Plataforma

Jogos para Atari ST/STE

Capa de Tempest
1981

Tempest

Tempest is a 1981 arcade game by Atari Inc., designed and programmed by Dave Theurer. It takes place on a three-dimensional surface, sometimes wrapped into a tube, which is viewed from one end and is divided into a dozen or more segments or lanes. The player controls a claw-shaped spaceship (named Blaster) that crawls along the near edge of the playfield, moving from segment to segment. Tempest was one of the first games to use Atari's Color-QuadraScan vector display technology. It was also the first game to allow the player to choose their starting level (a system Atari dubbed "SkillStep"). This feature increases the maximum starting level depending on the player's performance in the previous game, essentially allowing the player to continue. An official port was released for the Atari ST. An official port that bears the Atari logo was released by Superior Software for the BBC Micro and Acorn Electron in 1985, and another by Electric Dreams for the ZX Spectrum and Amstrad CPC in 1987. Versions for the Atari 2600 and 5200 were in the works in Atari, Inc. during 1984, and unfinished prototypes exist for both of them.

ArcadeShooterAcorn ElectronACPC
Capa de Battlezone
1980

Battlezone

Battlezone is an arcade game from Atari released in November 1980. It displays a wireframe view (using vector graphics rather than raster graphics) on a horizontal black and white (with green and red sectioned color overlay) vector monitor. Due to its novel gameplay and look, this game was very popular for many years. Throughout the 1980s, Battlezone was ported to several home computer systems (usually on the Atarisoft label), including the Apple II, the Commodore 64, the Sinclair ZX Spectrum, and the Atari XEGS. The Atari ST port contains large parts of the original 6502 code which is emulated in real time. An Atari 2600 port was also released, but has colored raster graphics due to limitations and the view is behind the tank rather than inside it.

ArcadeShooterApple][Arcade
Capa de Lotus Turbo Challenge 2
1991

Lotus Turbo Challenge 2

The second Lotus game shifted focus to arcade-oriented gameplay. Being the first of the series released for a game console (for Sega Genesis/Mega Drive under the title Lotus Turbo Challenge), the fuel limit and difficulty levels were dropped, and the lap-based levels were replaced with course-based time trials, (not unlike arcade games such as Out Run), with the player required to complete each course within a specified time to qualify for the next one. In addition to the Esprit Turbo SE, Lotus Turbo Challenge 2 also featured the Lotus Elan SE, hence 'Esprit' being dropped from the title. There was no choice of car however; the player runs with the Elan SE on odd levels, and with the Esprit on even levels. Lotus 2's single-player mode uses all of the game screen instead of half, and opponent cars appear in a variety of colors (opponent cars in the original game were all white). However, music is absent from racing altogether; the player instead hears the car's engine sound. Lotus 2 was developed for the Amiga and then converted for the other platforms.

RacingAmigaAtari-ST
Capa de Space Ace
1983

Space Ace

In Space Ace you play the heroic Ace who must stop the evil Commander Borf from taking over the Earth! Borf plans to reduce all of humankind to infants and take over the planet.

AdventureArcade3DOAmiga
Capa de The Addams Family
1992

The Addams Family

Creepy, Kooky, Ooky, Spooky! Morticia has been kidnapped! Uncle Fester has lost his memory and has fallen under the spell of Abigail Craven, a conniving character who is anxious to lay her greedy hands on the Addams' hidden fortune. Having recruited a misled Uncle Faster, and assisted by her cohorts, Tully and The Judge, she managers to capture and imprison the other members of the Addams Family within the huge Addams Mansion! Only Gomez can save the day by freeing his son Pugsley, his daughter Wednesday, and Granny- and by restoring Uncle Fester's memory. Accomplishing these tasks is daunting enough, but then Gomez must seek out Morticia in the underground vaults of the Addams Mansion and confront the evil Judge in a kooky and spooky climax!

PlatformAmigaArcade
Capa de Death Sword
1987

Death Sword

Barbarian: The Ultimate Warrior is a video game first released for Commodore 64 personal computers in 1987; the title was developed and published by Palace Software, and ported to other computers in the following months. The developers licensed the game to Epyx, who published it as Death Sword in the United States. Barbarian is a fighting game that gives players control over sword-wielding barbarians. In the game's two-player mode, players pit their characters against each other. Barbarian also has a single-player mode, in which the player's barbarian braves a series of challenges set by an evil wizard to rescue a princess.

FightingAcorn ElectronAmiga
Capa de Ultima II: The Revenge of the Enchantress
1982

Ultima II: The Revenge of the Enchantress

After obtaining aid from the lords of the realm in Ultima I, your character travels back in time, locates the mad wizard Mondain, slays him, and ends his reign of terror. In Ultima II: Revenge of the Enchantress, Mondain's protégé, Minax, who studied the mad wizard's teachings and writings, returns to wreak vengeance on the person who slew her teacher and lover -- you. And, instead of waiting for you to return to her native land of Sosaria, she wreaks havoc on your own Earth. Throughout Ultima II: Revenge of the Enchantress, your quest is quite different in scope from its predecessor. Earth is turned into a half-modern, half-fantasy world by the forces of magic and, as a result, things are much stranger than one might expect. As explained in the introduction, your tasks in the game are to "Battle strange creatures across the face of the Earth, search for clues in careless words spoken at the local pub, traverse deep, dark, deadly dungeons and tall, terrifying towers...and conquer Time itself to battle Minax the Enchantress."

Role-playing (RPG)Apple][Atari8bit
Capa de Ultima III: Exodus
1983

Ultima III: Exodus

Eons ago Lord British came unto the lands of Sosaria. Since that time it has been united under his rule as the Kingdom of Britannia and has gone through two major crises. A few years ago there were political upheavals among the city states of the kingdom. The ringleader of this political instability was Mondain, the Magician. Under his horrible rule, the people's lives were devastated. A valiant warrior was called forth from another world by Lord British. This warrior overthrew Mondain. Britania survived the first crisis. But peace in the Kingdom of Britannia did not last long. Minax, the Witch, a disciple of Mondain, became very powerful and ruled the world of darkness. Minax had power to sway the time axis of the universe. However, a legendary hero again came to the rescue, overthrew Minax, and brought peace back to the kingdom. Now, the Kingdom is about to face its third crisis. Rumours abound about a fiery island which has emerged in the southwestern seas. Little is known of the evil that dwells there. It is known only as Exodus.

Role-playing (RPG)AmigaApple][
Capa de Gobliins 2: The Prince Buffoon
1992

Gobliins 2: The Prince Buffoon

The second in the series of adventure-puzzle games. In this installation, you only have two imps to control instead of three. Someone has kidnapped the prince and it's up to you and two hilarious sidekicks, Winkle and Fingus, to rescue him. Winkle is a reckless jokester, while Fingus is careful and has a gift for solving puzzles. Luckily, they're blessed with extraordinary vitality. In other words, they never die. That'll sure come in handy when you're up against Wily Wizard's traps, maniacal monsters, and twisted and perplexing puzzles.

AdventurePoint-and-clickAmigaAtari-ST
Capa de Speedball 2: Brutal Deluxe
1990

Speedball 2: Brutal Deluxe

Speedball is a futuristic football-like game which takes place on a steel walled floored pitch, 160 feet long by 90 feet wide. There are two teams, and the team scoring the most goals wins. There is a goal at each end of the pitch and a ball warp tunnels in each side of the wall. The warp tunnels can warp a ball from one tunnel to another. The ball is launched from the center of the pit by the automatic launcher in a random direction. There also bounce domes, off of which the ball will be deflected, but over which players are free to move. This version of the game comes with a much better VGA graphics and Sound Blaster sounds. The game-play is also greatly enhanced.

SportStrategyAcorn ArchimedesAmiga
Capa de Xenon 2: Megablast
1989

Xenon 2: Megablast

No-one likes a and loser. And no-one comes more universally despised than Xenites. For a thousand years they have been plotting revenge for their humiliating defeat in the last Galactic Conflict. Now the very fabric of time is in danger. The Xenites have planted five Time Bombs through history. Only you can save the day - not to mention the Universe. The last time you met it was a playground scrap. This time it is war.

ArcadeShooterAcorn ArchimedesAmiga
Capa de Ultima VI: The False Prophet
1990

Ultima VI: The False Prophet

Ultima VI sees the player return to Britannia, at war with a race of gargoyles from another land, struggling to stop a prophecy from ending their race. The player must help defend Britannia against these gargoyles, and ultimately discover the secrets about both lands and its peoples.

Role-playing (RPG)AmigaAtari-ST
Capa de Rick Dangerous
1989

Rick Dangerous

The game is largely based on the Indiana Jones movie Raiders of the Lost Ark. Set in 1945, British agent Rick Dangerous travels to the Amazon jungle to search for the lost Goolu tribe. His plane crashes in the jungle, and Rick must escape from the enraged Goolu. When the game starts Rick finds himself in a cave running from a rolling boulder, a famous scene from the Indiana Jones movie. Armed with a pistol and dynamite, Rick must fight hostiles and evade countless traps in three more levels. The second level is set inside a pyramid in Egypt. In level three, Rick must venture to the Nazi stronghold of Schwarzendumpf castle to rescue captured Allied soldiers. The rescued soldiers tell him that the Nazis are planning a missile attack on London. Therefore, in the last level Rick must infiltrate their secret missile base.

PlatformAcorn ArchimedesAmiga
Capa de Chuck Rock
1991

Chuck Rock

Caveman Chuck Rock must save his wife from dinosaurs by beating down enemies with his stomach and by hurling rocks in this side-scrolling action game.

PlatformAcorn ArchimedesAmiga
Capa de The Simpsons: Bart vs. the World
1991

The Simpsons: Bart vs. the World

The Simpsons: Bart vs. the World is a side-scrolling platform that compiles smaller games belonging to different genres. In each stage, Bart must navigate through the area, collecting items such as firecracker balls for self-defense and Squishees to restore health By grabbing a cape, Bart can become his superheroic alter-ego, Bartman, and fly for limited periods. The most important items in each stage are Krusty-brand souvenirs. There is one in every stage, and Bart must find them all in order to get the best ending. There are also several mini-games in each area, with puzzles such as a matching-card game and a trivia game based on events in actual episodes.

PlatformSimulatorAmigaAtari-ST
Capa de Solomon's Key
1986

Solomon's Key

Solomon's Key is a puzzle game developed by Tecmo in 1986 for arcade release on custom hardware based on the Z80 chipset. The game is generally recognized as one of the most difficult games to appear on the NES. The player, controlling a sorcerer known only as Dana must overcome unlimited enemy spawning, challenging level designs, a countdown timer, instant death from any physical contact with enemies, and limited ways to dispatch enemies.

ArcadePlatformACPCArcade
Capa de The Last Ninja
1987

The Last Ninja

Brotherhood. Survival. Revenge. The evil Shogun Kunitoki and his henchmen have slaughtered the entire Brotherhood of White Ninja. You alone survive. The Shogun has taken possession of the Ninja Palace of Lin Fen and the sacred scrolls containing the ancient secrets of the Ninja. Only you- the Last Ninja- can avenge the Brotherhood and recapture the secrets of the Ninja. You must use all your fighting skills. Samurai warriors, masters of the martial arts, and the Shogun's guards lurk at every turn, ready to test their hand-to-hand combat skills against yours. You must be as wise as you are strong. Find your way through a magnificent landscape that unfolds in screen after screen of unparalleled graphics- from the lavish interior of the Ninja Palace to the depths of its foulest dungeons. Scale forbidding mountains; cross lakes and rivers. Master new and dangerous tasks, like Ninja magic. Search for the hidden weapons, food, and charms that you need to win the final battle- and all the battles in between. The way is long and dangerous. Start now. Kunitoki's warriors are already learning the Ninja ways.

AdventureArcadeAcorn ArchimedesAcorn Electron
Capa de Midnight Resistance
1989

Midnight Resistance

Midnight Resistance is a side-scrolling action shooting game produced by Data East for the arcades in 1989. The game was ported by Data East to the Sega Mega Drive in 1990 and by Ocean Software to various home computer platforms during the same year. The game is set in a dystopian future where the player controls a member of a resistance movement who goes on a mission to rescue his kidnapped family from a mad scientist.

ArcadePlatformAmigaACPC
Capa de Rogue
1980

Rogue

Rogue is a dungeon crawling video game first developed by Michael Toy and Glenn Wichman around 1980. It was a favorite on college Unix systems in the early to mid-1980s, in part due to the procedural generation of game content.

AdventureRole-playing (RPG)AmigaACPC
Capa de Moon Patrol
1982

Moon Patrol

Moon Patrol is a side-scrolling shooter that puts players at the controls of a six-wheeled moon rover that can jump and shoot. The goal is to move through the entire course as quickly as possible while shooting enemies for additional points. Cannons are mounted on the front and top of the vehicle, and both fire simultaneously when the fire button is pressed. Rocks, mines, and pits in the course prevent you from just holding to the right for maximum speed. Rocks and mines can be shot, but pits must be jumped. Some enemies fire shots that create new pits in the course, forcing players to react quickly.

ArcadeShooterApple][Arcade
Capa de Rolling Thunder
1986

Rolling Thunder

Rolling Thunder is a run and gun/action arcade game that was released by Namco in 1986 and licensed to Atari Games for US manufacture and distribution. It runs upon Namco System 86 hardware, and was later converted for the Sinclair ZX Spectrum, the Commodore 64, the Amstrad CPC, the Atari ST, the Commodore 64, and the Nintendo Family Computer. It was also featured in Namco Museum Encore. The player takes control of "Albatross", a member of the WCPO's (World Crime Police Organization) "Rolling Thunder" espionage unit. Albatross's mission is to save a missing female agent named Leila Blitz from a secret society named Geldra located in New York City. Albatross must travel through two different segments or "stories", both comprised of five stages, for a total of ten game stages. On each stage, Albatross can enter doors, to hide and take cover from enemies, as well jump over to higher or lower floors with rails, including stairs. Albatross begins this game armed with a standard-issue pistol, which can be substituted with a fully automatic assault rifle that allows for continuous firing by holding down the firing button. Albatross can gain ammunition for either weapon, by entering doors which are marked "bullets" or "arms". Despite the presence of a life meter, Albatross can only take two physical hits from the enemy: a single hit drains half of the meter, and he will be killed instantly when struck by a projectile attack such as enemy bullets or lasers. (However, all bullets can be blocked by your own).

PlatformShooterAmigaACPC
Capa de Prehistorik
1991

Prehistorik

Prehistorik is a side-view platform game. You control a neanderthal who must march through hostile pre-historic environments seeking food and keeping himself safe. Some food can be found in caves, but it mainly exists in living animal forms. These include fire-breathing Pyro-Tax dragons, the Turtosaurus, and the Bad Bat. Each of these must be clubbed to death, some taking up to 5 hits, and then walked over. Some other enemies are indestructible, with the monkeys who throw coconuts at you particularly fiendish. You will have to complete the level within the time limit, and avoid contact with these foes. However, bombs and improved weapons can be collected, as can extra lives, time bonuses and an improved jump.

PlatformAmigaACPC
Capa de Space Quest II: Vohaul's Revenge
1987

Space Quest II: Vohaul's Revenge

Just when you thought it was safe to go back into space, He's Back! And he wants revenge! Sludge Vohaul, the demented evil scientist (whose sinister plan you unknowingly foiled in our last episode), is seething over his Sarien slip-up. Madder than a drenched Astrochicken, (and still determined to rule the galaxy) Vohaul has devised a new plan. A nasty plan. A plan so evil that only one as wickedly sadistic as he could imagine it. Yes, the worst nightmare ever is about to come knocking on your door- and it won't take No for an answer! It's The Invasion of the Insurance Salesmen! Hordes and hordes of pushy, obnoxious (genetically engineered) salesmen will soon be dumped upon your home planet- unless somebody dumps on Vohaul first. And who knows more about getting dumped on than you? Roger Wilco to the rescue! Once again, you, Roger Wilco, sanitation engineer and involuntary hero, must don your sanitary space mittens and prepare for the onslaught of evil that Vohaul has prepared. A chore not for queasy or fainthearted. And if you can stomach that…Get ready for the Granddaddy of Gross. The Emperor of Evil. The first name is Nastiness, Sludge Vohaul himself! With nothing to protect you but your wits and your wet mop, you haven't got a chance! (But that's what makes the game so much fun!) Have fun staying out of trouble! Beat the odds. Conquer insurmountable obstacles. Defy gravity. Cry for help. Misfortune awaits you at every turn… Boggle your way through the humid stenchlands of the jungle planet Labion. Blunder your way onto the asteroid fortress of the slime-sucking Vohaul. Flounder your way through more perilous escapades than you can wiggle a space worm at. Guaranteed to make you laugh! Packed with comedy, tragedy, suspense, horror, and many other nouns, Space Quest II will tickle your funny bone and relieve that heavy feeling in your wallet.

AdventurePoint-and-clickAmigaApple][
Capa de Dungeon Master
1987

Dungeon Master

Dungeon Master established several new standards for role playing and computer games in general. Dungeon Master was a realtime game instead of the traditional turn-based approach that was prevalent until then. Instead of using text-based commands to interact with the environment, players directly manipulated objects and the environment by clicking the mouse in the enlarged first-person view. Abstract Dungeons and Dragons style experience points and levels were eschewed in favor of a system where the characters' skills were improved directly via using them. It also introduced some novel control methods including the spell casting system, which involved learning sequences of runes which represented the form and function of a spell's effect. For example, a fireball spell was created by mixing the fire symbol with the wing symbol. This kind of attention to detail and focus on the user interface was typical of the game and helped create an often captivating sense of craft and ingenuity. Other factors in immersiveness were the then-revolutionary use of sound effects to indicate when a creature was nearby, and (primitive) dynamic lighting.

Role-playing (RPG)AmigaApple IIGS
Capa de Leisure Suit Larry III: Passionate Patti in Pursuit of the Pulsating Pectorals
1989

Leisure Suit Larry III: Passionate Patti in Pursuit of the Pulsating Pectorals

Passionate Patti in Pursuit of the Pulsating Pectorals! is the third game in Al Lowe's Leisure Suit Larry series. Larry Laffer has finally found the woman of his dreams, and can happily live with her together on the beautiful tropical island... until he gets thrown out of the house by his wife. His boss, who happens to be his (now ex-) father-in-law, fires him. Larry is all alone, without a woman, without a job, on an island that has long ceased to be a "tropical paradise" and is exploited by entertainers, lawyers, and alike. But never despair! Dressed in his irresistible leisure suit, Larry is about to conquer the world (or at least its female population) anew. Watch out, fairer sex, because Larry is back to his swinging self!

AdventurePoint-and-clickAmigaAtari-ST
Capa de Zork
1977

Zork

Zork is one of the earliest interactive fiction computer games, with roots drawn from the original genre game, Colossal Cave Adventure. The first version of Zork was written in 1977–1979 using the MDL programming language on a DEC PDP-10 computer.

AdventureAmigaACPC
Capa de Shadow of the Beast
1989

Shadow of the Beast

Shadow of the Beast is a platform game developed by Reflections and published by Psygnosis in 1989. The original version was released for the Amiga and later ported to many other systems. The game was known for its graphics, with many colours on screen and up to twelve levels of parallax scrolling backdrops, and its atmospheric score composed by David Whittaker, which used high-quality instrument samples.

Hack and slash/Beat 'em upPlatformAmigaACPC
Capa de Silk Worm
1988

Silk Worm

Silkworm is a classic horizontally-scrolling shoot-em-up. The main difference between this game and many other side-scrolling shoot-em-ups is that you will be on land as well as in the air. The first player would play as a helicopter, but if a second player joins the game, they would play as a jeep. Both players would have to protect each other as well as themselves. After a certain number of kills, a "goose" helicopter would form on the screen. If the players managed to destroy it they would get a weapon's powerup. This would go on throughout the entire game, and a "goose" could appear even during the fight with the end-of-level baddie.

ArcadeShooterAmigaACPC
Capa de U.N. Squadron
1989

U.N. Squadron

Side-scrolling shoot-em-up, in a similar style to such games as Gradius, R-Type and Scramble. The aim is to wipe out the enemy, which has gathered around the allied airspace of 'Area 88', in a series of military aircraft-based scenarios. You choose one of three unique pilots; Shin Kazama, Micky Schymon or Greg Gates, each with varying abilities at damage repair, weapon handling and flying skill, and engage the enemy over a series of challenging missions. The player starts out with the weakest plane, the F8E Crusader, which can only be armed with a very basic range weapons. But, through completing various missions, enough cash can be raised to purchase higher-quality aircraft. These superior planes are more agile, have improved resilience to damage and have a greater range of fire. Furthermore, the more advanced fighters can be armed with superior special weapons, such as napalm. The missions include attacks on sand bases, the nuclear submarine 'Seavet' and enemy supply camps, as well as seeing off groups of airborne 'bandits' who swarm-in on Area 88. The enemy is plentiful, and the pace is frantic. Shoot at everything on the screen that moves, and the allied forces might just come out on top......

ShooterAmigaArcade
Capa de Space Quest: The Sarien Encounter
1986

Space Quest: The Sarien Encounter

He's out to clean up the universe... ...But he doesn't do windows. Strap into your computer station and prepare for blast-off. If the thrilling graphics don't blow you off your chair, the laughs will have you rolling on the floor. If you can help Roger Wilco he could use it. Hey, wake up! Roger Wilco's the chief sanitation engineer (a.k.a. Janitor) on the starship Arcada. His mission: to scrub dirty decks... to replace burned-out lightbulbs... to boldly go where no man has swept the floor! But while he was napping in the broom closet, his starship was hijacked by the Sarien Stormtroopers. Now the top-secret Star Generator's been stolen. And if Roger doesn't get it back, the universe as we know it is toast! Kaboom! The Two Guys from Andromeda often travel the cosmos under the aliases of Scott Murphy and Mark Crowe. They're best known for their award-winning Space Quest series and their frequent sightings with Elvis.

AdventurePoint-and-clickAmigaApple][
Capa de Millipede
1982

Millipede

Millipede is a 1982 arcade game by Atari, Inc. and is the sequel to the arcade hit, Centipede. The objective of the game is to score as many points as possible by destroying all segments of the millipede as it moves toward the bottom of the screen, as well as destroying and avoiding other enemies. The game is played with a trackball and a single fire button, which can be held down for rapid-fire. The game is over when the player's last life is lost.

ArcadeShooterArcadeAtari8bit
Capa de Operation Wolf
1987

Operation Wolf

In the steamy jungles of South America, heavily armed extremists are holding innocent civilians prisoner. Little do these terrorists know that real terror is about to land on their front porch! The sound of rotor blades and staccato bursts of gunfire echo through the valleys. Terrorists be warned! Operation Wolf is going to teach you what terror is all about! Operation Wolf consists of six missions, which are displayed on the Operations Map Screen. A mission is completed when all enemy forces are reduced to zero. The current level is completed when you escape from the airport with the prisoners. Your injury level increases when the enemy hits you. The game automatically ends if the injury indicator on the right side of the screen becomes completely red. You can reduce your injury level by getting power drinks.

ArcadeShooterAmigaACPC
Capa de King's Quest III: To Heir is Human
1986

King's Quest III: To Heir is Human

King's Quest III: To Heir is Human is an adventure game in the King's Quest series. Players control Gwydion, a young slave to the evil wizard Manannan in the land of Llewdor. The game follows Gwydion's journey as he learns magic, escapes his captor, and discovers his true identity as the lost prince of Daventry. Players must solve puzzles, avoid the wizard's watchful eye, and navigate various dangers to complete their quest. The game expands on the series' fantasy setting, introducing new locations and characters while maintaining the puzzle-solving and exploration elements that define the King's Quest franchise. As the third installment in the series, King's Quest III continues the story of the royal family of Daventry, connecting to the broader narrative of the King's Quest saga.

AdventurePoint-and-clickAmigaApple][
Capa de The Great Giana Sisters
1987

The Great Giana Sisters

The Great Giana Sisters is a side-scrolling platform game originally released in 1987 for various home computers. Players control Giana, navigating through levels filled with enemies, hazards, and hidden items. The goal is to reach the end of each stage by jumping across platforms and avoiding obstacles. Power-ups, such as the ability to break blocks or shoot projectiles, aid in progression. The game is known for its strong resemblance to Super Mario Bros. in both gameplay and design.

PlatformAmigaACPC
Capa de Turrican
1990

Turrican

Turrican is a 1990 video game programmed and designed by Manfred Trenz. It was first developed for the Commodore 64 by Rainbow Arts, but was ported to other systems later. In addition to concept design and character creation, Trenz personally programmed Turrican on the Commodore 64. A sequel, Turrican II, followed 1991 for the Commodore 64 and other platforms.

PlatformShooterAmigaACPC
Capa de Defender of the Crown
1986

Defender of the Crown

The Age of Chivalry! A time of lusty wenches and black hearted villains. King Richard has been murdered and England is thrown into civil war! Amidst the ringing clash of steel and the thunder of charging steeds the bold Saxon knights have chosen you to lead them into battle against the hated Normans. Victory will not come easy. To save England your skills as swordsman and military leader will be severely tested. But should you succeed you’ll win the Crown of England and the love of many a beautiful damsel!

AdventureStrategyAmigaACPC