one who has ever set foot on the lift to Elvins cave labyrinth has returned back alive. The last hope: Special Agent 4125, the most cunning, toughest and most indiscriminate man, that the secret service can offer. Only ice cold reckoning and superior physical condition give this unarmed hero a tiny chance to avert the disaster in the last minute. The game: your task is to put a stop to evil Elvin Atombender's game. For this you have to enter in his laboratory, protected by a vault somewhere on his underground stronghold. To open the laboratory's door you need a nine letters password, each letter of which Elvin coded into a punchcard, just for cutting in four each one of them, painting them in different colors and hiding the resulting pieces everywhere in his base's furniture. So all you have to do is search into every object of every room for pieces of puzzle while surviving the robots, the pits and doctor Elvin's annoying voice, retrieve all the 36 pieces, put them together in groups of four, and head for the laboratory, where an unpleasant surprise waits you

ArcadePlatformAcorn ElectronACPC
Capa de Zork
1977

Zork

Zork is one of the earliest interactive fiction computer games, with roots drawn from the original genre game, Colossal Cave Adventure. The first version of Zork was written in 1977–1979 using the MDL programming language on a DEC PDP-10 computer.

AdventureAmigaACPC
Capa de Shadow of the Beast
1989

Shadow of the Beast

Shadow of the Beast is a platform game developed by Reflections and published by Psygnosis in 1989. The original version was released for the Amiga and later ported to many other systems. The game was known for its graphics, with many colours on screen and up to twelve levels of parallax scrolling backdrops, and its atmospheric score composed by David Whittaker, which used high-quality instrument samples.

Hack and slash/Beat 'em upPlatformAmigaACPC
Capa de Metal Gear
1987

Metal Gear

The NES version of Metal Gear. It differs from the original MSX2 release in level layout and enemy differences, including an alternative final boss. The game revolves around Solid Snake, an operative of the special forces unit FOXHOUND, who goes on a solo infiltration mission into the fortified state of Outer Heaven to destroy "Metal Gear", a bipedal walking tank capable of launching nuclear missiles from anywhere in the world, as well as rescue a number of fellow agents who have been captured by the enemy. This version was later released inside the Metal Gear Solid: The Twin Snakes - Special Disc, along with other extras.

AdventureShooterC64DOS
Capa de Silk Worm
1988

Silk Worm

Silkworm is a classic horizontally-scrolling shoot-em-up. The main difference between this game and many other side-scrolling shoot-em-ups is that you will be on land as well as in the air. The first player would play as a helicopter, but if a second player joins the game, they would play as a jeep. Both players would have to protect each other as well as themselves. After a certain number of kills, a "goose" helicopter would form on the screen. If the players managed to destroy it they would get a weapon's powerup. This would go on throughout the entire game, and a "goose" could appear even during the fight with the end-of-level baddie.

ArcadeShooterAmigaACPC
Capa de Pooyan
1982

Pooyan

Pooyan is a classic arcade game manufactured by Stern Electronics under license from Konami in 1982. In it, the player controls "Mama", a pig whose babies have been kidnapped by a group of wolves.

ArcadePuzzleApple][Arcade
Capa de Top Gunner
1986

Top Gunner

Overhead run'n gun-style shoot-'em-up. You play as jeep driver and gunner rescuing POWs. More commonly known as Jackal outside the US.

ArcadeRacingACPCArcade
Capa de Operation Wolf
1987

Operation Wolf

In the steamy jungles of South America, heavily armed extremists are holding innocent civilians prisoner. Little do these terrorists know that real terror is about to land on their front porch! The sound of rotor blades and staccato bursts of gunfire echo through the valleys. Terrorists be warned! Operation Wolf is going to teach you what terror is all about! Operation Wolf consists of six missions, which are displayed on the Operations Map Screen. A mission is completed when all enemy forces are reduced to zero. The current level is completed when you escape from the airport with the prisoners. Your injury level increases when the enemy hits you. The game automatically ends if the injury indicator on the right side of the screen becomes completely red. You can reduce your injury level by getting power drinks.

ArcadeShooterAmigaACPC
Capa de The Great Giana Sisters
1987

The Great Giana Sisters

The Great Giana Sisters is a side-scrolling platform game originally released in 1987 for various home computers. Players control Giana, navigating through levels filled with enemies, hazards, and hidden items. The goal is to reach the end of each stage by jumping across platforms and avoiding obstacles. Power-ups, such as the ability to break blocks or shoot projectiles, aid in progression. The game is known for its strong resemblance to Super Mario Bros. in both gameplay and design.

PlatformAmigaACPC
Capa de Turrican
1990

Turrican

Turrican is a 1990 video game programmed and designed by Manfred Trenz. It was first developed for the Commodore 64 by Rainbow Arts, but was ported to other systems later. In addition to concept design and character creation, Trenz personally programmed Turrican on the Commodore 64. A sequel, Turrican II, followed 1991 for the Commodore 64 and other platforms.

PlatformShooterAmigaACPC
Capa de Defender of the Crown
1986

Defender of the Crown

The Age of Chivalry! A time of lusty wenches and black hearted villains. King Richard has been murdered and England is thrown into civil war! Amidst the ringing clash of steel and the thunder of charging steeds the bold Saxon knights have chosen you to lead them into battle against the hated Normans. Victory will not come easy. To save England your skills as swordsman and military leader will be severely tested. But should you succeed you’ll win the Crown of England and the love of many a beautiful damsel!

AdventureStrategyAmigaACPC
Capa de Gun.Smoke
1985

Gun.Smoke

Gun.Smoke is very similar to Commando, another Capcom game, but with several differences. Whereas Commando is a run and gun game, this game is a scrolling shooter in which the screen scrolls upward automatically and players only have three ways to shoot, using three buttons for left, right, and center shooting. However, a player can also change the way the gunman shoots through button combinations. A player can still die by getting shot or struck by enemies like in Commando but improve protection by getting special items, including a horse, for protection up to three hits; boots, for speed of movement; bullets, for faster shots; and rifles, for shot length. These items are found by shooting barrels and rifles, boots, and bullets can stock up to five. It was brought to the Sega Master System in South Korea without a license by Prosoft in 1990.

ArcadeShooterACPCArcade
Capa de Archon
1983

Archon

Archon: The Light and the Dark was a game developed by Free Fall Associates which loosely modeled the game of Chess, with a number of additions to the gameplay. It was programmed by Anne Westfall, and released originally for Atari 8-bit computers in 1983. It was quickly ported to a number of different systems, and was well-received.

StrategyTacticalAmigaACPC
Capa de Spy vs Spy
1984

Spy vs Spy

The black spy and the white spy are out to outsmart each other before the time bell rings. Find the needed objects (money, passport, secret plans and airport door key) by searching rooms in the embassy, which include desks, file cabinets and other furniture. Foil your opponent by setting creative booby traps in the various rooms (a bomb in a dresser drawer, for instance). Traps can be disarmed with objects found in rooms (a water bucket from a firebox on the wall will disarm the bomb in the prior example). When all the items are together in the secret briefcase, head for the airport door.

ArcadeStrategyAcorn ElectronAmiga
Capa de Where in the World Is Carmen Sandiego?
1985

Where in the World Is Carmen Sandiego?

Woldwide crime wave! Acme Detective Agency hot on the trail of master thief Carmen Sandiego and her henchmen. Wanted: Detective to locate and capture Carmen and her gang. Must be hard working, independent, fun seeking individual willing to travel the world. No experience necessary. - Digitised graphics - Hundreds of cases - More animated sequinces - Play in 5 languages Don't forget your World Almanac. It is a gumshoe's best friend.

AdventurePuzzleApple][C64
Capa de Cabal
1988

Cabal

Originating in the arcades, Cabal is a shooter where the protagonist runs back and forth along the bottom of the screen, ducking and dodging bullets and grenades from the enemy. The roll maneuver from the arcade was not implemented in the PC version. The player returns fire by moving a target around the screen which also moves the player character and may expose him to enemy fire.

ArcadeShooterAmigaACPC
Capa de Gauntlet II
1986

Gauntlet II

The gameplay is very similar to the original Gauntlet, a topdown dungeon crawl supporting up to four players. The biggest difference from the original game is that players can choose identical classes, instead of being limited to a particular one for each joystick; each player is differentiated by color. Thus, instead of having a "warrior", "wizard", and "valkyrie" (for instance), in Gauntlet II there could be a "red wizard", a "blue elf" and a "green warrior". In addition to the new "class" system, new level designs were added, including the possibility of encountering them in altered ways by having the play-field turned in steps of 90°. Other new features included the enemy "It", which upon contact would make a player "It" and draw all enemies towards him/her. The only way to release this curse is by touching another player or entering the exit, turning any level containing "It" into a fantasy filled game of tag. Other notable additions include the ability to ricochet shots off walls by means of a special pick-up, acid puddles that caused large, predetermined amounts of damage and a large dragon which would occupy multiple squares and require multiple hits to destroy. New level elements were also added, adding more variety to the original game. These included "all walls are invisible", "magic walls" which changed into monsters or items when hit, "stun tiles" which stunned the player, and fake exits. Another challenge in the game is the possibility to find a "secret room". This can be found by completing specific achievements within the level (e.g., "don't be fooled", means that you must find the real exit first). The secret room contains items such as food and magic potions (extra shot power, extra shot speed, extra magic power, extra speed, extra armor and extra fight power). This sequel was also the first to feature what is now known as the Gauntlet theme tune, which resembles a simplified Baroque fugue.

AdventureArcadeAmigaACPC
Capa de Winter Games
1985

Winter Games

Third in the series of Epyx Olympic sports games. Compete in many different sporting events like: Ski Jump, Hot Dog, Biathlon, Bobsled, Free Skating, Figure Skating and more.

SportC64Wii
Capa de Xevious
1982

Xevious

It's a nightmare, but it's true! Research shows that we are the actual aliens on Earth, and the ruthless Xevions are the original inhabitants. Now the Xevions want Earth back -- minus humans! Their invasion forces are fierce -- the land is crawling with deadly Domogram Rovers; the sky is black with Toroid Patrol Fleets and Zoshi Death Squads. Our puny weapons offer no defense. Earth's only hope is our powerful new Solvalou Fighter Plane. Its pilot will have a single mission: Penetrate the enemy ranks and destroy the Xevious Mother Ship. The mission is dangerous. We can't guarantee success. But at this point, it's do or die! One small problem. We still need a pilot. Any volunteers?

ArcadeShooterACPCApple][
Capa de Test Drive
1987

Test Drive

After you choose a car, you have to drive as fast as possible without crash and without getting caught by the cops. You are equipped with the radar detector so you are informed about the approaching trouble.

ArcadeRacingAmigaApple][
Capa de North & South
1989

North & South

Your objective is ensure victory for your side by eliminating all the enemy armies. You will be controlling armies across all the combat zones of the Civil War. You may respect history or not, as you like. North and South does not try to reconstitute history and places playability over realism, it only tries to emulate the atmosphere and overall strategic conditions of the Civil War. Thus, as in reality, the player may choose to advance deep into the South or North, to attack in the center or to attempt a turning movement. This game can be played against computer or between two human opponents. You can also choose between a full strategic mode without the arcade parts or use the arcade mode during the fights, which allows you to directly control your own units.

PlatformSimulatorAmigaACPC
Capa de International Karate +
1987

International Karate +

Call it a sequel... And you'll land up flat on your back. They called International Karate "the greatest Karate beat' em up yet" (Commodore User). And who are we to argue? But Archer Maclean has come up with a stunner: A third fighter. An amazing animated background. New moves (including double head-kick and a spectacular backflip). Re-mixed music by Rob Hubbard. And Balls!

FightingHack and slash/Beat 'em upAmigaAmiga CD32
Capa de Karateka
1984

Karateka

Karateka is a 1984 beat'em up video game by Jordan Mechner, and was his first game created while attending Yale University. It was originally programmed for the Apple II, and was later ported to several other home computers and early gaming consoles. The game was published in North America by Brøderbund, and in Europe by Ariolasoft. The player controls an unnamed protagonist who is attempting to rescue his love interest, the Princess Mariko, from Akuma's castle fortress. The game exhibits a combination of a side-scrolling platform and fighting game elements. The player uses punches and kicks to defeat Akuma and his guards and make his way deeper into the fortress. The game, as with most at the time of development, lacked checkpoints or the ability to save the game, making it a challenge to complete in a single sitting. Karateka has been well-received, particularly for its realistic animations used for the game's characters. The game was considered a breakthrough success for Mechner, and would eventually result in his development of the Prince of Persia franchise. A high-definition remake, spearheaded by Mechner, was released as a downloadable title for the Xbox 360, Microsoft Windows, PlayStation 3, with planned ports for the iOS and Wii U systems.

FightingHack and slash/Beat 'em upACPCAndroid
Capa de Rainbow Islands: The Story of Bubble Bobble 2
1987

Rainbow Islands: The Story of Bubble Bobble 2

Rainbow Islands is a 1987 arcade game developed and published by Taito. The arcade version was licensed to Romstar for North American manufacturing and distribution. The game is subtitled "The Story of Bubble Bobble 2" and is the sequel to Taito's hit game Bubble Bobble from the previous year. It is the second of four arcade games in the Bubble Bobble series. The game was ported for numerous home computers and game consoles.

ArcadePlatformAmigaACPC
Capa de The Simpsons: Bart vs. The Space Mutants
1991

The Simpsons: Bart vs. The Space Mutants

Bart vs. The Space Mutants is a platform game where the player goes into the role of Bart Simpson (from the TV show The Simpsons) and must stop the Space Mutants from invading Springfield. On each of the five levels, Bart must collect (or get rid of) the ingredients that the Space Mutants are planning to use to build their machine, such as purple objects or balloons. He also has to collect enough "proof" of the aliens existence (brown coins left behind when they are jumped on), so his family members will help him when he meets a boss (characters such as Nelson and Sideshow Bob). This won't be easy since the Space Mutants are "using" human bodies as disguise. In order to discover who are the real Space Mutants, Bart must use his X-ray Specs.

PlatformAmigaACPC
Capa de Elite
1984

Elite

Elite is a space trading video game, written and developed by David Braben and Ian Bell and originally published by Acornsoft for the BBC Micro and Acorn Electron computers in September 1984. Elite's open-ended game model, and revolutionary 3D graphics led to it being ported to virtually every contemporary home computer system, and earned it a place as a classic and a genre maker in gaming history. The game's title derives from one of the player's goals of raising their combat rating to the exalted heights of "Elite". Elite was one of the first home computer games to use wire-frame 3D graphics with hidden line removal. It added graphics and twitch gameplay aspects to the genre established by the 1974 game Star Trader. Another novelty was the inclusion of The Dark Wheel, a novella by Robert Holdstock which gave players insight into the moral and legal codes to which they might aspire.

ShooterSimulatorAcorn ArchimedesAcorn Electron
Capa de Spy Hunter
1983

Spy Hunter

Originating in the arcades, Spy Hunter is a driving action game played from an overhead point of view. Your car is equipped with machine guns to help you get past the numerous enemies out on the road (be careful not to shoot any civilians, though!) Occasionally you will come across a weapons van, and if you drive into the back of the van your car becomes equipped with a second weapon (such as smoke screen, oil slick, or missiles). At several points the road splits and you can enter a boathouse which transforms your car into a boat temporarily. If you drive far enough the seasons change as well (watch out for icy conditions during winter!). The enemy cars will do anything to stop you, including running you off the road, firing guns from the back of a limo, or dropping bombs from a helicopter.

ArcadeRacingACPCApple][