Plataforma

Jogos para Commodore C64/128/MAX

Capa de The Hitchhiker's Guide to the Galaxy
1984

The Hitchhiker's Guide to the Galaxy

The Hitchhiker’s Guide to the Galaxy is a classic Interactive Fiction game. Though divergent from the source material, the main characters, locations, and concepts are here. Unlike the book, death can come quickly if Arthur fails to observe his surroundings, collect inventory, talk to people, and consult the Guide. Don't panic!

AdventurePuzzleAmigaACPC
Capa de Barbarian
1987

Barbarian

Welcome to the world of Barbarian. In this world you control our hero "Hegor". Once the game has started you will see him standing in the marsh. Using the mouse, jouystick or keyboard (or all three simultaneously) you issue commands that control his actions. Thus enabling you to explore the world of Durgan. You should always remember that Barbarian features context sensitive animation which allows the same commands to do different things depending on the situation Hegor is involved in. In order to complete the game you must locate and destroy the crystal which is the source of the evil power of Necron. Once the crystal has been destroyed the volcano in which Durgan is located will start to erupt making it imperative that you reach the surface again before it blows.

AdventureArcadeAmigaACPC
Capa de Advanced Dungeons & Dragons: Heroes of the Lance
1988

Advanced Dungeons & Dragons: Heroes of the Lance

Heroes of the Lance is a side-scrolling action game. The game used actual Dungeons & Dragons statistics, with statistics for the characters exactly as they were in the rule books. Eight heroes from the Dragonlance novels series must be assembled for the quest, and only one is visible on the screen at a time; when one on-screen hero dies, the next in line appears.

AdventureRole-playing (RPG)AmigaACPC
Capa de Shadow Dancer
1989

Shadow Dancer

Shadow Dancer is an action platform game developed by Sega for the Sega System 18 arcade system in 1989. A port of the game was published by Sega for the Sega Master System, and ports to several home computers were published by U.S. Gold. It was the first sequel to Shinobi, alongside The Revenge of Shinobi. A similar game titled Shadow Dancer: The Secret of Shinobi was released for the Sega Mega Drive, which features an entirely different set of stages. A terrorist group is planting numerous time bombs throughout the city. The player, a ninja master accompanied by a canine partner, sets out on four missions to dismantle the bombs and destroy the criminal syndicate behind these acts.

ArcadeHack and slash/Beat 'em upAmigaACPC
Capa de Star Control
1990

Star Control

Star Control is a science-fiction wargame which pits the forces of The Alliance of Free Stars against those of the predatory Ur-Quan Hierarchy. The game is designed so that you can ease into play, familiarizing yourself with menus, options, and player controls. The Alliance and Hierarchy each possess seven different types of warships. Each vessel has its own maneuvering and firing characteristics, plus a unique special power that you can employ when circumstances dictate. Mankind is about to be wiped off the face of the galactic map. A savage clutch of alien races called the Ur-Quan Hierachy has become the “evil empire” of the 27th century- ruthlessly invading interstellar neighbors. Humanity is next on their list. Your job is to make sure that they don’t succeed. The entire Alliance of Free Stars battlefleet awaits your orders.

StrategyAmigaC64
Capa de Curse of the Azure Bonds
1989

Curse of the Azure Bonds

Welcome to the official Advanced Dungeons & Dragons computer product, Curse of the Azure Bonds, A Forgotten Realms fantasy role-playing epic. This adventure game is based on the rules and background created by TSR, Inc. and a storyline created especially for this game. THE CURSE OF THE AZURE BONDS adventure begins in the frontier city of Tilverton on the border between the great kingdom of Cormyr and the scattered settlements of the Dalelands. The characters begin as experienced adventurers who have been ambushed, captured, and cursed with five magical bonds. Each bond is an azure-blue symbol imprinted just under the skin of each character's swordarm. These bonds have dangerous magical powers that can take control of the characters' actions. The characters' quest in Curse of the Azure Bonds is to search the Realms for the source of the bonds and rid themselves of the bonds' terrible curse.

AdventureRole-playing (RPG)AmigaApple][
Capa de The Bard's Tale II: The Destiny Knight
1986

The Bard's Tale II: The Destiny Knight

When the going gets even tougher... Another wolf! Your magic sword cleaves him mid snarl, and he drops in a fur pile at your feet. There's a slime ball conjurer just out of reach who'll keep summoning these slobbering missiles until your sword arm drops off. Unless you can figure out a way to get at him. When you put Mangar out to pasture, all you really wanted was a bottomless mug and an ace up your sleeve. So what are you doing out here in the gnarly wilderness, knee deep in wolf meat, itching to put an arrow through the Adam's apple of some spell caster? It must be your destiny. Between the six cities lies an immense wilderness. It's a mapping challenge never before seen in a fantasy game, and a whole new way to get lost. A new class of magic user, the Archmage has 8 powerful spells like Heal All, Fanskar's Night Lance, and the legendary Mangar's Mallet. There are 25 different full-color scrolling mazes like Fanskar's Castle.

Role-playing (RPG)AmigaApple][
Capa de Terra Cresta
1985

Terra Cresta

Terra Cresta is a vertically scrolling shoot 'em up. The player controls a ship, initially with limited firepower. Numbered pods appear containing further parts of the ship that will increase firepower. These additional parts combine with the player's ship to increase its firepower, and the final module transforms it into a fiery phoenix which is invulnerable for a certain period of time. Once the ship has multiple sections, the player may also split it, allowing it to fire in multiple directions. The player begins with three lives and it is possible to play with either one or two players.

AdventureArcadeArcadeC64
Capa de World Games
1986

World Games

World Games is an Olympics-style sports game with arcade-oriented gameplay. The events players can compete in include: •Barrel jumping •Bull riding •Caber toss •Cliff diving •Log rolling •Platform diving •Pole vault •Skiing •Sumo wrestling •Weightlifting

SportAmigaACPC
Capa de Last Battle
1989

Last Battle

Last Battle: Legend of the Final Hero is a side-scrolling action game similarly to its predecessor Black Belt. The player takes control of Aarzak (Kenshiro in the Japanese original), who fights against his enemies using his punches and kicks. Aarzak can attack while standing, jumping, and crouching, for a total of six basic attacks. In addition to his life gauge, Aarzak has a power-up meter that will gradually fill as he defeats enemies. When the meter reaches a certain point (depending on the stage), Aarzak will transform into a super-powered state, allowing him to perform rapid punches and kicks for the rest of the stage. The game's levels (with the exception of boss battles and maze stages) feature a time limit at the lower-right corner of the screen; but unlike other time limits, instead of killing the character immediately when it reaches, it will instead gradually drain the player's life gauge until the player completes the level. The game is divided into four stages or chapters, each featuring several levels. After completing a level the player will be shown a map which displays the player's current location and the paths they can take. Most of the levels are linear side-scrolling segments where the player must simply walk from one to side to the other while fighting every enemy who gets in the way. Other levels are dungeon mazes in which the player must figure out the correct path to the goal while avoiding traps. The player will encounter various allies throughout the game that will increase Aarzak's offensive or defensive strength, or replenish their health. The game features several one-on-one encounters with bosses as well. The player must sometime complete levels in a certain order in order to finish a chapter. 'Last Battle' is also notorious amongst gamers for its harsh difficulty throughout. The original Japanese version is based on the Fist of the North Star mangas/animes. During the translation process all references to Fist of the North Star were removed - similar to its predecessor Black Belt.

FightingHack and slash/Beat 'em upAmigaArcade
Capa de Shanghai
1986

Shanghai

Shanghai is a computerized version of mahjong solitaire. After winning a game, the tiles reveal the three-dimensional blinking eye of a dragon behind the game screen. The Macintosh and Sega Master System version shows an animated dragon spitting fire.

PuzzleAmigaArcade
Capa de Montezuma's Revenge featuring Panama Joe
1984

Montezuma's Revenge featuring Panama Joe

PANAMA JOE, That’s what they call him ‘round these parts; though no one knows his real name or where he comes from. But one thing’s for sure, PANAMA JOE’s a daredevil from the word “go!” No risk’s too great if the reward’s large enough. Winning. That’s what’s the most important to him. And more times than not, that’s exactly what he does. Because he’s tough, clever – resourceful. And sometimes, downright pig-headed! Though occasionally (ah-hum), he’s been known to get in over his head. Luckily, he’s got a knack for getting himself out of hot water as quickly as he gets into it! Let’s hope MONTEZUMA’S REVENGE is one of those times.

ArcadePlatformApple][Atari2600
Capa de Xenon
1988

Xenon

Xenon is a 1988 vertical scrolling shooter computer game, developed by The Bitmap Brothers and published by Melbourne House which was then owned by Mastertronic. Xenon was followed in 1989 by Xenon 2: Megablast. The player assumes the role of Darrian, a future space pilot called into action by a mayday report from his superior on a nebula space station. As of late, the colonies of mankind have been under attack by mysterious and violent aliens called the Xenites and it is finally time for Darrian to engage them. Unlike most scrolling shooters, the player can move in any direction instead of straight up. The player craft has two modes, a flying plane and a ground tank. The transition between crafts can be initiated at almost any time during play (except during the mid- and end-of-level boss sections, as well as certain levels where a certain mode is forced), and the mode chosen depends on the nature of the threat the player faces. Destroying some enemies released power-ups the player could catch to enhance their ship.

ArcadeShooterAmigaACPC
Capa de Déjà Vu: A Nightmare Comes True!!
1985

Déjà Vu: A Nightmare Comes True!!

Déjà Vu is a point-and-click adventure game that draws inspiration from "noir" detective novels that were popular in the 1940s.

AdventurePoint-and-clickAmigaApple IIGS
Capa de Black Tiger
1987

Black Tiger

Black Tiger, known in Japan as Black Dragon, is a 1987 action game released for the arcades by Capcom. A barbarian hero jumps and fights his way through a variety of colourful, enemy-packed levels. The sprawling, eight-way scrolling, two-dimensional levels are packed with hidden bonuses to encourage and reward exploration. Though a percentage of these bonuses consist of dubious and often self-evident "advice", most come in the form of "Zenny coins", currency that allows the player to buy such items as an upgrade to their weapons and armour, keys for treasure chests, and anti-poisoning potions. Special items that reveal coins, upgraded armour, full vitality, extra lives, extra time, or simply bonus points may be found by attacking certain walls. The player's vitality bar will also increase up to three times as a reward for reaching score benchmarks.

ArcadePlatformAmigaACPC
Capa de Treasure Island Dizzy
1988

Treasure Island Dizzy

Treasure Island Dizzy is a computer puzzle game published in 1988. Treasure Island Dizzy was the second game in the Dizzy series, and is the sequel to Dizzy - The Ultimate Cartoon Adventure.

AdventurePlatformAmigaACPC
Capa de Crystal Castles
1983

Crystal Castles

Crystal Castles is an arcade game released by Atari, Inc. in 1983. The player controls a cartoon bear by the name of Bentley Bear, who has to collect gems located throughout trimetric-projected rendered castles while avoiding enemies out to get him as well as the gems. Crystal Castles is notable for being one of the first arcade action games with an actual ending, whereas most games of the time either continued indefinitely, ended in what was termed a "kill screen" or simply just restarted from the first level, and to contain advance warp zones.

ArcadePuzzleAcorn ElectronACPC
Capa de Speedball
1988

Speedball

Speedball is a futuristic football-like game which takes place on a steel walled floored pitch, 160 feet long by 90 feet wide. There are two teams, and the team scoring the most goals wins. There is a goal at each end of the pitch and a ball warp tunnel in each side of the wall. The warp tunnels can warp a ball from one tunnel to another. The ball is launched from the center of the pit by the automatic launcher in a random direction. There also bounce domes, off of which the ball will be deflected, but over which players are free to move.

SportAmigaAtari-ST
Capa de Might and Magic II: Gates to Another World
1988

Might and Magic II: Gates to Another World

The Sequel to the successful Might and Magic I, it boasted better graphics, a larger world, but still pretty much the same game engine and presentation. Embark on a glorious journey then save the world of CRON and yourself. A balanced party is a necessity in this game. There are several locations and items that are restricted to certain genders, alignments, or races. A party made up of Good Human Males won't get you very far. Time plays a large role in this game. Time travel is a part of it, but on a more basic level, you will find that characters age as the game goes on. If you wait too long, your characters' statistics will change to reflect their aging.

AdventureRole-playing (RPG)AmigaApple][
Capa de Manic Miner
1983

Manic Miner

Manic Miner is a platform video game originally written for the ZX Spectrum by Matthew Smith and released by Bug-Byte in 1983 (later re-released by Software Projects). It is the first game in the Miner Willy series and among the early titles in the platform game genre. The game itself was inspired by the Atari 800 game Miner 2049er. It has since been ported to numerous home computers and video game consoles.

PlatformAmigaACPC
Capa de Jet Set Willy
1984

Jet Set Willy

Jet Set Willy is a flip-screen platform game in which the player moves the protagonist, Willy, from room to room in his mansion collecting objects. Unlike the screen-by-screen style of its prequel, the player can explore the mansion at will.

AdventureArcadeAcorn ElectronACPC
Capa de Arkanoid: Revenge of Doh
1987

Arkanoid: Revenge of Doh

Arkanoid - Revenge of Doh (a.k.a. Arkanoid 2) is an arcade game released by Taito in 1987 as a sequel to Arkanoid. The mysterious enemy known as DOH has returned to seek vengeance on the Vaus space vessel. The player must once again take control of the Vaus (paddle) and overcome many challenges in order to destroy DOH once and for all. Revenge of Doh sees the player battle through 34 rounds, taken from a grand total of 64. NEW FEATURES: Revenge of Doh differs from its predecessor with the introduction of "Warp Gates". Upon completion of a level or when the Break ("B") pill is caught, two gates appear at the bottom of the play area, on either side. The player can choose to go through either one of the gates - the choice will affect which version of the next level is provided. The fire-button is only used when the Laser Cannons ("L") or Catch ("C") pill is caught. The game also features two new features for bricks. Notched silver bricks, like normal silver bricks, take several hits to destroy. However, after a short period of time after destruction, they regenerate at full strength. Fortunately, clearing a level does not require that any notched bricks be destroyed. Also, some bricks move from side to side as long as their left and/or right sides are not obstructed by other bricks. The US version features an entirely different layout for Level 1 that feature an entire line of notched bricks, with all colored bricks above it moving from side to side. The game features a mini-boss in the form of a giant brain, which will help you practice for DOH. Home versions of Revenge of DOH also featured a level editor, where players could create their own levels or edit and replace existing levels, with the exception of two levels: the mini-boss and DOH.

ArcadePuzzleAmigaArcade
Capa de Might and Magic: Book One - The Secret of the Inner Sanctum
1986

Might and Magic: Book One - The Secret of the Inner Sanctum

Feel the power... Experience the magic! Lead your party of hand-picked adventurers into the enchanted Land of Varn. From dark, moldy caverns through corridors of majestic castles, you'll travel in search of clues to unlock the Secret of the Inner Sanctum. Daring exploits of heroism and sorcery will keep you riveted for hours. Choose from a variety of extraordinary personalities and lead them on an adventure of a lifetime. Over 250 weapons and items and more than 92 mystical spells to use in your search for the Inner Sanctum. Battle legions of ravenous monsters as you travel through forests and islands shrouded in mystery.

Role-playing (RPG)Apple][C64
Capa de The Legend of Kage
1985

The Legend of Kage

The Legend of Kage is a 1985 arcade game by Taito and was released for several contemporary video game home systems in 1986. The player is armed with a kodachi shortsword and an unlimited amount of shuriken. Grabbing a crystal ball causes the player character's Kage's clothes to change to the next level in colour and thereby attain certain powers (bigger shuriken and/or faster speed); if Kage is hit while in green or orange clothes, he does not die but revert to his normal red clothes. Grabbing a scroll causes Kage to stand still and meditate for several seconds while approaching enemies drop to the ground dead (although the scrolls appear in the arcade version, the crystal balls do not). This MSX version was brought without a license to the SG-1000 in Taiwan.

ArcadeHack and slash/Beat 'em upACPCArcade
Capa de Budokan: The Martial Spirit
1989

Budokan: The Martial Spirit

Walk the path of the warrior. Learn four classic martial arts- Karate, Kendo, Nunchaku and Bo. Combine power and grace into a dangerous black belt mix. Enter Tobiko Ryu Dojo. Your journey to the Bodokan begins here. Are you willing to endure the hard training it takes to be called a master? Tobiko Sensei observes your every action. Go to him for words on tactics, strategy, and guidance. Put your philosophy into action. Say hello to Goro-San. If you survive him, eleven others are ready to teach you the zen of defeat. If you don't, it's konban-wa (goodnight!). Do you fast attack for quick points or store up your ki (energy) for the devastating blow? Better decide before his Yari answers for you. Authentic Japanese/Okinawan martial arts- all arts and weapons based on real life. Unique player interface allows for over 25 moves per style. Twelve authentic martial arts styles, including Yari, Tonfa, Kusari-gama and Naginata.

FightingSimulatorAmigaACPC
Capa de Indiana Jones and the Last Crusade: The Action Game
1989

Indiana Jones and the Last Crusade: The Action Game

Indiana Jones and the Last Crusade: The Action Game is a side-scrolling action title based on the 1989 film of the same name. Players control Indiana Jones through various levels that loosely follow the movie’s plot, including iconic locations like the catacombs and the Zeppelin. Gameplay focuses on platforming, basic combat, and item collection, with limited lives and high difficulty. The graphics and sound vary across platforms, with the Amiga and Atari ST versions generally offering the most polished presentation.

PlatformAmigaACPC
Capa de Nebulus
1987

Nebulus

You play a small green guy who needs to blow up eight towers, because their presence is somehow poisoning the water of planets which could potentially be ideal colonies. Unfortunately you need to get to the top of these towers to blow them up. You make your way up to the top of the tower via walkways around the outside of the towers. You need to jump over, kick, and run from various enemies in your journey to the top. Most vertical movement is achieved by jumping onto moving ledges at the right moment. The game was considered revolutionary in its time for its graphic technique. As the main character walked around the outside of the tower, the character was fixed in the middle of the screen while the tower itself rotated. This gave it a pseudo-3D effect. Towers are linked together via a voyage through the sea in your trusty MK.7 submarine. This plays out as a side-scrolling collect-'em-up in which bonus points can be obtained.

PlatformStrategyAcorn ArchimedesAmiga
Capa de SWIV
1991

SWIV

SWIV is a vertical scrolling shooter and an unofficial follow-up to Sales Curve's conversion of the side scroller Tecmo arcade game Silkworm. One player controls a helicopter and the other a jeep, with the jeep transforming into a boat when the vehicles pass over water. As well as a host of blaster fodder the game also includes a mid-level enemy inspired by the "Goose" enemy from the earlier title Silkworm. Pieces of this enemy would fly onto the screen and assemble into one vehicle before commencing to fire at the players' vehicles. When destroyed the "goose" would drop power-ups.

ShooterAmigaACPC
Capa de Action Fighter
1986

Action Fighter

Take to the streets or take to the skies. Because Action Fighter is the incredible, transformable combat vehicle. You start out on a customized cycle. Built with enough speed and power to jump over water and overtake enemies. Then, by finding the right parts along the way, you'll change your cycle into a supercharged, state-of-the-art sports car. Next, add two turbojets to make your car airborne. And take to the skies. Down hyped-up helicopters and jet spaceships from above. And no matter which vehicle you're manning- or who you're after- get ready to stand by for action!

ArcadeRacingAmigaACPC
Capa de Turrican II: The Final Fight
1991

Turrican II: The Final Fight

Turrican II: The Final Fight is a platformer/shooter as typically seen on consoles, but designed for home computers from the ground up. Its plot is - naturally - very simple: an evil mega-robot called The Machine attacks the United Planets Ship Avalon 1, slaughtering all who resist. All - except Bren McGuire, who manages to escape and slips into the experimental Turrican bionic armor. As Turrican, he strives to show The Machine who's the boss. Unlike other games of its type, this game contains three levels of horizontal shooter action in the spirit of R-Type or the developers' own Katakis. Six large worlds are to be explored, where you are basically free to go everywhere you want, since there is no automatic scrolling and the levels are packed with hidden extra lives and weapons. All those levels are very different: the first one in the rock desert is pretty colorful with parallaxing rainbow background and happy music, while the following worlds get darker and darker.

PlatformShooterAmigaACPC
Capa de Soko-Ban
1982

Soko-Ban

Sokoban ("warehouse keeper") is a is a classic puzzle game created in 1981 by Hiroyuki Imabayashi, and published in 1982 by Thinking Rabbit, a software house based in Takarazuka, Japan. In 1984 the ASCII Corporation published a version produced by Khaled Bentebal. It was the basis of numerous clones in the later years. It is set in a warehouse. On each level, the player must push crates (from square to square) to get them onto designated spots; once each crate is on a marked spot, the level is complete. Crates can only be pushed one at a time (so two crates next to each other cannot be pushed together), and cannot be pulled--so it's possible to get a crate stuck in a corner, where it cannot be retrieved! By the last levels, you must plan 40 steps in advance.

PuzzleApple][C64
Capa de The Blues Brothers
1991

The Blues Brothers

The Blues Brothers video game was designed by Titus Software and is based on the comedic sketch band of the same name. The platformer-style game was released in 1991 for MS-DOS. It was subsequently ported to a number of other platforms, including the Amiga, Atari ST, and NES.

PlatformAmigaACPC
Capa de Double Dribble
1986

Double Dribble

Double Dribble was the second basketball arcade game developed and released in 1986 by Konami, following Super Basketball. Much of the game's popularity came from its animation sequences showing basketball players performing slam dunks, as well as The Star-Spangled Banner theme during attract mode, which was the first arcade game to feature the national anthem. These were uncommon in video games at the time of Double Dribble's release. While successful in the arcades, the game became and remained popular and remembered when it was ported to the Nintendo Entertainment System in 1987.

SportAmigaArcade
Capa de Super Monaco GP
1989

Super Monaco GP

A superb Formula One racing game from Sega that took sprite-scaled graphics to a whole new level. The game's single track offered a very reasonable representation of the famous Monaco Grand Prix circuit. Players could chose to race with one of three different skill/gear settings : Beginner : Automatic Gears Intermediate : 4-Speed Manual gears Professional : 7-Speed Manual Gears Before entering the Grand Prix, a qualification lap had to be completed. In the event of qualifying, the qualifying time determined the player's position on the starting grid. During the race itself, checkpoints had to be reached within a set time, or the race was over.

RacingSimulatorAmigaACPC
Capa de Zork II: The Wizard of Frobozz
1981

Zork II: The Wizard of Frobozz

The adventure begins in the Barrow from "Zork I" armed only with the trusty brass lantern and sword of elvish antiquity. The purpose of the game is not initially clear. Like its predecessor, Zork II is essentially a treasure hunt. Unlike the previous game, the ten treasures are tied together by a crude plot. Finding the treasures does not end the game, nor are all the treasures needed to finish the game. Instead, the adventurer must figure out a way to use the treasures in order to reach the game's finale.

AdventureAmigaACPC
Capa de Last Ninja 2: Back with a Vengeance
1988

Last Ninja 2: Back with a Vengeance

Once beaten, but not destroyed, the evil Shogun Kunitoki used all his mystic powers to transport himself through time and establish a new empire of tyranny in modern day Manhattan. Only you can stop him!

AdventureAcorn ElectronAmiga