Plataforma

Jogos para Atari ST/STE

Capa de Star Wars: Return of the Jedi
1984

Star Wars: Return of the Jedi

The Return of the Jedi completes the Trilogy of games based on the Star Wars films. Each one is a conversion of the Arcade game and Return of the Jedi picks up the action of the movie where the rebel forces begin their attack against the Imperial Death Star. In the first lever you control Princess Leia on her Speederbike through the forest of Endor to safety of the Ewok village. You leave Leia there and go to another part of the forest to control Chewbacca's Scout Walker. There, Hans Solo is waiting to deactivate the shields protecting the Death Star. On the second and third levels, you control Chewbacca and Lando Calrissian as he flies the Millennium Falcon. Lando flies close to the Death Star fighting off a mighty attack from the T.I.E. fighters. The Millennium Falcon enters the Death Star and travels down a dangerous tube towards the central reactor. Blast the reactor and then turnaround to get away from the Death Star as it blows up.

ArcadeShooterAmigaACPC
Capa de F-15 Strike Eagle
1984

F-15 Strike Eagle

F-15 Strike Eagle is an F-15 Strike Eagle combat flight simulator first released in 1985 by MicroProse. It is the first in the F-15 Strike Eagle series comprising also the sequels F-15 Strike Eagle II and F-15 Strike Eagle III.

ShooterSimulatorACPCApple][
Capa de Risky Woods
1992

Risky Woods

Unusually for Electronic Arts in the early 90s, this was a platform -shooter game with little or no adventuring or strategy elements. The game scrolls sideways, and has sections where precision jumps are required, either to clear rivers or collect bonuses. You carry a dagger to deal with the enemies, and must avoid contact with them. When killed, they leave coins to be collected - these are spent in the shop sections. Death loses you most of your coins, but they can usually be retrieved if they land on solid ground - making it better to be killed in combat than by drowning.

AdventureArcadeAmigaAtari-ST
Capa de Hard Drivin'
1989

Hard Drivin'

Hard Drivin' is a 3D arcade hit from Atari Games. You are in control of a high-performance sports car. Your objective is to race around the course as fast as possible and hit as many checkpoints as possible. If you hit a checkpoint you gain extra time to go farther. You will see traffic on the road both in your direction and coming down the opposite direction, so be careful when you pass... The course has two sections: speed track, and stunt track. Speed track is longer, but you can usually achieve higher speeds. Stunt track requires you to perform several stunts such as jumping bridges, driving through a loop, and so on. Crashing the car has no serious consequences and indeed shows a replay of your crash from a cinematic angle. Admire your crash head-on into the cement truck, or clipping the minivan, or flying off the bridge in the wrong angle... You lose several seconds as your car is "reset" and you get up to speed again. The home conversions retain most of the then-advanced 3D graphics but lack the force-feedback that was in the arcade version.

ArcadeRacingAmigaACPC
Capa de Gunship
1986

Gunship

After selection of region, style, and enemies, the pilot is assigned a primary mission and a secondary mission. These could include such objectives as "Destroy enemy headquarters" or "Support friendly troops" (i.e. destroy targets near friendly forces). The latter would be an easier mission, because the battle would be fought closer to friendly lines.

SimulatorAmigaACPC
Capa de F-15 Strike Eagle II
1989

F-15 Strike Eagle II

The second in the series features campaigns in Lybia, the Persian Gulf, The Middle East and Vietnam, making for a total of 250,000 miles of potential action and danger. Primary and secondary aerial and ground-based targets must be destroyed on each of these. You are armed with a cannon, AMRAAM long-range air-to-air missile, Sidewinder short-range air-to-air missile, and the Maverick air-to-ground missile.

SimulatorAmigaAtari-ST
Capa de Crack Down
1989

Crack Down

Ben and Andy, the two top Special Service agents have accepted a very dangerous assignment – the elimination of Mr.K and his Artificial Life System. Mr. K plans to rid the earth of human life forms using the killer robots he’s created, and no one but Ben and Andy can stop him!

ShooterAmigaACPC
Capa de Captain Blood
1988

Captain Blood

Five clones scattered throughout the galaxy, draining your life force. You must find and assimilate them before the ship's auto-bionic functions take over completely... and render you inhuman. Death-defying flights through hyperspace and dangerous terrain lead to strange worlds with alien inhabitants: Migrax, Croolis-Ulv, and the beautiful and beguiling Torka. They have the information you need to find and destroy your clones- if you're clever enough to get it.

AdventureArcadeAmigaACPC
Capa de Creatures
1990

Creatures

The inhabitants of the pretty but insignificant planet Blot decided to leave to find a trendier planet, and escape being called the Blotians, a most unhip name. Until they such a planet, they call themselves the Fuzzy Wuzzies. Their colony ship collides with an asteroid, and crash lands in the Pacific Ocean, near an unchartered island, which they colonise, calling it "The Hippest Place in The Known Universe". Unfortunately the island is also home to rather nasty demons, who can't stand the commotion caused by the happy Fuzzies, or their silly name for the island. The demons kidnap the Fuzzy Wuzzies by hosting a massive party, then capturing them in a net, and dragging them off to the torture chambers. The only Fuzzy not caught is Clyde Radcliff, who was already being sick in the bushes. He wakes up in the morning with a really bad headache, and fiery halitosis, and sets out to destroy the demons, and rescue his friends. The game consists of 3 levels, each made up of 3 of stages. The first two stages of each level are side scrolling platformers, where Clyde must destroy the enemies by firing at them, presumably using his halitosis. At the end of each of these stages, Clyde meets a witch, who can provide him with extra firing patterns, or upgrade those he has, in exchange for 'magic potion creatures' found during the stages.

PlatformShooterAmigaAtari-ST
Capa de Galaxy Force II
1988

Galaxy Force II

The peaceful and prosperous solar system Junos was located at the end of the Milky Way. Those who called its five planets home had no idea what was about to happen... Halcyon, ruler of the Fourth Empire, had Junos marked as its final target in the galactic massacre, and had sent the bulk of his attacking force in with a single purpose – the elimination of all life forms in the system, and the construction of a gigantic fortress on each of the five planets from which to rule the galaxy. Galaxy Force II is not a true sequel to the orginal game but a an enhanced version of the original. It was released roughly two months after the release of the first part thus making it obsolete.

ArcadeShooterAmigaACPC
Capa de A Mind Forever Voyaging
1985

A Mind Forever Voyaging

A Mind Forever Voyaging (AMFV) is a 1985 interactive fiction game, intended as a polemical critique of Ronald Reagan's politics.

AdventureAmigaApple][
Capa de Sid Meier's Railroad Tycoon
1990

Sid Meier's Railroad Tycoon

The objective of the game is to build and manage a railroad company by laying track, building stations, and buying and scheduling trains. The player may start companies in any of four geographic locales: the Western United States, Northeast United States, Great Britain, or Continental Europe.

SimulatorStrategyAmigaAtari-ST
Capa de Fantasy World Dizzy
1989

Fantasy World Dizzy

Dizzy and Daisy strolled through the enchanted forest without a care in the world...but suddenly the Evil King's trolls seized poor Daisy! She was sent to Wizard Weird's Tallest Tower, while Dizzy was dragged away and thrown into the deepest, darkest, dankest, of the King's Dungeons in the bowels of Fantasy World. Dizzy was firghtened! Who knew what fate awaited him...and he still hadn't done this week's homework! But then he remembered that he had a fresh green apple that he had planned to give to his teacher to escape detention, and he cheered up. And there was some bread and water on the table! A cunning plan began to brew in his mind... But Dizzy can't do everything on his own...you must help him!

AdventurePlatformAmigaACPC
Capa de Chuckie Egg
1983

Chuckie Egg

Chuckie Egg is an action platformer featuring a turn-based multiplayer mode. As Hen-House Harry, the player must collect the twelve eggs positioned in each level, before a countdown timer reaches zero. In addition there are piles of seed which may be collected to increase points and stop the countdown timer for a while. The player starts with five lives, and an extra life is awarded every 10,000 points.

ArcadePlatformAcorn ElectronAmiga
Capa de Dynamite Düx
1989

Dynamite Düx

Side-scrolling beat 'em ups in which you must rescue a trapped female friend are nothing unusual. Where this one stands out, however, is the setting of your character as a duck called Bin, and with motion having a clear waddling appearance. The enemies to fight are all from the animal kingdom, but somewhat warped - crocodiles with boxing moves and cows armed with rocket packs for example. Bin has six levels to clear before he can rescue Lucy from Archaca's clutches.

ArcadeFightingAmigaACPC
Capa de Blood Money
1989

Blood Money

Hold it right there. Are you really ready for this one? Have you got the courage to load up the experience that makes all other games you've played seem prehistoric? Because Blood Money is simply the best arcade game you've ever seen. It has staggering graphics, amazing sound effects and music and the most gripping gameplay you've ever tackled in your life. Blood Money just leaves the competition for dead and takes you into new realms of arcade action. But it's going to be tough. From the instant you hear that driving soundtrack you'll be plunged into a maelstrom of sheer destruction, as you plunder the four Outer Planets in a kamikaze quest for gold and glory. The aliens in Blood Money set some vicious traps, and it will tale all your skills just to survive. Use your awesome firepower wisely and you'll turn those aliens into blood money that can earn you extra weapons and equipment. And you're going to need them, because there are no easy screens in Blood Money. It's a life and death struggle that demands all your tactical genius and shoot-em-up know-how before you battle through to confront the four planetary Guardians. With its vast bit-mapped graphics, superb animation, blistering sound, devilish obstacles, awesome firepower and 1 or 2 player options, Blood Money is the greatest challenge yet faced by any games player with a passport to outer space. Blood Money, It's here. It's in your trembling, sweaty hands. It's ready and waiting for you. But are you sure you're ready for Blood Money?

ArcadeShooterAmigaAtari-ST
Capa de Soldiers of Fortune
1993

Soldiers of Fortune

Soldiers of Fortune (Chaos Engine in the EU) is a run-and-gun overhead shooter. Sixteen levels (in four groups of four) await the players in the game. The basic gameplay is in an open air setting, with bridges across rivers and other features in the maps. The visuals are in a 'metallic and blue' style. There are six characters available in the game, each with different strengths and weaknesses, and different starting prices.

AdventureArcadeAcorn ArchimedesAmiga
Capa de Thunder Blade
1987

Thunder Blade

A helicopter shoot-'em-up developed by Sega. The Arcade version made use of Sega's 3D super scaler technology to create city environments where the buildings would appear to have depth. The subsequent home versions sadly lacked this feature.

ArcadeShooterAmigaACPC
Capa de Buggy Boy
1985

Buggy Boy

Buggy Boy is a race game, but not just an ordinary race game. There are five different routes, offroad, north, east, west, south. The offroad course loops around back to the start, the others are long runs with a distinct beginning and ending. You must complete each leg before the time runs out. Along the way you can pick up all kinds of bonuses. The colored flags are 30 points each, collect all colors in the order as indicated at the top of the screen to get 1000 bonus points. There are several gates the give you 100, 250 or 500 points, and a time gate. Drive through a time gate to collect it, you receive two seconds extra time upon completing a leg. Occasionally there will be a soccer ball on the road, hit it and it will fly away and you get 2000 points. There are bridges and tunnels, be careful not to fall off the bridge into the water or crash into the tunnel wall. There also are obstacles like boulders, logs and fences. If you hit them it will cost you valuable seconds off your leg time. But if you hit a log or small stone just right, the buggy will ride on two wheels until you hit something again.

ArcadeRacingAmigaACPC
Capa de Drakkhen
1989

Drakkhen

The prophecy has been fulfilled. The world shall be ruled by the dragons. On an island far away, their lords prepare for the conquest of the lands. There is only one hope for mankind. The emperor sends out four heroes -- warriors and magicians -- to solve the puzzle of tears and prevent the invasion of the Drakkhen. Drakkhen is a role-playing game with a visual presentation that combines 3D landscapes and 2D interiors. The player's party will travel overland on a flat terrain made up of vectors, on which 2D objects are zoomed (The same type of engine was later used in Eternam). The player will encounter monsters and fight them in real-time combat, and discover the palaces of the dragon lords. Indoors, the player has to find a way through the maze of chambers, solving puzzles and defeating the minions of the Drakkhen. Party members are depicted in four status windows on the left side of the screen, thus allowing to see their current status and equipment at once.

AdventureRole-playing (RPG)AmigaAtari-ST
Capa de Rampart
1990

Rampart

Rampart is a game combining strategy and artillery action. Build your castle from Tetris-style pieces, place your cannons, bombard the enemy, try to repair, do it all over again. The original arcade release has a single-player and a two-player mode; later revisions incorporate three-player gameplay.

ArcadePuzzleAmigaArcade
Capa de Ninja Spirit
1988

Ninja Spirit

There are a total of seven stages varying from woodlands, wastelands, swamps, temples and cliffs. Each stage begins with the player slashing his way to the end, until he confronts a level boss. The ninja is always armed with the sword Righteous Cloud which can be fluidly used to attack in all directions. Extra weapons include the Swirling Leaf (shurikens), the Bamboo Thunder (bombs), and the Rising Dragon (kusarigama). There are also several powerup items, such as one unleashing multiple ninja ghosts to assist the player.

ArcadeHack and slash/Beat 'em upAmigaACPC
Capa de The Ninja Warriors
1988

The Ninja Warriors

The Ninja Warriors presents side-scrolling hand-to-hand combat. Players take control of Kunoichi or Ninja and fight wave after wave of Banglar forces across five levels.

ArcadeFightingAmigaACPC
Capa de Zork III: The Dungeon Master
1982

Zork III: The Dungeon Master

In the third game of the adventure game series Zork, you are once again a nameless adventurer, only this time you won't travel through a beautiful magical land, but are immediately cast into a deep dungeon. Like in a dream, you hear a mysterious voice telling you that you have passed all the tests but one. When conscience returns to you, you find yourself on the endless spiral of stairs, with only your trusty lantern near you... will you be able to survive the horrors of the Dungeon?

AdventureAmigaACPC
Capa de Police Quest II: The Vengeance
1988

Police Quest II: The Vengeance

The second game released in the Police Quest franchise. It follows the adventures of Sonny Bonds after his recent promotion to the Homicide squad in the fictional town of Lytton, California in 1988.

AdventurePoint-and-clickAmigaAtari-ST
Capa de Uridium
1986

Uridium

Uridium (released on the NES as The Last Starfighter) is a science fiction side-scrolling shoot 'em up originally designed by Andrew Braybrook for the Commodore 64, and later ported to other 8-bit machines. It consists of fifteen levels, each named after a metal element, with the last level being called Uridium (a fictional metallic element, not to be confused with the real metallic element iridium). The manual quotes Robert Orchard, who invented the name as saying "I really thought it existed".

ArcadeShooterACPCAtari-ST
Capa de Cybernoid: The Fighting Machine
1988

Cybernoid: The Fighting Machine

Cybernoid: The Fighting Machine is a shoot 'em up developed and published in 1987 by Hewson Consultants for the ZX Spectrum, and was then ported to the Amstrad CPC, Atari ST, Commodore 64, NES, and Amiga. It was programmed by Raffaele Cecco. The Sinclair ZX Spectrum and Atari ST versions featured a main theme by Dave Rogers, while the Commodore C64 version (later released on the Wii's Virtual Console service) featured a completely different theme by Jeroen Tel.

ShooterAmigaACPC
Capa de The Chessmaster 2000
1986

The Chessmaster 2000

The Chessmaster 2000 is the most powerful computer chess program in the world today and the friendliest! It draws from a mammoth opening library of over 71,000 moves - the world's largest. In mid-game, it displays amazing combinations of classical and modern strategy. At end game it calls further upon the world's newest and finest computer chess algorithm to mount virtuoso tactics.

PuzzleSportAmigaACPC
Capa de Sensible Soccer: European Champions
1992

Sensible Soccer: European Champions

Sensible Soccer is a football video game series which was highly popular in the early 1990s and which still retains a cult following. Developed by Sensible Software and first released for Amiga in 1992, it featured a zoomed-out bird's-eye view, editable national, club and custom teams and gameplay utilising a relatively simple and user-friendly control scheme. One of the defining gameplay elements was the aftertouch feature, which enabled effective but unrealistic swerves. The game topped charts such as Amiga Power's "All Time Top 100". The graphic style of the game was used in other Sensible Software games, such as Mega-Lo-Mania, Cannon Fodder and Sensible Golf.

SportAmigaAtari-ST
Capa de The Colonel's Bequest
1989

The Colonel's Bequest

The Colonel's Bequest is a character-driven graphic adventure game by Sierra On-Line. It was developed for Atari ST, Amiga, and MS-DOS in 1989. It was the first of the short-lived Laura Bow Mysteries series created by Roberta Williams. The thrill and suspense of The Colonel's Bequest is unprecedented in animated adventure games. Never before has a plot been so complex, or characters so well developed. From the die-hard mystery fan, to the veteran 3-D adventurer, this game is not to be missed.

AdventurePoint-and-clickAmigaAtari-ST
Capa de Vigilante
1988

Vigilante

On the baddest streets of the city they know your name. You are lean and mean... the karate master they call the Vigilante! Your turf was left alone. Your friends and neighbors lived in peace. Until the Rogue gang got too big for their britches. You chilled, hoping things wouldn't get too rough. No such luck. They've taken your girlfriend Maria, and there's only one thing you can do... get her back... anyway you can! You have fists of steel! Legs like pistons! And courage that just won't quit! You will need all three because the Rogues are waiting with knives, guns and a whole bunch of nasty punks. And you'll have to fight fast. If the Rogues make it back to their headquarters before you rescue Maria, all hope will be lost. But catch them first and you'll fight the leader of the Rogues. Win Maria... and your turf... will remain safe. Feel any pressure? No way. You're the Vigilante!

ArcadeFightingAmigaACPC
Capa de Advanced Dungeons & Dragons: Hillsfar
1989

Advanced Dungeons & Dragons: Hillsfar

Hillsfar: An incredible fantasy that combines the best of role-playing adventures and fast-paced action games.* Every visit to Hillsfar is a different, exhilarating experience. Explore the city, meet its colorful denizens on the streets or in pubs and discover a quest (there are many possible ones). Transfer your favorite character from the Pool of Radiance or Azure Bonds AD&D role-playing games, or create one from scratch. Your quest and the options available to you each game will change to suit your character's specialty (thief, mage, cleric or fighter). Your quest will keep you constantly on the move. Fight in the arena against raging minotaurs, ill-tempered orcs or insulted swordsmen. Enter different buildings and your maze-running and lock-picking skills will be required. Archery and equestrian events may also be part of your overall quest. Think fast. Move fast. These mini-games happen in real time! For both adventure and action, there's no place like Hillsfar!

AdventureRole-playing (RPG)AmigaAtari-ST
Capa de Hostages
1988

Hostages

Terrorists have taken an embassy hostage and you have to bring in a 3 men strike team to rescue the civilians inside.

ShooterSimulatorAcorn ArchimedesAcorn Electron
Capa de Xybots
1987

Xybots

Xybots is a sci-fi shooter with pseudo-3D environments explored from a third-person perspective. The game can be played by one or two players; the two-player mode takes place on a split screen. The hero(es) must move through a series of Gauntlet-style underground mazes, killing the bad guys and collecting health and other bonuses from flying saucers. It's designed to be played co-operatively, although bullets from one player can harm the other.

ArcadeShooterAmigaACPC
Capa de RoadBlasters
1987

RoadBlasters

The objective of the game is to complete all 50 rallies without running out of fuel. There is no limit to how many vehicles a player can receive to complete a rally, as long as they have fuel. However, the destruction of the vehicle will subtract a small amount from the player's fuel tank. In the arcade, Genesis and Lynx versions, players could start the game at a higher rally, with additional opportunities to jump several levels from time to time. Players can continue their game from where they left off; however, the player has only one chance to complete the 50th and final rally. For completing the final rally the player gets one million points as a bonus. Players can get fuel in four ways: green globes, red globes, a checkpoint, and the rally point.

ArcadeRacingAmigaACPC
Capa de Populous II: Trials of the Olympian Gods
1991

Populous II: Trials of the Olympian Gods

As the offspring of almighty Zeus, you demand a seat among the gods. But before ascending to the top of Mt. Olympus, you must first defeat some of the most powerful deities in the Greek pantheon. Such a task would be impossible for a puny mortal, but you wield the raw power of the universe in your hands, for you are destined to become a god! Learn to shatter the sky with lightning and shower the earth with fire. Summon heroes to aid your people, and plagues to destroy the enemy. Call forth tornadoes, hurricanes, tidal waves, and columns of flame. The second installment of Bullfrog's Populous series follows the path set by its predecessor and remains one of the greatest god-games ever created. Populous 2: Trials of the Olympian Gods vastly improves the formula by adding new spells, better quality sound and graphics, and a character development system that allows you to customize your divine powers in any way you want. You really can’t go wrong with a game where you can kill gods, obliterate entire continents, and strike down upon the infidels with great vengeance and furious anger. Just as Peter Molyneux, those things simply never get old.

Real Time Strategy (RTS)Role-playing (RPG)AmigaAtari-ST