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Adventure6560Indie4686Role-playing (RPG)3191Simulator2635Shooter2614Strategy2609Puzzle2457Platform2235Arcade1648Sport1020Hack and slash/Beat 'em up965Racing910Fighting891Point-and-click819Turn-based strategy (TBS)675Tactical577Real Time Strategy (RTS)480Visual Novel385Card & Board Game305Music278Quiz/Trivia92MOBA30Pinball28

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PC (Microsoft Windows)9589Mac3454PlayStation 43271Nintendo Switch2947Xbox One2839Linux2100iOS1837PlayStation 51765Android1608Xbox Series X|S1595PlayStation 31485Xbox 3601202PlayStation 2887Wii730Arcade648PlayStation594DOS566Wii U542PlayStation Portable495Xbox484PlayStation Vita459Nintendo 3DS412Nintendo GameCube353Amiga349
Capa de Jill of the Jungle
1992

Jill of the Jungle

Jill of the Jungle is a platform sidescroller which was released during the same period as Commander Keen and Duke Nukem. Players play as an Amazon woman who can use various types of weapons and enhancements as she progresses through levels slaying monsters and finding keys. The first episode in the trilogy contains 15 playable levels, including a bonus level, each of which can be entered from an overworld resembling another level. The second episode uses 20 sequential levels without an overworld. The third episode's overworld is a top-down perspective, changing to the traditional platformer style when entering one of the 15 levels. The game does not contain any boss fights.

PlatformPuzzleDOS
Capa de Superfrog
1993

Superfrog

Superfrog is a 2D platformer developed and published by Team17, originally released for the Amiga in 1993. Players control a super-powered frog who must traverse a variety of levels, overcome obstacles, and defeat enemies using different power-ups. The game is noted for its challenging platforming sections and a humorous, whimsical design, and it has since been ported to multiple platforms.

ArcadePlatformAmigaAmiga CD32
Capa de Back to the Future Part III
1991

Back to the Future Part III

There's no time like the past and there's no time to lose! Great Scott! Doc's flashed himself back to 1885, into the arms of his future bride Clara Clayton, and right into the hands of Hill Valley's most vicious varmint, Buford "Mad Dog" Tannen. And Marty's learned that Doc is just a few days away from being deep sixed. So saddle up the DeLorean and bring Doc back to the future before he makes a no-return ride to Boot Hill. Jump, shoot and duck past runaway suitcases, trunks, chicken crates, vultures, Indians, boulders, logs and more. Power up with three way shooting shotguns to get through the Indians arrows and cavalry's bullets. Keep an eye on the clock as you blast away at cutouts of Buford and his gang, flying geese, bonus ducks and more. You're cornered by Buford's bad guys so whip those pie trays and try to take them out. Punch, crawl, duck and jump across the racing rail cars to get to the DeLorean. Play both leading roles - Doc and Marty - during this fun, pistol packin' arcade action adventure inspired by the scenes from the smash hit movie. Four part rescue chase has you racing across the plains dodging danger, and galloping through a gauntlet of enemy crossfire to save Doc's sweetheart, Clara. Take aim at the first person perspective Shooting Gallery. Practice mowing down Mad Dog, his cronies and a wild western assortment of fast moving targets. It's tin vs. lead as you pit your supply of pie trays against Buford's gang and their six shooters. Atop the speeding hijacked train you'll have to save your own caboose while collecting speed logs. It's the trickiest obstacle course ever to ride the rails.

ArcadeShooterAmigaACPC
Capa de Secret Agent
1992

Secret Agent

You are agent 006 - top agent of the government's secret organization committed to protecting the world against terrorists and power-mad criminals. Your mission: to parachute into a high -security island outpost and secure the plans to the ultimate satellite laser weapon, which was recently stolen from the government. In the wrong hands this weapon could mean world control by the DVS, the world's most dangerous terrorist organization. You will isolated from outside help as you parachute into the secret island fortress of the DVS. You will need to knock out the vast security system, bypass dozens of extreme traps, overcome hundreds of multi-talented guards (such as thugs, ninjas, sharp-shooters, knife throwers, sentries, dogs, and many robots), and find the missing blue prints. If possible, take out the devious leader of the DVS (sorry, no file picture available).

ArcadePlatformDOSMac
Capa de Disney's DuckTales: The Quest for Gold
1990

Disney's DuckTales: The Quest for Gold

A money-making strategy game. Become the MacDuck the richest duck on the world. Your goal in this game looks simple : Making money. But to do so, you have to manage your cash, make good investments and of course look for treasures with your animated friends. Versions: - Amiga/DOS features copy protection in the form of a unique password system. When the game is booted up, you must use a key script (located in the game manual) to translate symbols on the screen. If you fail, you are identified to the game as a Beagle Boy invader, and it will send the user back to the DOS prompt to try again or shutdown the pc on Amiga version, and there is no way to play the game without deciphering the code. In at least the Amiga version of the game, a flying saucer can rarely be seen during the flight sequence. The condition which triggers the event is not known. - A version of this game was advertised for the ZX Spectrum, but was later canceled. - Although marketing materials for an Apple II port exist, there is no evidence that this version was ever published or sold.

PlatformPuzzleAmigaAtari-ST
Capa de Titus the Fox: To Marrakech and Back
1992

Titus the Fox: To Marrakech and Back

Titus the Fox: To Marrakech and Back was released in 1992. The main character of the game is a fox. His beloved Suzy has been kidnapped on the other side of the Sahara desert, and to get her back he has to advance through 15 levels. Player's goal is to avoid dogs, construction workers, giant bees and similar creatures. The player can fight back by throwing objects back at them, or - most notably - picking walking enemies up from behind and throwing them as projectiles at other obstacles. The game features a code-based "saving" system, with the codes calculated uniquely for each machine.

PlatformAmigaACPC
Capa de Nobunaga's Ambition
1986

Nobunaga's Ambition

The second game in the series, previously released as Nobunaga's Ambition in the West. Players take on the role of one of the main characters of the period, Nobunaga Oda, Shingen Takeda, Kenshin Uesugi, or others and try to unite the 50 kingdoms of Japan, from Ezo in the north to Kyushu in the south, under their own rule.

Role-playing (RPG)SimulatorAmigaDOS
Capa de The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel
1992

The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel

The Lost Files of Sherlock Holmes is an adventure game series developed by Mythos Software and published by the American computer game company Electronic Arts for DOS in the 1990s. The series contains The Case of the Serrated Scalpel (1992), and The Case of the Rose Tattoo (1996).

AdventurePoint-and-click3DODOS
Capa de Soccer Kid
1993

Soccer Kid

Soccer Kid is a side-scrolling platform game released in 1993 for various home computers and consoles. Players control a young boy who uses his soccer ball to defeat enemies and overcome obstacles. The game’s story follows his quest to recover pieces of the World Cup trophy scattered across different countries. Levels feature themed environments based on locations such as England, Italy, Russia, Japan, and the United States.

AdventurePlatform3DOAmiga
Capa de Dreamweb
1994

Dreamweb

Dreamweb is an MS-DOS and Amiga point-and-click cyberpunk top-down adventure game released in 1994, developed by Creative Reality and published by Empire Interactive Entertainment. The game features mature themes and a dark plot filled with violence and brief full frontal nudity, a rarity for games at the time. Dreamweb was re-released as freeware in October 2012.

AdventurePoint-and-clickAmigaDOS
Capa de Future Wars
1989

Future Wars

In the year 1989, a simple window cleaner is working outside of a skyscraper. Intending to play a prank on his angry boss, the unlikely hero discovers a secret passage leading to a time machine along with mysterious alien documents. Operating the device transports the protagonist to the year 1304, where he is given a seemingly ordinary task of rescuing a lady in danger. However, he soon finds out about a much more. The first in what was supposed to be a series of games about time travel but no other games were made.

AdventurePoint-and-clickAmigaAtari-ST
Capa de Bloodwych
1989

Bloodwych

The land of Trazere was once ruled by the powerful and benevolent organization of mages known as Bloodwych. Governed by the Grand Dragon, the Bloodwych supervised over the balance in the land, protecting it from evil and driving it to prosperity. However, the second-in-command of Bloodwych, named Zendick, turned against his group, banished his opponents to the astral plane, and began working on a mad plan - summon the ultimate evil, the Lord of Entropy. The player controls the champion of Trazere, whose ultimate goal is to stop Zendick and restore peace in the country. Bloodwych is an RPG in the style of Dungeon Master and Eye of the Beholder, being a 3D first-person maze-like game. This game's distinguishing feature is the two-player split screen support, allowing simultaneous playing on one computer. Each player controls a party of four characters. The four basic classes are warrior, mage, adventurer, and thief; however, each class also has sub-classes, which are represented by four different colors. These colors come into play also when the characters learn and combine spells.

AdventureRole-playing (RPG)AmigaACPC
Capa de Quest for Glory: Shadows of Darkness
1993

Quest for Glory: Shadows of Darkness

Shadows of Darkness is the fourth Quest for Glory game. It is a journey into the land of Mordavia - a setting influenced by Eastern Europe, particularly its Slavic areal. The hero had just begun to enjoy his victory in Tarna, when a spell zapped him into parts unknown, without a weapon, items, or even a source of light. Shortly after finding his way out of the dark cave, the hero meets a mysterious woman named Katrina. He traverses the swamps in the dark forest and finally reaches the town. However, the town is also engulfed by a foreboding atmosphere, and the hero cannot allow himself to relax. He must find out what is going on, why the town inhabitants are so hesitant and reluctant to help him, and what horrors are lurking outside of its walls. Life has never been quite so dangerous for our hero. He'll discover his quest soon enough - that is, if he lives. Like the previous Quest For Glory titles, the game is a combination of puzzle-solving adventure and role-playing. The player character can be a fighter, a thief, a magician, or a paladin. Importing a character from a preceding installment of the series is also possible. Once again the hero improves his skills by repeatedly using them (like throwing stones at a tree to improve the throwing ability, which might be needed to solve a puzzle). Combat system in this installment has undergone a major change. Battles are viewed from a side-scrolling perspective and are action-oriented. The protagonist is able to move freely, jump, and execute attacks and defensive moves, similarly to fighting games. The CD version of the game adds voice-overs to conversations as well as narrator's voice to text descriptions.

AdventurePoint-and-clickDOSPC
Capa de Wizball
1987

Wizball

Wizball is a scrolling shooter in similar vein to Gradius with an additional collection dynamic. It is a horizontally scrolling game taking place over eight levels, which involves navigating around a landscape and shooting at sprites. However, the aim of the game is to collect droplets of coloured paint to colour the level. Each level starts off as monochromatic, drawn in three shades of grey, and needs three colours (red, blue, and green) to be collected to complete it. The player, a wizard who has taken the form of a green ball, can navigate between the levels through portals. At first the wizard only has access to the first three levels, but completing levels gains access to further levels. Each level has bouncing spheres of a different colours, and shooting them releases droplets, which may be collected. At the same time, each level needs a different colour to be added, which can be composed by collecting sufficient quantities of the correct colours. On later levels, the spheres of paint start shooting bullets, further adding to the challenge. The wizard himself is not capable of collecting paint droplets, and is initially capable of very limited movement, bouncing up and down at a fixed rate, with the player only controlling a speed of rotation, and thus how fast it will move horizontally after next touching the ground. Collecting green pearls (which appear when some sprites have been shot) gives the player tokens which can be used to "buy" enhancements, such as greater control over movement and improved firepower, and also a companion known as Catellite. Catellite (ostensibly the wizard's cat) is also spherical in form. It normally follows the wizard, but it can also be moved independently by holding down the fire button whilst moving the joystick (which also renders the wizard uncontrollable). Only Catellite is capable of collecting paint droplets; the player has to use it to do so. In the two-player mode, Catellite is controlled by the second player. As well as droplets of colours, sometimes droplets of other colours also appear, having various effects. These include: Light blue - causes a "filth raid", where a wave of fast-moving enemies appear, shooting bullets at the player. Grey - changes Catellite into an "Indestructacat", making it invulnerable to enemies. White - gives an extra life. Purple - changes Catellite into a "mutant cat", causing it to disobey the player's controls. Black - causes "freaky bits", turning most of the scenery black.

ArcadePlatformAmigaACPC
Capa de Pro Pinball: Big Race USA
1998

Pro Pinball: Big Race USA

A whirlwind frenzy of color, sound, and adrenaline-pumping action. Take an exciting ride across the USA for your chance to compete in the big race and win hoards of cash. But watch out for the police car on your tail. Packed with more features than your local multiplex, Big Race USA brings a whole new dimension of mind-boggling realism to your PlayStation. If you've always wanted a pinball machine but just didn't have the money, you'll be delighted at the real-life pinball physics now available on the PlayStation. The PRO PINBALL series strikes again, this time with an auto-themed trek across the country. All of the realistic touches of arcade pinball are present from the bumpers right down to the click of the flippers. You can adjust the camera three different ways to view the table from any angle you desire, and you can even take a gander at a pre-game slideshow that details the table's layout. It's easy to change the table rules, switch the screen position, tweak the graphics and sound, and choose a difficulty level: Extra Easy, Easy, Medium, Hard, or Extra Hard. There's also a custom difficulty level that allows you to adjust any of the game's settings to provide extra challenges or assistance for yourself. Add in magnetic ball saving, multiball, and other bonuses and you've got yourself one heck of a cross-country journey. Pinball wizards and videogamers alike will revel in the thorough attention to detail and creativity in PRO PINBALL: Big Race USA.

PinballSimulatorDOSMac
Capa de Pizza Tycoon
1994

Pizza Tycoon

Your goal in Pizza Tycoon is to build an empire of pizza parlors while dealing with competing restaurants, crooked police officers, or even ruthless gangsters! The object of the game is to control a minimum of five percent of the market share in all ten cities. In order to succeed, you'll need to use demographic reports to determine the best location for your shop, contact banks to negotiate the lowest interest rates, decide which advertising to use (billboards, newspapers or TV commercials), and hire waiters, cooks or managers. Decide on your restaurant's decorations to attract new customers or develop new recipes to get a leg up on your competition. Not doing so well? Contact the underworld and start taking out other restaurants using sabotage!

SimulatorStrategyAmigaDOS
Capa de Ultima: Worlds of Adventure 2 - Martian Dreams
1991

Ultima: Worlds of Adventure 2 - Martian Dreams

I write these words aboard a colossal bullet rocketing from the Earth to Mars. Wondrous as this is (and it is, I assure you, quite wondrous), I am even more amazed by the fact that it is the year 1895! Tesla - yes, the noted scientist of years past, Nikola Tesla! -- is unsure how long the voyage will take so I have decided to pass the time recording what mankind (circa 1895) knows of our destination - Mars. How I came by this information is a story in itself.

Role-playing (RPG)DOSMac
Capa de Leisure Suit Larry 1: In the Land of the Lounge Lizards
1991

Leisure Suit Larry 1: In the Land of the Lounge Lizards

A remake of the original Leisure Suit Larry in the Land of the Lounge Lizards featuring redrawn, VGA graphics and a point-and-click interface using Sierra's Creative Interpreter (SCI) engine.

AdventurePoint-and-clickAmigaDOS
Capa de Total Carnage
1991

Total Carnage

The names of the two player characters are Captain Carnage and Major Mayhem. Blast your way through the Baby Milk Factory and fight Orcus, the Mother of All Bosses. Collect keys to enter the Pleasure Domes. Many special weapons and secret areas.

ArcadeShooterAmigaAmiga CD32
Capa de Pole Position II
1983

Pole Position II

Just like the first game, but with improved graphics and 4 different tracks to choose.

ArcadeRacingArcadeAtari7800
Capa de B.C.'s Quest for Tires
1983

B.C.'s Quest for Tires

Cute Chick is in trouble! She is being held captive by the dinosaur, and it is up to Thor to ride his trusty wheel to the rescue. There are many obstacles in the way which Thor will need to jump and duck, including rocks, trees, rivers, lava pits, cliffs, and of course Fat Broad. When you duck, the character bounces up and down, so don't duck too soon. BC's Quest For Tires is a side scrolling action game resembling Moon Patrol in some ways, featuring characters from the comic strip BC.

PlatformApple][Atari8bit
Capa de F-15 Strike Eagle
1984

F-15 Strike Eagle

F-15 Strike Eagle is an F-15 Strike Eagle combat flight simulator first released in 1985 by MicroProse. It is the first in the F-15 Strike Eagle series comprising also the sequels F-15 Strike Eagle II and F-15 Strike Eagle III.

ShooterSimulatorACPCApple][
Capa de Risky Woods
1992

Risky Woods

Unusually for Electronic Arts in the early 90s, this was a platform -shooter game with little or no adventuring or strategy elements. The game scrolls sideways, and has sections where precision jumps are required, either to clear rivers or collect bonuses. You carry a dagger to deal with the enemies, and must avoid contact with them. When killed, they leave coins to be collected - these are spent in the shop sections. Death loses you most of your coins, but they can usually be retrieved if they land on solid ground - making it better to be killed in combat than by drowning.

AdventureArcadeAmigaAtari-ST
Capa de Hard Drivin'
1989

Hard Drivin'

Hard Drivin' is a 3D arcade hit from Atari Games. You are in control of a high-performance sports car. Your objective is to race around the course as fast as possible and hit as many checkpoints as possible. If you hit a checkpoint you gain extra time to go farther. You will see traffic on the road both in your direction and coming down the opposite direction, so be careful when you pass... The course has two sections: speed track, and stunt track. Speed track is longer, but you can usually achieve higher speeds. Stunt track requires you to perform several stunts such as jumping bridges, driving through a loop, and so on. Crashing the car has no serious consequences and indeed shows a replay of your crash from a cinematic angle. Admire your crash head-on into the cement truck, or clipping the minivan, or flying off the bridge in the wrong angle... You lose several seconds as your car is "reset" and you get up to speed again. The home conversions retain most of the then-advanced 3D graphics but lack the force-feedback that was in the arcade version.

ArcadeRacingAmigaACPC
Capa de Gunship
1986

Gunship

After selection of region, style, and enemies, the pilot is assigned a primary mission and a secondary mission. These could include such objectives as "Destroy enemy headquarters" or "Support friendly troops" (i.e. destroy targets near friendly forces). The latter would be an easier mission, because the battle would be fought closer to friendly lines.

SimulatorAmigaACPC
Capa de F-15 Strike Eagle II
1989

F-15 Strike Eagle II

The second in the series features campaigns in Lybia, the Persian Gulf, The Middle East and Vietnam, making for a total of 250,000 miles of potential action and danger. Primary and secondary aerial and ground-based targets must be destroyed on each of these. You are armed with a cannon, AMRAAM long-range air-to-air missile, Sidewinder short-range air-to-air missile, and the Maverick air-to-ground missile.

SimulatorAmigaAtari-ST
Capa de Crack Down
1989

Crack Down

Ben and Andy, the two top Special Service agents have accepted a very dangerous assignment – the elimination of Mr.K and his Artificial Life System. Mr. K plans to rid the earth of human life forms using the killer robots he’s created, and no one but Ben and Andy can stop him!

ShooterAmigaACPC
Capa de Captain Blood
1988

Captain Blood

Five clones scattered throughout the galaxy, draining your life force. You must find and assimilate them before the ship's auto-bionic functions take over completely... and render you inhuman. Death-defying flights through hyperspace and dangerous terrain lead to strange worlds with alien inhabitants: Migrax, Croolis-Ulv, and the beautiful and beguiling Torka. They have the information you need to find and destroy your clones- if you're clever enough to get it.

AdventureArcadeAmigaACPC
Capa de Cosmo's Cosmic Adventure
1992

Cosmo's Cosmic Adventure

Cosmo's parents are taking him to Walt Disney World for his birthday. A comet hits their ship, forcing them to land on an unknown planet and repair the ship. Cosmo goes exploring, and when he returns, his parents are missing. Seeing large footprints, Cosmo thinks that his parents have been captured and sets off to rescue them before they are eaten. There are three episodes in the game series in which Cosmo must navigate through 10 alien-themed levels for each episode. In this episode, Cosmo explores the wilds of the Forbidden Planet, utilizing bombs and his suction-cup hands to survive.

AdventurePlatformDOSLinux
Capa de Judge Dredd
1995

Judge Dredd

Judge Dredd is an action video game for the Super NES, Sega Genesis/Mega Drive, Game Gear and Game Boy originally released in 1995. The game is loosely based on the 1995 film Judge Dredd, which was a spin off from the Judge Dredd strip from 2000AD.

AdventurePlatformDOSGenesis/MegaDrive
Capa de Where in Time is Carmen Sandiego?
1989

Where in Time is Carmen Sandiego?

Carmen Sandiego and her gang are loose once again, and it is the players job to capture her! This time around the player not only has to find where she is, but also when she is. Traveling to various locations, they need to assemble clues by questioning witnesses and searching locations to close in and capture Carmen Sandiego. Included with the game is The New America Desk Encyclopedia to help make clues more meaningful (and act as a form of copy protection!).

AdventurePuzzleAmigaApple][
Capa de Whiplash
1995

Whiplash

Whiplash, is a 3D stunt car racing video game where the player picks among a broad selection of cars and drives through tracks with loops, corkscrews, and jumps while trying to smash into other cars to destroy them and at the same time cross the finish line first.

RacingDOS
Capa de Eye of the Beholder III: Assault on Myth Drannor
1993

Eye of the Beholder III: Assault on Myth Drannor

Eye of the Beholder III : Assault on Myth Drannor is an all 3-D, Legend Series computer role-playing adventure based on the popular Advanced Dungeons & Dragons 2nd Edition rules and on an original story created for this game . The action takes place in and around Myth Drannor, located in TSR's Forgotten Realms game world. Everything in Eye of the Beholder III is from your point of view . Watch the trees pass by as you move through the forest around Myth Drannor . Pick up items and take them with you. Open doors with keys, by pressing buttons, or by pulling release levers. See monsters draw nearer to you and close in for battle . Attack with the weapons your characters have in their hands. Cast spells with your clerics' or paladins' holy symbols and your mages' spell books . Those in the front of the party may attack with weapons such as swords and maces, while characters in the rear ranks may attack with spells, ranged weapons (such as bows and slings), and polearms.

Real Time Strategy (RTS)Role-playing (RPG)DOSLinux
Capa de The Bard's Tale III: Thief of Fate
1988

The Bard's Tale III: Thief of Fate

The warriors who have destroyed the evil wizard Mangar receive a letter while celebrating their victory. The letter informs them of a terrible disaster: Mangar's master, the Mad God Tarjan, has unleashed his wrath upon the town of Skara Brae, completely destroying in. The heroes visit a refugee camp nearby and embark on a quest to defeat Tarjan. Thief of Fate is the third installment in the Bard's Tale series, and a sequel to The Destiny Knight. It is similar to its predecessors, being a first-person fantasy role-playing game in which the player explores maze-like pseudo-3D towns, dungeons, and wilderness areas. Two new character classes have been added: Geomancer and Chronomancer. There are more dungeons than in the previous games, and this installment also adds an auto-mapping feature. The game's world is divided into separate realms accessed by using time warps, each with its own theme and setting - including, among others, famous locations from Earth's history such as ancient Rome or Berlin during World War II.

Role-playing (RPG)AmigaApple][
Capa de A Mind Forever Voyaging
1985

A Mind Forever Voyaging

A Mind Forever Voyaging (AMFV) is a 1985 interactive fiction game, intended as a polemical critique of Ronald Reagan's politics.

AdventureAmigaApple][
Capa de Sid Meier's Railroad Tycoon
1990

Sid Meier's Railroad Tycoon

The objective of the game is to build and manage a railroad company by laying track, building stations, and buying and scheduling trains. The player may start companies in any of four geographic locales: the Western United States, Northeast United States, Great Britain, or Continental Europe.

SimulatorStrategyAmigaAtari-ST
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