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Jogos para DOS

Capa de Laser Squad
1988

Laser Squad

Laser Squad is a turn-based tactics war game where the player completes objectives such as rescue or retrieval operations, or simply eliminating all of the enemy by taking advantage of cover, squad level military tactics, and careful use of weaponry. The squad's team members are maneuvering around a map one at a time, taking actions such as move, turn, shoot, pick up and so on that use up the unit's action points. More heavily laden units may tire more easily, and may have to rest to avoid running out of action points more quickly in subsequent turns. Morale also plays a factor; a unit witnessing the deaths of his teammates can panic and run out of the player's control. Including the expansion pack, there are seven scenarios in total, each one with its own difficulty settings and squad allocation Laser Squad originally came with five mission scenarios, with an expansion pack released for the 8-bit versions, containing a further two scenarios. Reaction from gaming magazines was positive, gaining it high review rating and several accolades. The legacy of the game can be seen in other titles like the X-COM series, especially the acclaimed UFO: Enemy Unknown which was also created by Julian Gollop and was initially conceived as a sequel to Laser Squad

Role-playing (RPG)StrategyAmigaACPC
Capa de Creatures
1996

Creatures

Discover a large, living landscape - the surface a world called Albia. You exist in this world only as a virtual presence, a sort of remote-control existence, which the computer portrays as a hand-shaped mouse cursor. In this world are a range of locations and strange creatures, related loosely (and with considerable poetic license) to Northern myth. You begin near to the long-abandoned home of a family of Norns (small furry creatures), where a few eggs, languishing in a broken-down incubator, are almost all that remains of the Nornir race.

SimulatorDOSPC
Capa de Cyberia 2: Resurrection
1995

Cyberia 2: Resurrection

Zak’s back! Three years after the events of Cyberia, Zak wakes up from a cryo-sleep, only to find out that his mission is not over yet. There is a new deadly weapon developed from the remains of the Cyberia project. There is a new fanatic leader who will stop at nothing to gain absolute control over humanity... Zak must put his cyberhero skills to the ultimate test!

AdventurePuzzleDOSPC
Capa de A-Train
1990

A-Train

You play the part of the head of a railroad company, with the aim of creating your own railroad empire, providing a successful mass transit system that will be an inspiration to the rest of the world. Another goal is to provide the impetus for your chosen city to develop. There are a number of different places to set up business each with different layouts and existing houses and businesses. The main money earners are passenger trains, that can be scheduled to pick up passengers at the times of day when the demand is high. However, in the long term you need the city to develop. This requires setting up trains that transport resources to where they are needed. These resources are used to build houses, and other buildings, increasing the number of passengers for your commuter trains. As the city develops, new businesses will spring up, such as stadiums, high rise office blocks, and ski resorts. You can also build your own businesses, the success of which will depend on the local population, the presence of competing businesses, and even the changes of the seasons, among other factors.

SimulatorDOSFM Towns
Capa de CSI: 3 Dimensions of Murder
2006

CSI: 3 Dimensions of Murder

You'll have 5 bloody cases to solve as you play a rookie investigator with the Las Vegas crime lab. The first four ultimately connect together towards solving the 5th. Your co-workers are characters from the CSI television series and voice acting is done by the real actors and actresses from the show. Choose one of 3 levels of difficulty depending upon how familiar you are with the tv shows (and computer gaming in general). Those modes affect how much interactive help you receive inside the game - not from your co-workers, but by way of hotspots and evidence analysis. The game features a tutorial to help with the interface, which is point and click.

PuzzleDOSPC
Capa de Warlords II
1993

Warlords II

Warlords is a strategic war game, fought out by eight different players, for the domination of the Kingdom of Illuria. It can be played by one to eight people, with the computer taking the remaining positions. The Kingdom of Illuria, after some severe internal disputes, has seethed under a sullen and uneasy peace. This truce has now disappeared, along with the arch-mage who imposed it. The eight empires of Illuria realize that this is their chance for total domination, a very unstable situation. Forces are being mobilized for conquest, and only one Supreme Warlord will prevail. Your objectives in Warlords are brutally simple: to eliminate all organized opposition to your rule. To do this, you will have to control all eighty cities in the lands of Illuria, and thereby eliminate all seven opponents. There are many ways to achieve this, and brute force is just one of them. you might ally with dragons or wizards, or have your Heroes search out and wield magical swords that will tip the battle in your favor. Clever military tactics and even economic warfare are possibilities too. Warlords II brought more continents to the game along with many new features and better graphics.

StrategyDOSMac
Capa de The Great Escape
1986

The Great Escape

The Great Escape is an isometric action-adventure game. Controlling a prisoner of war in a German camp, your goal is to break out undetected. There are numerous ways to freedom - back doors, cracked fences, even underground tunnels. However, you have to plan your escape while obeying the strict rules of the camp.

AdventureSimulatorACPCC64
Capa de Boulder Dash II: Rockford's Revenge
1985

Boulder Dash II: Rockford's Revenge

In part two of the "Boulder Dash" series, game design hasn't changed compared to part one, so you still have to mine diamonds while avoiding falling rocks and cave monsters of all sorts. As in part one, later levels become more difficult because many puzzle elements are added.

ArcadePuzzleAtari8bitC64
Capa de Ports of Call
1987

Ports of Call

Ports of Call is a classic German business simulation with some action sequences. In this sequences you must steer your ship into the port or have to rescue some shipwrecked people.

SimulatorAmigaDOS
Capa de UnReal World
1992

UnReal World

UnReal World is a unique combination of roguelike roleplaying game and survival simulation set in the Far North long, long ago. Throughout the years, UnReal World has been praised for its depth, realism, atmosphere and immersion. The game is completely open-ended and you decide whether you wish to lead a life of a fisherman, a hermit searching for the peace, a brave adventurer, a rough hunter, a trapper or a tradesman. As a member of one of the nine different cultures you'll enter a detailed and enchanting iron-age game world in which northern folklore, knowledge and way of life play an important part. The world and mechanics of the game are highly realistic, rich with historical atmosphere and emphasized on survival in the harsh ancient wilderness. A wide world with vast forests, mires and mountains to roam and watercourses to row is randomly and procedurally generated - and you can live off the land and explore it on very detailed level. Track animals, set traps, hunt with bows and spears, tan hides, go fishing, pick berries, cook food, sleep in a temporary shelter or build a log cottage, trade with the villagers, craft items, interact with cultures near and far -- and so much more.

AdventureIndieDOSLinux
Capa de Last Action Hero
1993

Last Action Hero

Last Action Hero is a series of action video games based on the film of the same name. Versions were released for the NES, SNES, Sega Genesis, Game Boy, Sega Game Gear, Amiga and MS-DOS. Versions for the Sega Master System and Sega CD were also announced, but never released.

Hack and slash/Beat 'em upAmigaDOS
Capa de Treasures of the Savage Frontier
1992

Treasures of the Savage Frontier

As the game starts, your party of adventurers has just won a great victory over evil Zhentarium forces at the ancient city of Ascore. But there is still trouble in the land. Far to the southeast, the dwarfs of Llorkh are fighting for their lives as they launched a rebellion against their Zhentarim masters. The black-cloaked forces of evil are counterattacking fiercely as they strive to hold the last Zhentarim base in the Savage Frontier.

AdventureRole-playing (RPG)AmigaDOS
Capa de Power Drift
1988

Power Drift

Power Drift is a kart racing game released in arcades by Sega in 1988. More technologically advanced than Sega's earlier 2.5D racing games, like Hang-On (1985) and Out Run (1986), in Power Drift the entire world and track consist of sprites. The upgraded hardware of the Sega Y Board allows individual sprites and the background to be rotated–even while being scaled–making the visuals more dynamic. Designed and directed by Yu Suzuki, the game was a critical and commercial success upon release in arcades. It was subsequently ported to various home computers in Europe by Activision in 1989, followed by a PC Engine port published in Japan by Asmik Ace in 1990. It was not released on Sega consoles until the Sega Ages release for the Sega Saturn in 1998.

ArcadeRacingAmigaACPC
Capa de Nigel Mansell's World Championship Racing
1992

Nigel Mansell's World Championship Racing

Timing smiled on Gremlin with this licensed Formula 1 simulation, as Nigel's long quest for a championship had finally come good. The game was pitched somewhere in between a full-blown simulation like F1 GP and action games like Continental Circus. Only 12 cars were in each race, which could last from between 3 and 20 laps. Before each race you can customize wing downforce, gear ratio, tyre selection and fuel load choices – pitstops are a standard feature of the longer races. The 16-bit versions include a unique 'Improve With Mansell' mode, in which a digitized version of Nigel's head appears in the top corner of the screen, offering instructions and praise.

RacingSportAmigaAmiga CD32
Capa de Back to the Future Part II
1990

Back to the Future Part II

It's time to go back... Great Scott! Returning from the year 2015, Doc Emmet Brown has some bad news for Marty McFly... His future's in danger unless he can put things right. Guide Marty through five levels in this exciting interpretation of the smash-hit film. Can you assure a safe future for Marty? Or will Biff ensure there's no future at all?

ArcadeFightingAmigaACPC
Capa de Noctropolis
1994

Noctropolis

In a world where comic books are real - The final issue is Evil!

AdventurePoint-and-clickDOSPC
Capa de Zool 2
1994

Zool 2

The intergalactic gremlin ninja Zool returns, and this time his enemies in the game were named Krool and his assistant Mental Block, whose goal is to stifle the world's imagination, causing rampant boredom. In his fight Zool is aided by his female companion, named Zooz (in a red costume), and his faithful dog Zoon. The ending contained a hint at a possible further sequel

PlatformAmigaAmiga CD32
Capa de Gateway to the Savage Frontier
1991

Gateway to the Savage Frontier

As the story opens, you and your companions are celebrating in triumph. The caravan you've been guarding has just completed its dangerous passage to the trading town of Yartar. But the realms are full of danger and there is tension in the air. Great armies are on the move, and the relative peace of recent times will soon be shattered. Your party becomes a problem to the evil forces whose plans lie behind the current troubles. Only by the swiftness of your sword--on land and water--will you live to save the region from certain destruction.

AdventureRole-playing (RPG)AmigaC64
Capa de Cosmic Spacehead
1993

Cosmic Spacehead

Cosmic needs your help! He has no money, no car, and no respect from his fellow Cosmonaut's! The trouble is, no one believed his tale of discovering a far away planet called "Earth" so it's your job to help him get back there and take some handy snaps! Starting from his home town Old Lino Town, it's Cosmic gameplay all the way in a unique blend of adventure and arcade action plus a whole galaxy of surprises thrown in!

AdventurePlatformAmigaDOS
Capa de California Games II
1990

California Games II

Yo Dudes! We're Back... With five new events straight from the land of sand, surf, sunshine, and, or course, some pretty great-looking scenery, too... If you know what we mean. Start out blowing by some stand-ups as you carve a wave on your Bodyboard. It takes lotsa practice to master a barrel roll off the lip. But when you get it down, Wooa! Watch out dudes, it's all over! Dodge a few grommets on the way in to max your score. Once you get your feet wet, be prepared to freeze 'em off as you take on the challenge of Snowboarding. Take the scenic route as you pilot a chopper to the top of the mountain. Parachute down, but watch your height... That 'chute needs time to open, you know! It takes real heavy thrashing to get down in one piece, let alone winning time. On the way down pick up a little bonus time by showing the crowd your stuff in the Snow Bowl. Get majorly amped with Jet Surfing, just about the hottest thing to hit California since sunshine. Snag one of four surf jets and rocket onto the course. Race around the buoys and go for speed, or try a few ramps on for size. Beat the clock or your friends: there's no speed limit on these waters, pal! If you really want to take off, try Hang Gliding. Search for thermals cruising above the coastline. Once you get the hang of it, you can try a few radical stunts just for the heck of it... But blow the landing, and you'll be eating a California cliff burger. Pass the salt, dweeb. Once you've mastered the others, you're ready for the toughest challenge of all... outlaw Skateboarding down the meanest aqueduct on The Coast. Just when you think you've caught the rhythm of the halfpipe, bam!... Everything goes black, and you're corkscrewing through this killer fullpipe. Survive that and it's back into the sunshine in front of the crowd. Oh, by the way, did we forget to mention the concrete wall? Yow! Sorry, dude... to air is human.

RacingSportDOSPC
Capa de Softporn Adventure
1981

Softporn Adventure

A text based adventure game released in 1981 and has similar content to "Leisure Suit Larry in the Land of the Lounge Lizards" developed by Al Lowe which is based on "Softporn Adventure". It was ported to PC in 1991 and has also been included in some Leisure Suit Larry Collection editions.

AdventurePuzzleApple][Atari8bit
Capa de Jill of the Jungle
1992

Jill of the Jungle

Jill of the Jungle is a platform sidescroller which was released during the same period as Commander Keen and Duke Nukem. Players play as an Amazon woman who can use various types of weapons and enhancements as she progresses through levels slaying monsters and finding keys. The first episode in the trilogy contains 15 playable levels, including a bonus level, each of which can be entered from an overworld resembling another level. The second episode uses 20 sequential levels without an overworld. The third episode's overworld is a top-down perspective, changing to the traditional platformer style when entering one of the 15 levels. The game does not contain any boss fights.

PlatformPuzzleDOS
Capa de Superfrog
1993

Superfrog

Superfrog is a 2D platformer developed and published by Team17, originally released for the Amiga in 1993. Players control a super-powered frog who must traverse a variety of levels, overcome obstacles, and defeat enemies using different power-ups. The game is noted for its challenging platforming sections and a humorous, whimsical design, and it has since been ported to multiple platforms.

ArcadePlatformAmigaAmiga CD32
Capa de Back to the Future Part III
1991

Back to the Future Part III

There's no time like the past and there's no time to lose! Great Scott! Doc's flashed himself back to 1885, into the arms of his future bride Clara Clayton, and right into the hands of Hill Valley's most vicious varmint, Buford "Mad Dog" Tannen. And Marty's learned that Doc is just a few days away from being deep sixed. So saddle up the DeLorean and bring Doc back to the future before he makes a no-return ride to Boot Hill. Jump, shoot and duck past runaway suitcases, trunks, chicken crates, vultures, Indians, boulders, logs and more. Power up with three way shooting shotguns to get through the Indians arrows and cavalry's bullets. Keep an eye on the clock as you blast away at cutouts of Buford and his gang, flying geese, bonus ducks and more. You're cornered by Buford's bad guys so whip those pie trays and try to take them out. Punch, crawl, duck and jump across the racing rail cars to get to the DeLorean. Play both leading roles - Doc and Marty - during this fun, pistol packin' arcade action adventure inspired by the scenes from the smash hit movie. Four part rescue chase has you racing across the plains dodging danger, and galloping through a gauntlet of enemy crossfire to save Doc's sweetheart, Clara. Take aim at the first person perspective Shooting Gallery. Practice mowing down Mad Dog, his cronies and a wild western assortment of fast moving targets. It's tin vs. lead as you pit your supply of pie trays against Buford's gang and their six shooters. Atop the speeding hijacked train you'll have to save your own caboose while collecting speed logs. It's the trickiest obstacle course ever to ride the rails.

ArcadeShooterAmigaACPC
Capa de Secret Agent
1992

Secret Agent

You are agent 006 - top agent of the government's secret organization committed to protecting the world against terrorists and power-mad criminals. Your mission: to parachute into a high -security island outpost and secure the plans to the ultimate satellite laser weapon, which was recently stolen from the government. In the wrong hands this weapon could mean world control by the DVS, the world's most dangerous terrorist organization. You will isolated from outside help as you parachute into the secret island fortress of the DVS. You will need to knock out the vast security system, bypass dozens of extreme traps, overcome hundreds of multi-talented guards (such as thugs, ninjas, sharp-shooters, knife throwers, sentries, dogs, and many robots), and find the missing blue prints. If possible, take out the devious leader of the DVS (sorry, no file picture available).

ArcadePlatformDOSMac
Capa de Disney's DuckTales: The Quest for Gold
1990

Disney's DuckTales: The Quest for Gold

A money-making strategy game. Become the MacDuck the richest duck on the world. Your goal in this game looks simple : Making money. But to do so, you have to manage your cash, make good investments and of course look for treasures with your animated friends. Versions: - Amiga/DOS features copy protection in the form of a unique password system. When the game is booted up, you must use a key script (located in the game manual) to translate symbols on the screen. If you fail, you are identified to the game as a Beagle Boy invader, and it will send the user back to the DOS prompt to try again or shutdown the pc on Amiga version, and there is no way to play the game without deciphering the code. In at least the Amiga version of the game, a flying saucer can rarely be seen during the flight sequence. The condition which triggers the event is not known. - A version of this game was advertised for the ZX Spectrum, but was later canceled. - Although marketing materials for an Apple II port exist, there is no evidence that this version was ever published or sold.

PlatformPuzzleAmigaAtari-ST
Capa de Titus the Fox: To Marrakech and Back
1992

Titus the Fox: To Marrakech and Back

Titus the Fox: To Marrakech and Back was released in 1992. The main character of the game is a fox. His beloved Suzy has been kidnapped on the other side of the Sahara desert, and to get her back he has to advance through 15 levels. Player's goal is to avoid dogs, construction workers, giant bees and similar creatures. The player can fight back by throwing objects back at them, or - most notably - picking walking enemies up from behind and throwing them as projectiles at other obstacles. The game features a code-based "saving" system, with the codes calculated uniquely for each machine.

PlatformAmigaACPC
Capa de Nobunaga's Ambition
1986

Nobunaga's Ambition

The second game in the series, previously released as Nobunaga's Ambition in the West. Players take on the role of one of the main characters of the period, Nobunaga Oda, Shingen Takeda, Kenshin Uesugi, or others and try to unite the 50 kingdoms of Japan, from Ezo in the north to Kyushu in the south, under their own rule.

Role-playing (RPG)SimulatorAmigaDOS
Capa de The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel
1992

The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel

The Lost Files of Sherlock Holmes is an adventure game series developed by Mythos Software and published by the American computer game company Electronic Arts for DOS in the 1990s. The series contains The Case of the Serrated Scalpel (1992), and The Case of the Rose Tattoo (1996).

AdventurePoint-and-click3DODOS
Capa de Soccer Kid
1993

Soccer Kid

Soccer Kid is a side-scrolling platform game released in 1993 for various home computers and consoles. Players control a young boy who uses his soccer ball to defeat enemies and overcome obstacles. The game’s story follows his quest to recover pieces of the World Cup trophy scattered across different countries. Levels feature themed environments based on locations such as England, Italy, Russia, Japan, and the United States.

AdventurePlatform3DOAmiga
Capa de Dreamweb
1994

Dreamweb

Dreamweb is an MS-DOS and Amiga point-and-click cyberpunk top-down adventure game released in 1994, developed by Creative Reality and published by Empire Interactive Entertainment. The game features mature themes and a dark plot filled with violence and brief full frontal nudity, a rarity for games at the time. Dreamweb was re-released as freeware in October 2012.

AdventurePoint-and-clickAmigaDOS
Capa de Future Wars
1989

Future Wars

In the year 1989, a simple window cleaner is working outside of a skyscraper. Intending to play a prank on his angry boss, the unlikely hero discovers a secret passage leading to a time machine along with mysterious alien documents. Operating the device transports the protagonist to the year 1304, where he is given a seemingly ordinary task of rescuing a lady in danger. However, he soon finds out about a much more. The first in what was supposed to be a series of games about time travel but no other games were made.

AdventurePoint-and-clickAmigaAtari-ST
Capa de Bloodwych
1989

Bloodwych

The land of Trazere was once ruled by the powerful and benevolent organization of mages known as Bloodwych. Governed by the Grand Dragon, the Bloodwych supervised over the balance in the land, protecting it from evil and driving it to prosperity. However, the second-in-command of Bloodwych, named Zendick, turned against his group, banished his opponents to the astral plane, and began working on a mad plan - summon the ultimate evil, the Lord of Entropy. The player controls the champion of Trazere, whose ultimate goal is to stop Zendick and restore peace in the country. Bloodwych is an RPG in the style of Dungeon Master and Eye of the Beholder, being a 3D first-person maze-like game. This game's distinguishing feature is the two-player split screen support, allowing simultaneous playing on one computer. Each player controls a party of four characters. The four basic classes are warrior, mage, adventurer, and thief; however, each class also has sub-classes, which are represented by four different colors. These colors come into play also when the characters learn and combine spells.

AdventureRole-playing (RPG)AmigaACPC
Capa de Quest for Glory: Shadows of Darkness
1993

Quest for Glory: Shadows of Darkness

Shadows of Darkness is the fourth Quest for Glory game. It is a journey into the land of Mordavia - a setting influenced by Eastern Europe, particularly its Slavic areal. The hero had just begun to enjoy his victory in Tarna, when a spell zapped him into parts unknown, without a weapon, items, or even a source of light. Shortly after finding his way out of the dark cave, the hero meets a mysterious woman named Katrina. He traverses the swamps in the dark forest and finally reaches the town. However, the town is also engulfed by a foreboding atmosphere, and the hero cannot allow himself to relax. He must find out what is going on, why the town inhabitants are so hesitant and reluctant to help him, and what horrors are lurking outside of its walls. Life has never been quite so dangerous for our hero. He'll discover his quest soon enough - that is, if he lives. Like the previous Quest For Glory titles, the game is a combination of puzzle-solving adventure and role-playing. The player character can be a fighter, a thief, a magician, or a paladin. Importing a character from a preceding installment of the series is also possible. Once again the hero improves his skills by repeatedly using them (like throwing stones at a tree to improve the throwing ability, which might be needed to solve a puzzle). Combat system in this installment has undergone a major change. Battles are viewed from a side-scrolling perspective and are action-oriented. The protagonist is able to move freely, jump, and execute attacks and defensive moves, similarly to fighting games. The CD version of the game adds voice-overs to conversations as well as narrator's voice to text descriptions.

AdventurePoint-and-clickDOSPC
Capa de Wizball
1987

Wizball

Wizball is a scrolling shooter in similar vein to Gradius with an additional collection dynamic. It is a horizontally scrolling game taking place over eight levels, which involves navigating around a landscape and shooting at sprites. However, the aim of the game is to collect droplets of coloured paint to colour the level. Each level starts off as monochromatic, drawn in three shades of grey, and needs three colours (red, blue, and green) to be collected to complete it. The player, a wizard who has taken the form of a green ball, can navigate between the levels through portals. At first the wizard only has access to the first three levels, but completing levels gains access to further levels. Each level has bouncing spheres of a different colours, and shooting them releases droplets, which may be collected. At the same time, each level needs a different colour to be added, which can be composed by collecting sufficient quantities of the correct colours. On later levels, the spheres of paint start shooting bullets, further adding to the challenge. The wizard himself is not capable of collecting paint droplets, and is initially capable of very limited movement, bouncing up and down at a fixed rate, with the player only controlling a speed of rotation, and thus how fast it will move horizontally after next touching the ground. Collecting green pearls (which appear when some sprites have been shot) gives the player tokens which can be used to "buy" enhancements, such as greater control over movement and improved firepower, and also a companion known as Catellite. Catellite (ostensibly the wizard's cat) is also spherical in form. It normally follows the wizard, but it can also be moved independently by holding down the fire button whilst moving the joystick (which also renders the wizard uncontrollable). Only Catellite is capable of collecting paint droplets; the player has to use it to do so. In the two-player mode, Catellite is controlled by the second player. As well as droplets of colours, sometimes droplets of other colours also appear, having various effects. These include: Light blue - causes a "filth raid", where a wave of fast-moving enemies appear, shooting bullets at the player. Grey - changes Catellite into an "Indestructacat", making it invulnerable to enemies. White - gives an extra life. Purple - changes Catellite into a "mutant cat", causing it to disobey the player's controls. Black - causes "freaky bits", turning most of the scenery black.

ArcadePlatformAmigaACPC
Capa de Pro Pinball: Big Race USA
1998

Pro Pinball: Big Race USA

A whirlwind frenzy of color, sound, and adrenaline-pumping action. Take an exciting ride across the USA for your chance to compete in the big race and win hoards of cash. But watch out for the police car on your tail. Packed with more features than your local multiplex, Big Race USA brings a whole new dimension of mind-boggling realism to your PlayStation. If you've always wanted a pinball machine but just didn't have the money, you'll be delighted at the real-life pinball physics now available on the PlayStation. The PRO PINBALL series strikes again, this time with an auto-themed trek across the country. All of the realistic touches of arcade pinball are present from the bumpers right down to the click of the flippers. You can adjust the camera three different ways to view the table from any angle you desire, and you can even take a gander at a pre-game slideshow that details the table's layout. It's easy to change the table rules, switch the screen position, tweak the graphics and sound, and choose a difficulty level: Extra Easy, Easy, Medium, Hard, or Extra Hard. There's also a custom difficulty level that allows you to adjust any of the game's settings to provide extra challenges or assistance for yourself. Add in magnetic ball saving, multiball, and other bonuses and you've got yourself one heck of a cross-country journey. Pinball wizards and videogamers alike will revel in the thorough attention to detail and creativity in PRO PINBALL: Big Race USA.

PinballSimulatorDOSMac