Plataforma

Jogos para Atari ST/STE

Capa de First Samurai
1991

First Samurai

A 2D action-platforming game that begins in a mystical representation of feudal Japan but travels all over time. It was originally released on European home computers, though Kemco's 1993 SNES port was published worldwide.

AdventureArcadeAmigaAtari-ST
Capa de Metro-Cross
1985

Metro-Cross

Metro-Cross is a platform arcade game that was released by Namco in 1985. It runs upon Namco Pac-Land hardware (but with a video system like that used in Dragon Buster, modified to support a 2048-color palette). It uses a Motorola M6809 microprocessor, with a Hitachi HD63701 sub-microprocessor (both running at 1.536 MHz) and Namco 8-channel waveform PSG for audio. The player must take control of a man known only as Runner, who is given a time limit to run through each of the game's thirty-two rounds while avoiding obstacles and collecting drink cans. The actual running happens automatically: the job of the player is to avoid the obstacles and collect the cans by moving the Runner with the stick and adjusting his speed accordingly. If the Runner finishes the round within the time limit, the remaining time will be awarded to him as bonus points and he will proceed to the next round. Every fourth round is special, using the remaining time from the three previous ones as additional time. However, if the Runner has not finished the round by the time the time limit runs out, he will be electrocuted and the game will immediately be over.

ArcadeRacingACPCArcade
Capa de Rod-Land
1990

Rod-Land

The player(s) control one or two fairies called Tam and Rit armed with a magic wand (rod). Following the concept of Taito's Bubble Bobble, the rod doesn't kill the monsters directly, but only leaves them immobilized, crying. To kill them, the rod can grasp them in a magic force-field and the player can smash them down over her head until they disappear and leave a power-up behind. Each level is only one small screen composed of monsters, platforms, ladders and, later, tunnels. Unlike other games of the genre, the players can never jump, but have to use ladders. They can conjure one custom ladder above or below them in order to go to the appropriate platform. There can be only one such 'custom' ladder; therefore if the fairy summons it again, it will disappear from its previous position in order to appear again next to the fairy. This can be beneficial for the player, if a monster is climbing that ladder to approach her. The fairies' quest is to rescue their mother, trapped in a tower. In the sequel (part of the original arcade machine) they must venture into a pyramid, to stop an evil demon that is building a mobile fortress. The spirit of their departed father "guides" them at a couple of points. The ending implies that the demon in the pyramid was somehow responsible for their father's death.

PlatformAmigaACPC
Capa de Race Drivin'
1990

Race Drivin'

Race Drivin' is a sequel to the arcade driving simulator Hard Drivin'. Game play is similar to the first game. The player must complete laps around the race track before a timer expires. There are several checkpoints around the track which increase player's time as he passes.

RacingSimulatorAmigaArcade
Capa de Exolon
1987

Exolon

Exolon is a classic side-scrolling action game developed by Hewson Consultants and released in 1987 for various 8-bit home computer platforms. Players control Vitorc, a space marine equipped with an armored exoskeleton suit, as he navigates through 125 screens of hostile alien terrain. The game's core gameplay revolves around precise shooting, strategic grenade use, and skillful maneuvering to overcome a relentless array of enemies and environmental hazards. Known for its high difficulty level, Exolon challenges players with fast-paced action that demands quick reflexes and careful planning. What sets Exolon apart is its distinctive visual style, which pushed the graphical boundaries of 8-bit computers in its era. The game features detailed sprites and backgrounds that create a unique sci-fi atmosphere, complemented by a pulsing soundtrack that enhances the immersive experience. This combination of challenging gameplay, striking visuals, and atmospheric audio helped Exolon stand out in the late 1980s gaming landscape, earning it a cult following among retro gaming enthusiasts. Despite its simple premise, the game's intense action and memorable presentation have secured its place as a notable title in the history of side-scrolling shooters.

PlatformShooterAmigaACPC
Capa de Xenophobe
1987

Xenophobe

Xenophobe is a 1987 arcade game and the goal of each level is to defeat all the aliens before time runs out. Levels may contain more than one floor, and players use elevators or holes to move between floors to defeat all of the aliens. Players can also pick up more powerful weapons and other items to help in their eradication of the aliens.

ArcadeShooterAmigaACPC
Capa de Zany Golf
1988

Zany Golf

Zany Golf, also known as Will Harvey's Zany Golf, is a video game with a fantasy take on miniature golf, developed by Sandcastle Productions and published by Electronic Arts. The game was originally developed in 1988 for the Apple IIGS and became the first Apple IIGS game to attract the mainstream gaming market and be ported to other platforms. It was subsequently ported to the Amiga, Atari ST and DOS machines. In 1990 it was ported to a video game console, the Sega Mega Drive/Genesis. The game is played in a 3D isometric viewpoint and allows up to 4 players. The game was developed by Will Harvey, Ian Gooding, Jim Nitchals, and Douglas Fulton. This game was developed while Harvey was pursuing his advanced degrees at Stanford University. Zany Golf is a version of mini golf with some features that are impossible in real, physical mini golf. Zany Golf only consists of half a golf course, i.e. 9 holes, although there is a bonus hole.

SimulatorSportAmigaApple IIGS
Capa de Shufflepuck Cafe
1989

Shufflepuck Cafe

Shufflepuck Café is a computer air hockey game developed by Christopher Gross, Gene Portwood and Lauren Elliott for Brøderbund. There are two game modes. The player can compete in a tournament, playing against opponents who visit the Café, or can practice against each opponent to find out his/her/its weakness in a single-player match. There is a general storyline behind the Amiga version of the game in which the player is an inter-galactic salesman whose spaceship has broken down. He needs to find a telephone to call the breakdown service and get the spaceship fixed. Shufflepuck Café is the nearest place for miles, so he goes in to use their telephone. The main eight Shufflepuck players are standing in his way and will not let him get to the phone until he has beaten them all. Once all are defeated, the player gets in his spaceship and flies off into the distance.

SportAmigaACPC
Capa de Magic Pockets
1991

Magic Pockets

Magic Pockets is a platform game developed by the Bitmap Brothers and published by Renegade in October 1991. It was released for the Atari ST, Amiga, Acorn Archimedes and PC. The title track of the game is the instrumental version of a hit single "Doin' The Do", by Betty Boo, originally released in 1990 on the Rhythm King label.

PlatformAmigaAtari-ST
Capa de The Killing Game Show
1990

The Killing Game Show

First prize is your life! Suited in limited-protection armor you're the unwilling contestant on The Killing Game Show. In front of a TV audience of millions you must battle your way to the top of 16 Pits of Death infested with hostile artificial life forms specially created by The Killing Game Show's manic scientists to give you a hard time. But... don't forget the rising fluid or it's 'next contestant time'. Give the viewers their value for money- collect the awesome weapons and tools- if you can. The Killing Game Show will have you climbing the walls- it's the only way out!

PlatformShooterAmigaAtari-ST
Capa de Impossible Mission II
1988

Impossible Mission II

You have 8 hours to prevent Elvin, a psychotic genius from destroying the world in this sequel to the highly successful Impossible Mission. Enter Elvin's tower fortress, avoid his robots, assemble security combinations for each tower, recover musical sequences and tie them together into a full melody to reach Elvin's central control room.

PlatformPuzzleAmigaACPC
Capa de F29 Retaliator
1989

F29 Retaliator

F29 Retaliator is an combat flight simulator by Digital Image Design, published by Ocean Software in 1989.

SimulatorAmigaAtari-ST
Capa de Continental Circus
1989

Continental Circus

Continental Circus, released as Continental Circuit in North America, is a racing simulation arcade game, created and manufactured by Taito in 1987. It was later ported to various home computers in 1989, including the Amiga, Amstrad CPC, Atari ST, Commodore 64, MSX and ZX Spectrum. It was then released in 2005 for the PlayStation 2, Xbox and PC as part of Taito Legends. The arcade version of this game comes in both upright and sit-down models, both of which feature shutter-type 3D glasses hanging above the player's head. According to Computer and Video Games in 1988, it was "the world's first three dimensional racing simulation." The home conversions of Continental Circus lack the full-on 3D and special glasses of the arcade version, or the detailed graphics, but retain the essential gameplay structure.

ArcadeRacingAmigaACPC
Capa de BattleTech: The Crescent Hawk's Inception
1988

BattleTech: The Crescent Hawk's Inception

20 Lethal tons of massive fighting power are primed for battle and your in control. The 31st century is a desperate time. Five Successor States are hopelessly locked in mortal struggle for power. In this era of endless war, the powerful, death-dealing BattleMechs are valued higher than human life. You are 18-year-old Jason Youngblood, and fate has given you a terrible gauntlet to run. Abruptly wrenched from the intense drilling of 'Mech warrior training, you are plunged into real battle with deadly Kurita warriors. Savage experience is now your unforgiving teacher, and the very survival of The Lyran Commonwealth demands you learn the ruthless precision of battle strategy quickly. Can you, the son of legendary "Mech warrior Jeremiah Youngblood, steel yourself for the greatest challenge of your life? Authentic Battletech combat is yours to command. The master storytellers of Infocom have joined forces with FASA, the creators of Battletech and the computer wizards of Westwood Associates to bring you an unparalleled adventure. You're in command: you choose your weapons and your target for each member of your fighting unit. Experience the thrill of battle as you move your "Mechs across the far-reaching terrain of Chara IV.

Role-playing (RPG)StrategyAmigaApple][
Capa de Elvira: Mistress of the Dark
1990

Elvira: Mistress of the Dark

Elvira: Mistress of the Dark is a survival horror video game developed by Horrorsoft and released by Accolade in 1990 for the Amiga, Atari ST, Commodore 64 and MS-DOS computers. It was Horrorsoft's second published game after 1989's Personal Nightmare and stars the actress Cassandra Peterson as her character Elvira the witch. In Mistress of the Dark, Elvira is held captive by dark forces in the castle of her ancestor Queen Emelda. The player's character in the castle to rescue Elvira and prevent the imminent return of the evil long-dead evil sorceress. The well-received game was followed by Elvira II: The Jaws of Cerberus in 1991 and the spiritual successor Waxworks in 1992. Contents

AdventurePuzzleAmigaAtari-ST
Capa de F-19 Stealth Fighter
1988

F-19 Stealth Fighter

F-19 STEALTH FIGHTER takes combat flying to new heights. With dazzling graphics and authentic, real-world scenarios. F-19 creates action-packed excitement that keeps you coming back for more! It's easy to learn, but satisfyingly tough to master.

SimulatorAmigaAtari-ST
Capa de Silent Service II
1990

Silent Service II

The all-new Silent Service II A State Of The Art Simulation Of Submarines In World War II. Take command and live by the motto FIND 'EM, CHASE 'EM, SINK 'EM, as you follow instruments, charts and your instincts in search of hostile convoys. Is a submerged daylight periscope attack best or do you charge in on the surface at night using only radar bearings to guide you? Do you fire a spread of your precious torpedoes or can you close the range and pick off the enemy with a single torpedo shot? These decisions and many more are yours to make as you take your place among the elite ranks of the Silent Service.

SimulatorAmigaAtari-ST
Capa de Silent Service
1985

Silent Service

Exciting World War II Submarine Action in the South Pacific by Sid Meier. 0400 hours, Tuesday 1942... BATTLE STATIONS!! BATTLE STATIONS!! Enemy convoy identified on radar!! SILENT SERVICE, The Submarine Simulation, brings exciting action, great strategy, detailed graphics and an ultra-realistic simulation of a World War II U.S. submarine in the South Pacific. SILENT SERVICE's outstanding features include: all the critical battle stations 0 engine room, conning tower and ship's bridge; challenging and realistic combat versus single ships and heavily escorted convoys; and an infinite variety of situations using complete maps and charts for the entire South-west Pacific and a sophisticated and realistic attack plotting system. SILENT SERVICE is the most detailed and realistic submarine simulation for home computers. Player selected "reality levels" allow the player to customize complexity, and time scaling ensures that the actions and decisions are constantly required. SILENT SERVICE provides a wide selection of historical scenarios from individual attacks to patrol missions that bring challenge and fun to both the first time player and the experienced submarine veteran. Will you, as submarine captain, select a quiet patrol sector in the Marianas Islands, or choose the dangerous waters off the coast of Japan? Is the submerged daylight periscope attack best, or do you charge in on the surface at night using only radar bearing to guide you? Do you pick off the enemy with a single torpedo shot? These decisions and many more are yours to make as you take your place among the elite ranks of the SILENT SERVICE!

SimulatorAmigaACPC
Capa de J.R.R. Tolkien's War in Middle Earth
1989

J.R.R. Tolkien's War in Middle Earth

J.R.R. Tolkien's War in Middle Earth is the 16-bit game with additional adventuring features compared to the 8-bit version, loosely depicting the events of the One Ring from the Shire to Mt. Doom. The game starts with the three hobbits: Frodo, Sam, and Pippin surrounded by nine individual units of Nazgul near the Shire. Although the first task is to travel to Rivendell, the player is free to decide how heroes and armies progress, despite the in-game conventional storyline.

AdventureStrategyAmigaACPC
Capa de Shadow Warriors
1990

Shadow Warriors

Shadow Warriors is a port of the Arcade game Ninja Gaiden for home computers by Ocean.

ArcadeHack and slash/Beat 'em upAmigaACPC
Capa de RoboCop 2
1990

RoboCop 2

RoboCop 2 is a series of video games published in the 1990s by Ocean and Data East for various home computers and video game consoles. They are based on the movie of the same name. Three different games were produced, each produced on two systems. The version for the Commodore 64 and NES was a simple left-to-right scrolling platformer, in which RoboCop was required to collect/destroy at least two-thirds of the drug "nuke" in each level and arrest two-thirds of the suspects by running into them (in contrast to shooting them). If RoboCop does not manage to attain the required amounts of nuke or number of arrests then he has two chances in the game to prove his efficiency at a shooting range. If he succeeds, he may continue onto the next level. If he fails, or if both chances at the shooting range are already used up, he must repeat the level. The version for the ZX Spectrum and Amstrad CPC was also a platform game, but one that offered movement in both directions (vertically and horizontally) as well as into various areas providing an element of exploration. There were also a number of puzzle sub-games that had to be completed to progress in the game. The version for the 16-bit Commodore Amiga and Atari ST was similar in nature to the 8-bit Spectrum and Amstrad CPC versions, but contained completely different levels to take advantage of the extra power offered by these computers. There was also an arcade-only version of RoboCop 2, developed and published in 1991 by Data East (who still held the rights to create arcade games based on the franchise), which allowed up to two players at once (one controlling the original RoboCop, the other controlling a slightly purple-hued clone). The game followed the basic premise of the movie, but had some major sequential differences.

ArcadePlatformAmigaACPC
Capa de Narc
1988

Narc

Narc is a 1-2 player game, where your mission is to infiltrate the Mr. Big Corporation, the scourge of the underworld. To do this, you must get through the game's eight stages, with over ten sectors like the junkyard, subway, drug lab, nursery, downtown, Sunset Strip, and even the corporation, where Mr. Big resides. In order to get through the stages, you are required to collect a number of safe cards, and insert them in the slot next to the stage exit. Each sector includes a map, and should be easy to read. For example, the blue or red dots represent you, and the white dots are the missile launchers, while the "E" indicates the exit.

ArcadeShooterAmigaACPC
Capa de Laser Squad
1988

Laser Squad

Laser Squad is a turn-based tactics war game where the player completes objectives such as rescue or retrieval operations, or simply eliminating all of the enemy by taking advantage of cover, squad level military tactics, and careful use of weaponry. The squad's team members are maneuvering around a map one at a time, taking actions such as move, turn, shoot, pick up and so on that use up the unit's action points. More heavily laden units may tire more easily, and may have to rest to avoid running out of action points more quickly in subsequent turns. Morale also plays a factor; a unit witnessing the deaths of his teammates can panic and run out of the player's control. Including the expansion pack, there are seven scenarios in total, each one with its own difficulty settings and squad allocation Laser Squad originally came with five mission scenarios, with an expansion pack released for the 8-bit versions, containing a further two scenarios. Reaction from gaming magazines was positive, gaining it high review rating and several accolades. The legacy of the game can be seen in other titles like the X-COM series, especially the acclaimed UFO: Enemy Unknown which was also created by Julian Gollop and was initially conceived as a sequel to Laser Squad

Role-playing (RPG)StrategyAmigaACPC
Capa de Slap Fight
1986

Slap Fight

A.L.C.O.N (Allied League of Cosmic Nations), also known as Slap Fight, is a vertically scrolling shooter developed by Toaplan.

ArcadeShooterACPCArcade
Capa de Danny Sullivan's Indy Heat
1991

Danny Sullivan's Indy Heat

A 3-player, Indy style racing game with 5 cars that each race around 15 of Danny Sullivan's favorite tracks. Players can turbo, crash, catch fire, and lose fuel, but they may pit stop for repair. Danny himself always races (yellow car) and players can earn money for more turbo, faster pit crew, acceleration, brakes, and tires.

RacingAmigaArcade
Capa de Power Drift
1988

Power Drift

Power Drift is a kart racing game released in arcades by Sega in 1988. More technologically advanced than Sega's earlier 2.5D racing games, like Hang-On (1985) and Out Run (1986), in Power Drift the entire world and track consist of sprites. The upgraded hardware of the Sega Y Board allows individual sprites and the background to be rotated–even while being scaled–making the visuals more dynamic. Designed and directed by Yu Suzuki, the game was a critical and commercial success upon release in arcades. It was subsequently ported to various home computers in Europe by Activision in 1989, followed by a PC Engine port published in Japan by Asmik Ace in 1990. It was not released on Sega consoles until the Sega Ages release for the Sega Saturn in 1998.

ArcadeRacingAmigaACPC
Capa de Nigel Mansell's World Championship Racing
1992

Nigel Mansell's World Championship Racing

Timing smiled on Gremlin with this licensed Formula 1 simulation, as Nigel's long quest for a championship had finally come good. The game was pitched somewhere in between a full-blown simulation like F1 GP and action games like Continental Circus. Only 12 cars were in each race, which could last from between 3 and 20 laps. Before each race you can customize wing downforce, gear ratio, tyre selection and fuel load choices – pitstops are a standard feature of the longer races. The 16-bit versions include a unique 'Improve With Mansell' mode, in which a digitized version of Nigel's head appears in the top corner of the screen, offering instructions and praise.

RacingSportAmigaAmiga CD32
Capa de Back to the Future Part II
1990

Back to the Future Part II

It's time to go back... Great Scott! Returning from the year 2015, Doc Emmet Brown has some bad news for Marty McFly... His future's in danger unless he can put things right. Guide Marty through five levels in this exciting interpretation of the smash-hit film. Can you assure a safe future for Marty? Or will Biff ensure there's no future at all?

ArcadeFightingAmigaACPC
Capa de Super Cars
1990

Super Cars

Super Cars is a top-view racing game from Gremlin Interactive, who later produced the Lotus series of games. Stylistically, the game is influenced by Super Sprint. There are 9 tracks at each of the 4 difficulty levels, which can be raced in any order (although the last track you race is made harder than usual). In the races you win money, which can be spent on temporary handling and power upgrades, plus armour plating and front/rear shooting missiles that can knock out other racers. The player must finish in the top 3 of each race to progress - initially there are 4 computer opponents, but more are added as you progress through the game. The car can be upgraded throughout the game via the shop section. The player is given an initial price, but also a number of options of things to say to the salesman - with the right combination, the price will drop.

RacingShooterAmigaACPC
Capa de Back to the Future Part III
1991

Back to the Future Part III

There's no time like the past and there's no time to lose! Great Scott! Doc's flashed himself back to 1885, into the arms of his future bride Clara Clayton, and right into the hands of Hill Valley's most vicious varmint, Buford "Mad Dog" Tannen. And Marty's learned that Doc is just a few days away from being deep sixed. So saddle up the DeLorean and bring Doc back to the future before he makes a no-return ride to Boot Hill. Jump, shoot and duck past runaway suitcases, trunks, chicken crates, vultures, Indians, boulders, logs and more. Power up with three way shooting shotguns to get through the Indians arrows and cavalry's bullets. Keep an eye on the clock as you blast away at cutouts of Buford and his gang, flying geese, bonus ducks and more. You're cornered by Buford's bad guys so whip those pie trays and try to take them out. Punch, crawl, duck and jump across the racing rail cars to get to the DeLorean. Play both leading roles - Doc and Marty - during this fun, pistol packin' arcade action adventure inspired by the scenes from the smash hit movie. Four part rescue chase has you racing across the plains dodging danger, and galloping through a gauntlet of enemy crossfire to save Doc's sweetheart, Clara. Take aim at the first person perspective Shooting Gallery. Practice mowing down Mad Dog, his cronies and a wild western assortment of fast moving targets. It's tin vs. lead as you pit your supply of pie trays against Buford's gang and their six shooters. Atop the speeding hijacked train you'll have to save your own caboose while collecting speed logs. It's the trickiest obstacle course ever to ride the rails.

ArcadeShooterAmigaACPC
Capa de Disney's DuckTales: The Quest for Gold
1990

Disney's DuckTales: The Quest for Gold

A money-making strategy game. Become the MacDuck the richest duck on the world. Your goal in this game looks simple : Making money. But to do so, you have to manage your cash, make good investments and of course look for treasures with your animated friends. Versions: - Amiga/DOS features copy protection in the form of a unique password system. When the game is booted up, you must use a key script (located in the game manual) to translate symbols on the screen. If you fail, you are identified to the game as a Beagle Boy invader, and it will send the user back to the DOS prompt to try again or shutdown the pc on Amiga version, and there is no way to play the game without deciphering the code. In at least the Amiga version of the game, a flying saucer can rarely be seen during the flight sequence. The condition which triggers the event is not known. - A version of this game was advertised for the ZX Spectrum, but was later canceled. - Although marketing materials for an Apple II port exist, there is no evidence that this version was ever published or sold.

PlatformPuzzleAmigaAtari-ST
Capa de Titus the Fox: To Marrakech and Back
1992

Titus the Fox: To Marrakech and Back

Titus the Fox: To Marrakech and Back was released in 1992. The main character of the game is a fox. His beloved Suzy has been kidnapped on the other side of the Sahara desert, and to get her back he has to advance through 15 levels. Player's goal is to avoid dogs, construction workers, giant bees and similar creatures. The player can fight back by throwing objects back at them, or - most notably - picking walking enemies up from behind and throwing them as projectiles at other obstacles. The game features a code-based "saving" system, with the codes calculated uniquely for each machine.

PlatformAmigaACPC
Capa de James Pond: Underwater Agent
1990

James Pond: Underwater Agent

James Pond, also known as James Pond: Underwater Agent, is a platform video game that was developed by British video game developers Vectordean Ltd and Millennium Interactive, and published by Millennium Interactive and Electronic Arts for numerous home computers and consoles in 1990. The character was popular and even featured in some comic books of the time, and the game was successful enough to spawn two sequels and one spin-off game. A nefarious supervillain named "Doctor Maybe" (a pun on the name of Dr Julius No, the villain in Dr. No) has overtaken the ruthless megacorporation Acme Oil Co, and is not only filling the oceans with radiation and toxic waste but even threatening all the world from his underwater lair. The protagonist of the story and player character of the game is an intelligent, mutated anthropomorphic mudskipper who is given the name "James Pond" (after the legendary spy James Bond) and hired by the British Secret Service to protect the seas and take out the bad guys in underwater areas. He is also suave enough to seduce numerous attractive mermaids, some of whom act as double agents as is common with James Bond's love interests. The game spoofs James Bond movies with levels mimicking their titles, with level names like "License to Bubble" (after Licence to Kill), "A View to a Spill" (after A View to a Kill), "Leak and Let Die" (after Live and Let Die) and "From Three Mile Island with Love" (after From Russia with Love).

PlatformAcorn ArchimedesAmiga
Capa de Future Wars
1989

Future Wars

In the year 1989, a simple window cleaner is working outside of a skyscraper. Intending to play a prank on his angry boss, the unlikely hero discovers a secret passage leading to a time machine along with mysterious alien documents. Operating the device transports the protagonist to the year 1304, where he is given a seemingly ordinary task of rescuing a lady in danger. However, he soon finds out about a much more. The first in what was supposed to be a series of games about time travel but no other games were made.

AdventurePoint-and-clickAmigaAtari-ST
Capa de Bloodwych
1989

Bloodwych

The land of Trazere was once ruled by the powerful and benevolent organization of mages known as Bloodwych. Governed by the Grand Dragon, the Bloodwych supervised over the balance in the land, protecting it from evil and driving it to prosperity. However, the second-in-command of Bloodwych, named Zendick, turned against his group, banished his opponents to the astral plane, and began working on a mad plan - summon the ultimate evil, the Lord of Entropy. The player controls the champion of Trazere, whose ultimate goal is to stop Zendick and restore peace in the country. Bloodwych is an RPG in the style of Dungeon Master and Eye of the Beholder, being a 3D first-person maze-like game. This game's distinguishing feature is the two-player split screen support, allowing simultaneous playing on one computer. Each player controls a party of four characters. The four basic classes are warrior, mage, adventurer, and thief; however, each class also has sub-classes, which are represented by four different colors. These colors come into play also when the characters learn and combine spells.

AdventureRole-playing (RPG)AmigaACPC
Capa de Wizball
1987

Wizball

Wizball is a scrolling shooter in similar vein to Gradius with an additional collection dynamic. It is a horizontally scrolling game taking place over eight levels, which involves navigating around a landscape and shooting at sprites. However, the aim of the game is to collect droplets of coloured paint to colour the level. Each level starts off as monochromatic, drawn in three shades of grey, and needs three colours (red, blue, and green) to be collected to complete it. The player, a wizard who has taken the form of a green ball, can navigate between the levels through portals. At first the wizard only has access to the first three levels, but completing levels gains access to further levels. Each level has bouncing spheres of a different colours, and shooting them releases droplets, which may be collected. At the same time, each level needs a different colour to be added, which can be composed by collecting sufficient quantities of the correct colours. On later levels, the spheres of paint start shooting bullets, further adding to the challenge. The wizard himself is not capable of collecting paint droplets, and is initially capable of very limited movement, bouncing up and down at a fixed rate, with the player only controlling a speed of rotation, and thus how fast it will move horizontally after next touching the ground. Collecting green pearls (which appear when some sprites have been shot) gives the player tokens which can be used to "buy" enhancements, such as greater control over movement and improved firepower, and also a companion known as Catellite. Catellite (ostensibly the wizard's cat) is also spherical in form. It normally follows the wizard, but it can also be moved independently by holding down the fire button whilst moving the joystick (which also renders the wizard uncontrollable). Only Catellite is capable of collecting paint droplets; the player has to use it to do so. In the two-player mode, Catellite is controlled by the second player. As well as droplets of colours, sometimes droplets of other colours also appear, having various effects. These include: Light blue - causes a "filth raid", where a wave of fast-moving enemies appear, shooting bullets at the player. Grey - changes Catellite into an "Indestructacat", making it invulnerable to enemies. White - gives an extra life. Purple - changes Catellite into a "mutant cat", causing it to disobey the player's controls. Black - causes "freaky bits", turning most of the scenery black.

ArcadePlatformAmigaACPC