Jogos para MSX

River Raid
Mission: Code Name River Raid. Jet down the river. Break the enemy blockade and blast the bridges to halt enemy troop advances. Terrain: Code Name River of No Return. An ever-changing, ever-challenging waterway. Expect huge islands, narrow channels and treacherous bays crawling with enemy choppers, tankers and jets. Weaponry: Code Name StratoStrafer. Your B1 StratoWing Assault Jet has been retrofitted with sophisticated, rapid-fire guided missiles. Your craft is super-sensitive to the stick. Accelerate, slow or bank radically with only a touch. Tactics: Jet low to the river to avoid radar. Stop periodically at depots to refuel. A warning claxxon will alert you. Top speed! Best of luck!

Ghostbusters
Ghostbusters is an action game that features an overhead-view and a side-view. From Ghostbusters HQ, the player must monitor a map of midtown Manhattan for "ghost alarms", as well as for casual, roaming spirits, and plot a route to the alarmed area. Once the route is plotted, the player then controls the purchased Ghostmobile as it drives through traffic. Here, the player is able to capture casual ghosts on the way if they are en route. When the haunted location is reached, the game switches to a side-view. Two of the Ghostbusters will take position, activate their proton beams, and toss a trap to the ground. The player must then use the two Ghostbusters to attempt to lead the ghost(s) over the placed trap. Once activated, the trap springs to capture any ghosts directly above it. A successful capture will earn the player money, which can then be used to purchase new Ghostbusters vehicles and new modifications for it. An unsuccessful capture will see the ghost fly away (after nastily sliming one of the Ghostbusters).

Batman
The movie of the decade is now the game of the year! Just when you thought you'd heard the last of his heinous cackling, The Joker is back in an all new action-adventure, based on the blockbuster movie - Batman. As the Dark Knight, only you can determine how the plot will unfold as you try to save Gotham City from certain doom. Even with the Batwing and all your wonderful toys, The Joker may just rewrite your script. So, rev up the Batmobile and get ready for the chase of your life.

BurgerTime
BurgerTime is a 1982 arcade game created by Data East for its DECO Cassette System. The game's original title, Hamburger, was changed to BurgerTime before its introduction to the US. The player is chef Peter Pepper, who must walk over hamburger ingredients located across a maze of platforms while avoiding pursuing characters. The game was popular in arcades. In the US, Data East USA licensed BurgerTime for distribution by Bally Midway. The Data East and Midway versions are distinguished by the manufacturer's name on the title screen and by the marquee and cabinet artworks.

Antarctic Adventure
Antarctic Adventure is a video game developed by Konami in 1983 for MSX, and later for video game consoles, such as NES. The player takes the role of an Antarctic penguin, racing to disparate research stations owned by different countries in Antarctica. The gameplay is similar to Sega's Turbo, but plays at a much slower pace, and features platform game elements. The penguin, later named Penta, must reach the next station before time runs out while avoiding sea lions and breaks in the ice. Throughout the levels, fish jump out of ice holes and can be caught for bonus points. The game, like many early video games, has no ending – when the player reaches the last station, the game starts from the first level again, but with increased difficulty.

Elevator Action
Elevator Action is a 1983 arcade game by Taito. It debuted during the "Golden Age of Arcade Games". Innovative in gameplay, the game was very popular for many years. In the game, the player assumes the role of a spy who infiltrates a building filled with elevators. He must collect secret documents from the building and traverse the 30 floors of the building using an increasingly complex series of elevators. The player is pursued by enemy agents who appear from behind closed doors. These agents must be dealt with via force or evasion. Successful completion of a level involves collecting all the secret documents and traversing the building from top to bottom. In the lower floors of the building, the elevator systems are so complex that some puzzle-solving skills are needed. The game was available as a standard upright cabinet The controls consist of a 4-way joystick and two buttons, one for "shoot" and the other for jumping and kicking. The maximum number of players is two, alternating turns. The graphics are extremely simple, 2D color graphics and in-game music was composed by musician Yoshio Imamura. The game was followed by a sequel, Elevator Action II (also known as Elevator Action Returns).

Teenage Mutant Ninja Turtles
A Port of "Teenage Mutant Ninja Turtles" for home computers. Teenage Mutant Ninja Turtles is an action-platform game. It is based on the first Teenage Mutant Ninja Turtles animated series which began airing in late 1987.

Yie Ar Kung-Fu
Yie Ar Kung-Fu is a 1985 fighting game developed and published by Konami. Along with 1984's Karate Champ, which influenced Yie-Ar Kung Fu, it is one of the games that established the basis for modern fighting games.

Gauntlet
The players, up to four at once in the arcade version, select among four playable fantasy-based characters; Thor the Warrior, Merlin the Wizard, Thyra the Valkyrie, or Questor the Elf. Each character has his or her own unique strength and weaknesses. For example, the Warrior is strongest in hand-to-hand combat, the Wizard has the most powerful magic, the Valkyrie has the best armour and the Elf is the fastest in movement. Upon selecting a playable character, the gameplay is set within a series of top-down, third-person perspective mazes where the object is to find and touch the designated exit in every level. An assortment of special items can be located in each level that increase player's character's health, unlock doors, gain more points and magical potions that can destroy all of the enemies on screen. The enemies are an assortment of fantasy-based monsters, including ghosts, grunts, demons, lobbers, sorcerers and thieves. Each enters the level through specific generators, which can be destroyed. While there are no bosses in the game, the most dangerous enemy is "Death", who can not only drain a character's health, but is difficult to destroy. As the game progresses, higher levels of skill are needed to reach the exit, with success often depending on the willingness of the players to cooperate by sharing food and luring monsters into places where they can be engaged and slaughtered more conveniently. While contact with enemies reduces the player's health, it also slowly drains on its own, thus creating a time limit. When a character's health reaches zero, that character dies. The character can be revived in place with full health by spending a game credit (i.e. inserting a coin) within a certain short time window after it died. This allows even the least proficient players to keep playing indefinitely, if they are willing to keep inserting coins.

Breakout
The objective of the game is to destroy a multilayered wall of bricks at the top the screen. Upon hitting the bricks with a ball which bounces off of a paddle at the bottom of the screen the bricks are destroyed. If the player misses the ball with his horizontally moveable paddle the ball is lost. After loosing five balls the game is over.

Shinobi
The five missions in the game are each three or four stages long. Several hostages are being held in each stage; Joe must rescue all of them before he is allowed to finish the stage. The last stage in each mission has no hostages, but instead features a powerful boss character whom Joe must defeat. After completing each of the first four missions the player is taken to a bonus stage, where he can earn an extra life if he is able to kill all of the ninjas leaping towards him. Completing the fifth mission ends the game. Also, once the fifth mission begins, continues are no longer allowed; the player has to finish the game with however many lives he has left at that point. If the player earns a place on the high score board, the number of credits it took him to get that score is displayed along with his score. Joe's standard weapons are an unlimited supply of shuriken, along with punches and kicks when attacking at close range. One hostage per stage gives him a power-up. When powered-up, his throwing stars are replaced by a gun that fires large, explosive bullets, and his close-range attack becomes a katana slash. Joe can also perform "ninja magic," which may be used only once per stage and kills (or damages, in the case of bosses) all enemies on the screen. The game also allows the enemies to hide behind boxes or use shields to block Musashi's shurikens.[4] Joe can be killed with one hit, provided he is hit by a projectile or melee attack, but if he does not find himself in those situations, the player can touch regular enemies and just be pushed back without being damaged. Since most enemies appear in the same place on each level, it is possible to master the game by memorizing their locations and devising patterns to defeat them. At the end of each stage, the player receives score bonuses based on performance. Completing the stage without using ninja magic or without using any throwing stars or bullets earns the player a point bonus. The player has three minutes to complete each stage; remaining time at the end of the stage is also converted to bonus points and added to the player's score.

Michael Jackson's Moonwalker
Several video games based on the 1988 Michael Jackson film Moonwalker. U.S. Gold published various games for home computers, released in 1989, whilst Sega developed two similarly themed beat 'em up video games in 1990; one released for arcades and another released for the Mega Drive/Genesis and Master System.

Lode Runner
Lode Runner is a 1983 puzzle video game, first published by Brøderbund. It is one of the first games to include a level editor, a feature that allows players to create their own levels for the game. This feature bolstered the game's popularity, as magazines such as Computer Gaming World held contests to see who could build the best level.

Road Fighter
Road Fighter is a car-based arcade game developed by Konami and released in 1984. It also was the first car racing game from Konami. The goal is to reach the finish line within the stages without running out of time, hitting other cars or running out of fuel (fuel is refilled by hitting a special type of car). The game also spawned two sequels in its time, Midnight Run: Road Fighter 2 in 1995 and Winding Heat in 1996, respectively. A Japan-only rebooted sequel was also released in 2010, 14 years after Winding Heat.

Commando
Several levels await your super-tough Commando in this arcade conversion. Armed with only a standard rifle and a few grenades you must take on hordes of enemies. Some are wandering around in the open, while others have picked out hiding places, which you must approach from certain angles. Trees, rivers and bridges create a varied combat-like terrain and must be incorporated into your thinking. Extra grenades can be collected, and will definitely be required, as they allow you to kill from distance and thus avoid some enemy shots.

Circus Charlie
An action/platform game in which the player controls a clown named Charlie who partakes in various circus attractions.

R-Type
R-Type is set in the 22nd century, and the player flies a futuristic fighter craft called the R-9a "Arrowhead", named for its shape, and because it is the ninth model in the 'R' series of fighter craft (but it is the first of the series to actually be used in combat; the previous models were all prototypes). The mission is to 'blast off and strike the evil Bydo Empire'. The R- in the series title originally stood for "ray", as in a ray of light. It was a reference to the many different types of ray-like weapons in the first R-Type. his was later retconned in R-Type Final to refer specifically to the production code as well as a term of endearment for the player fighter craft, the "Round Canopy". The original R-Type was well received by most gaming critics. However, it was also infamous for its relentless difficulty. It earned 7th place in IGN's Top 10 most difficult games to beat. The gameplay of R-Type is noticeably distinct among shoot 'em ups. Invariably the player will lose, not because of an inequality in firepower, but because of the design of the levels themselves. There is usually a 'correct' way to get through a level, but players must learn these by experience - i.e. by losing and restarting from earlier in the level. The game innovated with its weapon system compared to contemporary shooters, featuring a chargeable shot (beam-meter), and detachable 'force' pod; levels were designed to require different tactics and ideal weapons (air-air, diagonal, or air-ground laser).

1942
1942 is a vertically scrolling shoot 'em up made by Capcom that was released for the arcade in 1984. The goal is to reach Tokyo and destroy the entire Japanese air fleet. The player pilots a plane dubbed the "Super Ace" . The player has to shoot down enemy planes; to avoid enemy fire, the player can perform a roll or "loop-the-loop". During the game the player may collect a series of power-ups, one of them allowing the plane to be escorted by two other smaller fighters in a Tip Tow formation.

Pitfall!
Pitfall! is a video game designed by David Crane for the Atari 2600 and released by Activision in 1982. The player controls Pitfall Harry and is tasked with collecting all the treasures in a jungle within 20 minutes while avoiding obstacles and hazards.

Altered Beast
Altered Beast is a 1988 beat 'em up video game developed by Team Shinobi and published by Sega for arcades. Set in Ancient Greece, the game follows a Roman centurion who is resurrected by the Olympian god Zeus to rescue his daughter Athena from Neff, the demonic ruler of the underworld. By collecting three power-ups in a level, the player character can transform into one of five mythical beasts. In the original arcade, the end credits are interspersed with images of actors in costumes for the different characters and monsters of the game, implying the whole game was a film production.

Galaga
The objective of Galaga is to score as many points as possible by destroying insect-like enemies. The player controls a starfighter that can move left and right along the bottom of the playfield. Enemies swarm in groups in a formation near the top of the screen, and then begin flying down toward the player, firing bombs at the fighter. The game ends when the player's last fighter is lost, either by colliding with an enemy or one of its bullets, or by being captured. Galaga introduces a number of new features over its predecessor, Galaxian. Among these is the ability to fire more than one bullet at a time, a count of the player's "hit/miss ratio" at the end of the game, and a bonus "Challenging Stage" that occurs every few levels, in which a series of enemies fly onto and out of the screen in set patterns without firing at the player's ship or trying to crash into it. These stages award a large point bonus if the player manages to destroy every enemy. Another gameplay feature new to Galaga is the ability for enemies to capture the player's fighter. While the player is in control of just one fighter, a "boss Galaga" (which takes two shots to kill) periodically attempts to capture the fighter using a tractor beam. If successful, the fighter joins the enemy formation. If the player has more lives remaining, play resumes with a new fighter. The captured fighter flies down with the enemy that captured it, firing upon the player just like normal enemies, and can be shot and destroyed. The player can free the fighter by destroying the boss Galaga while in flight, causing the captured fighter to link up with the player's current fighter, doubling his or her firepower but also making a target twice as large. Galaga has an exploitable bug that can cause the attackers to stop firing bullets at the player, due to a coding error. In addition, similar to the famous "Split-Screen bug" in Pac-Man, a bug exists in Galaga in which the game "rolls over" from Level 255 to Level 0. Depending on the difficulty setting of the machine, this can cause the game to stall, requiring that the machine be reset or power-cycled in order to start a new game.
