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Adventure6560Indie4686Role-playing (RPG)3191Simulator2635Shooter2614Strategy2609Puzzle2457Platform2235Arcade1648Sport1020Hack and slash/Beat 'em up965Racing910Fighting891Point-and-click819Turn-based strategy (TBS)675Tactical577Real Time Strategy (RTS)480Visual Novel385Card & Board Game305Music278Quiz/Trivia92MOBA30Pinball28

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PC (Microsoft Windows)9589Mac3454PlayStation 43271Nintendo Switch2947Xbox One2839Linux2100iOS1837PlayStation 51765Android1608Xbox Series X|S1595PlayStation 31485Xbox 3601202PlayStation 2887Wii730Arcade648PlayStation594DOS566Wii U542PlayStation Portable495Xbox484PlayStation Vita459Nintendo 3DS412Nintendo GameCube353Amiga349
Capa de Betrayal at Krondor
1993

Betrayal at Krondor

Betrayal at Krondor: Midkemia – a realm of enchantment and ancient magic where elves, dwarves and man once battled an unimaginable evil across rifts in time and space. The legends tell of a boy named Pug who would become Master Magician. His friend, Tomas, would wield the unearthly armor of the Valheru and command the armies of Elvandar to fight the final titanic battle at Sethanon. In Betrayal at Krondor experience an all-new tale in the Riftwar legacy as you travel the world of Ramar.

AdventurePuzzleDOS
Capa de The Adventures of Willy Beamish
1991

The Adventures of Willy Beamish

Willy Beamish is a kid who likes to goof off and have fun. Naturally all the grown-ups get in the way by making him go to school, making him clean his room, etc. But now that's school's out for the summer, Willy is determined to have a good time and maybe even have his pet frog win the frog jumping contest. However Willy has a habit of getting into trouble, and naturally that means it will be a challenge to get out of it. The Adventures of Willy Beamish is a point-and-click graphical adventure. You play Willy Beamish, an eight year-old kid who is just trying to get through life without losing his lunch money. But he'll have to deal with parents, teachers, babysitters and bratty sisters. The player must solve different puzzles to ensure Willy can progress, get out of trouble and generally avoid ending up grounded. The in-game time progresses even if no action is taken. This means many puzzles have to be solved in a certain time frame or rely on being in the right place at the right time. A special aspect of this game is a bar which shows Willy's relationship to his parents. It gets affected by the way certain situations are resolved, e.g. it increases if Willy refuses to play with his sister, and when it is full they send Willy to a military school and the game is lost.

AdventurePoint-and-clickAmigaDOS
Capa de LHX: Attack Chopper
1990

LHX: Attack Chopper

LHX: Attack Chopper is a helicopter simulation with a strong arcade focus. You can freely choose which missions to fly first, and which helicopter to fly in a given mission. There are a total of four helicopters: Apache, Blackhawk, Osprey and LHX. With this fine selection of death machines you will engage countless enemy targets in Libya, East Germany and Vietnam throughout the game.

SimulatorDOSGenesis/MegaDrive
Capa de Zork III: The Dungeon Master
1982

Zork III: The Dungeon Master

In the third game of the adventure game series Zork, you are once again a nameless adventurer, only this time you won't travel through a beautiful magical land, but are immediately cast into a deep dungeon. Like in a dream, you hear a mysterious voice telling you that you have passed all the tests but one. When conscience returns to you, you find yourself on the endless spiral of stairs, with only your trusty lantern near you... will you be able to survive the horrors of the Dungeon?

AdventureAmigaACPC
Capa de Goblins Quest 3
1993

Goblins Quest 3

It is said that there is a mysterious labyrinth harboring great secrets that might fulfill the wishes of those who discover them. Two countries respectively ruled by Queen Xina and King Bodd have been competing over the right to explore the labyrinth. However, strange events started happening one after the other: the guardian of the labyrinth died, his daughter disappeared, and King Bodd apparently fell under some sort of a curse. A goblin reporter named Blount get caught in the midst of these events as he attempts to interview the queen and the king. As if that weren't enough, Blount also gets bitten by a werewolf and falls in love, and must find a way to deal with both predicaments. Goblins Quest is the third entry in the Gobliiins series. Like its predecessors, it is a puzzle adventure game with the emphasis on solving complex tasks confined to smaller areas rather than on exploration. Most levels occupy more than one screen and allow limited navigation between different areas. As the reduction of the title to a single "i" implies, this installment only features one controllable goblin. However, at various points of the game Blount will require assistance from other player-controlled characters such as Chump the parrot, Ooya the magician, and Fulbert the snake. In addition, Blount's own spontaneous transformation into a werewolf may affect the solution of some puzzles. The hero will also undergo a few other mutations and drastically change his size during the course of the game.

AdventurePoint-and-clickAmigaDOS
Capa de Police Quest II: The Vengeance
1988

Police Quest II: The Vengeance

The second game released in the Police Quest franchise. It follows the adventures of Sonny Bonds after his recent promotion to the Homicide squad in the fictional town of Lytton, California in 1988.

AdventurePoint-and-clickAmigaAtari-ST
Capa de Quest for Glory III: Wages of War
1992

Quest for Glory III: Wages of War

Wages of War is the third game in the Quest for Glory series. It is set in the Africa-like world of Tarna, where the hero travels with paladin Rakeesh, his new Liontaur friend he has met in the previous game. Shortly after his arrival, the hero learns about the conflict between the human Simbani tribe and the seemingly malevolent neighboring Leopardmen. It is now time for our hero to become a skillful diplomat and prevent an upcoming war between the two nations. The basic gameplay system is similar to that of the two preceding games. The game has an adventure-like structure and gameplay elements, including puzzles to solve, inventory items to use, and characters to talk to, as well as a role-playing system with combat and character development. As in the predecessors, the player character can be either a fighter, a thief, or a mage; in this installment, the paladin class is selectable from the beginning of the game (unlike the previous game, where the hero could only earn the title of a paladin during the course of the story). Saved characters from the previous game can be imported. Like in the earlier Quest for Glory games, the main character's parameters increase directly after battles or by repeatedly performing various actions. New to the series is an overworld map on which the hero travels between locations. Hostile encounters may occur randomly while traversing the map. Combat system is similar to the predecessors, with real-time battles where the player selects various offensive and defensive options. Graphics engine and interface in this installment are the same as in the remake of the first game: it has 256-color graphics and an icon-based interface which was used by Sierra for their contemporary adventure games.

AdventurePoint-and-clickDOS
Capa de Space Quest 6: The Spinal Frontier
1995

Space Quest 6: The Spinal Frontier

Roger Wilco, the brave interstellar janitor who has already saved the universe from many great dangers, is now in a very embarrassing position. His commanders show no respect for his courageous actions in the previous game. Instead, he is being accused of all kinds of violations against the galactic law, is deprived of all the honors he got in the previous game, and as a token of mercy, is allowed to return to his old job - cleaning closets... But those unfortunate events are just the beginning of much bigger troubles Roger will get into. Once again, the future of galaxy depends on him!

AdventurePoint-and-clickDOSMac
Capa de Uridium
1986

Uridium

Uridium (released on the NES as The Last Starfighter) is a science fiction side-scrolling shoot 'em up originally designed by Andrew Braybrook for the Commodore 64, and later ported to other 8-bit machines. It consists of fifteen levels, each named after a metal element, with the last level being called Uridium (a fictional metallic element, not to be confused with the real metallic element iridium). The manual quotes Robert Orchard, who invented the name as saying "I really thought it existed".

ArcadeShooterACPCAtari-ST
Capa de Hi-Octane
1995

Hi-Octane

Hi-Octane is a racing/vehicular combat video game released in 1995 for the PC, PlayStation and Sega Saturn developed by Bullfrog and based upon their earlier Magic Carpet game code. It is notable amongst racing games for its wide and open tracks, and the resulting freedom offered to the player, and also for its excessive speed. It suffered in the marketplace due to thematic similarities with the better received Wipeout by Psygnosis and the generality of its graphics engine made for a very short depth of view compared to contemporary racing games. Hi-Octane is rumored to begin life as something several Bullfrog programmers coded in free time, and then decided to improve the game and market it under the auspices of Electronic Arts. Another version of the legend is: EA set Bullfrog under pressure to release Dungeon Keeper or Magic Carpet 2 - but they weren't able to. So they released Hi-Octane, a quickly done game. In a Gamasutra article it was mentioned that "PC and Saturn racing game Hi-Octane, was developed in just eight weeks using the Magic Carpet engine, as a way to “fill a quarter that didn't have enough revenue”.

RacingDOSPS1
Capa de Super Pac-Man
1982

Super Pac-Man

Super Pac-Man is a game in Namco's Pac-Man family, but instead of gobbling up dots, Pac is required to eat fruit and prizes, such as apples, bunches of bananas, doughnuts, hamburgers, fried eggs, ears of corn, sneakers, pieces of cakes, raspberries, limes, cups of coffee, mushrooms, Galaxians, bells, and shamrocks. Most of these items are hidden in passages that have locked doors at either entrance, and in order to unlock the doors, Pac needs to eat the key that is closest to the passage that he wishes to unlock. As usual, ghosts will keep chasing Pac around the maze until he has lost all his lives. However, Pac can enter the warp tunnels at either side of the maze to lose the ghosts quickly. There are two types of power pellets in the maze: green and yellow. Yellow power pellets cause ghosts to turn blue, allowing Pac to eat them for points, whereas green ones cause Pac to enlarge and will also cause the ghosts to become much thinner and wider, allowing him to fly over them. He can also break open the doors without the need of keys. The effects of the pellets, unfortunately, only last for a number of seconds. During the time that he is enlarged, a flashing star will appear besides two boxes that are located in the middle of the maze. The first box will display the current fruit or prize, and the other will display a rotating selection of them. If Pac manages to eat the star when they match there will be a large bonus score. Occasionally, after three or more stages, there will be a bonus stage where Pac automatically gets enlarged. The object of these stages is to eat everything in the maze before the time runs out and, during these stages, there will be no ghosts to pursue him.

ArcadePuzzleArcadeAtari5200
Capa de Lemmings 3D
1995

Lemmings 3D

Lemmings 3D is a puzzle video game released in 1995, developed by Clockwork Games and published by Psygnosis. The gameplay, like the original Lemmings game, requires the player to lead all the lemmings to their exit by giving them the appropriate "skills". It was the first Lemmings game to be rendered in 3D. It was released for DOS, PlayStation, and Sega Saturn, with all three releases being almost identical minus some performance differences.

AdventurePuzzleDOSPS1
Capa de An Elder Scrolls Legend: Battlespire
1997

An Elder Scrolls Legend: Battlespire

An Elder Scrolls Legend: Battlespire is an action role-playing open world video game developed and published by Bethesda Softworks, set in the world of The Elder Scrolls.

Role-playing (RPG)DOSPC
Capa de Bust-A-Move 2: Arcade Edition
1996

Bust-A-Move 2: Arcade Edition

Bub and Bob are back! Like in Tetris in reverse, you shoot bubbles at an array of different-colored bubbles stuck in an ever descending ceiling, attempting to match them up three by three to make them disappear. This edition contains both puzzle challenges, multiplayer and normal progressive stages.

PuzzleDOSMac
Capa de Torin's Passage
1995

Torin's Passage

Torin's Passage is a game for children, but like all really good games, books, and movies with similar target audience it also has that knowing wink towards older audience, and the best thing about this game is that it "winks" a lot.

AdventurePoint-and-clickDOSMac
Capa de Bad Mojo
1996

Bad Mojo

You are Roger Samms. All your life you’ve been the little man, the square peg, the forgotten man. With a rat-hole apartment, dead-end job, and an unbearable landlord breathing down your neck, you’ve finally had enough. Armed with a briefcase of stolen cash and a plane ticket to Mexico, you had the perfect plan. If it wasn’t for an accident involving a mysterious family keepsake, you may have pulled it off. Unfortunately, you’ve unleashed something crazy, something weird, like a twisted spell. Baaad mojo. Finding yourself suddenly transformed into a cockroach, you’ll need to brave spiders, a killer cat and a myriad of other perils if you want to survive this long and perilous detour into the night of your soul.

AdventurePoint-and-clickDOSMac
Capa de Tyrian 2000
1999

Tyrian 2000

Tyrian 2000 is an updated rerelease of the original Tyrian. Tyrian is an action killing, smashing, shoot'em'all arcade game. Your goal is to kill as many enemies as possible and finish the level, buy more weapons and then kill many more enemies. Your battle ship can be improved over time and you can buy new weapons currently available. Your ship supports front guns, rear guns and side slots for the most deadly weapons.

ArcadeShooterDOSMac
Capa de The Chessmaster 2000
1986

The Chessmaster 2000

The Chessmaster 2000 is the most powerful computer chess program in the world today and the friendliest! It draws from a mammoth opening library of over 71,000 moves - the world's largest. In mid-game, it displays amazing combinations of classical and modern strategy. At end game it calls further upon the world's newest and finest computer chess algorithm to mount virtuoso tactics.

PuzzleSportAmigaACPC
Capa de Sensible Soccer: European Champions
1992

Sensible Soccer: European Champions

Sensible Soccer is a football video game series which was highly popular in the early 1990s and which still retains a cult following. Developed by Sensible Software and first released for Amiga in 1992, it featured a zoomed-out bird's-eye view, editable national, club and custom teams and gameplay utilising a relatively simple and user-friendly control scheme. One of the defining gameplay elements was the aftertouch feature, which enabled effective but unrealistic swerves. The game topped charts such as Amiga Power's "All Time Top 100". The graphic style of the game was used in other Sensible Software games, such as Mega-Lo-Mania, Cannon Fodder and Sensible Golf.

SportAmigaAtari-ST
Capa de MechWarrior
1989

MechWarrior

MechWarrior is the first video game released in the BattleTech game series. MechWarrior was the first video game to offer the player a chance to pilot a BattleMech from the view of a pilot (a MechWarrior). With this game the player has a great deal of freedom when compared to many of the follow-up MechWarrior games, which include choosing missions, buying & selling 'Mechs and parts, hiring lance-mates, and traveling throughout the Inner Sphere. Underneath the major game mechanics, the player had the option of following a role playing style story arc that would unfold over a five-year (game time) period.

ShooterSimulatorDOSSharp X68000
Capa de The Colonel's Bequest
1989

The Colonel's Bequest

The Colonel's Bequest is a character-driven graphic adventure game by Sierra On-Line. It was developed for Atari ST, Amiga, and MS-DOS in 1989. It was the first of the short-lived Laura Bow Mysteries series created by Roberta Williams. The thrill and suspense of The Colonel's Bequest is unprecedented in animated adventure games. Never before has a plot been so complex, or characters so well developed. From the die-hard mystery fan, to the veteran 3-D adventurer, this game is not to be missed.

AdventurePoint-and-clickAmigaAtari-ST
Capa de Cannon Fodder 2
1994

Cannon Fodder 2

Cannon Fodder 2 is a military-themed action game with strategy and shoot 'em up elements. The player controls a small squad of up to four soldiers. These soldiers are armed with machine guns which kill enemy infantry with a single round. The player's troops are similarly fragile, and while they possess superior fire-power at the game's outset the enemy infantry becomes more powerful as the game progresses. As well as foot soldiers, the antagonists include vehicles and missile-armed turrets. The player must also destroy buildings which spawn enemy soldiers. For these targets, which are invulnerable to machine gun fire, the player must utilise secondary, explosive weaponry: grenades and rockets

Real Time Strategy (RTS)ShooterAmigaDOS
Capa de Ugh!
1992

Ugh!

Ugh! is an arcade/flight game developed by Bones Park Software Artistic and published in 1992 by PlayByte for the Amiga, Commodore 64 and DOS. The game is a clone of Space Taxi. It features a caveman who, in order to appeal to his beloved future mate, controls a stone-age muscle-powered helicopter, picking up passengers and flying them to the desired location for money. The player must venture through 69 levels, and must evade natural obstacles as well as hostile Dinosaurs and "Birds" (actually pterosaurs). Collisions with obstacles, hard landings and touching obstacles with the helicopter's rotor inflict damage to the helicopter. Also, powering the helicopter exhausts the pilot, which may be recovered by picking up fruits knocked off Tree with Stone. Stone may be also dropped on a hostile monster, knocking it out for a short time. Ugh! was later distributed as a shareware mainly from Bulletin Board Systems and magazine cover disks. The Commodore 64 version of the game also features a two player hotseat mode, in which two players compete to finish the level, while the DOS and Amiga versions feature a cooperative simultaneous two player mode. The game keeps tracks of the player's progress using level codes; the codes for single player levels are Christian Death song titles, the two-player codes are song titles by Current 93.

AdventureArcadeAmigaC64
Capa de Thexder
1985

Thexder

Thexder is a robot capable of transforming into a jet whose job is to destroy the central computer to save the planet.15 stages are waiting you for in this shooting game.

ArcadeShooterAmigaApple][
Capa de Ultima VII: Part Two - Serpent Isle
1993

Ultima VII: Part Two - Serpent Isle

This game takes place 18 months after The Black Gate. Batlin, the leader of the Fellowship has disappeared, as well as Iolo's wife Gwenno. A map is found that points to the Serpent Isle where the Guardian is still planning to destroy Britannia. Lord British sends you, the Avatar, and your companions to this new land. Once there, you discover that a great imbalance is upon the isle and it is up to you to fix it. To do so, you must learn the philosophies of the original inhabitants of this land who worshipped giant serpents symbolizing the principles of Order, Chaos and Balance.

Role-playing (RPG)DOS
Capa de Forced
2013

Forced

Players are cast as slaves in a fantasy gladiator arena, condemned to fight as gladiators to win their freedom. With the help of Balfus, a Spirit Mentor, they are able to fight their way through the challenges and Guardians at the end of each area and gain freedom for them and their kin.

AdventureHack and slash/Beat 'em upDOSLinux
Capa de The Three Stooges
1987

The Three Stooges

The Three Stooges is a video game based on the comedy duo. This plays as a board game, where The Three Stooges must rescue an old woman's orphanage by earning money in minigames based on various Three Stooges films.

AdventureArcadeAmigaApple IIGS
Capa de Advanced Dungeons & Dragons: Hillsfar
1989

Advanced Dungeons & Dragons: Hillsfar

Hillsfar: An incredible fantasy that combines the best of role-playing adventures and fast-paced action games.* Every visit to Hillsfar is a different, exhilarating experience. Explore the city, meet its colorful denizens on the streets or in pubs and discover a quest (there are many possible ones). Transfer your favorite character from the Pool of Radiance or Azure Bonds AD&D role-playing games, or create one from scratch. Your quest and the options available to you each game will change to suit your character's specialty (thief, mage, cleric or fighter). Your quest will keep you constantly on the move. Fight in the arena against raging minotaurs, ill-tempered orcs or insulted swordsmen. Enter different buildings and your maze-running and lock-picking skills will be required. Archery and equestrian events may also be part of your overall quest. Think fast. Move fast. These mini-games happen in real time! For both adventure and action, there's no place like Hillsfar!

AdventureRole-playing (RPG)AmigaAtari-ST
Capa de Might and Magic III: Isles of Terra
1991

Might and Magic III: Isles of Terra

The third installment of the roleplaying series, with a multi-faceted plot full of twists and turns. Ease of use was central to the gameplay and interface, and the plot included piles of new twists and turns. Lead a party of adventurers to rendezvous with the legendary wizard Corak. From dark moldy dungeons, through corridors of hewn stone and timber, and onward to the lofty frozen peaks of Terra you will uncover the mysteries that surround the exotic islands in the Great Sea.

Role-playing (RPG)Turn-based strategy (TBS)AmigaDOS
Capa de Caesar II
1995

Caesar II

Caesar II is set in the time of ancient Rome, and lets you try to be the next Caesar. You start with one province and have to build an efficient city. To do this you'll have to manage the water supply properly, make sure the city is policed well, and provide adequate education, entertainment, baths, and temples (which also hold your money and can be robbed if you don't have enough protection). At some point, possibly more then once, you'll have to defend your province from invading tribes that don't really want you there. You also have to connect all the little villages in the province with roads and make some industry, like stone mining, grapes, etc. for which you can then create markets in your city.

StrategyDOSPC
Capa de Jr. Pac-Man
1983

Jr. Pac-Man

The gameplay of Jr. Pac-Man is similar to that of its predecessors: The player controls the titular Jr. Pac-Man and scores points by eating all of the dots in the maze. Four ghosts roam the maze and attempt to capture him. The player can eat an energizer to turn the ghosts blue, making them vulnerable for a short time and allowing the player to eat them, sending their eyes back to their home base. When all the dots are cleared, a new maze is presented and gameplay resumes.

ArcadePuzzleArcadeAtari2600
Capa de Congo Bongo
1983

Congo Bongo

Congo Bongo is an isometric platform arcade game released by Sega in 1983. The game has come to be seen as Sega's answer to the highly successful Donkey Kong game that was released two years prior. The player takes the role of a red-nosed safari hunter who tries to catch an ape named "Bongo". The hunter seeks Bongo to exact revenge for an apparent practical joke in which Bongo set fire to the hunter's tent, giving him a literal "hotfoot". The game was named by Peter W. Gorrie who was the CFO of Sega at that time.

ArcadePlatformApple][Arcade
Capa de Princess Maker 2
1993

Princess Maker 2

In this fantasy game, the player takes role of a war hero who raises a girl to the age of 18. At the end of the game, the daughter goes into a line of work; what this work is, how much talent she has for it, her marital life, and her overall happiness all depend on the player's actions.

Role-playing (RPG)Simulator3DODOS
Capa de Rise of the Robots
1994

Rise of the Robots

A revolution in combat games - featuring a unique combat intelligence system that adapts to and learns your style of play! The first game with film-quality, controllable 3D graphics. Robot attack routines choreographed by a martial arts expert. Witness the first ever morphing character to appear in a computer game! Awesome cinematic link sequences.

Fighting3DOAmiga
Capa de Mad Dog McCree
1990

Mad Dog McCree

Real motion picture action! Mad Dog McCree is known worldwide as one of the highest rated arcade games and is the first interactive shooting game with real live motion picture action. Mad Dog and his men have kidnapped the town's Mayor and his daughter. To save the town, you will be challenged by a saloon full of outlaws, a hair-raising bank robbery, gunfighters, a slew of old West ambushes, and Mad Dog himself. Mad Dog McCree is the first of a series of exciting Mad Dog adventures.

AdventureArcade3DOArcade
Capa de Putt-Putt Joins the Parade
1992

Putt-Putt Joins the Parade

Putt-Putt Joins the Parade is not only the first game in the Putt-Putt series, but the first game ever released by Humongous Entertainment. This "Junior Adventure" aimed at young children has fairly low stakes — you help Putt-Putt the car join a local parade — but was a stepping stone for the developer's later, somewhat more sophisticated titles.

AdventurePoint-and-click3DODOS
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